I think most people would even take a zone system, but we don't have the luxury of that either.
I would think you would have:
-a contact attribute-this would basically determine the size of your cursor. The higher the contact rating, the bigger the cursor. I think you have to have this system or else what else seperates a guy like David Eckstein from Richie Sexson?
-a power attribute-this would basically determine how hard the ball comes off of the bat.
**I don't know if you need a third attribute, but maybe
-a sweetspot attribute which would determine how hard the ball comes off the bat for a given area of the bat.
(The way I see this is if the cursor and all was visually displayed, as you moved it around the zone, the sweetspot would constantly change).
When I think zone, I think 4 or 9 squars. And you just press in the direction of the square you think the ball is going to land in and time your swing. Even if a cursor is larger than a bat it still requires you to line it up with the ball, which is different from zone in which you would just press a direction. I think cursor sizes have to be different to reflect the difference between a contact guy and a guy who swings and misses alot. How would you determine this in zone? Strictly by rating?
My reasoning against it being determined by rating is my common argument against anything determined by ratings and it is that I want to control what happens in the game. It's the reason I play the games. I would not like it if I had a chance to win a game by getting a hit, and I do everything right, but the game decides that it is my time to swing and miss and I lose.
In the same breath, would you want a pitching system in which the game was on the line and you wanted your pitcher to throw a slider on the corner, but the games ratings determined at that instant it was his turn to hang a slider and you lost because of something you had no control over?
For thos that want this system, I'm all for you having what you want also. I think 4 or 5 different hitting systems would be great for the individual (though problems would arise online as people would feel that they are not on a level playing field).
This part is the unknown. Only after actually playing with a system like this (invisable cursor), would we be able to to know if it felt right or not. I do remember the first WSB's on the dreamcast, which did use a cursor. The one thing I remember is that it definitely was a reaction to swing the bat and once you became comfortable with the movements of the cursor, you were able to react to fast pitches and execute a swing.
I think here lies another part of the problem. Many people won't give a new system a chance if they don't get instant gratification. Better, worse or indifferent, if people go two games in a row and only get 3 or 4 hits, most will have already decided the system is flawed and they will go back to what they are comfortable with, even if it means losing out on an overall better experience down the road.
We already have people bagging on the new 2K8 system without playing it and have people bagging on other systems after just reading about them.
I remember last year with 2K7, I had a problem of swinging too hard with my R stick and I would actually press the button in and bunt. I was convinced the game was broken until after a few games, I learned to smooth things out and erased the problem.
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