MLB 2K10 Features List

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  • baseball66
    Banned
    • Mar 2009
    • 1505

    #31
    Re: MLB 2K10 Features List

    Originally posted by kcxiv
    last year, i never seen so many posts saying i cant hit my spots. So i dont know. I mean, its easy to throw a meatball, but people did have issues pinpointing, especially breakingballs.
    I hate meatballs, if i miss my spot i hope it is usually just a ball.

    Comment

    • SoxFan01605
      All Star
      • Jan 2008
      • 7982

      #32
      Re: MLB 2K10 Features List

      Originally posted by kcxiv
      last year, i never seen so many posts saying i cant hit my spots. So i dont know. I mean, its easy to throw a meatball, but people did have issues pinpointing, especially breakingballs.
      That was because of the gestures, not the aiming. If you nailed your gesture (which was quite easy using 2K9's default system...2K8's was much better IMO) the ball went exactly where you aimed it. The meatball stuff is another story...lol.

      I don't think it matters much. The average crowd doesn't seem to mind pinpoint control (in fact prefers it). As long as they allow for adjustments via sliders, we should be fine.

      Comment

      • Bahnzo
        Can't spell antetokounmpo
        • Jun 2003
        • 2809

        #33
        Re: MLB 2K10 Features List

        Originally posted by jeffy777
        The thing I hate about the gestures is that once you nail them, it's way to easy to pitch with Greg Maddux-like precision, even with scrub pitchers.

        We've had lengthy discussions on this in the past. Trevytrev11 has some great insights on how the 2K pitching system is too easy to nail your spots. Look up some of his old posts. Highly recommended.
        Exactly, after a short amount of time I had no problems making perfect pitches every time. It was completely unrealistic and arcadish and a big part of that which ruined the game for me. To seemingly not see any change made to this is a huge disappointment.
        Steam: Bahnzo

        Comment

        • brendanrfoley
          MVP
          • Jul 2002
          • 1552

          #34
          Re: MLB 2K10 Features List

          The relatively small feature list gives me hope the team spent the majority of the time fine-tuning and improving the overall baseball feel and gameplay. I eagerly await more screens and movies.

          Comment

          • dorismary
            Banned
            • Jan 2009
            • 3794

            #35
            Re: MLB 2K10 Features List

            If these features are done correctly the game could be much improved , the pitching the batting and MLB Today

            Comment

            • Galvatron
              True Ace
              • Mar 2007
              • 605

              #36
              Re: MLB 2K10 Features List

              Originally posted by brendanrfoley
              The relatively small feature list gives me hope the team spent the majority of the time fine-tuning and improving the overall baseball feel and gameplay. I eagerly await more screens and movies.
              ^^Absolutely this!!! I'm not expecting the amount of features that The Show has. What has to be done is focus on the foundation that 2K9 established, by ironing out the bugs, hiccups and other problems that plagued it. This needs to be handled 2K7 style. 2K7 brought nothing revolutionary feature wise but was a HUGE step up from the disastrous 2K6. PRIORITIES FIRST, EVERYTHING ELSE AFTERWARDS. I pray that's the case this year!
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              • baseball66
                Banned
                • Mar 2009
                • 1505

                #37
                Re: MLB 2K10 Features List

                Originally posted by Bahnzo
                Exactly, after a short amount of time I had no problems making perfect pitches every time. It was completely unrealistic and arcadish and a big part of that which ruined the game for me. To seemingly not see any change made to this is a huge disappointment.
                It seems as if every 2k baseball game has this pinpoint accuracy and not only is it boring and unrealistic they advertise it as though it's what gamers want.

                Comment

                • King Gro23
                  MVP
                  • Jan 2008
                  • 2548

                  #38
                  Re: MLB 2K10 Features List

                  I am looking foward to this years game. I am Both a 360 & PS3 owner. I enjoy both games. I took 2K off last year, but at certain points throughout the baseball season I found myself fiening for 2K baseball. Call me crazy, right?
                  I am always a Career guy at heart & 2K Career mode has been my ultimate gaming dream. Because its far better than EA sports Career modes. IMO
                  The features listed in this & the (IGN) hands on are refreshing but not completely new. Biggest ups are : MLB Today, My Player. Add these with the new/improved animations. More realistic sim style pitching and better AI. & NO ROSTER LIMITATIONS and I will be a happy man this spring/summer.
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                  • ckarlic
                    So Real!!
                    • May 2003
                    • 4999

                    #39
                    Re: MLB 2K10 Features List

                    Originally posted by hitstreak13
                    2k sports website posted up as well. MLB today? Wow!
                    I don't have NBA 2K and was wondering if someone could explain what the idea around NBA today is? I assume MLB Today would be the same as NBA Today. Is it a highlight show?
                    PSN: ckarlic
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                    Comment

                    • DaveDQ
                      13
                      • Sep 2003
                      • 7664

                      #40
                      Re: MLB 2K10 Features List

                      Originally posted by SoxFan01605
                      That was because of the gestures, not the aiming. If you nailed your gesture (which was quite easy using 2K9's default system...2K8's was much better IMO) the ball went exactly where you aimed it. The meatball stuff is another story...lol.

                      I don't think it matters much. The average crowd doesn't seem to mind pinpoint control (in fact prefers it). As long as they allow for adjustments via sliders, we should be fine.
                      It's also not black and white. There is some gray mixed in there. Ratings etc. play a role, not to mention situational things. In 2K7, if the game was on the line, and you had guys on base, the little ball cursor would insanely twitch.

                      They just need to find the balance in it all. Sure, a pitcher gets nervous, maybe even chokes, but to have the cursor go nuts like that is unrealistic. To have a pitch become a meatball because you didn't hit the gesture is also unrealistic. 2K took the meatball out last year but they also took out one of the gestures.

                      They just need to get a good balance in there. Give it some depth. Don't just say, "Well if he can't hit his gesture, MEATBALL and out of the park."
                      Being kind, one to another, never disappoints.

                      Comment

                      • spankdatazz22
                        All Star
                        • May 2003
                        • 6219

                        #41
                        Re: MLB 2K10 Features List

                        Originally posted by ckarlic
                        I don't have NBA 2K and was wondering if someone could explain what the idea around NBA today is? I assume MLB Today would be the same as NBA Today. Is it a highlight show?
                        I love NBA Today. It's basically a different way of presenting Exhibition games, but infusing it with commentary and stat overlays based on what's occuring in real-life. In the NBA Today it's really deep; the commentators will comment on things like the last game the teams played, the last time the two teams playing met, players that are playing well or awful, winning/losing streaks, etc. There are also stat overlays that show real life/real-time team/player statistics, overlays that are holiday-themed based on the date, etc. It really takes Presentation to another level and adds a ton to playing Exhibition games.

                        Then there's the whole 'nother level of [MLB] Today being integrated into the person's Franchise mode. Then all the real-time commentary and stat overlays are geared towards what's really occurring in the individual's Franchise mode. It's a really deep/amazing innovation. Can only hope it's done as well in MLB as it is in NBA2K10
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                        Comment

                        • ckarlic
                          So Real!!
                          • May 2003
                          • 4999

                          #42
                          Re: MLB 2K10 Features List

                          Originally posted by spankdatazz22
                          I love NBA Today. It's basically a different way of presenting Exhibition games, but infusing it with commentary and stat overlays based on what's occuring in real-life. In the NBA Today it's really deep; the commentators will comment on things like the last game the teams played, the last time the two teams playing met, players that are playing well or awful, winning/losing streaks, etc. There are also stat overlays that show real life/real-time team/player statistics, overlays that are holiday-themed based on the date, etc. It really takes Presentation to another level and adds a ton to playing Exhibition games.

                          Then there's the whole 'nother level of [MLB] Today being integrated into the person's Franchise mode. Then all the real-time commentary and stat overlays are geared towards what's really occurring in the individual's Franchise mode. It's a really deep/amazing innovation. Can only hope it's done as well in MLB as it is in NBA2K10

                          Thanks for the explanation. Sounds really cool.
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                          Comment

                          • HK-47
                            Pro
                            • Aug 2006
                            • 693

                            #43
                            Re: MLB 2K10 Features List

                            Originally posted by spankdatazz22
                            I love NBA Today. It's basically a different way of presenting Exhibition games, but infusing it with commentary and stat overlays based on what's occuring in real-life. In the NBA Today it's really deep; the commentators will comment on things like the last game the teams played, the last time the two teams playing met, players that are playing well or awful, winning/losing streaks, etc. There are also stat overlays that show real life/real-time team/player statistics, overlays that are holiday-themed based on the date, etc. It really takes Presentation to another level and adds a ton to playing Exhibition games.

                            Then there's the whole 'nother level of [MLB] Today being integrated into the person's Franchise mode. Then all the real-time commentary and stat overlays are geared towards what's really occurring in the individual's Franchise mode. It's a really deep/amazing innovation. Can only hope it's done as well in MLB as it is in NBA2K10


                            OMG, that's awesome!!!

                            Thanks for explaining it, cause I wasn't quite sure what this feature was all about.

                            Comment

                            • brendanrfoley
                              MVP
                              • Jul 2002
                              • 1552

                              #44
                              Re: MLB 2K10 Features List

                              I didn't know what NBA/MLB Today was until popping into this thread. Needless to say, my excitement level about this feature is through the roof.

                              Comment

                              • SoxFan01605
                                All Star
                                • Jan 2008
                                • 7982

                                #45
                                Re: MLB 2K10 Features List

                                Originally posted by DaveDQ
                                It's also not black and white. There is some gray mixed in there. Ratings etc. play a role, not to mention situational things. In 2K7, if the game was on the line, and you had guys on base, the little ball cursor would insanely twitch.

                                They just need to find the balance in it all. Sure, a pitcher gets nervous, maybe even chokes, but to have the cursor go nuts like that is unrealistic. To have a pitch become a meatball because you didn't hit the gesture is also unrealistic. 2K took the meatball out last year but they also took out one of the gestures.

                                They just need to get a good balance in there. Give it some depth. Don't just say, "Well if he can't hit his gesture, MEATBALL and out of the park."
                                Ratings played too small a factor though, which is the problem. You could hit your spots far too often with a Daniel Cabrera (my benchmark for "all over the place"...lol) if you hit your gestures. Maybe not "black and white" but that gray area was awefully small. If they tuned ratings to matter more, then great...it should be less an issue for sure. We obviously don't know enough yet either way.

                                I 100% agree about the shaky cursor thing and Meatball pitches completely. Meatballs were one of my biggest gripes with the pitching in 2K7/2K8. If you miss your spot it should miss, NOT a 65 mph floater down the pipe. Maybe selecting the pitch button beforehand in this new mechanic will help with that, but I have my doubts. The pitching (in terms of control) was one of the bright spots in 2K9 IMO. Hopefully they focused on AI logic, ratings influence, etc. so that the pitcher/batter matchup is more true-to-life.

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