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  • FatPitcher
    *SPN B*s*b*ll
    • Jul 2002
    • 885

    #406
    Re: Any questions?

    </font><blockquote><font class="small">Quote:</font><hr />
    1. Whats the new "power pitching" like?

    2. New pitching interface? I'm going to assume you meaning pushing A, B, X, Y for pitches..

    3. I've bought every WSB that has been released since the Dreamcast days, all the way to the Xbox. And I'm hearing that they've added the zone style hitting. Does anyone know exactly how the new hitting works in ESPN? I really like the new MVP hitting this year, sounds great.

    4. Are spring training games playable this year?

    5. Will HR Derby be playable in franchise/season mode when you make it to the playoffs?

    Thanks FP, hope to get some questions answered..

    <hr /></blockquote><font class="post">

    1. Just a fancy name for having the "effort meter" there. The more effort you put into it, the more it breaks (for breaking pitches) and the faster it goes (for pitches that are better when faster, not for changeups, palmballs, etc.). More effort also makes it less likely that you'll hit your spot with the pitch, and uses a little more stamina than a normal pitch. We toyed with "arcade pitching" (MVP's system) last year when we didn't know anyone else was doing it, but we found that once the novelty wore off and you got good at it, it was just tedious extra work and trivialized the sim aspect of the game.

    2. Yes, and having the pitches spelled out. I watched people walk up to our game at E3 last year, and they had no clue how to choose a pitch...they'd just do FB after FB. The new selection interface is now newbie-friendly and makes it easier to select pitches in general (no more getting shaken off when your aim isn't just right). You can also (usually) select your next pitch when your pitcher is returning to the mound, speeding things up a bit.

    3. We've had certain aspects of MVP's hitting system in for the last couple years...if you pull an outside pitch, for example, you don't hit the ball as hard. This year, we've put in a cursorless system that does a couple things for us. First, we could speed up the pitches to real-life speeds because aiming your swing at the pitch is instant (as opposed to the batting cursor moving, took some time to get where you wanted to go with it) and because the aiming is more intuitive and therefore easier. Second, we got the cursor out of the way. I dislike anything that draws your attention away from the action, and I hated having to keep track of the cursor's location and watch the ball coming in at the same time. Plus the cursor would cover up the pitcher, which is silly. I also dislike having the strike zone on the screen, and I recommend turning it off when you get the game. So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact.

    4. No

    5. No, we don't have a home run derby this year or the Big League Challenge from last year. We have a new mode called The Duel that hopefully people will find at least as entertaining as those modes.

    Comment

    • FatPitcher
      *SPN B*s*b*ll
      • Jul 2002
      • 885

      #407
      Re: Any questions?

      </font><blockquote><font class="small">Quote:</font><hr />
      Fat Pitcher, How does the PS2 look compared to the X-Box version. Our they pretty close. Last year the PS2 version suffered from slowdown has that been eliminated. Thanks in advance.

      <hr /></blockquote><font class="post">

      Yes, it looks a TON better. A couple weeks ago I walked into someone's office, saw the game going on the TV, and picked up the Xbox controller. After I spent a minute trying to figure out why the game wasn't responding, the guy laughed at me and handed me the PS2 controller, since it was the PS2 version that I was looking at. It definitely looks a ton better and runs very smoothly.

      Comment

      • FatPitcher
        *SPN B*s*b*ll
        • Jul 2002
        • 885

        #408
        Re: Any questions?

        </font><blockquote><font class="small">Quote:</font><hr />
        Fat Pitcher, How does the PS2 look compared to the X-Box version. Our they pretty close. Last year the PS2 version suffered from slowdown has that been eliminated. Thanks in advance.

        <hr /></blockquote><font class="post">

        Yes, it looks a TON better. A couple weeks ago I walked into someone's office, saw the game going on the TV, and picked up the Xbox controller. After I spent a minute trying to figure out why the game wasn't responding, the guy laughed at me and handed me the PS2 controller, since it was the PS2 version that I was looking at. It definitely looks a ton better and runs very smoothly.

        Comment

        • FatPitcher
          *SPN B*s*b*ll
          • Jul 2002
          • 885

          #409
          Re: Any questions?

          </font><blockquote><font class="small">Quote:</font><hr />
          Fat Pitcher, How does the PS2 look compared to the X-Box version. Our they pretty close. Last year the PS2 version suffered from slowdown has that been eliminated. Thanks in advance.

          <hr /></blockquote><font class="post">

          Yes, it looks a TON better. A couple weeks ago I walked into someone's office, saw the game going on the TV, and picked up the Xbox controller. After I spent a minute trying to figure out why the game wasn't responding, the guy laughed at me and handed me the PS2 controller, since it was the PS2 version that I was looking at. It definitely looks a ton better and runs very smoothly.

          Comment

          • FatPitcher
            *SPN B*s*b*ll
            • Jul 2002
            • 885

            #410
            Re: Any questions?

            </font><blockquote><font class="small">Quote:</font><hr />
            </font><blockquote><font class="small">Quote:</font><hr />
            If the arod-soriano trade goes through, is there any chance you could get that in since it's such a big move?

            Also, can we use updated rosters online?

            <hr /></blockquote><font class="post">
            Thats exactly what i want to know

            <hr /></blockquote><font class="post">

            No, you can't use updated rosters online. The problem here is making sure both people have the exact same roster file. Same deal as the problem with custom playbooks in NFL2K3, if I remember correctly. It sounds like a simple thing, but it's definitely not. We're aware that people want to use updated rosters, though, and will do our best to make this happen in future versions.

            Comment

            • FatPitcher
              *SPN B*s*b*ll
              • Jul 2002
              • 885

              #411
              Re: Any questions?

              </font><blockquote><font class="small">Quote:</font><hr />
              </font><blockquote><font class="small">Quote:</font><hr />
              If the arod-soriano trade goes through, is there any chance you could get that in since it's such a big move?

              Also, can we use updated rosters online?

              <hr /></blockquote><font class="post">
              Thats exactly what i want to know

              <hr /></blockquote><font class="post">

              No, you can't use updated rosters online. The problem here is making sure both people have the exact same roster file. Same deal as the problem with custom playbooks in NFL2K3, if I remember correctly. It sounds like a simple thing, but it's definitely not. We're aware that people want to use updated rosters, though, and will do our best to make this happen in future versions.

              Comment

              • FatPitcher
                *SPN B*s*b*ll
                • Jul 2002
                • 885

                #412
                Re: Any questions?

                </font><blockquote><font class="small">Quote:</font><hr />
                </font><blockquote><font class="small">Quote:</font><hr />
                If the arod-soriano trade goes through, is there any chance you could get that in since it's such a big move?

                Also, can we use updated rosters online?

                <hr /></blockquote><font class="post">
                Thats exactly what i want to know

                <hr /></blockquote><font class="post">

                No, you can't use updated rosters online. The problem here is making sure both people have the exact same roster file. Same deal as the problem with custom playbooks in NFL2K3, if I remember correctly. It sounds like a simple thing, but it's definitely not. We're aware that people want to use updated rosters, though, and will do our best to make this happen in future versions.

                Comment

                • FatPitcher
                  *SPN B*s*b*ll
                  • Jul 2002
                  • 885

                  #413
                  Re: Any questions?

                  </font><blockquote><font class="small">Quote:</font><hr />
                  What new changes have been made to the off season? Like draft, FA signings, and contracts? Thanks Fatpitcher!

                  <hr /></blockquote><font class="post">

                  Not a whole lot. A couple menu and dialog fixes to make them more user friendly, and maybe some bug fixes, but the offseason is pretty much the same as it was last year.

                  Comment

                  • FatPitcher
                    *SPN B*s*b*ll
                    • Jul 2002
                    • 885

                    #414
                    Re: Any questions?

                    </font><blockquote><font class="small">Quote:</font><hr />
                    What new changes have been made to the off season? Like draft, FA signings, and contracts? Thanks Fatpitcher!

                    <hr /></blockquote><font class="post">

                    Not a whole lot. A couple menu and dialog fixes to make them more user friendly, and maybe some bug fixes, but the offseason is pretty much the same as it was last year.

                    Comment

                    • FatPitcher
                      *SPN B*s*b*ll
                      • Jul 2002
                      • 885

                      #415
                      Re: Any questions?

                      </font><blockquote><font class="small">Quote:</font><hr />
                      What new changes have been made to the off season? Like draft, FA signings, and contracts? Thanks Fatpitcher!

                      <hr /></blockquote><font class="post">

                      Not a whole lot. A couple menu and dialog fixes to make them more user friendly, and maybe some bug fixes, but the offseason is pretty much the same as it was last year.

                      Comment

                      • FatPitcher
                        *SPN B*s*b*ll
                        • Jul 2002
                        • 885

                        #416
                        Re: Any questions?

                        </font><blockquote><font class="small">Quote:</font><hr />
                        I got 2 questions
                        1. Do players uniforms get diry when they slide like in MVP?
                        2. Can you wear alternate uniforms with grey pants? Laat year alternates could only be worn with white pants.

                        <hr /></blockquote><font class="post">

                        No to both of those. The uniform textures are all one set, so we'd have to make an "away alternate" and "home alternate".

                        Comment

                        • FatPitcher
                          *SPN B*s*b*ll
                          • Jul 2002
                          • 885

                          #417
                          Re: Any questions?

                          </font><blockquote><font class="small">Quote:</font><hr />
                          I got 2 questions
                          1. Do players uniforms get diry when they slide like in MVP?
                          2. Can you wear alternate uniforms with grey pants? Laat year alternates could only be worn with white pants.

                          <hr /></blockquote><font class="post">

                          No to both of those. The uniform textures are all one set, so we'd have to make an "away alternate" and "home alternate".

                          Comment

                          • FatPitcher
                            *SPN B*s*b*ll
                            • Jul 2002
                            • 885

                            #418
                            Re: Any questions?

                            </font><blockquote><font class="small">Quote:</font><hr />
                            I got 2 questions
                            1. Do players uniforms get diry when they slide like in MVP?
                            2. Can you wear alternate uniforms with grey pants? Laat year alternates could only be worn with white pants.

                            <hr /></blockquote><font class="post">

                            No to both of those. The uniform textures are all one set, so we'd have to make an "away alternate" and "home alternate".

                            Comment

                            • FatPitcher
                              *SPN B*s*b*ll
                              • Jul 2002
                              • 885

                              #419
                              Re: Any questions?

                              </font><blockquote><font class="small">Quote:</font><hr />
                              FatPitcher, i have the demo and am playing the original BTP view you have from last year. but the game is also displaying another BTP view in cutscenes, when a new batter is up to bat, which is more of a deadcenter cam. will this one be playable too?

                              <hr /></blockquote><font class="post">
                              No.

                              All our new cutscenes use very accurate "broadcast camera" locations, but the gameplay cams are different so that we don't have any problems with HUD placement, players being obstructed by meters and each other, etc.

                              Comment

                              • FatPitcher
                                *SPN B*s*b*ll
                                • Jul 2002
                                • 885

                                #420
                                Re: Any questions?

                                </font><blockquote><font class="small">Quote:</font><hr />
                                FatPitcher, i have the demo and am playing the original BTP view you have from last year. but the game is also displaying another BTP view in cutscenes, when a new batter is up to bat, which is more of a deadcenter cam. will this one be playable too?

                                <hr /></blockquote><font class="post">
                                No.

                                All our new cutscenes use very accurate "broadcast camera" locations, but the gameplay cams are different so that we don't have any problems with HUD placement, players being obstructed by meters and each other, etc.

                                Comment

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