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  • tree3five
    MVP
    • Aug 2002
    • 4006

    #391
    Re: Any questions?

    can a player's fielding ratings be edited in this years game?? Last year you could only edit hitting ratings. A Rod's 3rd base rating in WSB 2k3 was only 35, if its that low this year and we put him on the yanks, the cpu will either bench him or put him at DH. at least thats what they did in WSB 2K3.

    Comment

    • MadDogMaddux
      Banned
      • Feb 2004
      • 12

      #392
      Re: Any questions?

      you could edit them last year

      Comment

      • MadDogMaddux
        Banned
        • Feb 2004
        • 12

        #393
        Re: Any questions?

        you could edit them last year

        Comment

        • MadDogMaddux
          Banned
          • Feb 2004
          • 12

          #394
          Re: Any questions?

          you could edit them last year

          Comment

          • tree3five
            MVP
            • Aug 2002
            • 4006

            #395
            Re: Any questions?

            </font><blockquote><font class="small">Quote:</font><hr />
            you could edit them last year

            <hr /></blockquote><font class="post">

            you could?? how?

            Comment

            • tree3five
              MVP
              • Aug 2002
              • 4006

              #396
              Re: Any questions?

              </font><blockquote><font class="small">Quote:</font><hr />
              you could edit them last year

              <hr /></blockquote><font class="post">

              you could?? how?

              Comment

              • tree3five
                MVP
                • Aug 2002
                • 4006

                #397
                Re: Any questions?

                </font><blockquote><font class="small">Quote:</font><hr />
                you could edit them last year

                <hr /></blockquote><font class="post">

                you could?? how?

                Comment

                • MadDogMaddux
                  Banned
                  • Feb 2004
                  • 12

                  #398
                  Re: Any questions?

                  if you have an xbox, press white on the player editor screen. if you have a ps2 press r2.

                  Comment

                  • MadDogMaddux
                    Banned
                    • Feb 2004
                    • 12

                    #399
                    Re: Any questions?

                    if you have an xbox, press white on the player editor screen. if you have a ps2 press r2.

                    Comment

                    • MadDogMaddux
                      Banned
                      • Feb 2004
                      • 12

                      #400
                      Re: Any questions?

                      if you have an xbox, press white on the player editor screen. if you have a ps2 press r2.

                      Comment

                      • tree3five
                        MVP
                        • Aug 2002
                        • 4006

                        #401
                        Re: Any questions?

                        oh ok, thanks dude.

                        Comment

                        • tree3five
                          MVP
                          • Aug 2002
                          • 4006

                          #402
                          Re: Any questions?

                          oh ok, thanks dude.

                          Comment

                          • tree3five
                            MVP
                            • Aug 2002
                            • 4006

                            #403
                            Re: Any questions?

                            oh ok, thanks dude.

                            Comment

                            • FatPitcher
                              *SPN B*s*b*ll
                              • Jul 2002
                              • 885

                              #404
                              Re: Any questions?

                              </font><blockquote><font class="small">Quote:</font><hr />
                              1. Whats the new "power pitching" like?

                              2. New pitching interface? I'm going to assume you meaning pushing A, B, X, Y for pitches..

                              3. I've bought every WSB that has been released since the Dreamcast days, all the way to the Xbox. And I'm hearing that they've added the zone style hitting. Does anyone know exactly how the new hitting works in ESPN? I really like the new MVP hitting this year, sounds great.

                              4. Are spring training games playable this year?

                              5. Will HR Derby be playable in franchise/season mode when you make it to the playoffs?

                              Thanks FP, hope to get some questions answered..

                              <hr /></blockquote><font class="post">

                              1. Just a fancy name for having the "effort meter" there. The more effort you put into it, the more it breaks (for breaking pitches) and the faster it goes (for pitches that are better when faster, not for changeups, palmballs, etc.). More effort also makes it less likely that you'll hit your spot with the pitch, and uses a little more stamina than a normal pitch. We toyed with "arcade pitching" (MVP's system) last year when we didn't know anyone else was doing it, but we found that once the novelty wore off and you got good at it, it was just tedious extra work and trivialized the sim aspect of the game.

                              2. Yes, and having the pitches spelled out. I watched people walk up to our game at E3 last year, and they had no clue how to choose a pitch...they'd just do FB after FB. The new selection interface is now newbie-friendly and makes it easier to select pitches in general (no more getting shaken off when your aim isn't just right). You can also (usually) select your next pitch when your pitcher is returning to the mound, speeding things up a bit.

                              3. We've had certain aspects of MVP's hitting system in for the last couple years...if you pull an outside pitch, for example, you don't hit the ball as hard. This year, we've put in a cursorless system that does a couple things for us. First, we could speed up the pitches to real-life speeds because aiming your swing at the pitch is instant (as opposed to the batting cursor moving, took some time to get where you wanted to go with it) and because the aiming is more intuitive and therefore easier. Second, we got the cursor out of the way. I dislike anything that draws your attention away from the action, and I hated having to keep track of the cursor's location and watch the ball coming in at the same time. Plus the cursor would cover up the pitcher, which is silly. I also dislike having the strike zone on the screen, and I recommend turning it off when you get the game. So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact.

                              4. No

                              5. No, we don't have a home run derby this year or the Big League Challenge from last year. We have a new mode called The Duel that hopefully people will find at least as entertaining as those modes.

                              Comment

                              • FatPitcher
                                *SPN B*s*b*ll
                                • Jul 2002
                                • 885

                                #405
                                Re: Any questions?

                                </font><blockquote><font class="small">Quote:</font><hr />
                                1. Whats the new "power pitching" like?

                                2. New pitching interface? I'm going to assume you meaning pushing A, B, X, Y for pitches..

                                3. I've bought every WSB that has been released since the Dreamcast days, all the way to the Xbox. And I'm hearing that they've added the zone style hitting. Does anyone know exactly how the new hitting works in ESPN? I really like the new MVP hitting this year, sounds great.

                                4. Are spring training games playable this year?

                                5. Will HR Derby be playable in franchise/season mode when you make it to the playoffs?

                                Thanks FP, hope to get some questions answered..

                                <hr /></blockquote><font class="post">

                                1. Just a fancy name for having the "effort meter" there. The more effort you put into it, the more it breaks (for breaking pitches) and the faster it goes (for pitches that are better when faster, not for changeups, palmballs, etc.). More effort also makes it less likely that you'll hit your spot with the pitch, and uses a little more stamina than a normal pitch. We toyed with "arcade pitching" (MVP's system) last year when we didn't know anyone else was doing it, but we found that once the novelty wore off and you got good at it, it was just tedious extra work and trivialized the sim aspect of the game.

                                2. Yes, and having the pitches spelled out. I watched people walk up to our game at E3 last year, and they had no clue how to choose a pitch...they'd just do FB after FB. The new selection interface is now newbie-friendly and makes it easier to select pitches in general (no more getting shaken off when your aim isn't just right). You can also (usually) select your next pitch when your pitcher is returning to the mound, speeding things up a bit.

                                3. We've had certain aspects of MVP's hitting system in for the last couple years...if you pull an outside pitch, for example, you don't hit the ball as hard. This year, we've put in a cursorless system that does a couple things for us. First, we could speed up the pitches to real-life speeds because aiming your swing at the pitch is instant (as opposed to the batting cursor moving, took some time to get where you wanted to go with it) and because the aiming is more intuitive and therefore easier. Second, we got the cursor out of the way. I dislike anything that draws your attention away from the action, and I hated having to keep track of the cursor's location and watch the ball coming in at the same time. Plus the cursor would cover up the pitcher, which is silly. I also dislike having the strike zone on the screen, and I recommend turning it off when you get the game. So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact.

                                4. No

                                5. No, we don't have a home run derby this year or the Big League Challenge from last year. We have a new mode called The Duel that hopefully people will find at least as entertaining as those modes.

                                Comment

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