Any questions?

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  • jt45
    All Star
    • Apr 2003
    • 5074

    #316
    Re: Any questions?

    Is Brian Jordan black this year??

    Comment

    • poster
      All Star
      • Nov 2003
      • 7506

      #317
      Re: Any questions?

      Will the pitchers have realistic pitch counts or will they get fatigued after about 80 or 90 pitches. I know this can happen in real life but it seems like this is a little out of whack.
      Thanks for answering our questions!

      Comment

      • poster
        All Star
        • Nov 2003
        • 7506

        #318
        Re: Any questions?

        Will the pitchers have realistic pitch counts or will they get fatigued after about 80 or 90 pitches. I know this can happen in real life but it seems like this is a little out of whack.
        Thanks for answering our questions!

        Comment

        • poster
          All Star
          • Nov 2003
          • 7506

          #319
          Re: Any questions?

          Will the pitchers have realistic pitch counts or will they get fatigued after about 80 or 90 pitches. I know this can happen in real life but it seems like this is a little out of whack.
          Thanks for answering our questions!

          Comment

          • FatPitcher
            *SPN B*s*b*ll
            • Jul 2002
            • 885

            #320
            Re: Any questions?

            </font><blockquote><font class="small">Quote:</font><hr />
            twin6112 said:
            Why is is that espn,mvp, and asb all not have a multiplayer franchise mode? Does it have something to do with the amount of memory the game can hold?

            <hr /></blockquote><font class="post">

            Frenchise mode was designed as a single player experience - there just aren't that many people who want to watch for an hour as their friends browse stat pages and flip through other teams' rosters. As a result, most of the various pages, the control scheme, the AI, etc. assume that only one team is under human control. It would take a pretty significant amount of time to fix this, which means less attention to other areas of the game.

            Comment

            • FatPitcher
              *SPN B*s*b*ll
              • Jul 2002
              • 885

              #321
              Re: Any questions?

              </font><blockquote><font class="small">Quote:</font><hr />
              twin6112 said:
              Why is is that espn,mvp, and asb all not have a multiplayer franchise mode? Does it have something to do with the amount of memory the game can hold?

              <hr /></blockquote><font class="post">

              Frenchise mode was designed as a single player experience - there just aren't that many people who want to watch for an hour as their friends browse stat pages and flip through other teams' rosters. As a result, most of the various pages, the control scheme, the AI, etc. assume that only one team is under human control. It would take a pretty significant amount of time to fix this, which means less attention to other areas of the game.

              Comment

              • FatPitcher
                *SPN B*s*b*ll
                • Jul 2002
                • 885

                #322
                Re: Any questions?

                </font><blockquote><font class="small">Quote:</font><hr />
                twin6112 said:
                Why is is that espn,mvp, and asb all not have a multiplayer franchise mode? Does it have something to do with the amount of memory the game can hold?

                <hr /></blockquote><font class="post">

                Frenchise mode was designed as a single player experience - there just aren't that many people who want to watch for an hour as their friends browse stat pages and flip through other teams' rosters. As a result, most of the various pages, the control scheme, the AI, etc. assume that only one team is under human control. It would take a pretty significant amount of time to fix this, which means less attention to other areas of the game.

                Comment

                • FatPitcher
                  *SPN B*s*b*ll
                  • Jul 2002
                  • 885

                  #323
                  Re: Any questions?

                  </font><blockquote><font class="small">Quote:</font><hr />
                  FootballForever said:
                  FatPitcher, I was just messing around with ya, you know that... I would like to know if they worked on the animations more, did they get rid of some of that herky jerky feel.

                  <hr /></blockquote><font class="post">

                  Yeah, we actually spent a lot of time reducing the animation "jitter", though there are still a few that look a bit jerky.

                  Comment

                  • FatPitcher
                    *SPN B*s*b*ll
                    • Jul 2002
                    • 885

                    #324
                    Re: Any questions?

                    </font><blockquote><font class="small">Quote:</font><hr />
                    FootballForever said:
                    FatPitcher, I was just messing around with ya, you know that... I would like to know if they worked on the animations more, did they get rid of some of that herky jerky feel.

                    <hr /></blockquote><font class="post">

                    Yeah, we actually spent a lot of time reducing the animation "jitter", though there are still a few that look a bit jerky.

                    Comment

                    • FatPitcher
                      *SPN B*s*b*ll
                      • Jul 2002
                      • 885

                      #325
                      Re: Any questions?

                      </font><blockquote><font class="small">Quote:</font><hr />
                      FootballForever said:
                      FatPitcher, I was just messing around with ya, you know that... I would like to know if they worked on the animations more, did they get rid of some of that herky jerky feel.

                      <hr /></blockquote><font class="post">

                      Yeah, we actually spent a lot of time reducing the animation "jitter", though there are still a few that look a bit jerky.

                      Comment

                      • FatPitcher
                        *SPN B*s*b*ll
                        • Jul 2002
                        • 885

                        #326
                        Re: Any questions?

                        </font><blockquote><font class="small">Quote:</font><hr />
                        Simmons51 said:
                        why is safeco still a dome...after three years?


                        this is just appalling.

                        <hr /></blockquote><font class="post">

                        Apparently, it's rained in Seattle for 3 years straight.

                        Wouldn't want to live there.

                        &lt;shrug&gt;

                        Comment

                        • FatPitcher
                          *SPN B*s*b*ll
                          • Jul 2002
                          • 885

                          #327
                          Re: Any questions?

                          </font><blockquote><font class="small">Quote:</font><hr />
                          Simmons51 said:
                          why is safeco still a dome...after three years?


                          this is just appalling.

                          <hr /></blockquote><font class="post">

                          Apparently, it's rained in Seattle for 3 years straight.

                          Wouldn't want to live there.

                          &lt;shrug&gt;

                          Comment

                          • FatPitcher
                            *SPN B*s*b*ll
                            • Jul 2002
                            • 885

                            #328
                            Re: Any questions?

                            </font><blockquote><font class="small">Quote:</font><hr />
                            Simmons51 said:
                            why is safeco still a dome...after three years?


                            this is just appalling.

                            <hr /></blockquote><font class="post">

                            Apparently, it's rained in Seattle for 3 years straight.

                            Wouldn't want to live there.

                            &lt;shrug&gt;

                            Comment

                            • ps2baseball
                              *S r*s*d*nt s*ck *xp*rt
                              • Mar 2003
                              • 1460

                              #329
                              Re: Any questions?

                              </font><blockquote><font class="small">Quote:</font><hr />
                              The "zone" hitting (it's not really, we call it "cursorless" around here for lack of a better term) works out pretty well. Since it's more intuitive (and therefore easier) than cursor, we sped up pitch speeds to compensate. On every difficulty level except Rookie, pitches come at actual speed (i.e. a 97MPH fastball is moving at 97 MPH). There's an option to slow it down if you want, though. Increasing difficulty (or using crappy hitters) will require you to aim more precisely to make good contact (or contact at all). Hit variety with this mechanism is better than last year, since we've also tweaked the batted ball physics (i.e. bridging the gap between contact and power swings so that they aren't as different from each other as they were last year).

                              <hr /></blockquote><font class="post">

                              How do you "aim" with a cursorless interface? I loved your no cursor approach last year, very similar to High Heat. Has it changed much?

                              Comment

                              • ps2baseball
                                *S r*s*d*nt s*ck *xp*rt
                                • Mar 2003
                                • 1460

                                #330
                                Re: Any questions?

                                </font><blockquote><font class="small">Quote:</font><hr />
                                The "zone" hitting (it's not really, we call it "cursorless" around here for lack of a better term) works out pretty well. Since it's more intuitive (and therefore easier) than cursor, we sped up pitch speeds to compensate. On every difficulty level except Rookie, pitches come at actual speed (i.e. a 97MPH fastball is moving at 97 MPH). There's an option to slow it down if you want, though. Increasing difficulty (or using crappy hitters) will require you to aim more precisely to make good contact (or contact at all). Hit variety with this mechanism is better than last year, since we've also tweaked the batted ball physics (i.e. bridging the gap between contact and power swings so that they aren't as different from each other as they were last year).

                                <hr /></blockquote><font class="post">

                                How do you "aim" with a cursorless interface? I loved your no cursor approach last year, very similar to High Heat. Has it changed much?

                                Comment

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