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shawn, do the infielder still make the shallow outfield catches with their heads wagging?
as far as hitting, it was described as being a 3D type zone hitting, have you seen that?
is it default? or do you have to choose it?
do the pitchers tire reasonably? do the CPU pitchers provide a good challenge?
you say everything looks and feels the same. since this game didn't need huge overhauls, is it a game that will show the improvement the more you play it? for axample, will the changes be nuances in CPU management and AI regarding stealing, pitching out and defensive adjustments?
i am looking for a game that makes you manage and think.
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1. I'm not sure what you mean with the "heads wagging"... sorry.
2. "3D zone hitting"? I don't think so. Think "High Heat" - nine zones; swing at the one the ball's in when it gets to the plate.
3. Yes and yes, in my opinion. Pitchers may tire a little slowly, but they normally do in videogames. Nothing out of whack here.
4. More improvement as you play? I don't know. The games have had a pretty similar feel to me, but it's fine. I think if you enjoyed last year's title, you'll likely enjoy this year's - but I haven't seen any ground-breaking AI or anything at this point. It's the same, rather solid baseball AI that Sega's used for years. That's OK, too - baseball strategy itself hasn't changed much for decades...
5. This won't make you manage and think more than any other game I've seen this year, but certainly no less, either. Console baseball games are designed to be PLAYED - and as such, the big sim fans (of which I'm one) are always disappointed when they expect them from console titles - and we shouldn't be. Any game that's tuned to be played with a game pad is naturally prone to dramatic statistical and managerial deviation. "ESPN MLB" is no different.
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