The game stops at the hitting and pitching interfaces.

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  • baa7
    Banned
    • Jul 2004
    • 11691

    #31
    Re: The game stops at the hitting and pitching interfaces.

    Originally posted by jim416
    But baa7, isn't that just the assisted fielding kicking in. Assisted fielding will automatically set your fielder off towards the ball and then at some point you have to take over the fielding.
    Is that the issue? How could I miss that, because I've looked to see if that was the problem? I'll check again... but why is it only every dozen or so infield plays? The rest of the time the infielders just stand there and the ball rolls by their feet if I don't manually move them.

    IF my assisted fielding is already turned off: what I’m saying about the web gems and goofy outfield slide-dives is similar to what they programmed into NFL 2K5 with the INT’s and DB animations (and subsequently ruined the game as a result). EA started doing this with their sports games a few years ago, and now VC seems to be picking up on it. They’re trying to program “exciting plays!” into these sports games – the type of diving grabs you can see on the opening credits with the MLB film footage. It’s almost as if that footage inspired them to program the game in such a way that the CPU will take control of your fielders every once in a while and make that spectacular grab. Even John and Joe seem to have special sound bytes to describe these “great grabs”.

    There’s more and more of this sort of pre-programmed, CPU-takes-control nonsense in console games these days, and it’s one of the reasons I haven’t bought an EA game in three years. Unfortunately, it looks like VC / T2 / Kush is also going this route.

    Comment

    • baa7
      Banned
      • Jul 2004
      • 11691

      #32
      Re: The game stops at the hitting and pitching interfaces.

      Okay jim -- All I can see is AI Fielding Aggression in “Difficulty” and Assisted Base Running in “Controls” – no Assisted Fielding to be found. AI Fielding Aggression I assume is a CPU-specific slider. I had it @ 0 for 3 weeks and still had tons of the CPU-controlled, auto web gems happening with my fielders. I moved it to 30 the other day because it helps the dullard CPU fielders pick up the ball when it’s hit into the far corners. And I haven’t noticed any jump in the number of my own fielders’ web gems, so it doesn’t seem to have anything to do with user-controlled players.

      Am I missing something here?

      Comment

      • baa7
        Banned
        • Jul 2004
        • 11691

        #33
        Re: The game stops at the hitting and pitching interfaces.

        Okay jim -- All I can see is AI Fielding Aggression in “Difficulty” and Assisted Base Running in “Controls” – no Assisted Fielding to be found. AI Fielding Aggression I assume is a CPU-specific slider. I had it @ 0 for 3 weeks and still had tons of the CPU-controlled, auto web gems happening with my fielders. I moved it to 30 the other day because it helps the dullard CPU fielders pick up the ball when it’s hit into the far corners. And I haven’t noticed any jump in the number of my own fielders’ web gems, so it doesn’t seem to have anything to do with user-controlled players.

        Am I missing something here?

        Comment

        • jim416
          Banned
          • Feb 2003
          • 10606

          #34
          Re: The game stops at the hitting and pitching interfaces.

          For example. When there is a ball hit to the OF I don't even have to touch the stick. The OF takes off after the ball. Now he won't go all the way I have to take control of him or he'll stop. It was this way in last years game.

          Comment

          • jim416
            Banned
            • Feb 2003
            • 10606

            #35
            Re: The game stops at the hitting and pitching interfaces.

            For example. When there is a ball hit to the OF I don't even have to touch the stick. The OF takes off after the ball. Now he won't go all the way I have to take control of him or he'll stop. It was this way in last years game.

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #36
              Re: The game stops at the hitting and pitching interfaces.

              Originally posted by jim416
              For example. When there is a ball hit to the OF I don't even have to touch the stick. The OF takes off after the ball. Now he won't go all the way I have to take control of him or he'll stop. It was this way in last years game.
              Okay… I can sort of see the purpose of the CPU auto-helping move your OF’s toward the ball on a fly ball, but then YOU having to take control and complete the play. But that’s not what’s happening with my IF.

              I have had entire innings where I – not once – touched the stick to move my IF players toward the ball when the CPU hits. At the crack of the bat, the IF player will auto-run toward the looping line drive and auto-make the almost-stumbling auto-grab at his shoe tops. What a play! And all this while I’m still trying to determine where the hit might be headed, so that I can maybe make a play on the ball. As I said, I have had several innings where my IF caught looping line drive web gems on all 3 outs – 3 up, 3 down – and I haven’t even TOUCHED – or even had a chance to touch – the controller. That’s CRAZY. That to me is “auto-fielding”, which I DON’T want. That to me is “scripted”, which doesn’t belong in the game, period.

              Comment

              • baa7
                Banned
                • Jul 2004
                • 11691

                #37
                Re: The game stops at the hitting and pitching interfaces.

                Originally posted by jim416
                For example. When there is a ball hit to the OF I don't even have to touch the stick. The OF takes off after the ball. Now he won't go all the way I have to take control of him or he'll stop. It was this way in last years game.
                Okay… I can sort of see the purpose of the CPU auto-helping move your OF’s toward the ball on a fly ball, but then YOU having to take control and complete the play. But that’s not what’s happening with my IF.

                I have had entire innings where I – not once – touched the stick to move my IF players toward the ball when the CPU hits. At the crack of the bat, the IF player will auto-run toward the looping line drive and auto-make the almost-stumbling auto-grab at his shoe tops. What a play! And all this while I’m still trying to determine where the hit might be headed, so that I can maybe make a play on the ball. As I said, I have had several innings where my IF caught looping line drive web gems on all 3 outs – 3 up, 3 down – and I haven’t even TOUCHED – or even had a chance to touch – the controller. That’s CRAZY. That to me is “auto-fielding”, which I DON’T want. That to me is “scripted”, which doesn’t belong in the game, period.

                Comment

                • jim416
                  Banned
                  • Feb 2003
                  • 10606

                  #38
                  Re: The game stops at the hitting and pitching interfaces.

                  baa7,

                  Perhaps that's happening because the AI will control the fielder too long?

                  For me, I need it. The game though does need the option to have auto, auto field/manual throw, manual for all.

                  Comment

                  • jim416
                    Banned
                    • Feb 2003
                    • 10606

                    #39
                    Re: The game stops at the hitting and pitching interfaces.

                    baa7,

                    Perhaps that's happening because the AI will control the fielder too long?

                    For me, I need it. The game though does need the option to have auto, auto field/manual throw, manual for all.

                    Comment

                    • GrandVizier
                      Rookie
                      • Nov 2004
                      • 145

                      #40
                      Re: The game stops at the hitting and pitching interfaces.

                      Originally posted by brudjazz
                      I've seen your sliders and appreciate your efforts. Unfortunately, developers *still* haven't figured out how to write their game in such a way that different elements of the game can actually be edited with sliders. There seems to be a lot of scripting occuring for different facets of the game, whether you adjust sliders or not. Also, there aren't nearly enough "functional" sliders available to compensate for the poor A.I. that is programmed into the game.

                      then make a better one yourself or STFU cause there are plenty of us who have no problems with your made up problem. if you can do better, do it. if another game did better, buy it.


                      *

                      Comment

                      • GrandVizier
                        Rookie
                        • Nov 2004
                        • 145

                        #41
                        Re: The game stops at the hitting and pitching interfaces.

                        Originally posted by brudjazz
                        I've seen your sliders and appreciate your efforts. Unfortunately, developers *still* haven't figured out how to write their game in such a way that different elements of the game can actually be edited with sliders. There seems to be a lot of scripting occuring for different facets of the game, whether you adjust sliders or not. Also, there aren't nearly enough "functional" sliders available to compensate for the poor A.I. that is programmed into the game.

                        then make a better one yourself or STFU cause there are plenty of us who have no problems with your made up problem. if you can do better, do it. if another game did better, buy it.


                        *

                        Comment

                        • inkcil
                          All Star
                          • Jul 2002
                          • 5253

                          #42
                          Re: The game stops at the hitting and pitching interfaces.

                          Originally posted by baa7
                          Is that the issue? How could I miss that, because I've looked to see if that was the problem? I'll check again... but why is it only every dozen or so infield plays? The rest of the time the infielders just stand there and the ball rolls by their feet if I don't manually move them.

                          IF my assisted fielding is already turned off: what I’m saying about the web gems and goofy outfield slide-dives is similar to what they programmed into NFL 2K5 with the INT’s and DB animations (and subsequently ruined the game as a result). EA started doing this with their sports games a few years ago, and now VC seems to be picking up on it. They’re trying to program “exciting plays!” into these sports games – the type of diving grabs you can see on the opening credits with the MLB film footage. It’s almost as if that footage inspired them to program the game in such a way that the CPU will take control of your fielders every once in a while and make that spectacular grab. Even John and Joe seem to have special sound bytes to describe these “great grabs”.

                          There’s more and more of this sort of pre-programmed, CPU-takes-control nonsense in console games these days, and it’s one of the reasons I haven’t bought an EA game in three years. Unfortunately, it looks like VC / T2 / Kush is also going this route.
                          baa7,

                          unfortunately I know EXACTLY what you mean. On those Web Gem plays in the IF, you don't even have to touch the control and the guy goes lunging for the ball. I had hoped that turning down fielder agression would help with this but it really doesn't help much. The best thing for it is to personally lower the SPEED and RANGE attributes for feilders by 5 to 15 points each. From my testing with this using 2 teams, it just makes it less likely that a player's "skill level" will allow him to make those "auto catches" on soft liners in the infeild.

                          It really ticked me off for a while b/c from the moment the ball met the bat all the way until the ball was caught, the CPU did EVERYTHING. If I get a web gem for a diving play, I want it to be b/c I hit the dive button, and not b/c the CPU decided that the player will lunge for the ball. But like I said earlier, I think the CPU decides to do this, in large part, based on the attributes of the individual feilder. What i am doing is lowering EVERY players attributes in every category by 5-15 points. But as far as the Web Gems in the IF are concerned, I really think RANGE is the key to this.
                          Unofficial OS Ambassador of "CPU vs. CPU"

                          Now Playing:

                          XB1 (Forza Motorsport 6 and Horizon 2)
                          Switch (Mario Kart and Zelda)
                          PS3 (old 2k games and the Show)

                          Comment

                          • inkcil
                            All Star
                            • Jul 2002
                            • 5253

                            #43
                            Re: The game stops at the hitting and pitching interfaces.

                            Originally posted by baa7
                            Is that the issue? How could I miss that, because I've looked to see if that was the problem? I'll check again... but why is it only every dozen or so infield plays? The rest of the time the infielders just stand there and the ball rolls by their feet if I don't manually move them.

                            IF my assisted fielding is already turned off: what I’m saying about the web gems and goofy outfield slide-dives is similar to what they programmed into NFL 2K5 with the INT’s and DB animations (and subsequently ruined the game as a result). EA started doing this with their sports games a few years ago, and now VC seems to be picking up on it. They’re trying to program “exciting plays!” into these sports games – the type of diving grabs you can see on the opening credits with the MLB film footage. It’s almost as if that footage inspired them to program the game in such a way that the CPU will take control of your fielders every once in a while and make that spectacular grab. Even John and Joe seem to have special sound bytes to describe these “great grabs”.

                            There’s more and more of this sort of pre-programmed, CPU-takes-control nonsense in console games these days, and it’s one of the reasons I haven’t bought an EA game in three years. Unfortunately, it looks like VC / T2 / Kush is also going this route.
                            baa7,

                            unfortunately I know EXACTLY what you mean. On those Web Gem plays in the IF, you don't even have to touch the control and the guy goes lunging for the ball. I had hoped that turning down fielder agression would help with this but it really doesn't help much. The best thing for it is to personally lower the SPEED and RANGE attributes for feilders by 5 to 15 points each. From my testing with this using 2 teams, it just makes it less likely that a player's "skill level" will allow him to make those "auto catches" on soft liners in the infeild.

                            It really ticked me off for a while b/c from the moment the ball met the bat all the way until the ball was caught, the CPU did EVERYTHING. If I get a web gem for a diving play, I want it to be b/c I hit the dive button, and not b/c the CPU decided that the player will lunge for the ball. But like I said earlier, I think the CPU decides to do this, in large part, based on the attributes of the individual feilder. What i am doing is lowering EVERY players attributes in every category by 5-15 points. But as far as the Web Gems in the IF are concerned, I really think RANGE is the key to this.
                            Unofficial OS Ambassador of "CPU vs. CPU"

                            Now Playing:

                            XB1 (Forza Motorsport 6 and Horizon 2)
                            Switch (Mario Kart and Zelda)
                            PS3 (old 2k games and the Show)

                            Comment

                            • therizing02
                              MVP
                              • Apr 2003
                              • 4176

                              #44
                              Re: The game stops at the hitting and pitching interfaces.

                              Originally posted by jim416
                              Poor AI? Well, ain't gonna get into with you, but when I play, all runners advance when they should, pitchers are pulled, pinch hitters come in, the game has some flaws (not enough bunting), but I'm loving this game. All I have to say as the pros and cons have been gone over time and time again.

                              Jim,

                              What do you have your baserunning settings at? I think the cpu baserunning AI is horrid. It's all station to station and I have NEVER seen a cpu baserunner move from 2nd to 3rd on a ground ball to the right side with less than two outs. I agree with you by the way there are not enough bunts either.

                              Comment

                              • therizing02
                                MVP
                                • Apr 2003
                                • 4176

                                #45
                                Re: The game stops at the hitting and pitching interfaces.

                                Originally posted by jim416
                                Poor AI? Well, ain't gonna get into with you, but when I play, all runners advance when they should, pitchers are pulled, pinch hitters come in, the game has some flaws (not enough bunting), but I'm loving this game. All I have to say as the pros and cons have been gone over time and time again.

                                Jim,

                                What do you have your baserunning settings at? I think the cpu baserunning AI is horrid. It's all station to station and I have NEVER seen a cpu baserunner move from 2nd to 3rd on a ground ball to the right side with less than two outs. I agree with you by the way there are not enough bunts either.

                                Comment

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