JT Sliders - Final Version
Collapse
Recommended Videos
Collapse
X
-
Re: JT Sliders - Final Version
I see, yeah definitly put up pitch diff then. Also you should probably pitch as your catcher calls the game if you're not doing that already, you should get more swings on pitches outside the strikezone.
lastly you can decrease the "take ball overall" slider for the cpu batting.
AI Take Strike Overall: 30
AI Take Strike Ahead: 60
AI Take Strike Behind: 55
AI Take Ball Overall: 50
AI Take Ball Ahead: 55
AI Take Ball Behind: 40Comment
-
Re: JT Sliders - Final Version
I get guys that rated F that sometimes watch the first strike go right by. But overall, I find the Batting AI very balanced with those values.Comment
-
Re: JT Sliders - Final Version
Thanks for the advice Kama. I am having much better luck getting the computer contact down. I am really having to work the count and they swing and miss some now. Much more realistic games now. I love these sliders. I had been using others but still had much too easy of a time hitting. I really gotta work for my runs now although i am getting a few solo HRs late in the game. But I use the Brewers and with Hall, Jenkins and Fielder they usually seem to have one or two guys step up for a longball at some point.Comment
-
Re: JT Sliders - Final Version
Good to hear. Working the count is my favorite too, since I pitch where there catcher calls 3/4 of the time, it also contributes to the starter's total pitch count and keeps things a little more realistic.
I agree JT's sliders are great, I just finished a few games with his settings, they are truly well balanced. Personally I would recommend them above anything I've seen so far for anyone looking for a complete package.Comment
-
Re: JT Sliders - Final Version
Good to hear. Working the count is my favorite too, since I pitch where there catcher calls 3/4 of the time, it also contributes to the starter's total pitch count and keeps things a little more realistic.
I agree JT's sliders are great, I just finished a few games with his settings, they are truly well balanced. Personally I would recommend them above anything I've seen so far for anyone looking for a complete package.Comment
-
Re: JT Sliders - Final Version
lol. I would suggest pulling back the batting cam as well. I have mine set at 18, no zoom. You can then see the breaks much better, well that works for me, and helps the timing on the late swings. The more the break/slower the speed, the later the swing.
As for sliders I have done then from scratch with hot/cold teams off. They are very unconventional, compared to what you find here.
I prefer a more hits on both sides type game, with the maximum hit variety.
Here are my current sliders as to offense (both teams), I vary between 2 sets for human/cpu.
Human (contact to pitch diff).: 40-25-30-30-55-80 or 35-15-30-25-55-90
CPU (Skill, cont.,pow.,pitch dif.): 90-40-50-50 or 60-35-55-65
CPU Pitching (corner, chang spd, str ovr, str ahd, str bhd.): 60-80 (or 90)-30-50-60
Human Pitching Interface Speed: 100
As for fielding/defense I have everything toned down equally on both sides.
Some stats that I like...
Average hits depending on team (CPU): 7-14 [Same on my end.]
Avg Dives / game (CPU): 2-3
Avg HRs per team: 1-2 (sometimes none)
Batter K's: 6 (CPU) me (11)
Walks/game: 3-4 (CPU), 5-6 (me)
Last game I counted foul balls: CPU 21 total (avg 3-4 fouls per inning depending on who's pitching, what team I'm facing), me 17 total.
I will in a new thread shortly. Still tweaking (48 games played so far). I'd say another 10-15 games and I'll post.
Oh and let me appoligize right away to JT for hijacking his thread (wasn't intentional). I have tried his sliders verbatum last few games, they are excellent, especially if you have a very high powered team (Bosox, Yanks) and want to tone down the "arcadiness" of the game.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
Re: JT Sliders - Final Version
Well I've played 55 games so far, honestly I would of liked another 15-20 games under my belt before I could post something decent. My plan was to try to control a few more teams in the NL & AL (4 or 5) and test the sliders out further.
I've pretty much narrowed down the Defense & Pitching. The thing is, I have different sets of sliders for the batting, human & CPU, that I like. Testing those out constantly requires alot of games to average things out. I don't change the batting sliders mid-game, I like 2 play 2-3 or more games with the same set...
I will probably end up posting quite a few alternatives to the batting sliders, simply because it depends so much on 3 factors: What type of hitter you are, what team you are playing and what game mode you're in.
Since a few have requested them, I might speed things up and post as early as tomorrow or as late as next weekend. Thanks for your interest :wink:Comment
-
Re: JT Sliders - Final Version
Well I've played 55 games so far, honestly I would of liked another 15-20 games under my belt before I could post something decent. My plan was to try to control a few more teams in the NL & AL (4 or 5) and test the sliders out further.
I've pretty much narrowed down the Defense & Pitching. The thing is, I have different sets of sliders for the batting, human & CPU, that I like. Testing those out constantly requires alot of games to average things out. I don't change the batting sliders mid-game, I like 2 play 2-3 or more games with the same set...
I will probably end up posting quite a few alternatives to the batting sliders, simply because it depends so much on 3 factors: What type of hitter you are, what team you are playing and what game mode you're in.
Since a few have requested them, I might speed things up and post as early as tomorrow or as late as next weekend. Thanks for your interest :wink:
I personally would like you to test them out completely, using your method. Hopefully then you will have one good set. What say u.CLICK ME==> NY Jets Dynasty
CLICK ME==> NY Mets Dynasty Page
I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode
U.S. Navy Veteran (Disabled Vet)
"Life, Liberty, And Pursuit Of All Who Threaten It"Comment
-
Re: JT Sliders - Final Version
Meh don't care for these sliders....zone pitching although more realistic, is not really tweaked well so if you miss accuracy, the game decides that you will just throw a meat pitch thats easy to hit rather than a ball way out of the zone. Too many doubles and homers now too. Sorry, I'll stick with your ver.2 sliders I think they were better. No offense.Comment
-
Re: JT Sliders - Final Version
Meh don't care for these sliders....zone pitching although more realistic, is not really tweaked well so if you miss accuracy, the game decides that you will just throw a meat pitch thats easy to hit rather than a ball way out of the zone. Too many doubles and homers now too. Sorry, I'll stick with your ver.2 sliders I think they were better. No offense.Gamertag and PSN Name: RomanCaesarComment
-
Re: JT Sliders - Final Version
I updated my sliders on the first page... new values next to the arrow sign. I am using these sliders in my season as the Red Sox. First 3 games.. 6-1 W, 4-0 L and 6-5 L.... all great games. First game I was hitting well ad scored runs early and then cooled off in the later innings but pitched well enough to win. Second game I couldnt hit anything... Third game was back and forth and I did rally in the last inning but came up short. There were a total of 22 hits in that game, but there was also 14 strikeouts. It was crazy.Comment
Comment