Are these sliders still working out well for everyone?
JT Sliders - Final Version
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Re: JT Sliders - Final Version
I've been using these for my last 13 games and I really like the way they play, particularly on defense. This has been the first time where I'm consistently seeing bloop singles and more 'classic' singles and doubles, as well as being able to spot if a ball's going to drop in as soon as it leaves the bat. Really plays well in that respect.
The one thing that's popping up on me again is that the CPU can't hit to save its life. I actually really like the rate at which they swing and miss, that part's perfect. But when they do make contact, they're hitting weak grounders way too often.
It would seem the easy fix is to up their hitting power, but I don't want to screw with what is otherwise perfect CPU hitting. Not to mention, messing with CPU power would put my defensive sliders in jeopardy. (I don't want to be forced into making my guys faster, for example, as this is the main reason I'm seeing such good hit variety.)I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: JT Sliders - Final Version
I've been using these for my last 13 games and I really like the way they play, particularly on defense. This has been the first time where I'm consistently seeing bloop singles and more 'classic' singles and doubles, as well as being able to spot if a ball's going to drop in as soon as it leaves the bat. Really plays well in that respect.
The one thing that's popping up on me again is that the CPU can't hit to save its life. I actually really like the rate at which they swing and miss, that part's perfect. But when they do make contact, they're hitting weak grounders way too often.
It would seem the easy fix is to up their hitting power, but I don't want to screw with what is otherwise perfect CPU hitting. Not to mention, messing with CPU power would put my defensive sliders in jeopardy. (I don't want to be forced into making my guys faster, for example, as this is the main reason I'm seeing such good hit variety.)
I'm having pretty good results with the computer hitting. I've seen it all with their hitting.GO VANDERBILT!Comment
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Re: JT Sliders - Final Version
I've been using these for my last 13 games and I really like the way they play, particularly on defense. This has been the first time where I'm consistently seeing bloop singles and more 'classic' singles and doubles, as well as being able to spot if a ball's going to drop in as soon as it leaves the bat. Really plays well in that respect.
The one thing that's popping up on me again is that the CPU can't hit to save its life. I actually really like the rate at which they swing and miss, that part's perfect. But when they do make contact, they're hitting weak grounders way too often.
It would seem the easy fix is to up their hitting power, but I don't want to screw with what is otherwise perfect CPU hitting. Not to mention, messing with CPU power would put my defensive sliders in jeopardy. (I don't want to be forced into making my guys faster, for example, as this is the main reason I'm seeing such good hit variety.)Comment
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Re: JT Sliders - Final Version
I'm in the same boat as you. I absolutely love mostly everything about these sliders, except the fact that it seems like the CPU rarely puts the ball into play with any authority. Maybe it has something to do with playing against the Nationals... but come on, I'm the Marlins!I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: JT Sliders - Final Version
Well guys, I just played a series against the Rockies, and I outscored them 28-0 in three games, but then in the first game of the series against the Phillies, they put up 7 runs on 15 hits. So I'm thinking it's gotta have a lot to do with the other team. I also played the Nationals, and they had trouble hitting against me as well. But as for the Mets, Phillies, and Marlins, they usually get hits consistently.GO VANDERBILT!Comment
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Re: JT Sliders - Final Version
I'll be putting it back down to 50.
lol ...I am become death
Do not underestimate my apathy
Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%Comment
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Re: JT Sliders - Final Version
Hey guys I am back into this game after fooling around with NCAA for a bit. I have some changes which I never posted. This should address lack of CPU power.. I'll be posting shortly. Glad you guys like them. I have had fun with them also.Comment
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Re: JT Sliders - Final Version
Wow, these sliders are awesome.Rose City 'Til I Die
Duuuuuuuvvvvaaaaaaaal
Hokie Hokie Hokie Hy
Member: OS Uni Snob Assoc.
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Re: JT Sliders - Final Version
No I havent.. my buddy borrowed the CD and hasn't given it back to me. He apparently likes the sliders also and is having fun.
Anyhow I will tell him to give the game back to me in a day or two and I will edit the first post with the updated sliders. There are only a couple changes.
ThanksComment
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Re: JT Sliders - Final Version
Why aren't these prime numbers?"It's a dog-eat-dog world and I'm wearing Milk-Bone underwear."
-- Norm PetersonComment
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Re: JT Sliders - Final Version
Looking to get back into this game. Will give these sliders a try since post patch it looks like the game plays a little bit differently.PSN: ckarlic
Xbox Live: dab1gg00ch
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Re: JT Sliders - Final Version
For some reason I can't edit the intial post... In any event, here is the update...
DIFFICULTY:
PLAYER OPTIONS
Game Difficulty: Custom
Batter Contact: 15
Batter Power: 0
Batter Influence: 75
Power Swing: 0
Step Influence: 75
Pitcher Difficulty: 95
Batter Bunt Assistance: 30
Batter Bunt for Hit: 25
Runner Baserunning Speed: 90
Runner Stealing Success: 60
Infielder Errors: 25
Outfielder Errors: 25
Infielder Speed: 10
Outfielder Speed: 35
Catcher Throw Speed: 80
Infielder Throw Speed: 20
Outfielder Throw Speed: 0
Infielder Reaction Speed: 5
Outfielder Reaction Speed: 5
Fielder Spd Burst Length: 0
Fielder Spd Burst Power: 0
Fielding Aggression: 15
Pitcher Fatigue: 40
Pitcher Interface Speed: 85
Injuries: 50
Pitch Speed: 60
AI GENERAL OPTIONS
Game Difficulty: Custom
AI Infield Errors: 65
AI Outfield Errors: 65
AI Infielder Speed: 10
AI Outfielder Speed: 35
AI Catcher Throw Speed: 80
AI Infielder Throw Speed: 20
AI Outfielder Throw Speed: 0
AI Fielding Aggression: 15
AI Throwing Aggression: 75
AI Hit n Run: 100
AI Sacrifice Bunt: 55
AI Squeeze: 5
AI Run Aggression: 60
AI Stealing Success: 65
AI Steal 2nd: 60
AI Steal 3rd: 20
AI Steal Home: 0
AI Diveback: 65
AI BATTING OPTIONS
Game Difficulty: Custom
AI Batters Use Inside Edge: On
AI Take Strike Overall: 60
AI Take Strike Ahead: 80
AI Take Strike Behind: 55
AI Take Ball Overall: 55
AI Take Ball Ahead: 50
AI Take Ball Behind: 40
AI Skill: 65
AI Contact: 35
AI Power: 55
AI Bunt For Hit: 50
AI Pitcher Difficulty: 0
AI Effectiveness MOD: 95
AI PITCHING OPTIONS
Game Difficulty: Custom
AI Pitchers Use Inside Edge: On (Set this to Off to adjust AI Change Speed to 75, and then switch it back to On)
AI Corner: 65
AI Change Speed: 75
AI Throw Strike Overall: 35
AI Throw Strike Ahead: 35
AI Throw Strike Behind: 55
AI Fatigue: 55
AI Pickoff: 30
AI Pitchout: 60
AI Meat Pitch: 0Comment
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