The OS Breakdown of the 2K Slider Theory

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  • tongefactor40
    Rookie
    • Nov 2006
    • 60

    #376
    Re: The OS Breakdown of the 2K Slider Theory

    Alright, just played a game
    the only slider I changed was total control pitching to 40 (starting from 0 and going right... ie using the old slider list w/o +-)

    SEA Mariners
    hits: 11
    AVG: 306
    HR: 2
    K's: 8
    Walks: 1
    Errors: 2
    Pitches thrown: 124
    Balls/Strikes: 47/77 62%

    CLE Indians
    Hits: 12
    AVG: 324
    HR: 1
    K's: 8
    Walks: 3
    Errors: 0
    Pitches Thrown: 104
    Balls/Strikes: 19/85 81%


    Notes: Opponent ball/strike % was around 68 my last game.

    Both teams hit around 200 last game - this game was somewhat of a hitfest.

    Hernandez threw 103 pitches, Sabathia threw only 77 before they took him out. He was not in any real trouble when they took him out but his stamina was around 20% so decreasing the fatigue rate might be necessary. Hernandez was at 16% when I took him out.

    I wiffed at quite a few pitches and was somewhat impatient towards the end. Also had a few base running errors where I accidentally pressed the trigger and ended up being thrown out on what should have been an easy base.

    One more note... of my 8 K's, the Indians were caught looking on 5

    Also, total control pitching and swing 2.0 were used

    Comment

    • specialman
      Rookie
      • Feb 2008
      • 39

      #377
      Re: The OS Breakdown of the 2K Slider Theory

      Joe, your sliders are good, but here are a few that I feel need tweaking BADLY:


      Total Control Pitching - I had it at 40 and was still doing too well with most of my pitchers ranked in the 80's, so I raised it to 60 and NOW you REALLY have to think about pitching. You can't just throw every pitch the catcher is calling or you WILL get smoked, trust me. 60 seems good for this.

      User Batting Power - had it at your setting and was jacking too many homers. Lowered it to about 50.

      Step Influence - I noticed that with Step influence at 50, the step is TOO important and you don't get enough hits. With step at 0, it means NOTHING and you can pretty much hit without trying. 25 seems to be a good setting.

      You should consider making these changes, they seem to have helped DRASTICALLY with the CPU not hitting enough and the user hitting too many homers.

      Comment

      • HK-47
        Pro
        • Aug 2006
        • 693

        #378
        Re: The OS Breakdown of the 2K Slider Theory

        Originally posted by j-rod1326
        can anyone post a full game or two stats with these updates sliders?
        Heres the stats from my last game...

        Angels @ Giants

        Jon Garland:
        6 Innings pitched
        4 Hits
        3 Strikeouts
        ERA 0.00
        72 Pitches thrown
        29 Balls
        43 Strikes

        Matt Cain:
        3 Innings pitched
        5 Hits
        3 Strikeouts
        ERA 3.00
        50 Pitches thrown
        18 Balls
        32 Strikes

        Angels:
        9 Hits
        .250AVG
        4 Singles
        2 Doubles
        0 Triples
        2 Home Runs(two 2-Run Home Runs by Vlad,unlocked his card!)
        2 Walks
        7 Strikeouts
        2 Stolen Bases
        0 Caught Stealing
        0 Errors
        103 Pitches thrown
        37 Balls
        66 Strikes

        Giants:
        7 Hits
        .219AVG
        5 Singles
        1 Double
        1 Triple
        0 Home Runs
        2 Walks
        6 Strikeouts
        0 Stolen Bases
        0 Caught Stealing
        1 Errors
        127 Pitches thrown
        44 Balls
        83 Strikes

        I think the final score was 5-1(lol I forgot, to check after I typed the stats)

        Comment

        • jbishop1702
          Rookie
          • Apr 2005
          • 94

          #379
          Re: The OS Breakdown of the 2K Slider Theory

          Is anyone earning Wild Cards in your games while using these sliders?

          Comment

          • TNKNGM
            All Star
            • Mar 2005
            • 6784

            #380
            Re: The OS Breakdown of the 2K Slider Theory

            What is the consensus?

            Classic hitting
            Swing Stick #1
            Swing Stick 2.0

            Comment

            • Amazin
              Rookie
              • Mar 2005
              • 127

              #381
              Re: The OS Breakdown of the 2K Slider Theory

              Originally posted by TNKNGM
              What is the consensus?

              Classic hitting
              Swing Stick #1
              Swing Stick 2.0
              Swing Stick #1 for myself. I feel I have more control over all aspects of hitting such as pulling and driving the ball, going the other way, ground ball, flyball, contact, power and most importantly check swing feels right and is much easier this year once you get the hang of it.

              Comment

              • jake44np
                Post Like a Champion!
                • Jul 2002
                • 9563

                #382
                Re: The OS Breakdown of the 2K Slider Theory

                Originally posted by TNKNGM
                What is the consensus?

                Classic hitting
                Swing Stick #1
                Swing Stick 2.0
                Swing Stick 2.0 for sure, I really enjoy the feeling of making good contact using the swing stick. I just think it is too easy to hit using classic hitting.
                ND Season Ticket Holder since '72.

                Comment

                • belljr
                  Rookie
                  • Mar 2003
                  • 229

                  #383
                  Re: The OS Breakdown of the 2K Slider Theory

                  I played a game with these and a combo of poker4life had a great game. Unfortunately I don't remember what I changed other than pitch control is like a 70, and all throw corners, strikes for the CPU is 5. I also had my contact at like 25. ( I think). I'm still having trouble with the pitch speed. I'll have to check exactly what I changed but it was a great game. I got punished for a couple mistakes but was able to hit. Final score was 8-6.

                  Not sure if anyone needs these but these are the default All-Star settings. I used these for reference when tweaking , since I was playing on default all-star. Forgive me a couple may be off a couple ticks

                  Default All-Star

                  Human
                  Batting Skill: 50
                  Batting Contact: 65
                  Batting Power: 50
                  Foul Ball Frequency: 50
                  Batting Influence: 50
                  Step Influence: 50
                  Pitcher Difficulty: 75
                  Batter Bunt Assistance: 50
                  Batter Bunt for Hit:
                  Runner Baserunning Speed: 50
                  Runner Stealing Success: 50
                  Infielder Errors: 50
                  Outfielder Errors: 50
                  Throw Meter Difficulty: 60
                  Infielder Speed: 38
                  Outfielder Speed: 38
                  Infielder Reaction Speed: 60
                  Outfielder Reaction Speed: 60
                  Fielding Aggression: 50
                  Pitcher Fatigue: 70
                  Total Control Pitching: 70
                  Injuries: 50
                  Pitch Speed: 50

                  AI General Options
                  AI Infield Errors: 50
                  AI Outfield Errors: 50
                  AI Infielder Speed: -45
                  AI Outfielder Speed: 45
                  AI Fielding Aggression: 50
                  AI Hit n Run: 50
                  AI Sacrifice Bunt: 50
                  AI Squeeze 50
                  AI Run Aggression: 50
                  AI Stealing Success: 50
                  AI Steal 2nd: 50
                  AI Steal 3rd: 50
                  AI Diveback: 50
                  Infielder Reaction Speed: 61
                  Outfielder Reaction Speed: 61

                  AI Batting Options
                  AI Take Strike Overall: 50
                  AI Take Strike Ahead: 50
                  AI Take Strike Behind: 50
                  AI Take Ball Overall: 51
                  AI Take Ball Ahead: 51
                  AI Take Ball Behind: 51
                  AI Skill: 50
                  AI Contact: 50
                  AI Power: 50
                  AI Foul Ball Frequency: 50
                  AI Bunt For Hit: 50

                  AI Pitching Options
                  AI Corner: 50
                  AI Change Speed: 50
                  AI Throw Strike Overall: 50
                  AI Throw Strike Ahead: 50
                  AI Throw Strike Behind: 50
                  AI Fatigue: 79
                  AI Pickoff: 50
                  AI Pitchout: 50
                  AI Meat Pitch: 25

                  I may be off but I used those to compare to what the guys switched to - to compare to what I liked on default All-Star

                  Comment

                  • belljr
                    Rookie
                    • Mar 2003
                    • 229

                    #384
                    Re: The OS Breakdown of the 2K Slider Theory

                    Originally posted by specialman
                    Joe, your sliders are good, but here are a few that I feel need tweaking BADLY:


                    Total Control Pitching - I had it at 40 and was still doing too well with most of my pitchers ranked in the 80's, so I raised it to 60 and NOW you REALLY have to think about pitching. You can't just throw every pitch the catcher is calling or you WILL get smoked, trust me. 60 seems good for this.

                    User Batting Power - had it at your setting and was jacking too many homers. Lowered it to about 50.

                    Step Influence - I noticed that with Step influence at 50, the step is TOO important and you don't get enough hits. With step at 0, it means NOTHING and you can pretty much hit without trying. 25 seems to be a good setting.

                    You should consider making these changes, they seem to have helped DRASTICALLY with the CPU not hitting enough and the user hitting too many homers.
                    I think that is what I changed - plus I bumped up corner, throw strk overall, throw strk ahead/behind up to like 5 each I put total control at about 65 I think

                    Comment

                    • Metsaholic
                      Rookie
                      • Feb 2005
                      • 150

                      #385
                      Re: The OS Breakdown of the 2K Slider Theory

                      Hey you guys getting robbed with all these wild pitches and passed balls. especially when you try to throw any pitch in the lower half of the strikezone. Im not saying these sliders in particular but in general is there a slider to make the catchers not let pitches pass them by.

                      Comment

                      • jake44np
                        Post Like a Champion!
                        • Jul 2002
                        • 9563

                        #386
                        Re: The OS Breakdown of the 2K Slider Theory

                        I have only thrown 1 wild pitch in the 20 or so games that I have played.
                        ND Season Ticket Holder since '72.

                        Comment

                        • ehh
                          Hall Of Fame
                          • Mar 2003
                          • 28960

                          #387
                          Re: The OS Breakdown of the 2K Slider Theory

                          Looking forward to trying the update BFJ. I definitely started to see some of the things guys were mentioning on here. I wasn't seeing too many HBP's by the CPU but way too many balls in the dirt.
                          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

                          "Beware of geeks bearing formulas." - Warren Buffet

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8797

                            #388
                            Re: The OS Breakdown of the 2K Slider Theory

                            Originally posted by Metsaholic
                            Hey you guys getting robbed with all these wild pitches and passed balls. especially when you try to throw any pitch in the lower half of the strikezone. Im not saying these sliders in particular but in general is there a slider to make the catchers not let pitches pass them by.
                            Not to be a smart-a**, but its pretty simple... don't throw balls in the dirt if you don't want to risk a PB/WP. If you properly execute your pitches (release is the most important), you should be able to pitch low without a problem. Thats just how it is with real pitching; its all about risk and reward. I actually love the fact that it comes into play. Now we really have to think about throwing that two strike curve in the dirt with men on base...

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #389
                              Re: The OS Breakdown of the 2K Slider Theory

                              Originally posted by specialman
                              Joe, your sliders are good, but here are a few that I feel need tweaking BADLY:


                              Total Control Pitching - I had it at 40 and was still doing too well with most of my pitchers ranked in the 80's, so I raised it to 60 and NOW you REALLY have to think about pitching. You can't just throw every pitch the catcher is calling or you WILL get smoked, trust me. 60 seems good for this.

                              User Batting Power - had it at your setting and was jacking too many homers. Lowered it to about 50.

                              Step Influence - I noticed that with Step influence at 50, the step is TOO important and you don't get enough hits. With step at 0, it means NOTHING and you can pretty much hit without trying. 25 seems to be a good setting.

                              You should consider making these changes, they seem to have helped DRASTICALLY with the CPU not hitting enough and the user hitting too many homers.
                              Thanks for this. I actually saw the same thing on all your points last night but it was late... I have made the suggested changes to my 1st post.

                              4 everyone who's already made the original changes with my NEW Instructions from last night, I have posted an easy way to get the above 3 sliders to the correct setting.. Check BOLDED Text next to that Slider.

                              For those who haven't implemented my new changes, just follow the instructions given on how to set the sliders..
                              Last edited by bigfnjoe96; 03-12-2008, 10:33 AM.

                              Comment

                              • SportGamer24
                                Pro
                                • Dec 2002
                                • 783

                                #390
                                Re: The OS Breakdown of the 2K Slider Theory

                                A few updates I'd recommend:

                                Move Total Control Pitching up to atleast 60, maybe higher. Way too easy to throw strikes right now.


                                Move baserunner speed up to about 65. Makes moving station to station a little easier and allows runners to score more easily on a base hit from second base. Also lets runners move from 1b to 3b on singles.

                                Might need to up the CPU offense some. Last game I had 12k's and only gave up 2 hits. Not sure what to touch to up the CPU offense

                                Comment

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