The OS Breakdown of the 2K Slider Theory

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  • DrUrsus
    MVP
    • Apr 2006
    • 2687

    #436
    Re: The OS Breakdown of the 2K Slider Theory

    I'm really liking these sliders overall. I had to lower Total Control pitching to 50 because I am just not good enough at it yet to have it as high as you have it. Plus, I kept throwing wild pitches when I would miss with my accuracy! I also had to lower the pitch speed to 50 so that I could draw some walks. At that speed I am able to recognize pitches in/out of the strike zone. Other than that these have been great for me. Very Good Job!

    If anyone else is having trouble drawing walks, try this:

    Use Wide and zoom +30 or so as the Batter view. It is much much better than the default batter view to me. Also try lowering pitch speed to your liking.

    Comment

    • DrUrsus
      MVP
      • Apr 2006
      • 2687

      #437
      Re: The OS Breakdown of the 2K Slider Theory

      Originally posted by j-rod1326
      anyone having trouble with human hitting ?
      Yes, I was until I changed the pitch speed (50-60) and Batter view to Wide, then set the zoom to +30 or so. I use classic hitting also.

      Comment

      • HK-47
        Pro
        • Aug 2006
        • 693

        #438
        Re: The OS Breakdown of the 2K Slider Theory

        Originally posted by stlcards213
        yo hk (and the rest of you guys) try turning the strike zone OFF. imo, it makes it a little harder to locate when you dont see the box after each pitch, especially since stances (and therefore the zone) can vary. also, i think it makes batting better as you are focusing on just the pitch and not the strike zone. recognizing balls is easier it seems.
        I do have the strike zone off when pitching...And when I hit.With it off I still strikeout 8+ batters each game...I think it's caused by the A.I contact slider being to low, or the A.I take strike slider(s) being too high.
        Last edited by HK-47; 03-13-2008, 07:54 AM.

        Comment

        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #439
          Re: The OS Breakdown of the 2K Slider Theory

          Originally posted by TNKNGM
          OK - I have made some changes to these sliders that I'm very happy with

          Infielder Reaction speed from -42 to -37 (makes the IF not stand like statues while the ball is in play)

          Total Control Pitching from DEFAULT to -20 (too hard to actually throw with control, i was getting crushed by the CPU batters, now I can atleast pitch with some control)

          Pitch Speed from DEFAULT to -5 (needed it to be a little slower so I could have a prayer of knowing if the ball would be out of the strike zone)


          I am completely fed up with the CPU big hitters all crushing the ball no matter where or what I throw them.....I am gonna start to tinker with the CPU hitting now
          I would agree the IF reaction speed is the only thing that needs changed on these sliders.
          I played 2 great games with these sliders last night but there where a couple of balls hit in the infield that the infielder just shoud have gotten to. The infielder just kind of stares at the ball for a second before they go after them.

          Here are the stats from the 2nd game I played.
          CIN (ME) VS FLA (CPU0
          3 RUNS 6
          9 HITS 12
          1 HRS 1
          2 BBS 1
          8 K'S 7
          2 ERR 1
          ND Season Ticket Holder since '72.

          Comment

          • Jistic
            Hall Of Fame
            • Mar 2003
            • 16405

            #440
            Re: The OS Breakdown of the 2K Slider Theory

            Had a great game last night using these sliders with two tweaks. These are a real good baseline. Looking forward to playing more.

            The weird thing for me, is that I actually walk more people with the total control difficulty turned DOWN. And I'm not throwing a bunch of mean pitches that get hit out of the yard.
            PSN: JISTIC_OS
            XBOX LIVE: JISTIC

            Comment

            • therizing02
              MVP
              • Apr 2003
              • 4176

              #441
              Re: The OS Breakdown of the 2K Slider Theory

              Originally posted by Jistic
              Had a great game last night using these sliders with two tweaks. These are a real good baseline. Looking forward to playing more.

              The weird thing for me, is that I actually walk more people with the total control difficulty turned DOWN. And I'm not throwing a bunch of mean pitches that get hit out of the yard.
              Turned down to what?

              Comment

              • Jistic
                Hall Of Fame
                • Mar 2003
                • 16405

                #442
                Re: The OS Breakdown of the 2K Slider Theory

                Originally posted by therizing02
                Turned down to what?
                I'm at work, but I think I put it down to 50 or 40. I was always at 80 and never walking anyone, just giving up 4 bombs a game it seemed with meatball city.

                In my one game last night I walked 3 guys. Was a nice change. Only one game though.
                PSN: JISTIC_OS
                XBOX LIVE: JISTIC

                Comment

                • therizing02
                  MVP
                  • Apr 2003
                  • 4176

                  #443
                  Re: The OS Breakdown of the 2K Slider Theory

                  Originally posted by Jistic
                  I'm at work, but I think I put it down to 50 or 40. I was always at 80 and never walking anyone, just giving up 4 bombs a game it seemed with meatball city.

                  In my one game last night I walked 3 guys. Was a nice change. Only one game though.
                  Sounds about right. I think I actually have it at 45 and it seems pretty fair. I know it's a lot easier to hit spots, but any with it set any higher than that, all of my curve balls and sliders were meat pitches.

                  Comment

                  • merff11
                    Rookie
                    • Jan 2008
                    • 93

                    #444
                    Re: The OS Breakdown of the 2K Slider Theory

                    Originally posted by therizing02
                    Sounds about right. I think I actually have it at 45 and it seems pretty fair. I know it's a lot easier to hit spots, but any with it set any higher than that, all of my curve balls and sliders were meat pitches.
                    I found that the higher the control slider the more you have to stay in the effort area. That is, if you start the second gesture before the first ring, you will throw a meat pitch no matter what. I think maybe they did this to make pitchers fatigue quicker at higher difficulty setting or maybe to make it harder to time the release, or both.

                    Try the higher setting again and make sure each pitch is in the effort area of the meter, I think you should notice the difference. Try throwing a fastball with minimum effort and even time the release correctly and it will be a meat pitch.

                    This has been my experience.
                    My Friend Chris owns me in 2k8. Seriously, I suck.

                    Go Friars!

                    Comment

                    • QuesP
                      Rookie
                      • Dec 2007
                      • 12

                      #445
                      Re: The OS Breakdown of the 2K Slider Theory

                      Originally posted by HK-47
                      I do have the strike zone off when pitching...And when I hit.With it off I still strikeout 8+ batters each game...I think it's caused by the A.I contact slider being to low, or the A.I take strike slider(s) being too high.

                      I feel you too HK, I strikeout to many batters also. I think it has to do with the AI Batting Options where they take to many strikes behind and ahead... gonna adjust a lil.

                      Comment

                      • opd897
                        MVP
                        • Feb 2003
                        • 1093

                        #446
                        Re: The OS Breakdown of the 2K Slider Theory

                        Originally posted by merff11
                        I found that the higher the control slider the more you have to stay in the effort area. That is, if you start the second gesture before the first ring, you will throw a meat pitch no matter what. I think maybe they did this to make pitchers fatigue quicker at higher difficulty setting or maybe to make it harder to time the release, or both.

                        Try the higher setting again and make sure each pitch is in the effort area of the meter, I think you should notice the difference. Try throwing a fastball with minimum effort and even time the release correctly and it will be a meat pitch.

                        This has been my experience.

                        You are correct. In the higher settings you really have to be precise in the effort area. I found that if my timing was just a tad off when reaching the outer rings then it's an automatic meatball. Doesn't matter if everything else was perfect. I had to knock this setting down below 50. Too much control? Depends on how one pitches. I have the good control but walk batters because I won't give in to them and keep trying to paint the corners. In the higher pitch control settings I was just trying to get the ball over the plate without throwing a meatball and would more times than not throw one anyway. I was especially bad when trying to throw the curve. At these other settings, which I like by the way, meatballs are normally hammered by the CPU.

                        I'm a littler older and my hand / eye coordination probably is a factor of why I will now stay at a lower setting (between 40 and 50) on the pitch control. I am enjoying the game and BFJ's sliders.
                        Originally posted by ImTellinTim
                        If I lived in Waco, I would find you and kick you right in the nuts.

                        Comment

                        • wawasman
                          P*ng
                          • Mar 2003
                          • 1531

                          #447
                          Re: The OS Breakdown of the 2K Slider Theory

                          These sliders are very, very solid, IMO. I've played a couple dozen games with them and I'm very happy with how they play. I have made exactly 4 changes to the sliders, to suit my personal abilities (or lack thereof).

                          They are:
                          TCP - 50
                          Pitch Speed - 40
                          Step Influence - 10
                          AI Skill - 25

                          With those adjustments I am now able to hit at a competitive level, as long as I work the count intelligently. Additionally, when pitching, every AB against the CPU needs to be focused. They will make you pay on mis-timed pitches. I am having a great time with this game. Never have I been so happy to get battered around the park. Last game I had 8 hits (4 singles, 3 doubles, 1 HR, and drew 3 walks) and gave up 9 hits (4 singles, 4 doubles, 1 HR, while issuing 6 walks). Good stuff.

                          Comment

                          • ChicagoChris
                            60526
                            • Jul 2002
                            • 1547

                            #448
                            Re: The OS Breakdown of the 2K Slider Theory

                            So i guess i am not clear. I finally got a chance to use these (after using 1.0) and every pitch i throw is a meatball. They dont get hammered or anything but i am concerned that everything is coming in as a meat ball.

                            Comment

                            • Chad Rogers
                              Banned
                              • Jan 2008
                              • 140

                              #449
                              Re: The OS Breakdown of the 2K Slider Theory

                              These sliders are great, I just need a little tweaking to make them perfect for me.
                              *I feel like I am striking out too many batters, any suggestions, contact or take pitch numbers?
                              *I wish there was a way to help me with waling batters. I am using the default Legend(80) I think and I walk virtually nobody. Any higher and it's hard to throw some pitches without them being meatballs.

                              What I really wish is they would do away with the meatball and just make it a badly missed pitch. Fix that the frame rate and the steals and I am in baseball heaven.

                              **I did have the CPU attempt my first steal against me with these sliders last night however, I was stunned.

                              ***One more tweak needed is the ai runner aggression, I threw out three baserunners on balls in the dirt in one game. I know this is to help with hits off of the wall, but it might be too far at this point.

                              Thanks for the slides, they are a great starting point.

                              Comment

                              • Ckhoss29
                                MVP
                                • Feb 2003
                                • 980

                                #450
                                Re: The OS Breakdown of the 2K Slider Theory

                                Originally posted by Chad Rogers
                                These sliders are great, I just need a little tweaking to make them perfect for me.
                                *I feel like I am striking out too many batters, any suggestions, contact or take pitch numbers?
                                *I wish there was a way to help me with waling batters. I am using the default Legend(80) I think and I walk virtually nobody. Any higher and it's hard to throw some pitches without them being meatballs.

                                What I really wish is they would do away with the meatball and just make it a badly missed pitch. Fix that the frame rate and the steals and I am in baseball heaven.

                                **I did have the CPU attempt my first steal against me with these sliders last night however, I was stunned.

                                ***One more tweak needed is the ai runner aggression, I threw out three baserunners on balls in the dirt in one game. I know this is to help with hits off of the wall, but it might be too far at this point.

                                Thanks for the slides, they are a great starting point.
                                I would up the contact before i messed with take pitches. You would be surprised how much that will help with not only them getting wood on a good pitch but also being able to stay alive longer. I have had some mean at bats using the contact a little higher, some I won and some they got the better of me (damn joe mauer)

                                Comment

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