Joe, have you tried setting the Throw Meter Influence at 100? To me, it seems like setting it at 0 would make the meter pretty much pointless (it's an "influence" slider so setting it at 0 would mean it would have little or no influence at all, while setting it high should influence the accuracy of throwing more realistically), but I'm going to do some testing tonight.
OS & BFJ Breakdown of the 2K10 Slider Theory...
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Joe, have you tried setting the Throw Meter Influence at 100? To me, it seems like setting it at 0 would make the meter pretty much pointless (it's an "influence" slider so setting it at 0 would mean it would have little or no influence at all, while setting it high should influence the accuracy of throwing more realistically), but I'm going to do some testing tonight.Last edited by jeffy777; 03-06-2010, 12:07 PM. -
Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Joe, have you tried setting the Throw Meter Influence at 100? To me, it seems like setting it at 0 would make the meter pretty much pointless (it's an "influence" slider so setting it at 0 would mean it would have little or no influence at all, while setting it high should influence the accuracy of throwing more realistically), but I'm going to do some testing tonight.N.Y Mets
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I will try your meter settings now.
Joe, do me favor, Play with Pitcher fatigue at 100 and pitcher composure for both Human and Ai at 0, you will see a big difference in the AI changing pitcher when there suppose to. As for human pitching at these settings, they are not bad.
Joe, have you tried setting the Throw Meter Influence at 100? To me, it seems like setting it at 0 would make the meter pretty much pointless (it's an "influence" slider so setting it at 0 would mean it would have little or no influence at all, while setting it high should influence the accuracy of throwing more realistically), but I'm going to do some testing tonight.Last edited by bigfnjoe96; 03-06-2010, 12:18 PM.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
My CPU contact is now at 55. Was striking the CPU out too much at 50. So far 55 seems good. Going to up the CPU power to 70 to see if I can get the AI to homer.Originally posted by ImTellinTimIf I lived in Waco, I would find you and kick you right in the nuts.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I have used your sliders and theories for years Joe and like what you have going this year. I run leagues and have done alot of testing myself and just wanted to throw some numbers out there so maybe you can test them with yours to see if they might work better.
My Camera Settings are:
Batter : ZOOM 5/HEIGHT 1
Pitcher : ZOOM 5/ POSITION 5/HEIGHT 1/SIDE-NOTRMAL
Pitcher Fatigue is NOW set to 65. [I also have Inside Edge K-ZONE & Catcher Suggestion ON]
BATTING: (HUM/CPU)
Contact: 35/35
Power: 65/65
Bunt Contact: 35/35
Bunt Success: 65/65
PITCHING: (HUM)
Pitch Meter Speed: 100
Pitch Speed: 75
Pitch Break Influence: 100
Pitcher Composure Influence: 65
PITCHING: (CPU)
Pitch Success: 100
Strike Zone Tendency: 35
Pitcher Composure Influence: 65
FIELDING: (HUM/CPU)
Throw Meter Influence: 0
Fielder Speed: 35
RUNNING: (HUM)
Base Runner Speed: 35
Pickoff Success: 35
Catcher Throw-Out Success: 65
Not in anyway tryng to hijack J0E'S thread just wanted to help out if I can. Also Joe what I found as far as leagues go on the 2k league website under ADMIN the SLIDERS all of the old sliders are there from last year like:
Human CPU
Batting Success
Batting Contact
Batting Power
Pitcher Handednedd Influence
Inside Edge Zone Influence
Batting Pitch Influence
Batter's Eye Influence
Hit Direction Influence
Zone Hitting Influence
Bunt Contact
Bunt Success
Pitch Meter Speed
Pitch Speed
Gesture Recognition
Hold Timing Influence
Release Timing Influence
Pitch Rating Influence
Pitch Break Influence
Pitch Composure Influence
Fielding Error
Throw Meter Influence
Fielder Speed
Base Runner Speed
Pitcher Pickoff Success
Catcher Throwout Success
I am not sure if it will help or not since most of you play only offline but still I wanted to show Joe what I found.
Also Joe when your in the league on console under ADMIN and settngs looking at SLIDERS there you dont see all of these like you do on the 2k league website. Examples are there no SLIDER on the console in leagues for
BATTING SUCCESS
Pitcher Handednedd Influence
Inside Edge Zone Influence
Batting Pitch Influence
Batter's Eye Influence
Hit Direction Influence
Zone Hitting Influence
Theres also a slider for ERRORS on the league website under the ADMIN sluder section. I hope this makes sense and helps you somehow.Youtube: https://youtube.com/@mlbnetworkleagu..._hz5M86fl-FbW4
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I'm starting to get irritated with the lack of extra base hits the CPU. IMO, this is the only thing that was better in 2K9. I have CPU power at 75 and Fielder Speed at 20.
I think this is a function of the Contact/Power swing addition for 2K10. It seems as if the CPU overuses it's version of the contact swing. Unless a ball is hit for a homer(power swing) everything is very weak. Hard ground balls and solid line drive singles are very rare. This also the reason for the inordinate amount of soft line drives to the infielders.
For myself I'm getting a great variety of hits because I use the Power Swing with all hitters when I have a favorable count and I'm sitting on a pitch.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
This is exactly why I wish there was no Power/Contact swing differential. I use classic swinging myself because I can't stand having to separate power versus contact swinging when I bat, but unfortunately the game decides my type of swing for me as it probably happens for the CPU as well. As a result, I have not ever seen a home run by either party. I'm unsure of what to do, but I think next year they have to either do away with this power versus contact crap, or at least at a one-button swinging option that's real one-button swinging (where there isn't any difference in any swings).
Trying these sliders, I won 3 - 2 (I had 7 hits, the CPU had 5). I struck them out plenty as well, and my pitcher didn't fatigue enough even when I went weak on some pitches (which were normally the pitches that were hit). I want to lower it back to 50 for the challenge aspect and see which will fare out better with #5 starters, as I don't want to see them making it to the ninth inning all the time, if ever. I threw two innings with Arthur Rhodes, and he still had 75% of his stamina bar remaining.
The CPU pitcher also threw a few too many balls in the game, there were quite a bit that I could easily lay off. I forget the pitch count, but he was into the 100's by the 6th inning, and probably about 40 of which were balls. I'll try another game with the same slider set in this regard and see what comes of it, and mark them down.
This game will take a long time to figure out what it really wants in terms of adjusting the sliders and playing a realistic type of ball based on your own control setup and style of play configuration. But this is a good base for a slider set it seems, especially with tendencies.Last edited by Blzer; 03-06-2010, 01:14 PM.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I have used your sliders and theories for years Joe and like what you have going this year. I run leagues and have done alot of testing myself and just wanted to throw some numbers out there so maybe you can test them with yours to see if they might work better.
My Camera Settings are:
Batter : ZOOM 5/HEIGHT 1
Pitcher : ZOOM 5/ POSITION 5/HEIGHT 1/SIDE-NOTRMAL
Pitcher Fatigue is NOW set to 65. [I also have Inside Edge K-ZONE & Catcher Suggestion ON]
BATTING: (HUM/CPU)
Contact: 35/35
Power: 65/65
Bunt Contact: 35/35
Bunt Success: 65/65
PITCHING: (HUM)
Pitch Meter Speed: 100
Pitch Speed: 75
Pitch Break Influence: 100
Pitcher Composure Influence: 65
PITCHING: (CPU)
Pitch Success: 100
Strike Zone Tendency: 35
Pitcher Composure Influence: 65
FIELDING: (HUM/CPU)
Throw Meter Influence: 0
Fielder Speed: 35
RUNNING: (HUM)
Base Runner Speed: 35
Pickoff Success: 35
Catcher Throw-Out Success: 65
Not in anyway tryng to hijack J0E'S thread just wanted to help out if I can. Also Joe what I found as far as leagues go on the 2k league website under ADMIN the SLIDERS all of the old sliders are there from last year like:
Human CPU
Batting Success
Batting Contact
Batting Power
Pitcher Handednedd Influence
Inside Edge Zone Influence
Batting Pitch Influence
Batter's Eye Influence
Hit Direction Influence
Zone Hitting Influence
Bunt Contact
Bunt Success
Pitch Meter Speed
Pitch Speed
Gesture Recognition
Hold Timing Influence
Release Timing Influence
Pitch Rating Influence
Pitch Break Influence
Pitch Composure Influence
Fielding Error
Throw Meter Influence
Fielder Speed
Base Runner Speed
Pitcher Pickoff Success
Catcher Throwout Success
I am not sure if it will help or not since most of you play only offline but still I wanted to show Joe what I found.
Also Joe when your in the league on console under ADMIN and settngs looking at SLIDERS there you dont see all of these like you do on the 2k league website. Examples are there no SLIDER on the console in leagues for
BATTING SUCCESS
Pitcher Handednedd Influence
Inside Edge Zone Influence
Batting Pitch Influence
Batter's Eye Influence
Hit Direction Influence
Zone Hitting Influence
Theres also a slider for ERRORS on the league website under the ADMIN sluder section. I hope this makes sense and helps you somehow.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
Somebody plug-in the DEFAULT LEGEND CPU Hitting Sliders & see what we get...Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
First of all I like these sliders. I agree the throwing influence must be at 100, throws are slower unless you fill the power meter. I'm trying using only the power swing, the down-up motion feels more natural then up only, and have seen a good variety of hits, including 1 HR. I can even opt for a defensive swing by rolling the stick down left.Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
How do you get the sliders into the game, do you just change eveyone manually?Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
I seem to hit nothing but foul balls when I use the power swing. Honestly it's like 19/20 in a game I just played.
Also, in that game...I was Philly vs STL, and Wainwright's stamina went down to about 65, then reset to 100
He then "fatigued" again, down to 85, and it remained there the rest of the game, I finally won in the 13th, 1-0. He pitched 12.1 innings.
Gameplay feels good, but I'm getting mostly bloopers too, and nothing even CLOSE to a HR. I've played only two games, but one with my Yankees, and the other w/ Philadelphia, both teams with obviously great power...Arsenal | New York YankeesComment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.
So the original difficulty has an effect on your sliders? example: I turn batting power to 40, 35 from pro, and then turn batting from 40, 35 from all-star.... they aren't the same?Comment
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Re: OS & BFJ Breakdown of the 2K10 Slider Theory...
IMO no they aren't. If you look @ the sliders as soon as you start moving up in difficulty, the lower the User settings get & the higher the AI Settings get. @ PRO everything is evenComment
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