mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • lere2001
    Pro
    • Jun 2010
    • 555

    #631
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Just had a solid game against the mariners. Their starting pitcher went 1 Inning with 4 runs allowed, but I ended up winning the game 4-3. Their long reliever was lights out. I struck out 7 batters and they struck out 10. In the 3 games I have played with your newest version of your sliders these are some stats:
    2-1 record: 9-5(L), 6-3(W), 4-3(W)

    User: hitting: 21 hits, 2 doubles, 1 triple, 4 homers, 3 stolen bases
    Pitching: 2 BB's, 19 K's


    CPU: hitting: 31 hits, 7 doubles, 3 triples, 4 homers, 1 stolen base
    Pitching: 12 BB's, 26 K's
    1 error

    Comment

    • Rdrunner
      Banned
      • Jan 2012
      • 263

      #632
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by lere2001
      Just had a solid game against the mariners. Their starting pitcher went 1 Inning with 4 runs allowed, but I ended up winning the game 4-3. Their long reliever was lights out. I struck out 7 batters and they struck out 10. In the 3 games I have played with your newest version of your sliders these are some stats:
      2-1 record: 9-5(L), 6-3(W), 4-3(W)

      User: hitting: 21 hits, 2 doubles, 1 triple, 4 homers, 3 stolen bases
      Pitching: 2 BB's, 19 K's


      CPU: hitting: 31 hits, 7 doubles, 3 triples, 4 homers, 1 stolen base
      Pitching: 12 BB's, 26 K's
      1 error
      Those stats kind of point out the problem I have with the power sliders being set up for the AI while holding the user sliders down.

      The ratio of XBH/Hits is too high for the computer while that of the user is too low. It really doesn't seem to matter where I set the user power slider, there are still way too few XBH/hits and there tends to be more HR's than doubles. Right now in my franchise as the Rangers, we have 31 HR's and 27 doubles in 24 games. Many of the games I play, regardless of how many hits the AI team has, at least 50% of their hits are for extra bases. So, I really have given up trying to figure out where to set what sliders.

      I have tried all the slider suggestions out there, done my own tweaking, but the results always seem the same. If I do get the XBH's down for the AI, their overall hit total drops pretty drastically. It's like I have to trade hits for outs if I want to cut down on the AI power and I have to dramatically increase our XBH/hits ratio if I want to change anything to improve the doubles situation for the user but most of what I hope will be increased doubles turn out to be HR's instead.

      Oh well, I'll have to see if the patch improves anything.

      Until then I guess I'll just continue on with 2k11.

      Comment

      • lere2001
        Pro
        • Jun 2010
        • 555

        #633
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        I just got routed by the mariners 9-2 I felt like crying. Lol

        Comment

        • wudl83
          Pro
          • Jun 2011
          • 627

          #634
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by lere2001
          It states very specifically to start from all-star sliders. So as far as I'm concerned, your test results are meaningless
          You should read what I post and then come here again. Learn to read before you want to play my master.

          Comment

          • wudl83
            Pro
            • Jun 2011
            • 627

            #635
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by DetroitStyle
            Another good game. Went into extra innings (12). D-backs (user) v Brewers (CPU).

            Please do not understand that as an offense. You say that you have good games. I believe you. Since you are the one who tells us his feelings. And when you like those games, they are good for you. This is evident.

            But I wonder: are you satisfied with all those low scoring games?
            As far as I can remember you did not post one screenshot where a team had more than 5 or 6 runs.

            Comment

            • wudl83
              Pro
              • Jun 2011
              • 627

              #636
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by DonkeyJote
              I only see two issues. One, is I still think there are a few too many errors. Any really hard hit linedrive in the infield seems to be bobbled by either side. Two, is human stealing. Even with a big lead and a good jump, it's very difficult to steal bases with anyone who doesn't have elite speed. I can get steals with Bourn, though it's close, and occasionally get some with Heyward, but not really at the rate it should be. And it's impossible with a guy like Prado, for me anyway. It's a tough situation, though. If you make it so mid-speed guys can get steals, then it becomes way too easy for speedsters.
              And I can tell you why. Because with the baserunner speed below 60 or 65 the ingame speed of the players is simply too low compared to reality.
              That is an overall problem in the game (don't know if it is just this year or it has been in previous versions, I realised that when I read a thread for the Show that inspired me to compare it for 2k12).
              There are some things in the game that are too fast and some that are too slow. This is causing problems. You can easily find out what is wrong by watching a video of an mlb game and then counting the seconds on the play you want to analyze.
              For example I analyzed how many seconds Jesus Guzman's needed from the homeplate to the first base on a single against Lincecum yesterday. It was about 4 seconds. Compare it ingame to baserunner speed 40 or 45 and I bet you get 5 seconds. I tested it ingame and at baserunner speed set to 60 he needed quite exactly 4 seconds, which is very fine compared to reality.
              And I think when you want a realistic game a building block to it is having a speed (baserunning, hit balls, pitches, outfield and infield throws) that reflects the reality.
              As long as you don't have real speed you won't play games that look real.
              I will do more speed tests e.g. for infield and outfield throwing speed.
              Last edited by wudl83; 04-29-2012, 08:37 AM.

              Comment

              • Blazzen
                Pro
                • Mar 2008
                • 786

                #637
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                I've played 7 games with 20/65 user and 70/85 cpu batting and I've had pretty good results. I've put everything on a google doc's spreadsheet to make it easy to update and for others to view.

                Do keep in mind these are franchise games and I'm dealing with hot and cold hitters. I've had a lot more cold hitters than hot and I would say the same of the CPU teams I've faced. CPU runs are a litttle bit low, but I'm about to play series against the Reds and Marlins who have good offenses so I'm expecting that to change. Also keep in mind my Braves team has a 98 rated pitching staff.

                https://docs.google.com/spreadsheet/...i03aFZ1M3FJcGc

                Enjoy!
                GamerTag: Blazzen85
                MLB: Atlanta Braves
                NFL: Carolina Panthers
                NBA: Charlotte Hornets
                NHL: Carolina Hurricanes

                Comment

                • Rdrunner
                  Banned
                  • Jan 2012
                  • 263

                  #638
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by Blazzen
                  I've played 7 games with 20/65 user and 70/85 cpu batting and I've had pretty good results. I've put everything on a google doc's spreadsheet to make it easy to update and for others to view.

                  Do keep in mind these are franchise games and I'm dealing with hot and cold hitters. I've had a lot more cold hitters than hot and I would say the same of the CPU teams I've faced. CPU runs are a litttle bit low, but I'm about to play series against the Reds and Marlins who have good offenses so I'm expecting that to change. Also keep in mind my Braves team has a 98 rated pitching staff.

                  https://docs.google.com/spreadsheet/...i03aFZ1M3FJcGc

                  Enjoy!
                  How about the stolen base numbers? It seems the user catcher ratings are really low. We give up enough SB's with 50 arm/50 accuracy.

                  Comment

                  • Blazzen
                    Pro
                    • Mar 2008
                    • 786

                    #639
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by Rdrunner
                    How about the stolen base numbers? It seems the user catcher ratings are really low. We give up enough SB's with 50 arm/50 accuracy.
                    Maybe they overrated Brian McCann's arm but I don't give up TOO MANY SB's. You have to consider the BEST catchers throw out about 40% of runners. Most are in the 25%-30% range I believe.
                    GamerTag: Blazzen85
                    MLB: Atlanta Braves
                    NFL: Carolina Panthers
                    NBA: Charlotte Hornets
                    NHL: Carolina Hurricanes

                    Comment

                    • Blazzen
                      Pro
                      • Mar 2008
                      • 786

                      #640
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      So after 8 games here are my results:

                      STAT USER CPU
                      Runs 4.25 2.88
                      Hits 7.63 6.75
                      2b 1.63 1.00
                      3b 0.13 0.38
                      HR 1.00 0.63
                      BB 3.25 1.75
                      SO 5.88 8.38
                      E 0.25 0.38

                      First of all, I had some GREAT variety in these games. I pitched a CG shutout and also gave up 14 hits in another game. CPU runs and hits ended up being a little low. I'm going to bump up cpu batting contact and power by 5 (to 75/90) and hopefully increase the runs, hits and extra base hits but hopefully not bring strikeouts down TOO far. User and CPU errors were a little low so I'm raising gather errors back up to 50.

                      Regarding walks, I've found the best way to get walks is to go for strikeouts. I end up getting more K's and more BB's by pitching to the edges and not giving in. I think low walk totals can be attributed to people grooving pitches on 3-0 and 3-1. I always pitch to the edges. The CPU doesn't make it easy to walk them though as they will often swing at questionable 3-0 and 3-1 pitches which is even more reason to not groove one.

                      Overall I think these sliders are VERY close. I'm hoping this next round of changes seals the deal.

                      Note that I'm posting the new results of these settings on the SECOND TAB of the spreadsheet which can be accessed at the bottom left of the page. I hope to get a game or two in with these settings sometime today.

                      https://docs.google.com/spreadsheet/...1M3FJcGc#gid=3
                      Last edited by Blazzen; 04-29-2012, 12:28 PM.
                      GamerTag: Blazzen85
                      MLB: Atlanta Braves
                      NFL: Carolina Panthers
                      NBA: Charlotte Hornets
                      NHL: Carolina Hurricanes

                      Comment

                      • wudl83
                        Pro
                        • Jun 2011
                        • 627

                        #641
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        I would suggest to NOT raise both sliders at one time. Raise contact or power first. Not both.

                        Comment

                        • DetroitStyle
                          Meow
                          • May 2011
                          • 1045

                          #642
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Originally posted by wudl83
                          Please do not understand that as an offense. You say that you have good games. I believe you. Since you are the one who tells us his feelings. And when you like those games, they are good for you. This is evident.

                          But I wonder: are you satisfied with all those low scoring games?
                          As far as I can remember you did not post one screenshot where a team had more than 5 or 6 runs.
                          For now, yea I'm satisfied. There's too many variables involved. Different teams, different pitchers, etc. Also, user skill is involved as well. Maybe I'm not seeing the ball well one game from the other.

                          Regardless, you can't simply increase runs. I can't make the cpu hit a home run with two men on base, instead of striking out. I can't make myself hit a home run, in the same situation, instead of grounding out. Just too many variables.

                          If i play 20 games and still don't see a score above 6, then yea I would need to change up the sliders....but which ones? If you look at the box scores, the extra base hits are there, hits in general are there, walks are respectable, and so on. The only I can't do is make the cpu actually score or get a hit in a prime situation lol.

                          Comment

                          • Blazzen
                            Pro
                            • Mar 2008
                            • 786

                            #643
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by wudl83
                            I would suggest to NOT raise both sliders at one time. Raise contact or power first. Not both.
                            You might be right about that. In two games since I raised both the CPU put up a lot of runs on me. Then again, it was the Reds and Marlins who have pretty good offenses. I'll give it 6 or 8 games and see how it plays out and hopefully that should tell me which one I need to lower a tick.
                            GamerTag: Blazzen85
                            MLB: Atlanta Braves
                            NFL: Carolina Panthers
                            NBA: Charlotte Hornets
                            NHL: Carolina Hurricanes

                            Comment

                            • mattpu01
                              Pro
                              • Aug 2003
                              • 638

                              #644
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Balance of AI hits, runs, and Ks...I have found a decent working set of sliders I think. I just can't seem to find a good balance of giving up hits, HRs, and getting Ks.

                              I had a 6hit 2run game by CC over 8 and only got 2 Ks...second start in a row for him giving up 2 runs over 8 and has 5 Ks over those 2 games.

                              Comment

                              • wudl83
                                Pro
                                • Jun 2011
                                • 627

                                #645
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by DetroitStyle
                                For now, yea I'm satisfied. There's too many variables involved. Different teams, different pitchers, etc. Also, user skill is involved as well. Maybe I'm not seeing the ball well one game from the other.

                                Regardless, you can't simply increase runs. I can't make the cpu hit a home run with two men on base, instead of striking out. I can't make myself hit a home run, in the same situation, instead of grounding out. Just too many variables.

                                If i play 20 games and still don't see a score above 6, then yea I would need to change up the sliders....but which ones? If you look at the box scores, the extra base hits are there, hits in general are there, walks are respectable, and so on. The only I can't do is make the cpu actually score or get a hit in a prime situation lol.
                                I looked at your screenshots and they say a hit avg of:
                                1st game .222/.250 (0 HR/0 HR)
                                2nd game .257/.250 (0 HR/0 HR)
                                3rd game .151/.233 (0 HR/1 HR)
                                4th game .107/.342 (0 HR/0 HR)
                                5th game .206/.294 (0 HR/1 HR)
                                6th game .250/.235 (0 HR/0 HR)
                                7th game .172/.285 (0 HR/1 HR)
                                8th game .205/.257 (0 HR/1 HR)
                                9th game .133/.294 (0 HR/0 HR)

                                I did not want to search for more. I see a general lack of power in there. Not only that the avg seems a little bit low, but like I said, when there are only 4 homeruns overall in 9 games, for me it would be way too low. There should be about 15 IMO. Regardless of who you are playing with, since you switch your home and away teams mostly as far as I have seen.

                                Comment

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