mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • wudl83
    Pro
    • Jun 2011
    • 627

    #781
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by Eddie1967
    Here's a silly question, are these sliders on 2kshare?
    No plan, but they are on page 1.

    Comment

    • BustinLoose
      Rookie
      • Mar 2004
      • 302

      #782
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Got a question, do you guys use the mod that eliminates the ball curser and arrows that locate the pitches? I d/ld this mod over at Mvpmods, and wanted to know the reactions if it's being used here in conjunction with these sliders. This is for the PC version btw.

      Comment

      • SportsGamingBlake
        Banned
        • Feb 2012
        • 141

        #783
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Can't control the damned curveball... either bounces in front of the plate or almost hits the umpire in the face.

        Any tips?

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12767

          #784
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          more practice...
          STEELERS INDIANS CELTICS

          Comment

          • shogunofharlem3
            MVP
            • Dec 2007
            • 1799

            #785
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by SportsGamingBlake
            Can't control the damned curveball... either bounces in front of the plate or almost hits the umpire in the face.

            Any tips?
            I have trouble with it too. But you'll get it. I get, maybe, 3 perfect pitches per game, so I struggle with that and the curveball seems to be effected the most.

            But, I have a pretty good grasp on it now, not to mention, it is one of your guy's top pitches, it will drop in there more so than if it is a lower rated, maybe 4th or 5th pitch.

            On an aside, I left a 2-0 slider, dead nuts in the middle to Ortiz today (who is on the Orioles as I had a firesale with the Red Sox to get rid of all the bull on that team) and HE HIT THE BALL A MILE!!!!!!!!!!!!!!!!!!!

            Gotta stay out of the middle with these sliders....really really like that.
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            • SportsGamingBlake
              Banned
              • Feb 2012
              • 141

              #786
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by shogunofharlem3
              I have trouble with it too. But you'll get it. I get, maybe, 3 perfect pitches per game, so I struggle with that and the curveball seems to be effected the most.

              But, I have a pretty good grasp on it now, not to mention, it is one of your guy's top pitches, it will drop in there more so than if it is a lower rated, maybe 4th or 5th pitch.

              On an aside, I left a 2-0 slider, dead nuts in the middle to Ortiz today (who is on the Orioles as I had a firesale with the Red Sox to get rid of all the bull on that team) and HE HIT THE BALL A MILE!!!!!!!!!!!!!!!!!!!

              Gotta stay out of the middle with these sliders....really really like that.
              Yeah... just hung a curveball to chipper and he hit it almost to the second deck, which at turner field is pretty far up.

              EDIT: Aaaaand just hung a slider to Martin Prado -__- love how you cant get away with that though most of the time.
              Last edited by SportsGamingBlake; 08-23-2012, 07:59 PM.

              Comment

              • C_Bailey24
                Pro
                • Oct 2002
                • 691

                #787
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by shogunofharlem3
                Gotta stay out of the middle with these sliders....really really like that.
                With that said, how do you achieve this? I having the same problem i have with The Show...can't pitch. Can't get the outs that i need to get to win games. Specifically with this game i can't stay out of the middle of the plate when i really, really, really need to. Just got killed 14-4 playing franchise as the Indians vs the White Sox. Score was 4-4 going into the 7th then all hell broke loose. Anyway, some questions ...

                1. Does the speed of your motion with the stick have any effect on pitch control?

                2. When using less than full power, say, 70%'ish does your pitch break/move less or more from your intended spot?

                3. Is it best to use Catcher Suggestions? I use his suggestions but not his location most of the time, btw

                4. It doesn't seem that pitches work off of each other like they should. Like a 2-seamer and a slider, fastball and changeup, etc. Seems the game engine is designed to just mix your pitches up at random instead. Am i wrong about this?

                Comment

                • niharjhatn
                  Rookie
                  • Dec 2009
                  • 130

                  #788
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by C_Bailey24
                  With that said, how do you achieve this? I having the same problem i have with The Show...can't pitch. Can't get the outs that i need to get to win games. Specifically with this game i can't stay out of the middle of the plate when i really, really, really need to. Just got killed 14-4 playing franchise as the Indians vs the White Sox. Score was 4-4 going into the 7th then all hell broke loose. Anyway, some questions ...

                  1. Does the speed of your motion with the stick have any effect on pitch control?

                  2. When using less than full power, say, 70%'ish does your pitch break/move less or more from your intended spot?

                  3. Is it best to use Catcher Suggestions? I use his suggestions but not his location most of the time, btw

                  4. It doesn't seem that pitches work off of each other like they should. Like a 2-seamer and a slider, fastball and changeup, etc. Seems the game engine is designed to just mix your pitches up at random instead. Am i wrong about this?
                  1. No

                  2. Depends... its quite variable. You have less control and speed and break changes (sometimes less, other times I've noticed it stays the same)... might be built in variability.

                  3. No difference. Would be stupid if you had a game only using catcher suggestions.

                  4. Based on the pitcher's tendencies. I'm not sure what you mean... work off each other? it makes a difference in real life mixing up speeds etc and hence affects your timing as a hitter in game too, but would be virtually impossible to code this for a batting AI - you'd have to 'dumb them down' considerably.

                  That said, mixing up pitches and KEEP pitches out of the zone. If you're up 0-1 or 0-2, don't pitch in the zone for the next 2 pitches. Aim to brush corners. Unlike the Show, AI batters will actually chase pitches out of the zone in this game

                  Comment

                  • wudl83
                    Pro
                    • Jun 2011
                    • 627

                    #789
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by SportsGamingBlake
                    Yeah... just hung a curveball to chipper and he hit it almost to the second deck, which at turner field is pretty far up.

                    EDIT: Aaaaand just hung a slider to Martin Prado -__- love how you cant get away with that though most of the time.

                    I mainly play "play now" games with a game that takes place at the respective evening and take the real lineups and real SPs etc.
                    Yesterday I played the Rays vs. the Athletics, Cobb vs. Ross.
                    I gave up 5 hits with Cobb over 7 innings. 3 of them where pitches down the middle. Guess what? 3 homeruns: 1 by Cespedes, 1 by Carter, 1 by Kottaras. Fortunately this were the only 3 runs I gave up.
                    You are right, you have to pitch around the zone. Since using those sliders my strike/ball ratio is way more realistic.

                    And to be honest I turned off catcher's suggestions now. Otherwise you will be fu..ed up by what your catcher calls. When you have a catcher with good game calling ratings like Buster Posey, there won't be many problems. But when you pitch with a guy like Derek Norris of the As (66 calling rating in my roster) it will be a desaster in most cases. He will call into hot spots and call pitches that are red while "green" pitches never will be called etc.

                    Originally posted by BustinLoose
                    Got a question, do you guys use the mod that eliminates the ball curser and arrows that locate the pitches? I d/ld this mod over at Mvpmods, and wanted to know the reactions if it's being used here in conjunction with these sliders. This is for the PC version btw.
                    No I don't. I do not know for what this should be.

                    Originally posted by SportsGamingBlake
                    Can't control the damned curveball... either bounces in front of the plate or almost hits the umpire in the face.

                    Any tips?
                    I can not control sinkers and curveballs. I learn to control curveballs better but sinkers are a mess... It seems like I will never be able to learn sinkers.

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #790
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Had another fine game. Played today's game of the White Sox with SP Peavy against the Mariners with SP Vargas.
                      Had solo homeruns with Konerko and Viciedo. Peavy pitched a complete game shutout.




                      Best scene in the whole game:
                      Konerko hits to right field, the Mariners defense was switched to left, so the Ball hat massive room. Konerko started to run. Everybody would have made a safe double. But not Konerko. He was so slow that he to stop two or three steps after 1st base and stay there put.

                      The only thing that I still have problems with is my strikeout ratio. Since turning the CPU pitch speed up to 100 I sometimes have problems with hard thrown sliders in the range between 88-90 mph. A bunch of my strikeouts is caused by them.

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12767

                        #791
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Yeah, breaking balls will be a bit tough with pitch speed at 100. BUT, fouling them off is also a bit more realistic too. Many batters will simply try to fight off a pitch to stay alive. This set now allows you to do this.

                        One update I snuck in last night: raised user OF speed to 15. Should help eliminate some of the triples that were a bit too high. Tested this in a couple games last night - MUCH better. I think we've now officially, after a zillion games, reached a "final" set.

                        My thanks to you guys still playing. My plan is to keep 2K12 alive, working on offseason rosters - I'll need help with transactions and stuff, but I think this game is really worth the time investment. My appreciation to you guys for your feedback.
                        STEELERS INDIANS CELTICS

                        Comment

                        • shogunofharlem3
                          MVP
                          • Dec 2007
                          • 1799

                          #792
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Originally posted by niharjhatn
                          1. No

                          2. Depends... its quite variable. You have less control and speed and break changes (sometimes less, other times I've noticed it stays the same)... might be built in variability.

                          3. No difference. Would be stupid if you had a game only using catcher suggestions.

                          4. Based on the pitcher's tendencies. I'm not sure what you mean... work off each other? it makes a difference in real life mixing up speeds etc and hence affects your timing as a hitter in game too, but would be virtually impossible to code this for a batting AI - you'd have to 'dumb them down' considerably.

                          That said, mixing up pitches and KEEP pitches out of the zone. If you're up 0-1 or 0-2, don't pitch in the zone for the next 2 pitches. Aim to brush corners. Unlike the Show, AI batters will actually chase pitches out of the zone in this game
                          An example of pitches working off of each other. Righty Pitcher, righty hitter. Fastball up and in, followed by slider down and away. The location and speed of the fastball sets up and the slider works off of that location.

                          Sometimes I do see pitches working off each other, sometimes I don't I can't decide if it is a grab bag or there is a sequence. (I was a collegiate pitching coach and now head high school coach. Pitching is my specialty......hitting, well, that ain't my thang! I call the game as I would call from my bucket in the dugout, then sometime I'll call opposite of what I'd throw in real life and it works in the game......always gets me scratching my head.)
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                          • wudl83
                            Pro
                            • Jun 2011
                            • 627

                            #793
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            And another game. More patience at the plate, less strikeouts, more hits.
                            Played with As and their SP Parker tonights game at Tampa and their SP southpaw Matt Moore.
                            At first he was fooling me with hard pitches out of the zone but I settled in and they pulled him in the top of the 6th with runners at first and second and one out. They brought in Farnsworth who completely pitched like he had drunken the night before. 7 of my 14 hits came of him.
                            Jarrod Parker had some problems with his command but pitched two times out of bases loaded jams, one time even with 0 outs. He went 6 innings before Blevins replaced him. Cook in the 8th hold the lead, Balfour came in the 9th and made the save.
                            Hell, those sliders are great with my edited ratings.




                            One thing I noticed: the game and the extra base hits are heavily influenced by the ballpark you play in. When you play in a smaller ballpark like US Cellular Field you will see way less extra base hits than in Tropicana Field which is larger.

                            Comment

                            • Braves Fan 21
                              Rookie
                              • Aug 2012
                              • 51

                              #794
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Shogun to answer your question I've played about 200 games so far and like you I live and breathe pitching, I've never once turned the catcher suggestion on, I love calling my own pitches, wouldn't play the game if I couldn't. I've noticed that you're right a lot of the time pitches don't work well off each other the same way they do in real life, sometimes they do do sometimes they don't, I've tried like crazy to figure when they do and when they don't but even after playing 200 games I can't see a pattern it appears to me to be at random. Personally I play with the pitcher control at 35 because this problem is even more pronounced with the pitcher control at 0.

                              This is the only real weakness of the game, is that some moron who just throws random pitches in random spots has a better chance than someone who actually pitches properly. For example pitches like high 2 seam fastballs and high sliders work better than a fastball down and away right on the black even though any solid hitter will destroy high sliders and 2 seamers because they lose their bit if thrown high.

                              Basically I think of these pitches as "glitch pitches"(pitches that would never work in real life but kill in the game) and I never ever throw them. I play with contact and power at 80 and the pitcher control at 35 and basically just ignore the glitch pitche,s don't throw them and try to have fun pitching the right way. The pitcher control though is key because if you put it to low then your basically just randomizing your pitches and locations(which is basically just taking advantage of the glitch pitches). Basically if you enjoy real pitching than just pitch that way, try not to think or take advantage of the glitch pitches and have fun that's what I do and it allows you to pitch in a close to realistic way.

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                              • shogunofharlem3
                                MVP
                                • Dec 2007
                                • 1799

                                #795
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Braves fan, I appreciate your love of pitching. It is one reason I don't play online, nothing worse than the on purpose shoulder high change up!!!!!! Oh man, when I pitched in college, I KNOW WHAT HAPPENED TO SHOULDER HIGH CHANGE UPS!!!!!!

                                Same with high sliders, fastballs (not 0-2 or 1-2 elevated fastballs, I mean, missed spot, between belt and letters, **** shot). However, I do appreciate the fact that I can throw some real deal stuff with these sliders and the cpu reacts, of course, it shouldn't work every time.

                                I love throwing back knee sliders to lefty hitters with a righty pitcher, if you throw it right, they can't keep it fair, its great. You hang it, they bang it, thats great!

                                Although, what my old coach used to say to the hitters, "it's hard to hit a bad ball good", that actually works well in this game, which is why I really appreciate the pitching / hitting battle. You draw a swing on bad pitch, you get what we want as pitchers, you hang it, they get what they want. Makes it very challenging, rhyme or reason..or not, this is an intense battle.

                                However, this is where I think wishlist stuff come in (and maybe the game calculates this, I know it shows the stats but not sure if it carries over) that if a pitcher tries to "nibble" or is wild and falls behind, 2-0, 3-1 the hitters should get a boost, not an arcade type, but hitters in those counts are keyed in, dead red, fastball counts. Obviously not 100 percent, good pitchers throw off speed there, but, 2-0, gotta somehow work back to even.

                                I wish pitchers would be rewarded more for getting ahead and hitters rewarded more for working hitters counts. Long story short, love baseball. I coach 70 games a year, do pitching lessons, 5 hours a day 6 months a year, I HATE BASEBALL IN BASEBALL SEASON.....it's offseason for me and I can't get enough.

                                Great work MK on these sliders and Braves, love talking pitching/baseball.

                                Edit:

                                To add. I am in the first game of the regular season with the Red Sox post firesale.....fyi, the bag of balls I traded for Beckett allowed 5 runs in the bottom of the first and Verlander has struck me out 5 times out of 6 outs......ouch. Here comes my long reliever, COME ON BABY! LOT OF GAME LEFT!
                                Last edited by shogunofharlem3; 08-25-2012, 12:00 AM.
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