mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12777

    #796
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Great discussion here, guys! Appreciate intelligent dialogue...

    Played a game today...was a pitching duel - Giants (me - Zito) vs. Dodgers (cpu - Billingsley). I was leading 1-0 and had a 6 hitter into the 8th inning - got out of a bases loaded, no out jam unscathed. Next inning, same deal - bases loaded. Went with the reliever and WHAM!!!! - Hanleywood drilled a grand slam on me. They got 2 more to lead 6-1 before the damage stopped. I gave up 10 hits, but nothing cheap. I had my chances early in the game, but Billingsley was tough when he had to be. Lost 6-1.
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    • shogunofharlem3
      MVP
      • Dec 2007
      • 1799

      #797
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      I'm thinking my bag of balls needs to go to Triple A......I think my point was proven to the organization. Morales isn't doing so great either. Keeps leaving it in the middle. I have some work to do.

      But on an aside, I put Aviles on the bench because I played against him in college and have no problem with him, he was nasty, I just feel he shouldn't play....hahahaha. Gotta love 13 year gripes!

      Hitting wins games, pitching and defense wins CHAMPIONSHIPS! I need to get some moves made on my staff.
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      • mkharsh33
        Hall Of Fame
        • Nov 2006
        • 12777

        #798
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Just ship the whole team to the Dodgers...
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        • shogunofharlem3
          MVP
          • Dec 2007
          • 1799

          #799
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Trust me, not to go off topic on the slider discussion, but as a lifelong Sox fan, I am disgusted by them. Last year, this year......FIRESALE!

          My franchise was foreshadowing........just wish I was using these sliders then so Beckett could have gotten his tits ripped.

          **Edit**

          Chipped away and chased Verlander in the 6th. I was down 8-0 after 2 innings. It is bottom 6 and score is 8-4. I chipped away. Can my bullpen hold it?
          Last edited by shogunofharlem3; 08-24-2012, 11:46 PM.
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          • Braves Fan 21
            Rookie
            • Aug 2012
            • 51

            #800
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Shogun, i also love the back knee sliders righty pitcher to lefty hitter, I have Tommy Hanson on my team for this specific reason, because his slider is filthy(if you like sliders you gotta see Hanson's real life slider it's a true 2 plane slider with width and depth, damn I wish the game had 2 plane sliders) and I love going to war with it.

            I find when down 2-0, 3-1 or 3-0 the hitters definitily sit dead red fastball, I throw a ton of change-ups when I'm in these counts, even with guys like Harang and Hanson whose changeups are in the 45-50 range it's still my go to pitch down 2-0 because i'm absolutely certain the hitter is looking fastball and even if I hang the change he'll probably miss time the pitch thinking it's a fastball and foul it off or weakly ground out. If I go fastball what I do is try to guess which location the hitter is looking for then throw something close to that but off the plate so if they swing it's just a foul ball(example if I think they're looking 2-seamer inner corner at the knees right pitcher righty hitter I'll throw in but throw it 2 inches below the knees instead of at the knees so it's close enough they'll swing but still to hard a pitch for them to do anything but foul it off) if they take it for a ball I just walk the guy. I pitch a lot like Tom Glavine I don't walk guys often but I have no problem walking guys if I fall behind rather than giving in and giving them a good pitch to hit.

            Alot of the time to what I do to combat the somewhat randomness of the way the CPU hits is I pitch my normal style for the first 4-5 innings then around the bottom of the order 2nd time through I start pitching backwards, righty pitcher lefty hitter backdoor slider, change-ups at the knees on the inside to opposite hitters, basically throw backdoor pitches and high fastballs early in the count(usually I hate that pitch) I never throw any individual backdoor pitch more than 3 times a game but mixing in 10-12 backdoor pitches a game can really help you get some extra outs or get ahead in the count. Basically I try to be predictable with my pitch sequence early on in the game then when they start picking up on what I'm doing I switch it up, this is one of my favorite parts about pitching in the game I find it's really a mental battle to guess what the CPU is looking for then pitch off of that. Also though pitching that way I do allow some moonshot homers to the star hitters but that's part of the fun.

            LOL I hate the high change-ups to, for some reason the CPU throws me tons of high change-ups with Freddie at the plate and I always crush them or single up the middle. I'm like guaranteed to lead the league in homers with Freddie just because they won't stop throwing me high super hittable change-ups.


            On the Red Sox if the trade goes through I actually love it for you guys. If you don't have to eat any money your basically saving close to 60 million and Beckett and Crawford have been awful for you. Over the next 2 off-seasons you guys can definitily get a better group of players for 60 million then Gonzalez and 2 guys who have basically been negatives. I think it hurts your playoff chances a bit this year and maybe for the next(if you have to wait to spend the money in the 13 offseason instead of this one) but getting rid of that much money to me it's an absolutely great trade for you guys, it's also one of the most surprising out of know where trades I've ever seen in any sport but I really think it benefits you guys, quite frankly if I was the Dodgers I wouldn't have touched that trade even if I was only giving up a bag of balls. Beckett at 2 more years 35 total and Crawford at 5 for 100 total, taking on that much money isn't worth getting Gonzalez at his price. As a Braves fan I'm thrilled because the Dodgers were poised to be a threat with how much money they had to spend and now they're locked in long-term to a lot of guys who were stars 2 years ago but are basically average players today(Ethier, Beckett, Hanley, Crawford.... who would have thought when Ethier signed long-term he'd only be the 4th most overpaid guy on the team 2 months later lol), so yeah I really think that in 6 months from now when you guys get better players with the money you saved you'll be laughing at the Dodgers and they'll have buyers remorse.

            Also agree the game sliders the way they are now make it a lot funner and more challenging thanks for all the work mk.

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            • authentic
              All Star
              • Jul 2009
              • 5812

              #801
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              I only have a 360 now so I have MLB 2k12. I'm going to try your slider set in my Cubs Franchise. Your roster is pretty solid, but is there yet the CAP limit for this game? If not, and they release a game next year, let's release us a full roster!
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              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12777

                #802
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                I've hit the Create-a-Player limit, so I believe it was 50. BUT, you can still edit existing fake players, and those haven't been reached yet.

                We can continue to expand the rosters, but I need help...and I want to be clear: it's NOT only names that need updated, but correct scouting reports and player information. I've worked hard to get the information as good as I can and would want others who help to share that same dedication to accuracy.
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                • SportsGamingBlake
                  Banned
                  • Feb 2012
                  • 141

                  #803
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Originally posted by mkharsh33
                  I've hit the Create-a-Player limit, so I believe it was 50. BUT, you can still edit existing fake players, and those haven't been reached yet.

                  We can continue to expand the rosters, but I need help...and I want to be clear: it's NOT only names that need updated, but correct scouting reports and player information. I've worked hard to get the information as good as I can and would want others who help to share that same dedication to accuracy.
                  For me, I have to have accurate everything! From ratings to wristbands and necklaces... Every year before I start up my franchise in March or April I go through my entire roster and do research on all equipment and make it as close to real life as possible. I also think that some of the ratings are a little off on a lot of players. I went through an all sim season to test out ratings and ended up with Robinson Cano hitting .261 with 21 homers, CC with a 5+ ERA... and Raul Ibanez and Nick Swisher hitting almost .300???

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                  • shogunofharlem3
                    MVP
                    • Dec 2007
                    • 1799

                    #804
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by SportsGamingBlake
                    For me, I have to have accurate everything! From ratings to wristbands and necklaces... Every year before I start up my franchise in March or April I go through my entire roster and do research on all equipment and make it as close to real life as possible. I also think that some of the ratings are a little off on a lot of players. I went through an all sim season to test out ratings and ended up with Robinson Cano hitting .261 with 21 homers, CC with a 5+ ERA... and Raul Ibanez and Nick Swisher hitting almost .300???
                    Not trying to be a pain here. BUT, players have good years and bad years. Sim umpteen seasons and see if the stats are skewed. Some guys have good and bad years. Look at Ellsbury, he hit more home runs last season than he did in his whole career.

                    Everyone expects a 300 hitter to hit 300 and a 230 hitter to hit 230.....guess what, sometimes 300 hitters hit 120 and sometimes 230 hitters hit 400. You can't judge bias off of one sim season and rant about stats.

                    One last, MK's sliders are good, they are tough, but, he doesn't get paid to test and edit a thousand pages of comments to make great sliders. He does it because he is a good cat and loves his sports games.

                    I suggest, you sim a dozen seasons, see what is off or on track; decide if it is 2k's sim engine or whoever's sliders you use. Like I said, not trying to be a dink, but, I gotta lay it on straight. (and this is assuming you're using 2k's rosters, if you are using a community roster and disagree with the ratings, spend the hundred hours to make your own or team up properly with these guys and help out).
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                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12777

                      #805
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Regarding a couple posts above - I NEVER claim that my rosters are 100% accurate to fit your tastes (sportsgamingblake). I do this all for free, and am pretty much a one person operation with a full time teaching position, a wife and 4 young kids.

                      The funny thing is this: using your example of Cano - the dude is rated in the 90's in my file. What happens with the season simulation is not my fault. You could test seasons for eons and come up with different outcomes.

                      I did in fact do a simulation of an entire season. To put things in perspective: Aubrey Huff was SECOND in the NL in homeruns. Is he rated that high? No, not by a long shot. The sim-engine does things, so though I appreciate your response, if YOU would like to take on this file when I post my newest one (possibly late tonight - which will have the Red Sox - Dodgers trade updated) we'd all appreciate your intricate detail of new player ratings (which can change on a dime, especially relief pitchers) and equipment edits.

                      Thanks!
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                      • shogunofharlem3
                        MVP
                        • Dec 2007
                        • 1799

                        #806
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Originally posted by mkharsh33
                        Regarding a couple posts above - I NEVER claim that my rosters are 100% accurate to fit your tastes (sportsgamingblake). I do this all for free, and am pretty much a one person operation with a full time teaching position, a wife and 4 young kids.

                        The funny thing is this: using your example of Cano - the dude is rated in the 90's in my file. What happens with the season simulation is not my fault. You could test seasons for eons and come up with different outcomes.

                        I did in fact do a simulation of an entire season. To put things in perspective: Aubrey Huff was SECOND in the NL in homeruns. Is he rated that high? No, not by a long shot. The sim-engine does things, so though I appreciate your response, if YOU would like to take on this file when I post my newest one (possibly late tonight - which will have the Red Sox - Dodgers trade updated) we'd all appreciate your intricate detail of new player ratings (which can change on a dime, especially relief pitchers) and equipment edits.

                        Thanks!
                        I am also a teacher with a wife. I did a ton of time testing 2k hockey goalies and sliders. The goalies came out great, in the opinion of most but with some gripes that the new highest overall was a 71, it was just the way my edits worked...and boy, did they work.

                        Some couldn't get over the fact that a 71 was the new 100, it is what it is. I spent hours and of course don't' plan to please everyone, but try to enhance what is there. Try to dig deep into the game to see what is hiding.

                        Put in some documented hours and then you can make gripes. On an aside, MK, what age and subject do you teach? I teach k-8 Computer Science (little ones are cute but they wear me out, I am built for arguments...not BOOGERS!!!!!!!, although, boogers are wicked funny...just not in your keyboards, but sometimes they are...anyway) and head coach high school varsity baseball
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                        • Braves Fan 21
                          Rookie
                          • Aug 2012
                          • 51

                          #807
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Regarding some players massively underperforming or overperforming their abilities when simming a season are you playing with dynamic player ratings on or off? The difference is that with it on you're more likely to see results like this, for example if Cano has a bad first 3 weeks of the season, he goes cold his ratings go down and he could conceivably stay cold and be playing with much lower ratings the majority of the season. The opposite of this is also true, hence Huff. Dynamic player ratings greatly effect the outcome of sim stats for this reason because you can stay hot or cold for an extended part of the season meaning you're playing with much higher or lower ratings then intended.

                          When I play franchise I always turn dynamic player ratings off for this reason. Last year at one point I had my entire line-up with power at 85 or higher because I was seeing the ball really well for a week before so it gave me hot streaks for everyone, so after hitting like 20 homers in 2 games because all my guys were jacked up so I turned dyanmic player ratings off. When I'm seeing the ball well I get lots of hits without increased ratings because I'm individually playing well, the opposite is also true when i'm seeing the ball badly I could hit with the 8 best hitters in the game and i'll still struggle because my timing is off. This is also true for the AI, some games they're just not seeing the ball well and they struggle, other times they see the ball really well and crush everything, but with dynamic player ratings on once a guy gets hot or cold they become either an unstoppable force or they can't hit jack so it greatly skews their sim stats. Basically you'll get much much more realistic sim stats with dynamic player ratings turned off(I find it much funner playing this way too).

                          Also don't discount players just having uncharacteristickly good or bad years, for example Lincecum this year falls into this category, what about Ryan Ludwick, moves to a perfect park for him in a really good situation and is having a monster year.

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                          • SportsGamingBlake
                            Banned
                            • Feb 2012
                            • 141

                            #808
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Woah I think there is a misunderstanding... When I made that post I wasn't talking about mk's rosters. When I simmed the season I was using the 2K opening day roster and in no way was I saying anything about what mk's rosters or what he does for this community so I do apologize if it was interpreted in that way. I believe that there was a post just before mine saying something about "dedication to accuracy" and "correct scouting reports and player animation"
                            and my post was just a response to that, basically just saying, "I love accuracy and player realism." Nothing about mk's rosters so once again I apologize and I hope I didn't get on anyone's bad side.

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                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12777

                              #809
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              We're all good...no harm done.

                              The comment regarding the player progression is good to know. I will be doing a fantasy draft Association Mode and I'm wondering about this. With this OFF - how are players affected? Is it smarter just to leave it off?

                              Thanks for any feedback - I do need the suggestions. Appreciate it!
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                              • wudl83
                                Pro
                                • Jun 2011
                                • 627

                                #810
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                @Mkharsh:
                                Do you shift your infield and outfield a lot?
                                I found out that the more I shift, the more realistic results and stats I get. I often "reshift" what the CPU shifts for me, too.

                                @Sim-stats:
                                To put it in a nutshell. Yes, ratings do matter for sim-stats. But what does matter more is the occurence of hot and cold streaks. This turns bad players into monsters and top players into bunglers.

                                Sim one season and you can have pretty realistic results, results like in real life. Yankees, Rangers, Nationals, Reds dominating.
                                Sim another season with the same roster set and you can get completely different results. Red Sox, Twins, Phillies, Dbacks dominating.

                                The sim stats are not a good base to talk about the circumstance if a roster has good or bad ratings regarding realism.

                                But IMO dynamic player ratings make the game more realistic. When you turn them off you will never ever see different lineups of your opponents. THe only two possibilities they change their lineups are injuries and transactions. In reality the current performances are taken into account ,too. SO why not in the game? Their are many managers out there that play hot bats, why should the game not do so?


                                EDIT:
                                2k's sim engine is okay, but not 100% accurate. Look at W/L and IP of SPs for example. They are always WAY too low, no matter how high their durability and stamina ratings are and no matter how high you set the pitcher fatigue. I tested it multiple times and have backed this with screenshots in another topic somewhere on this board.
                                Last edited by wudl83; 08-26-2012, 05:49 AM.

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