mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • Braves Fan 21
    Rookie
    • Aug 2012
    • 51

    #826
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    On average I try to throw like a realistic pitcher, so about 10% of my pitches I throw above the belt. Watch most pitchers work and they at least try to throw 85-90% of their pitches below the belt and use the other 10-15% higher then the belt to either take the hitter by surprise for a called strike or change their eye level to set up the next pitch. Also you want to try to only throw at the corners and the bottom of the zone, essentially every pitcher's number one goal should be to throw a ton of strikes without throwing any over the heart of the plate and throwing very few pitches high(also for the most part the only pitches that really work well high within the strike zone is the 4 seam fastball and a change up but only pitchers with super elite changes can survive throwing them high guys like Hamels, Buehrle and Shields, curves can work up in the zone but only when the hitter is sitting dead red fastball otherwise it's a bad pitch). Technically the high pitches I throw could count as glitch pitches, I don't think of them that way because by only throwing about 10 high per game even without the glitch I would probably get away with it because it would take them by surprise or make them miss squaring up the ball because they'd constantly be looking for low pitches. I don't throw 30 or 40 high and really take advantage of the glitch is what I'm saying since when you're throwing 30 or 40 you're not taking anyone by surprise.


    Just watch most really good pitchers, they pound the bottom of the strike zone and very rarely throw any pitches above the knee level(Halladay, King Felix, Lee). Only pitches with 95mph fastballs or greater can survive consistantly throwing the ball high. Look at it from the hitters point of view any pitch above the belt that you square up is gonna be either a long homer, a double or a line drive right at someone, it's exceptionally hard to get more than a single on a pitch right at the knees, in other words as a pitcher your goal should be to throw everything down, pound the strike zone and force the other team to get 3 hits or more in a 5 batter span just to have to score 1 run. In my first 30 games in franchise I've hit 79 homers(I'm using Mk's settings except the pitch speed is at 90, I tried 100 and it was to fast for me so i've been working my way up from 75 for the past week hopefully i'll be at 100 by the end of this week) the reason I have so many homers is because the AI throws me 30% or so of the pitches at the belt or higher(72 of my 79 homers have been on pitches above the belt) the weakness of the above belt pitches is simple, if they get squared the balls gonna travel a really long way because I don't have to elevate the pitch since the pitcher already did it for me, on a pitch at the knees or lower even if it gets squared up its still at most a single 90% of the time(very few hitters can do more with pitches right at the knees other than hit a single, really only the truly elite hitters can get more than a single and even then they have to square the ball 100% with very little margin for error.). If you throw me 30 above belt pitches in 1 game all I need to win the game is to square up 5 of those pitches and I'll probably get 3 homers and 2 doubles on those pitches which should be enough to win. Whereas if you're pounding the bottom of the strike zone I'm only really gonna get singles so I probably need to square up 12-15 pitches instead of 5.

    For the stamina i decrease by 15 for guys 95 or above and by 10 for 90 and below.

    It really comes down to what you think pitching strategy is. When I play against my 2 buddies they think it means that you mix your pitches and location constantly and by having 20-25 different pitch possibilities(basically they throw any pitch at any level) I won't know what they're gonna throw. This is why I always demolish their pitching they throw way to many high pitches to try and fool me which is exactly what I want them to do, it's still harder to hit a 4seamer on the black on the outside the 20th time you've seen it then an offspeed pitch or 2 seamer belt-letter high over the heart of the plate even if it's the 1st time you've seen it in your life. Realistic pitching is mixing 6 or 7 really good pitches in really good locations and battling like crazy to never ever throw anything out of sequence or over the plate. It's not throwing any pitch in any location and just hoping like hell the guy doesn't square the ball up or if he does it's hit right at someone.

    So it's all about what you think pitching strategy is all about to me it's pounding the bottom of the zone, which in this game is hard because the programmers specifically tried to make the game so that the AI found high pitchers harder to hit then low pitches( a lot of people complained that in last years it was to easy to pound the AI at the bottom like I'm saying real life pitchers do so the programmers overreacted and did the complete opposite this year basically the AI crushes pitches that are hard to hit in real life and is horrible on real life meatball pitches, I don't have a link but i definitily read this about a month ago), so if pounding the ball at the bottom is how you like to pitch you need the pitcher to actually have control or it's to easy to get strikeouts and it's boring because the strikeouts you get are mostly on meatball pitches. If like my 2 buddies you think throwing any pitch in any location at any time is real pitching than it's more challenging with the pitcher control very low so that's how you should play, it's all about the individual having fun.


    MK both my 10 game samples were with AI at 80, 80. To me I'm a massive stats nerd and the problem is that I was getting such a high strikeout total for 2 reasons:

    1. I was getting a whiff %(how often a hitter swings and misses only at pitches they swing at) of somewhere between 17-22%( i didn't actually count every pitch in my head would have taken to long), the mlb average whiff % is 8.7 and I don't think any pitchers ever had above 13-15% in any given season, yet I was at 17-22 with a staff featuring a lot of not so good pitchers

    2. I was getting an O-Zone%(% of pitches hitters swung at outside the strike zone) of somewhere between 40-45%(again i didn't actually count this just guess) the MLB average is between 27-30 every year yet the AI was blowing past this, i didn't like that I was getting so many free strikes

    The point is the only way to normalize this would be to raise contact(probably to at least 90 if not 95) which would stabilize strikeouts but make the hits total unrealistic in other words like you said before there is no perfect solution, just whatever fits the individual best. I'm gonna try it with 90 c 80 p but first I'm thinking of trying out last years game again(i've been considering it for weeks only haven't yet because i spent like 50 hours editing all the starting pitchers so they have their realistic pitch combos and don't want to start from scratch)

    It really comes down to what you want from the games, the vast majority of sports fans think offense, offense, offense like my 2 buddies when they play they could care less about pitching they just want to hit. If you play for pitching then try my settings(or a tweaked variation of them exact settings will never work for more than 1 person) as the settings are geared towards people who like pitching and defense. If you're playing the game for hitting than everything I said was meaningless and you want to play a game where pitchers throw a ton of high pitches because they're easy to hit. In other words if you play the game solely for hitting stick with what you're doing and have fun if you play to pitch you might want to try my settings because it's more challenging and could even lead you to playing with different settings you like even more.

    Comment

    • mkharsh33
      Hall Of Fame
      • Nov 2006
      • 12767

      #827
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      I haven't seen any stats out of the norm in games I've played. I've never had but a couple double-digit strikeout games. I guess we just have different styles and possibly different things we want from this game. I don't go into a lab and test every little stat... If the games I see show realistic outcomes (and I've played well over 400 games with this title) then I don't worry about stuff you do. I guess your posts give me some relief to find there is someone out there more anal about this stuff than I am. For that, I thank you.
      STEELERS INDIANS CELTICS

      Comment

      • Braves Fan 21
        Rookie
        • Aug 2012
        • 51

        #828
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Lol you're welcome for the relief. I would say the difference is i'm anal about the in game strategy being realistic but not the in game stats(the massive strikeouts only bother me because of the pitches I get them on not that the number isn't realistic if I was getting over 10 k's every game on actual good pitches I would be fine with it), also I'm always going to get higher strikeouts than anyone who uses catcher suggestion, you gotta remember catcher suggestion is programmed to call a significant amount of bad pitches in bad sequence on purpose so that the game isn't ultra low scoring and so the AI can score a realistic number of runs(this is my problem with the game I'm almost always going to win because I don't purposely call bad pitches to try and let the other team score in the name of realism(this is basically what your catcher does to allow the other team to score; call really hittable pitches on purpose, i'm positive this is what happens from the pitch sequences the AI uses against me when I'm hitting) and I wish it wasn't programmed that way where I get 3 times the number of good pitches to hit)whereas unlike the AI I'm gonna try my best to call nothing but good pitches and completely use pitching and defense to shut them down. Lol sometimes it's just frustrating because of that.

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12767

          #829
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          I went with your advice and have made a change:

          cpu batting contact at 95
          cpu batting power at 80

          Was seeing too many rocket shots off the bat with the power at 85, but like you said, I was also able to strike out the cpu at will.

          I'm hoping this latest update will provide more balance, and I LOVE the new camera angle for the user pitcher. My son was remarking how much it looked just like the Red Sox tv broadcast today.
          STEELERS INDIANS CELTICS

          Comment

          • wudl83
            Pro
            • Jun 2011
            • 627

            #830
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Braves Fan 21:
            Regarding your problem with the pitch location and the strikeouts you got with low control.

            You got to know that low control means low control. That means when you throw a (e.g.) fastball with a guy that has (e.g.) 75 control on this pitch with a very good/perfect motion and with (nearly) full power at user pitch control slider at 0 (very important) there still is a huuuuuuuuge chance that the pitch won't go there where you aimed it:
            1) 75 control is 75 control and not 99 control. That means that this guy will never have perfect control of all his fastballs (to take the example I mentioned).
            2) (Nearly) full power will not raise the chance to throw the pitch where you wanted to, it will reduce the chance to throw the ball where you wanted to and that's directly coppled to the motion. The more you load the pitch up (the harder you try to throw) the lesser chance you have making a good/perfect motion, even when you think (!) the motion was near perfect it does not mean that it was.
            3) User pitch control slider at 0 means simply pitch control slider at 0. You will have a hard time controlling your pitches, especially the harder you try to throw them. Mkharsh gave me the hint a few days ago to not only try to throw as hard as I can.
            4) I think there is a problem in the game engine (slider engine). I think that somehow the user control slider was misinterpreted by the programers. The higher you set the control, the more "automatic" you will throw strikes. Even when you locate the pitches outside the zone you can bet on throwing a strike most of the time. And this is shown in your stats. Although you set the control higher, you do not give up lesser hits, but you do walk way less batters.

            For me I get more strikeouts with higher control, but I can not get any walks. I also try to always pound the bottom of the strikezone, but with a low user pitch control it is only possible with the aces and not with garbage players.
            I have the manner that I play one "play now" game per day. Since I am living in Germany I always take a game that will start in the evening and play it with real starting pitchers at my afternoon. A few days ago I played the Giants with Zito. I had massiv problems to get my pitches down to bottom of the zone although I was aiming there. Well - should this be a surprise? I think no, it shouldn't. Zito sometimes loses control over his pitches in reality, too and then there comes the "rolling curveball" that drops into the upper third of the zone and gets crushed, Zito turns around and is watching the ball dropping into the stands.
            Last edited by wudl83; 08-28-2012, 03:15 AM.

            Comment

            • Braves Fan 21
              Rookie
              • Aug 2012
              • 51

              #831
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              I understand that the pitcher's control rating matters a lot. In my franchise with the slider at 35, there are still some guys I really struggle to hit my spots with because their control is low, my rotation is Shields(90% hit spots), Moore(65% hit spots), Harang(75-80%), Hanson(65-70), Delgado(45-50), this is the biggest reason, this is why I like it with control at 35 because the percentage I can hit with is quite similar to these pitchers in real life(not their strike % but how often they throw the ball where they intended to). For example with control at 0 I was hitting with Shields around 70% which to me is way to low for Shields. At 35 pitchers with weak control still miss as much as they do in real life, look at my % with Delgado and Hanson still really bad, which is why my ERA is much higher with them. Even with control at 35 you can still only pound the zone and not make mistakes with good pitchers, the weaker pitchers still struggle to hit the zone other than over the heart of the plate(which is exactly where you don't want it to go). Like you said with Zito I still miss all the time with crappy pitchers and get rocked I just don't miss like crazy with the good pitchers(most good pitchers only miss their spot about once every 15-20 pitch which to me control at 0 simply does not accurately reflect)

              I know about not throwing the pitch at full power, I only hit max power once about every 200 pitches(for the exact reason you said the harder you throw it the worse the aim) .

              With control at 35 I still miss the strikezone most of the time when I'm purposely trying to(at least 85% probably higher), the reason my walks are so low is because I pitch so aggressively(I throw like 70% or more of my total pitches in the strikezone i don't pitch scared). My mentality is to never walk anyone unless their power is at 80 or over. Any hitter with power less than 80 I'm going to attack no matter what and force them to swing the bat to get on base(basically I know these guys can really only single off me which is the same as a walk so i'll take my chances), any hitter over 80 I will pitch around if I really have to because I know they can easily get on base against me swinging the bat(they can homer or double which is better than a walk). I pitch like a poker pro playing at a table with 6 rookies and 2 other pros. I relentlessly attack the 6 rookies, put them under pressure and force them to beat me and I play very cautiously and don't take chances against the 2 pros. Most lineups have 2 really good hitters and 6 guys at average or below, the 6 average or below guys I never ever walk because I force them to swing the bat and get on base, the other 2 I'll walk a lot( my intentional walks and unintentional intentional walks make up about 75% of my total walks).

              The big reason I don't play with control at 0 is glitch pitches(example in 1 game i threw CarGo 7 2seamers middle in letter high with a righty pitcher he swung and missed 5 times and didn't make contact even once realistically CarGo would get at least an extra base hit 3 of those times because that's an utterly garbage pitch that is super easy to hit not to mention it's already elevated). I end up throwing 25-30 of them a game(I try my hardest not to but it doesn't matter), this is why I get so many strikeouts at 0 because the glitch pitches greatly improve my overall whiff % and whiff % leads to strikeouts. I can still take advantage of the glitch pitches at 35 but I purposely don't, and this is my main goal is to not take advantage of the glitch pitches(basically I don't want to take advantage of the loophole the programmers gave to the casual fans that don't really know anything about baseball so they could play the game and not get blown out).

              Essentially I'm not trying to convince the people pitching with control at 0 that they should switch or that 1 way is better than the other, I was just trying to point out the differences for people like Shogun and Brian who also noticed these glitches but hadn't played the game enough to know how to work around them(i've played the game a lot so I figured it out eventually, like Brian said he did I also took advantage of the glitch pitches a lot when I first got the game). Two years ago when I first got into NHL i was scoring 5-6 goals a game then my friend who's obsessed with NHL like i'm obsessed with MLB showed me which goals were glitch goals(i was scoring a lot of glitch goals without realizing it) and suddenly I was scoring a lot less and was having a ton more fun playing because I wasn't just scoring totally unrealistic goals and it made the gameplay so much funner for me.

              Playing with control at 0 you get realistic stats but totally unrealistic strategies and pitch sequences. With control at 35 the stats aren't quite as realistic but the strategic element of the game(pitching wise) is much closer to real life, basically every person has to decide for themselves what they care more about being realistic, the stats or the in game pitching strategy, there is no right or wrong answer just personal choice, I was just trying to make sure that the people who chose strategy didn't have to play like 100-150 games to figure it out like I had to.

              Comment

              • bigfnjoe96
                Hall Of Fame
                • Feb 2004
                • 11410

                #832
                Pitcher Control @ 30-35 is a good number for those who feel 0 is not for them. Your pitches will still hav, movement, yet you can still hit your intended target with high control pitchers

                Sent from my Awesome Phone via Tapatalk

                Comment

                • wudl83
                  Pro
                  • Jun 2011
                  • 627

                  #833
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Well I don't know if you can seriously say "James Shields hits his spots in 90%". How do you know where he wanted to throw the pitch? Maybe he hits a GOOD spot 90% of the time, but that does not mean that is was HIS spot.

                  At pitch control at 0 I do not have those "glitch" problems to be honest. Don't know if it has to do with my tweaked roster but I mostly use the same strategies. I mostly try to go down and away (fastballs, sliders, changeups), occasionaly go high inside first, throw in a curve on the same spot and hope it breaks where the fastball was aimed to, etc.
                  I get quite good results with it. When I pitch with Matt Cain I hit my spots quite often. When I pitch with Zito I don't. Today I pitched with Bud Norris and got mixed results.

                  But there are two problems:
                  1) the pitch numbers per plate appearance (or how this statistic is called) is WAY higher in real life than in the game.
                  2) As I mentioned above: you do not know if the GOOD spot was the INTENTIONAL spot in reality.
                  Foul balls are lacking.
                  Look at this stat: http://espn.go.com/mlb/stats/pitchin...-2/order/false
                  In the game sometimes the good pitchers only have 11 or 12 P/IP. The top pitchers often go into the 7th or 8th and do not have more than 70 or 80 pitches.

                  And a question: do you play with the breakpoint aim or pinpoint aim? I can tell you that breakpoint aim is very susceptible to camera angle (sometimes you think you aim at a spot but it only looks like you would do so depending on the camera angle), pitcher's control rating and wind (yes I believe wind plays a role in this game).
                  Last edited by wudl83; 08-28-2012, 05:17 PM.

                  Comment

                  • Braves Fan 21
                    Rookie
                    • Aug 2012
                    • 51

                    #834
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    It's quite easy really to tell if a pitcher is hitting his spots or not, just watch the catcher's glove and you can tell. With Brandon Beachy he hits his spot with his 4 seamer 47 out of 50 times on average, I can tell this because that's the number of times McCann has to move his glove to catch the ball. Obviously this isn't 100% perfect but it's pretty close and really the only way you could possibly tell.

                    I agree with you completely about the PPPA, and the lack of foul balls(this is because whiff % is so much higher in the game; more swings and misses = fewer foul balls), I just throw fewer pitches with my starters to try and balance it out, to me there's really nothing more I can do about this problem because the only way to fix it just causes more problems, nothings perfect.

                    I play with breakpoint aim. If you've played with both would you mind explaining the difference to me? If this helps with RHP I play with camera pitcher 3 with LHP I play with camera pitcher 2(my friends laugh at me about it I just feel more comfortable with different cameras theres no thought behind the decision just started doing it and stuck with it). Would you recommend breakpoint aim or pinpoint? Which one do you find works better and which one is harder? Also when you say you hit your spots with Cain quite often, percentage wise what would you guess your at?

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12767

                      #835
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Well, the bottom line for ME is this: if I put pitcher control at anything higher than 0 I will NEVER walk a batter. I simply can't raise it any higher or this game would go back as trade fodder.
                      STEELERS INDIANS CELTICS

                      Comment

                      • wudl83
                        Pro
                        • Jun 2011
                        • 627

                        #836
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Originally posted by Braves Fan 21
                        It's quite easy really to tell if a pitcher is hitting his spots or not, just watch the catcher's glove and you can tell. With Brandon Beachy he hits his spot with his 4 seamer 47 out of 50 times on average, I can tell this because that's the number of times McCann has to move his glove to catch the ball. Obviously this isn't 100% perfect but it's pretty close and really the only way you could possibly tell.
                        Yeah, your method is valid, but watch a game and then tell me that Shields is hitting his spots 90%. Every time the catcher has to move his glove it would be an indication that Shields did NOT hit his spot by 100%, right?
                        I do not really want to argue here with you but you put out random numbers, furthermore you throw in Beachy, a pitcher who didn't pitch for months, so I can not say "yes" or "no" to your assumption. :wink:
                        Don't understand me wrong, this is not meant as an offense.

                        Only for example. Since I am from Germany I usually sleep when most of the ballgames take place. I got MLB.tv. Right now I am working on evening shift, so when I wake up in the morning (2 hours ago from now ^^) I got the time to watch the games afterwards. Right now I am watching the Giants game (Cain) at the Astros (Bud Norris).
                        When we take your conclusion (pitcher hits his spot when the catcher does not have to move his glove), then Bud Norris did not hit his spot in the first at bat against Angel Pagan on his first 4 pitches. But he was in front 0-2, Pagan fouled of the third and flew out to center. Castro (Catcher) had to move his glove on every pitch. So Norris did not hit his spot one time, right?
                        In the 2nd PA against Scutaro he hit his spot 1 time on 3 pitches and this 1 time was exactly when Scutaro made a single of it.
                        In the 3rd PA against Sandoval he was 2 for 5, taking the assumption the spot was only hit when the catcher didn't have to move his hand.
                        After that against Posey: 2 for 5, but a fly out to right center field.
                        Then against Pence: 1 for 2, groundout.
                        So on your assumption, Bud Norris did hit his spot in 6 of 19 tries! Bud Norris is not an ace pitcher of course, but Castro had to move his glove nearly all the time and nevertheless Norris managed to get outs.
                        And some pitches were way off. Catcher positions left, Norris throws to the right, etc.
                        Then Cain:
                        1) Against Altuve: 1 for 2.
                        2) Against Paredes: 1 for 2.
                        3) Against Wallace: 3 for 7.
                        So Cain would have been 5 for 11.
                        In this investigation I used this method very hard.
                        Perhaps in reality the borders between hit his spot and did not hit his spot are more fluent. But what I did see in this game is what I did see in MLB 2k12. Aim to the right bottom of the zone and you got a chance that you hit the spot, or it is a little bit left, a little bit right, a little bit too high or a little bit too low or a jumble of these. But even when you do not hit the spot by 100%, it does not automatically mean that it is a bad pitch. And the other way round it does not mean that you threw a good pitch when you did hit your spot. Most pitches in reality are somehow a little bit off, some do hit 100% the spot which was aimed for and some are really off. And that is what I see in the game. I never did see a baseball game where a pitcher was so damn locked in that the catcher did not have to move his glove all game long. Never.
                        This is only my opinion and I do not want to make a beef out of it. I simply want to show that different people have different opinions. :wink:

                        Originally posted by Braves Fan 21
                        I agree with you completely about the PPPA, and the lack of foul balls(this is because whiff % is so much higher in the game; more swings and misses = fewer foul balls), I just throw fewer pitches with my starters to try and balance it out, to me there's really nothing more I can do about this problem because the only way to fix it just causes more problems, nothings perfect.
                        If we knew why there are so few foul balls then I think we could address it. Maybe it is because of contact slider or ratings being too high or too low, pitch control slider or rating too high or too low, eye (vs LHP/RHP) too low or too high. No plan. But we found so many workarounds for this game, so perhaps there is a chance that we could find one for this problem, too.

                        Originally posted by Braves Fan 21
                        I play with breakpoint aim. If you've played with both would you mind explaining the difference to me? If this helps with RHP I play with camera pitcher 3 with LHP I play with camera pitcher 2(my friends laugh at me about it I just feel more comfortable with different cameras theres no thought behind the decision just started doing it and stuck with it). Would you recommend breakpoint aim or pinpoint? Which one do you find works better and which one is harder? Also when you say you hit your spots with Cain quite often, percentage wise what would you guess your at?
                        I simply gonna quote something. :wink:
                        By default, aiming a pitch in MLB 2K10 [BUT 2k12 IS THE SAME] is set to "breakpoint aiming." This means what you're targeting is really the spot where the ball will break, or curve. Fastballs don't break much, but pretty much all other types of pitches do. Arrows will indicate the direction of the break and how extreme the break is. For example, a right-handed pitcher with a good slider will have the ball and two or three blue arrows pointing to the left. He could aim the pitch to the right of the strike zone, and the ball might still be a strike because its break will take directly into the zone. The very tip of the last blue [YELLOW] arrow is usually where the ball will [SHOULD] end up after the break, assuming you pitched it correctly.
                        When you use pinpoint aim, you do not see any arrows, you simply aim the pitch to the location where you want it to end up.
                        To put it in a nutshell, breakpoint aim is way more difficult than pinpoint aim because the movement of the pitches is not 100% accurate to the arrows and you still have to count in the control ratings, perhaps the wind, etc.
                        When you use pinpoint, then you do not have to care about anything besides of the motion of the pitch.

                        For me, I always use pitcher camera 3, 10 time zoom, height 4, and side right. The lower your zoom and the higher your camera height the higher the chance that you think (!) that you aim at the right point but you don't! Somehow a displacement, you know?
                        That is why you (at least IMHO) you should always make sure that the strike zone is not in a bad angle!



                        @Mkharsh:
                        Sorry for the off-topic. :wink:
                        Last edited by wudl83; 08-29-2012, 03:31 AM.

                        Comment

                        • Braves Fan 21
                          Rookie
                          • Aug 2012
                          • 51

                          #837
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          With Beachy it's not an assumption, Ive seen all but 3 of his career starts and I count missed pitches with every pitcher virtually every game I watch(think of it this way if you were to know which team made more pitches over the heart of the plate before the game you could basically guarantee who would win and lose, the game is really decided on which team gets more pitches over the heart of the plate to hit), with Shields it's just the average of the 25-30 games I've seen him pitch, sometimes he's at 95 , most of the time between 83-92, sometimes between 50-60 or even lower and then he gets rocked(look at Shields game logs he gets blown out every so often because he can't hit spots and his pitches other than his circle change are nothing special therefore when he misses his spots he's exceptionally hittable) unless the hitters bail him out. All my % were just based on the average of the times I've watched the individual pitcher because that's really all I could do, not perfect but there's no stat to tell me this accurately.

                          Bud Norris I've only seen 4 times and 6 for 19 is right around his average, that's why he usually gets rocked, all he can do is chuck it up there and hope the hitters bail him out. As for Matt Cain I watched him for 2 innings last night(I've seen Cain about 40 times total over the years) and it was my feeling that his control was way off and that he was missing his spots way way more than he usually does but that he was getting away with it and still had good numbers over the game because the Astros are basically fielding a Triple A team.

                          I have seen games where pitchers hit their spot on virtually every pitch, it's pretty much just the elite pitchers guys like Halladay, King Felix, Verlander guys like that, or guys like Buerhle who have elite control but really weak velocity and therefore are not elite pitchers, although most bad pitchers that make 30 starts per year do have 1 or 2 spots where their control is spot on. I agree with you on the control that most pitches are somehow a little off, this is obvious just from looking at most guys ERA's the MLB average ERA would be a lot lower if the majority of pitchers hit their spots all the time. I was just saying that the game does not accurately reflect the elite pitchers control with the slider set at 0, like you said in 1 of your earlier posts the programmers obviously misunderstood what the control slider is supposed to do, I personally find with the control at 35 the elite pitchers still have somewhat realistic control and that the garbage pitchers still are all over the place, at 35 at least 70% of the starters still have really brutal control it's not like they're picking spots, they're missing like almost every single pitch.

                          In my opinion the foul balls are completely because of the glitch pitches that the CPU swings and misses at. For example if they swing and miss 25 extra times a game in a real game 7 or 8 of those balls would be put in play and the rest would be fouled off, to me this is where 75-80% of the foul balls are lost to.


                          I tried pinpoint last night for 1 game with control at 0 and 1 game with control at 35 and I didn't find it made a difference either way. Like you said I definitily thought pinpoint would be a lot easier than breakpoint but was surprised that in reality I didn't find it made a difference at all regardless of the pitcher control.

                          When I play tonight I will definitily try out the different camera angle, thanks for the advice, after I play I'll post on here and say if it made a difference or not, again thanks for the suggestion.

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                          • mkharsh33
                            Hall Of Fame
                            • Nov 2006
                            • 12767

                            #838
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            I think you guys are overthinking this stuff... We all know that 2K's baseball game is not near the simulation we'd like. It's not worth all the verbiage, in my opinion.
                            STEELERS INDIANS CELTICS

                            Comment

                            • wudl83
                              Pro
                              • Jun 2011
                              • 627

                              #839
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Nah I don't overthink this. I am very aware of the fact that 2k12 is simply a game. :wink: I only like to talk about such things and different opinions are interesting.

                              Regarding foul balls:
                              I simply can't understand why there are those crazy at bats at some times. Today I played a game where I had two at bats with 14 and even 18 (!) pitches. But most others were at bats with 2-4 pitches. Don't know.


                              EDIT:
                              Does anybody know if there is a chance to turn of this damn message what pitch was thrown? Know what I mean?

                              Comment

                              • SportsGamingBlake
                                Banned
                                • Feb 2012
                                • 141

                                #840
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Just finished a game as the Nats against the Astros in Houston. Used most recent sliders but tweaked a few things to try to fit my playing style/skill level and got mixed results.

                                Set user pitching control to 35, pitch speed to 90, and CPU pitcher success and pitch break influence both to 90.

                                I ended up winning 9-4 with 15 hits for me and 13 for the Astros. Got a solid 7 innings out of Gio Gonzalez (7IP, 10H, and 3 runs, 2 earned.) on 99 pitches before I pinch hit for him in the 8th.

                                Might play a few more games with this set, but thinking about lowering user pitcher control down to 25, and CPU pitcher success either back up to 100, or to 95. Depending on how the next games go, I might bump up CPU contact to 90 or possibly 95.
                                Last edited by SportsGamingBlake; 08-30-2012, 05:08 PM.

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