mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • MostlyChilly
    Rookie
    • Nov 2011
    • 243

    #766
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Glad to know some people are still enjoying this game.

    Comment

    • SportsGamingBlake
      Banned
      • Feb 2012
      • 141

      #767
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      i think with the pitch speed at 100 it looks a little unrealistic... especially with breaking balls. why not lower them to 95 or even 90?
      really liking the results though.
      also, might have been mentioned earlier in the thread, but why 100 for the AI pitcher success?

      Comment

      • shogunofharlem3
        MVP
        • Dec 2007
        • 1799

        #768
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Just played a game after my "firesale" of the Red Sox in Spring Training.

        Red Sox up (me) 2-0 in the bottom of the 8th, Washington up.
        Lead off double.
        Fly to left, (1)
        Pop to Short (2)
        WALK (I battled with this guy, 8 pitch at bat, I missed my spot, HUGE WALK)
        HOME RUN!!!!!!!!!!!!!!
        Fly to center (3)

        Boston 2 Washington 3

        Top 9 (me hitting)
        K (1)
        6-3 (2)
        Walk
        Steals second (tying run on 2nd)
        Pinch hit, TRIPLE TO RIGHT CENTER GAP
        Walk
        K, on ball in dirt to backstop, runner on 3rd scores, batter safe at 1st, 1st / 3rd now
        k (3)

        Bottom 9 (cpu batting)

        Double Left Center gap
        K (1)
        1-3, holds runner (2)
        6-3 (3)

        WOW, amazing game. Great sliders. I think the outfielders are a tick too fast still for me but that is a personal thing, not a slider gripe.

        100 on pitch speed was too much for me, but I'm going to try to work my way up. But as a former collegiate player, 90 was easier to hit than this game..hahaa, but it hurts way less getting drilled in this.

        Great work on both sliders and rosters alike, thanks!
        NHLTeamup Youtube Channel

        NHL 14 Dynasty Page

        NHL 14 Roster with FULL Skater and Goalie Edits

        MLB 2k12 / 2k13 With Shogun Global Edits Sliders

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12779

          #769
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Outfielders need to have their speed raised simply because 1) there is a glitch where they move like they're in quicksand when balls are hit to the base of the wall, and 2) you'll see TOO MANY doubles and triples. I've tested this to death... We don't want to lower cpu base running aggressiveness or else they stop trying for proper extra-base hits. Like any other sports video game, there is give and take. Appreciate the replies.

          And remember: make the sliders fit YOUR wants and needs. I provide a base set that I use, but you are free to tweak. If pitch speed is too fast for you, by all means, tone it down a notch. But the set I provide will remain up as the base. Thanks!
          STEELERS INDIANS CELTICS

          Comment

          • wudl83
            Pro
            • Jun 2011
            • 627

            #770
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            I tried out your newest set.
            So far it is fun, but I have some concerns.

            I get a combination: the CPU strikes out way too much but also homers way too much. In my last match I played with the Mariners against the Angels and the Angels had struck out 10 times, walked 4 times but knocked down 3 homeruns also only until the 6th. This is quite typical for me playing this set. It seems that the combination of the high pitch speed and cpu power at your number creates a lot of CPU power swings.

            User batting and fielding seems nearly perfect, but as I said, I give up way too many HR while averaging 11 k/9 with my pitchers. And I didn't play with the best pitchers out there.

            Funny thing: when I decrease the CPU pitch speed I find it way harder to hit. Seems like I do not think so much but try more to react when the speed is higher.


            EDIT:
            Okay, I completed the game and here is a screenshot of it:

            I had to pull Vargas (SP) since he had already 100 pitches in the 6th.
            I was able to force the Angels to pull CJ Wilson (SP) in the top of the 7th after one hitter, too.
            After they put in Walden (very strong FB) I struck out 6 times in the last 3 innings what might be caused by the higher pitch speed slider which I am not 100% used to by now.

            But when you look at user pitching (Seattle) and CPU hitting (Angels) I think you can see what I meant. When the CPU hits it hits either for a single or it crushes it like hell. Those two triples by the CPU nearly would have been homeruns. There was that "shatter" sound, you know? And it bounced off the top of the walls. 3 of the 4 HRs were scored when my BP was pitching.

            Perhaps I try another game and post another screen.



            EDIT2:
            Starting the other game I notice the same things after 3 innings:
            the CPU makes way too few groundouts. If he hits it always goes out of the infield. There are simply no grounders, only singles over the infielder's heads or crushes to the warning track or homeruns. My opponents have already 2 HR again after only 3 innings, while I struck them out 4 times on 1 walk and 3 hits (the 2 HR + 1 single).

            EDIT3:
            8th inning: no doubles, 3 HR, 1 Triple (nearly a HR again) on 10 hits for the CPU.

            EDIT4:
            My BP blew it completely, I gave up 11 hits in the last 2 innings, making it 21 hits for the CPU overall on 15 singles, 0 doubles, 3 triples, 3 HRs while I walked 2.


            --> doubles are missing, while cpu HR and triples are way too high.



            EDIT5:
            After some further testing I must honestly ask why you said that the pitch break slider has such a big visual effect? As far as I can tell I simply do not recognize different visual effects when lowering or increasing this slider.
            But what I see is the following: the higher this slider is, the more pop the balls get. This means: when you set the user pitch break high, the CPU will almost never ever groundout out. Lower it to 20/25 and you will see much more groundballs. The same goes the other way round: when you set the CPU pitch break to 100, you won't see many groundouts. But set it to 20/25 and you will ground out way more often at much more realistic number IMO.

            This is no offense - only meant as a personal report and perhaps something like a hint. Now I see more doubles than triples, also, while still seeing some homeruns (but not as much as before).
            Last edited by wudl83; 08-21-2012, 09:26 AM.

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12779

              #771
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              If you want more ground balls, then use VERY, VERY weak pitches. You've got to fool the cpu batters, and I've seen a TON of weak grounders. So the things you're seeing, I'm not. I don't go for the "perfect pitch" each time - I'll pitch outside the zone a LOT, trying to get guys to swing at stuff, and that tends to get weak grounders as well.

              I haven't just tested these on 3 games - but probably close to 50. I don't post every single time, and remember: I took a nearly month break from posting here and working on rosters so I could just focus on gameplay. The 80 / 80 cpu batting power and contact is perfect for me.

              Again, maybe these sliders aren't for you... Appreciate your feedback, but I'm just not seeing some of the same stuff you are.
              STEELERS INDIANS CELTICS

              Comment

              • shogunofharlem3
                MVP
                • Dec 2007
                • 1799

                #772
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                As MK said before, these are a base set. Each person will have a different outcome dependent on their play style. Adjust what you need to and work from there. I had to adjust the cpu pitch speed. It was easier hitting 90mph in college than it was for me to hit 100, I'm at 85 now and going to try to work my way up.

                I've played a handful with these sliders and they are tough. I was getting KILLED, tons of homeruns. However, I've learned to not get killed. As a pitcher, you gotta nibble, if you pound the zone like I used to, you get killed.
                NHLTeamup Youtube Channel

                NHL 14 Dynasty Page

                NHL 14 Roster with FULL Skater and Goalie Edits

                MLB 2k12 / 2k13 With Shogun Global Edits Sliders

                Comment

                • SportsGamingBlake
                  Banned
                  • Feb 2012
                  • 141

                  #773
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Adding to the comment above, lately I have realized to get better games, you can't be afraid to walk a few batters... but just like in the MLB, sometimes you will give up 6 runs in 4 innings, and sometimes with the same pitcher/sliders you will give up 1 run in 7 or 8 innings. Sometimes I think a lot of it has more to do with the actual person playing the game than the ratings/sliders.

                  EDIT: I think I'm starting to like these sliders more and more with each game. They definitely take some getting used to... but once you get the hang of it, they're pretty freaking fun. So far today I started off with two consecutive games which I both lost 2-1. Getting 6 hits in the first and 4 hits in the second. The third game I played though, with the Rays surprisingly, I exploded for 12 runs and 17 hits (9 runs and 11 hits combined in the 2nd, 3rd, and 4th innings alone.) Knocked out their starter (Hochevar) after 3.1 innings, and won the game 12-4. Great work mk!
                  Last edited by SportsGamingBlake; 08-21-2012, 06:41 PM.

                  Comment

                  • wudl83
                    Pro
                    • Jun 2011
                    • 627

                    #774
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by mkharsh33
                    If you want more ground balls, then use VERY, VERY weak pitches. You've got to fool the cpu batters, and I've seen a TON of weak grounders. So the things you're seeing, I'm not. I don't go for the "perfect pitch" each time - I'll pitch outside the zone a LOT, trying to get guys to swing at stuff, and that tends to get weak grounders as well.

                    I haven't just tested these on 3 games - but probably close to 50. I don't post every single time, and remember: I took a nearly month break from posting here and working on rosters so I could just focus on gameplay. The 80 / 80 cpu batting power and contact is perfect for me.

                    Again, maybe these sliders aren't for you... Appreciate your feedback, but I'm just not seeing some of the same stuff you are.
                    Ok thank you for your answer. I am gonna try out what you suggested. To be honest I didn't know about the coherence of weak pitches and ground balls.

                    Of course my sample size was small but after I realized the same things on every game with different teams I came here to tell you and ask in a roundabout way if somebody else had noticed what I noticed.

                    I think your understanding of the game is very much better than mine as I said I didn't know what I posted in the first paragraph. I pitch out of the zone much already, but I will try what you said about weak pitches, too.

                    As I said, I am very satisfied with CPU-pitching and User-hitting, maybe your hints are a workaround for me. If not, than this is no big problem, I can tweak the sliders by myself a little bit to my likings and skills.

                    Thanks for the work.

                    EDIT:
                    Do you shift the outfield and infield by yourself or let it be like the CPU sets it up for you?
                    Last edited by wudl83; 08-22-2012, 05:13 AM.

                    Comment

                    • wudl83
                      Pro
                      • Jun 2011
                      • 627

                      #775
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Only one game, but noticed a huge difference. I tried out your sliders once again. Only change I made was user pitcher control up to 15. I used your tips to make weak pitches and as you told me now I saw groundouts and weak contact.
                      Me playing the Angels, pitching with Dan Haren for a complete game shutout - although Haren isn't the strongest pitcher anymore. Can't remember when I was able to do something like this the last time.

                      Yeah, my pitch count was quite low, but I think this has to do with the pitcher control at 15. Also I shifted the outfield often. I play 2-3 more games against better hitting teams and then perhaps will put user pitch control down to 10.
                      CPU pitch count seemed ok, 126 in 8 innings is roughly about 16 pitches per inning or 3,6 per at bat. Maybe I must be a little bit more selective.
                      The rest of the stats seems fine, too. Of course the CPU tripled, but that was with Coco Crips when I made a bad outfield shift.
                      All the other sliders were completely like you suggested. It seems nearly perfect.
                      I should have scored more runs but wasn't able to do so although I had the bases loaded against Colon with 1 out in the 2nd and 3rd. At least Colon had to be pulled after the 4th after already having thrown 85 pitches.
                      Last edited by wudl83; 08-22-2012, 06:12 AM.

                      Comment

                      • wudl83
                        Pro
                        • Jun 2011
                        • 627

                        #776
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Played the Giants (SP Cain) at the Dodgers (SP Capuano) with the expected lineups for this night's game.

                        Capuano was pulled within the first. Pagan doubled to lead off and advanced to third on a wild pitch. Scutaro was walked and Sandoval homered a curveball over the wall in centerfield. The last hit before Capuano was pulled was a 2 run single by Matt Cain.
                        It was 6-2 in the 8th when I pulled Matt Cain and brought in Mijares. He gave up a homerun and I already was warming up Romo to close in the 9th. But Elbert, who came in to pinch hit for the dodgers, loaded the bases with one out and walked Pence. A 2 run single by Arias ended the scoring in the 9th and while George Kontos didn't allow anything more to LA's top of the lineup I took a nice 9-3 win home to San Fran.

                        Hopefully the Giants do something similar tonight.
                        Last edited by wudl83; 08-22-2012, 12:08 PM.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12779

                          #777
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Glad to hear these are working for you...

                          Last night I actually saw my 3B make a diving animation that I don't recall seeing, stabbing a line-drive out. Pretty cool!
                          STEELERS INDIANS CELTICS

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                          • wudl83
                            Pro
                            • Jun 2011
                            • 627

                            #778
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Originally posted by mkharsh33
                            Glad to hear these are working for you...

                            Last night I actually saw my 3B make a diving animation that I don't recall seeing, stabbing a line-drive out. Pretty cool!
                            These last two games were really fun. And they weren't only fun, they were pretty realistic, too. I think we can not get much more out of the game, but I am more than fine with this. Your sliders are great! So good that you came back to OS! :wink:
                            Normally one should think that the animations one sees are independent from tweaking sliders and ratings. But obviously they aren't. I noticed different animations with different slidersets, too.

                            Comment

                            • shogunofharlem3
                              MVP
                              • Dec 2007
                              • 1799

                              #779
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              I find that these sliders help a lot with transitions of players. Very few hiccups from fielding to throwing. Turned a nasty double play this morning, and it was great because the runner from first actually got to my 2nd baseman as he was releasing and buried him. Looked amazing.

                              Normally the runner from first is no where near close to taking out the pivot man. The time seems spot on. Nice work.
                              NHLTeamup Youtube Channel

                              NHL 14 Dynasty Page

                              NHL 14 Roster with FULL Skater and Goalie Edits

                              MLB 2k12 / 2k13 With Shogun Global Edits Sliders

                              Comment

                              • Eddie1967
                                Against The Crowd!
                                • Aug 2005
                                • 2405

                                #780
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Here's a silly question, are these sliders on 2kshare?
                                Originally posted by jim416
                                You are the 2k Police. :)

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