Did We Get Bamboozled?

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  • RangersCruz
    MVP
    • May 2012
    • 3275

    #61
    Re: Did We Get Bamboozled?

    Originally posted by caseyj622
    If you are a simulation association player like me and so many, then you got absolutely robbed. I am sorry.
    They should have left it for those that wanted to play it but..

    You didn't get robbed you knew association was out and MyGM was in nobody forced you to buy it

    Comment

    • Melbournelad
      MVP
      • Oct 2012
      • 1559

      #62
      Re: Did We Get Bamboozled?

      Originally posted by RangersCruz
      They should have left it for those that wanted to play it but..

      You didn't get robbed you knew association was out and MyGM was in nobody forced you to buy it
      Actually Association players were somewhat robbed... Because pre release MyGM was hyped up by 2k, who had nothing but positive things to say about it as the "evolution of Association", then you had some guys in here touting that since next gen was built from the ground up all the old Association issues would be fixed and the mode expanded upon. No one actually knew if any of this was true until they got the game (especially those who bought in on the 15th). And guess what? Not only was nearly every single old issue still present in this supposedly "built from the ground up" mode, but then we find out it was even worse than that as now we couldn't fix them! With no 30 team control. And we can't really make draft classes either as there is now an extremely limited CAP.

      Don't get me wrong, MyGM still has a massive amount of potential for 2k15 and further on, but it is atrocious right now with the multitude of problems and a huge disappointment.
      Last edited by Melbournelad; 12-01-2013, 10:09 AM.

      Comment

      • RangersCruz
        MVP
        • May 2012
        • 3275

        #63
        Re: Did We Get Bamboozled?

        Originally posted by Melbournelad
        Actually Association players were somewhat robbed... Because pre release MyGM was hyped up by 2k, who had nothing but positive things to say about it as the "evolution of Association", then you had some guys in here touting that since next gen was built from the ground up all the old Association issues would be fixed and the mode expanded upon. No one actually knew if any of this was true until they got the game (especially those who bought in on the 15th). And guess what? Not only was nearly every single old issue still present in this supposedly "built from the ground up" mode, but then we find out it was even worse than that as now we couldn't fix them! With no 30 team control. And we can't really make draft classes either as there is now an extremely limited CAP.

        Don't get me wrong, MyGM still has a massive amount of potential for 2k15 and further on, but it is atrocious right now with the multitude of problems and a huge disappointment.
        Yeah..... they should just put back in association that was always in 2k and move on

        Comment

        • kadzier
          Rookie
          • Dec 2013
          • 494

          #64
          Re: Did We Get Bamboozled?

          honestly I don't even care about myGM or association or all that. I've basically played MyPlayer/MyCareer exclusively since 2K10. Even though some changes like getting rid of the draft combines / D league and increased emphasis on VC has made me sad, overall I still considered it a fantastic experience. The whole point of the mode for me was to live out my own fantasy of playing in the NBA and create my own piece of NBA history.

          The fact that the mode has become as scripted as it is now runs totally contrary to the reason I loved it so much in the first place. I want my performance, my success and failure, to be determined by my skills at the game and that alone. So when the game quite obviously forces me into a bad shooting night or gives my team a deficit so I can play "hero ball" and bring us back, well, that's just plain frustrating. And I also absolutely hate how everyone from coaches to social media treat your player like he's supposed to be a superstar, even if I'm a role player who would be lucky to average 15 a game.

          OP said it best. I want to play my own story, not 2K's. As of now the mode in the scripted state it's in is a deal breaker for me. Please fix this for 2K15 =(

          Comment

          • enserio
            Rookie
            • Nov 2013
            • 24

            #65
            Re: Did We Get Bamboozled?

            Lets be honest, nba2k14 next-gen was and is way overrated. Its a shame big time. Online mode is trash, 3pts fest cheese, random playbooks, supermegaultraextra old rosters, no leaderboards. Sorry but 2k dropped the ball and stole us $60 from each of us.

            Comment

            • SavoyPrime
              Rookie
              • Jan 2012
              • 400

              #66
              Re: Did We Get Bamboozled?

              I'm just glad that a place like OS exists. Because of it wasn't for this site, I would have gone in on blind faith and purchased the next-gen version. Luckily, discussions started up about the lacking features, no CAP, no association, no options to turn off aspects like player roles, etc, being forced to use VC for everything, team rotations being jacked-up, roster updates being non-existent, severely limited draft classes, horrible menu. Even though current-gen has a few issues, I am having a much better time with current-gen than I would have with next-gen for sure. Next-gen has great graphics, good gameplay, and that's it. At this point, I'm wondering if we will get a current-gen version of 2K15 and a next-gen version. Cause there is no way they are going to be able to CORRECTLY fix all the issues that next-gen 2K14 has (some being issues that have plagued the series as a whole for SEVERAL years) AND add-in any of the missing features that us consumers/die-hard fans want (or want back) in a year. At least, not in my opinion.

              Comment

              • da ThRONe
                Fire LesS Miles ASAP!
                • Mar 2009
                • 8528

                #67
                Re: Did We Get Bamboozled?

                I see some seem to want to blame the modes. It's not MyCareer or MyGM that's to blame it's the god awful execution that's to blame. Things like using VC to try and squeeze extra revenue out of people are to blame. Poor AI, terrible trade logic, etc are the things that are plaguing the franchise. Not sure whos' input is leading to the poor execution, but it without a doubt 100% responsible for 2K14 under performing.
                You looking at the Chair MAN!

                Number may not tell the whole story ,but they never lie either.

                Comment

                • RogerBlack
                  Banned
                  • Oct 2011
                  • 215

                  #68
                  Re: Did We Get Bamboozled?

                  Originally posted by Gosens6
                  ...

                  What's the point of removing CAP? Once again, how do they benefit financially or creatively from that decision? It's like they purposely left all these things out for no foreseeable reason.

                  Do they make money from not allowing us to create players? Do they make money from not allowing us to save rosters? To basically do ANYTHING creative? I don't get it.
                  Bear with me for a moment, while I explain my opinion/theory.
                  (It should all make sense when you get to the very end.)

                  In the retail industry, there is a well-known term called ‘impulse shopping’.

                  An ‘impulse purchase’ or ‘impulse buying’ is a spur of the moment, unplanned decision to buy sometihng.

                  (For Example: You visit the grocery store to buy some milk & eggs, or whatever. And by the time you reach the cashier, you might also buy a pack of gum and some lottery tickets)

                  - You 'planned ahead' to buy milk & eggs.
                  - But you ‘impulsively’ bought the gum & lottery tickets.

                  Happens all the time.

                  How does this happen?

                  Because most large supermarkets are designed the same way.

                  Certain ‘impulse items’ are always located right beside the cash register.
                  (That’s prime real estate in the retail world. lol)

                  The next time you visit your local grocery store, you will notice ‘impulse items’ right beside the cashier.

                  i.e. The stuff you might crave, or look at, and decide to buy… while waiting on line.

                  They are usually small things that provide instant gratification, or make you ‘feel good’ for a short period of time, or satisfy a ‘craving’ of some kind… like candy, gum, chips, magazines, lottery tickets, energy bars, maybe cigarettes, etc., etc.


                  So what does this have to do with VC?

                  Welp, buying VC is pretty much an ‘impulsive’ decision. (for instant gratification)
                  It’s not like buying a car, or a house, which requires long-term planning.
                  Or buying food which is a necessity & keeps you alive.

                  People buy VC at anytime.

                  But i’d bet the 3 most popular times that folks might buy VC are…
                  • Right after any REAL BAD LOSS that made you ‘feel a certain type of way’.
                  • Or before your first game, to boost your stats early & get your career off to a good start.
                  • Or sometimes right after a ‘Bad Victory’, especially if you felt as if you ‘underperformed’ somehow, and must fix the problem immediately.


                  Regardless of the reason, whenever you decide to buy VC… is when your inner ‘impulse shopper’ takes over.

                  These modes like MyCareer & MyGM revolve around VC.
                  But Association mode and several of the missing features did not revolve around VC.

                  But how does 2K benefit from removing Association mode? Or missing features?

                  It's a gamble.

                  They might take a short term hit, in order to make money in the long run.

                  And if you are going to take a hit, then the next-gen console launch window gives you enough 'cover' to rectify any mistakes and drastically change course before you lose the core fan base.

                  How does 2K make money off that?
                  • Put more content in the game strictly geared toward VC and ‘impulse shopping’.
                  • Build a Beta version, to test it out.
                  • See how much VC the gamers will actually buy. (or even tolerate)


                  Once they get enough feedback, 2K can either…

                  - Use the knowledge gained from the Beta to build EVEN MORE VC-based features, next year.

                  - Or use the knowledge gained from the Beta to figure out how much VC to charge for all the ‘missing features’ , next year. (ie. like Association mode)

                  - Or do a little of both.

                  - Or tone down the VC features altogether. (Get back to basics.)

                  Not sure what 2K will do in the long run tho.

                  Time will tell.
                  Last edited by RogerBlack; 12-01-2013, 01:35 PM.

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14833

                    #69
                    Re: Did We Get Bamboozled?

                    2K is on a two year cycle with this. It's ok but I find the way the come in here to promote their game disrespectfull. Maybe that's just me. We, on operation sports, deserve more transparency.

                    Comment

                    • jaateloauto
                      Pro
                      • Sep 2009
                      • 743

                      #70
                      Re: Did We Get Bamboozled?

                      Originally posted by kadzier
                      honestly I don't even care about myGM or association or all that. I've basically played MyPlayer/MyCareer exclusively since 2K10. Even though some changes like getting rid of the draft combines / D league and increased emphasis on VC has made me sad, overall I still considered it a fantastic experience. The whole point of the mode for me was to live out my own fantasy of playing in the NBA and create my own piece of NBA history.

                      The fact that the mode has become as scripted as it is now runs totally contrary to the reason I loved it so much in the first place. I want my performance, my success and failure, to be determined by my skills at the game and that alone. So when the game quite obviously forces me into a bad shooting night or gives my team a deficit so I can play "hero ball" and bring us back, well, that's just plain frustrating. And I also absolutely hate how everyone from coaches to social media treat your player like he's supposed to be a superstar, even if I'm a role player who would be lucky to average 15 a game.

                      OP said it best. I want to play my own story, not 2K's. As of now the mode in the scripted state it's in is a deal breaker for me. Please fix this for 2K15 =(
                      2K really needs to have two versions of the career mode: normal and hardcore. In the hardcore you're not a highly regarded prospect but you get to play in the pre-draft combine, and hopefully get drafted. Sky is the limit if you do really well, but chances are you won't because the game is locked on hall of fame simulation, modified version where your teammates get the difficulty boosts the opposing AI gets as well. Your draft stock may vary incredibly much depending on your play which might mean you fall to the second round, or even don't get drafted at all if you don't stand out (have at least one great game).

                      Your player attributes have a hard limit which increases over time. Before the draft you can only have a maximum of 60 overall, for the first season you can only be max 70, second season 75, third 80 (max for the career). There are no attribute caps so you can spend it however you like.

                      After the draft you get to summer league, which you can get an invitation to even if you don't get drafted, but your minutes will be limited. You might get signed by an NBA team if you play well and went undrafted.

                      Then there's the pre-season in which you can try to prove that you're ready to be put in the NBA rotation. Again, sky is the limit here. If you've been drafted high or had a great summer league you will be seeing a lot of minutes and if you play well and the player starting in your position isn't a great player you can get the starting position to start the season, but the chances are you're going to struggle to stay in the league (or still trying to even signed).

                      If you still don't have an NBA contract after pre-season you are offered a D-league contract or if you do and haven't impressed you will be sent to the D-league. From there you can get to the NBA if you impress the team, or maybe get a chance to cover for an injury.

                      You can sim any part, so participating in the pre-draft, summer league, pre-season, regular season, playoffs is optional. Only with your low overall it's likely you won't be impressing anyone by just simming (you won't get punished though, just stay around the same spot in the rotation you already have).

                      The aim would be to have a more realistic version of the NBA career. In MyCareer currently you quickly become the #1 option on any team you're on, even if that team happens to be the Heat as increasing the difficulty doesn't make your teammates play as well as the opposing AI start to play, which makes being the leader a necessity. On this mode you can have a career as the role player as opposed to the star and not feel punished by the game whenever you don't personally lead the team to victory but just do your part and not have to always have the ball and use most of the team's possessions. Getting to start in the NBA is an achievement, not something you have to wait 30 games for as you play the 6th man, are expected to carry the team every game and after every game get told by the coach he's going to increase your minutes from 28 to ..28.

                      I can understand the way it used to be when My Player was first introduced it was a lot tougher and it took a lot of time to succeed and that's not for everyone. I just wish they had kept the option to go with the difficult route.
                      youtube.com/FinneLite

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #71
                        Re: Did We Get Bamboozled?

                        Originally posted by jaateloauto
                        2K really needs to have two versions of the career mode: normal and hardcore. In the hardcore you're not a highly regarded prospect but you get to play in the pre-draft combine, and hopefully get drafted. Sky is the limit if you do really well, but chances are you won't because the game is locked on hall of fame simulation, modified version where your teammates get the difficulty boosts the opposing AI gets as well. Your draft stock may vary incredibly much depending on your play which might mean you fall to the second round, or even don't get drafted at all if you don't stand out (have at least one great game).

                        Your player attributes have a hard limit which increases over time. Before the draft you can only have a maximum of 60 overall, for the first season you can only be max 70, second season 75, third 80 (max for the career). There are no attribute caps so you can spend it however you like.

                        After the draft you get to summer league, which you can get an invitation to even if you don't get drafted, but your minutes will be limited. You might get signed by an NBA team if you play well and went undrafted.

                        Then there's the pre-season in which you can try to prove that you're ready to be put in the NBA rotation. Again, sky is the limit here. If you've been drafted high or had a great summer league you will be seeing a lot of minutes and if you play well and the player starting in your position isn't a great player you can get the starting position to start the season, but the chances are you're going to struggle to stay in the league (or still trying to even signed).

                        If you still don't have an NBA contract after pre-season you are offered a D-league contract or if you do and haven't impressed you will be sent to the D-league. From there you can get to the NBA if you impress the team, or maybe get a chance to cover for an injury.

                        You can sim any part, so participating in the pre-draft, summer league, pre-season, regular season, playoffs is optional. Only with your low overall it's likely you won't be impressing anyone by just simming (you won't get punished though, just stay around the same spot in the rotation you already have).

                        The aim would be to have a more realistic version of the NBA career. In MyCareer currently you quickly become the #1 option on any team you're on, even if that team happens to be the Heat as increasing the difficulty doesn't make your teammates play as well as the opposing AI start to play, which makes being the leader a necessity. On this mode you can have a career as the role player as opposed to the star and not feel punished by the game whenever you don't personally lead the team to victory but just do your part and not have to always have the ball and use most of the team's possessions. Getting to start in the NBA is an achievement, not something you have to wait 30 games for as you play the 6th man, are expected to carry the team every game and after every game get told by the coach he's going to increase your minutes from 28 to ..28.

                        I can understand the way it used to be when My Player was first introduced it was a lot tougher and it took a lot of time to succeed and that's not for everyone. I just wish they had kept the option to go with the difficult route.
                        I like the hardcore mode except the HOF requirement. HOF is pure cheese and one should be able to play this style of MyPlayer and select their difficulty.

                        Also don't necessarily agree with the attribute caps suggested. I'd rather a player select what type of start they want-- a touted prospect or a undrafted rookie, with awards weighted differently for both.

                        Too bad a lot of what you describe is exactly what we had in 2K11.

                        Story elements are cool if they add flavor to the mode and are appropriate to how you're playing and your progress and role. It's not as cool when fake rivals are forced on you and you're railroaded down a linear path. Are games actually scripted throughout your career to follow the story?

                        Comment

                        • RangersCruz
                          MVP
                          • May 2012
                          • 3275

                          #72
                          Re: Did We Get Bamboozled?

                          Hardcore or a different style of MyCareer we're always supposedly a high regarded prospect but it never feels like that and our skills from the start are complete crap

                          Comment

                          • UravenzownU
                            Rookie
                            • Apr 2011
                            • 644

                            #73
                            Re: Did We Get Bamboozled?

                            This should be a sticky, this is a good post for 2k to work with if they actually would read it
                            If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
                            http://www.twitch.tv/uravenzownu

                            Comment

                            • STLRams
                              MVP
                              • Aug 2005
                              • 2847

                              #74
                              Re: Did We Get Bamboozled?

                              I posted this in another thread but - Between this and not being able to keep sliders saved, not being able to keep settings saved, No create a player, no true NBA2K share like last gen, not being able to save custom rosters to hd, playbooks not working correctly, and spacing issues still present in next gen, it is annoying because the game has so much potential, but it almost seems like the game was released unfinished. I for one don't want to wait for NBA2K15NG to get some of these basic features back in a NBA2K game, I want them in NBA2K14 NG. I'm curious to see if or how many things will be addressed in the patch/patches for next gen...
                              Last edited by STLRams; 12-03-2013, 12:51 PM.

                              Comment

                              • deathsai
                                Rookie
                                • Aug 2010
                                • 353

                                #75
                                Re: Did We Get Bamboozled?

                                I think it's too late for 2k14. Hopefully 2k15 they'll heed the players. I still don't expect online to be any good, too much cheese. But the least they could do is not gimp offline players with the watered down versions of what we had in old-gen.
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