Some pretty good ideas there actually. I dont play online so its not something that really applies to me. But even if im playing offline sometimes i can get carried away when im playing with melo and kd. That could be something that stop me from trying to spam them to much when i shouldnt be.
NBA 2K15 New Shot Meter Explained
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Re: New Shot Meter
Some pretty good ideas there actually. I dont play online so its not something that really applies to me. But even if im playing offline sometimes i can get carried away when im playing with melo and kd. That could be something that stop me from trying to spam them to much when i shouldnt be. -
Re: NBA 2K15 New Shot Meter Explained
More of a pump shot on the move when someone is trying to block your shot.. that's def. not it though.Comment
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Re: NBA 2K15 New Shot Meter Explained
Originally posted by Ghostf4cekhila1234jr smith is easier to play with he's not better than joe johnson if you know hot to use him imo#1 Laker fan
First Team Defense !!!Comment
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Re: NBA 2K15 New Shot Meter Explained
#1 Laker fan
First Team Defense !!!Comment
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Re: NBA 2K15 New Shot Meter Explained
Shot contests are one of the factors that go into how big or small your release window is, along with ratings, fatigue, whether he was squared up or off balance, etc. All those factors form the size of your shot window, which you are trying to hit. Its master proof because there are almost an infinite amount of different factors that could change the size of your window.
Your player could be fresh, at 85 energy, 74 energy, 19 energy etc. You could be off balance in your hot zone, or maybe squared up in a cold zone. You could be wide open, being contested by a 5'8" Isaiah Thomas, or a 7' Javale Mcgee. You could have a 90 midrange rating, or 79 midrange rating etc. You could be playing on pro, all star, or HOF.
ALL of those things are gonna affect the size of the window. Plus it was stated that is is difficult to get a perfect release on the higher levels. Which means if your are taking an extremely bad shot on HOF that doesn't really allow for any wiggle room on the meter, that shot is gonna miss unless you get a perfect release, period. THATS why it can't be mastered, you're never gonna have a set window size.
I personally love the system. We are actually gonna have to work and focus to dig ourselves out of holes. We will actually feel the pressure of big shots down the stretch. Shooting takes focus, and I love that 2k is actually focusing on depicting that. I'll be using this setting, but there is nothing stopping anyone from going back to Real Player %.Sixers/Panthers/Tarheels
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NBA 2K15 New Shot Meter Explained
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I always come across a casual gamer that will try and exploit the game by running I so with PG or Durant or D Rose and try to go off with that one player. Not say that those players don't have the ability to go off, but I don't know...maybe the chemistry should play abfactor in the game.
Like for example, if you start chucking up shots with Durant, the AI Westbrook won't pass you the ball for a few plays or AI Ibaka & Perkins will stop hustling for rebounds the less touches they get.
I don't know...I'm just making up stuff as I go along, all I know is that we can't enable casuals to play wreckless and then reward them on top of it.
I also think it'd be amazing to have players start to cool down and get disengaged on offense or defense if they're not getting their expected amount of touches, and if the teammate grades for shots and ball hogging affected team momentum/chemistry/energy for non MyPlayer games as well. It would reinforce good, realistic team basketball (even teams with a ball dominant superstar don't have him shoot every shot), as well as affect how you build teams in association and even in MyPlayer!
The shot fatigue feature might fix a lot of superstar chucking issues but not sure if it would address ill-fitting unrealistic superstar teams. I think it may actually encourage them so you have more superstars to take shots with to combat shot fatigue.
Speaking of Emotion Badges, Curry should absolutely not have Volume Shooter. He often lays off shooting to distribute and then goes into Curry mode in second halves of games. I believe that should be replaced with Clutch. Last year, Curry lead the league for most of the season in 4th quarter points, hit a few game winners, and had some interesting stat like leading the league and tying Damian Lillard in clutch go-ahead baskets with 24 seconds to go.
Curry's current badges has him best played like gamers play Curry-- not how Curry actually plays Curry.
/requisite mancrushLast edited by Sundown; 08-16-2014, 04:24 AM.Comment
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Re: NBA 2K15 New Shot Meter Explained
Not necessarily this actual execution of it here but similar idea
Can't find one yet but I will...would be interesting how that kind of shot would fit in with this metered releaseLast edited by 23; 08-16-2014, 02:34 AM.Comment
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Re: New Shot Meter
Me being someone who likes to see guys play like their counterparts, I have a question I'd like to ask that hasn't been brought up yet.
Can big time scorers like Melo, Durant, Curry, Kobe have a lower shot fatigue than others? Like as a knick fan, I noticed that Carmelo can keep up the barrage of scoring without getting tired til late in the game. I'm sure like all great scorers, when they're on a roll, that the basket gets as big as an ocean to them. Will we as players be able to tell the difference between a Tobias Harris having a "Good Shooting night" compared to Melo and curry and Durant sustaining longer periods where there shooting isn't affected nearly as bad as the average player?
Or will will you guys just throw some sort of "Badge" like you did last year?
Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.Comment
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Re: NBA 2K15 New Shot Meter Explained
This is one fundamental difference between 14 and 15 that you should be able to notice. In 14, the player's timing window was directly proportionate to his jumper animation. So typically, guys who elevated more always had a bigger window than set shooters, which made them easier to time. In 15, we decoupled the size of the window from the animation. So better shooters should be easier to shoot with regardless of what animation they're assigned.Comment
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Re: New Shot Meter
Some guys in the NBA can go out there for 38-40 minutes, but not in 2k, unless you manually edit the stamina sliders and fatigue rate.
Has anything been changed to make the minutes for players more realistic when you play 48 minute games?
I mean obviously we can throw someone out there and try to kill them, but I would like to see myself putting a guy like Howard out there for 34 minutes and subbing him out when he hits around 75 stamina through out the course of a game.
Also, has anything been done to address the magical cpu alley oops that can't be stopped by either the square, triangle or thumbstick?
And has anything been done regarding some of those layup animations that were pretty much always successful? Like the contact layup that happened frequently in 2k14?Comment
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Re: NBA 2K15 New Shot Meter Explained
Yeah.. the way you described it but it would be more of a way to evade the defense or rather getting your shot blocked on an aggressive contest...
Not necessarily this actual execution of it here but similar idea
Can't find one yet but I will...would be interesting how that kind of shot would fit in with this metered release
I've been meaning to work this into the shot system for a while but it keeps falling off the feature list. Mostly because you don't see it often on "regular" J's. And to make it look right you'd have to blend out of the normal shot pretty early, before the player even reaches the apex.Comment
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Re: NBA 2K15 New Shot Meter Explained
This is one fundamental difference between 14 and 15 that you should be able to notice. In 14, the player's timing window was directly proportionate to his jumper animation. So typically, guys who elevated more always had a bigger window than set shooters, which made them easier to time. In 15, we decoupled the size of the window from the animation. So better shooters should be easier to shoot with regardless of what animation they're assigned.
I've strictly been a real FG% guy since I had the option, but Ill give this new system a try.Comment
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NBA 2K15 New Shot Meter Explained
I've been meaning to work this into the shot system for a while but it keeps falling off the feature list. Mostly because you don't see it often on "regular" J's. And to make it look right you'd have to blend out of the normal shot pretty early, before the player even reaches the apex.
You guys must have an animation blend and state machine setup that's a joy to use. I've been trying to improve animation and control of roller blading characters in our title with a very limited set of animations to work with. The more I tweak the more transitional animations and poses I ask for. And I could tweak all day. I'm pretty sure our animator is starting to hate me.Last edited by Sundown; 08-16-2014, 04:48 AM.Comment
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