NBA 2K15 New Shot Meter Explained

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  • L_Diddy
    Rookie
    • Dec 2011
    • 131

    #91
    Re: New Shot Meter

    Originally posted by Mrleaderboards
    [/b]

    I always come across a casual gamer that will try and exploit the game by running I so with PG or Durant or D Rose and try to go off with that one player. Not say that those players don't have the ability to go off, but I don't know...maybe the chemistry should play abfactor in the game.

    Like for example, if you start chucking up shots with Durant, the AI Westbrook won't pass you the ball for a few plays or AI Ibaka & Perkins will stop hustling for rebounds the less touches they get.

    I don't know...I'm just making up stuff as I go along, all I know is that we can't enable casuals to play wreckless and then reward them on top of it.
    Some pretty good ideas there actually. I dont play online so its not something that really applies to me. But even if im playing offline sometimes i can get carried away when im playing with melo and kd. That could be something that stop me from trying to spam them to much when i shouldnt be.

    Comment

    • leryan07
      Just started!
      • Jun 2014
      • 2

      #92
      Re: New Shot Meter

      lol i thought it has always been this way. no wonder why on 2k14 next gen if you have a very late release u can still make it. i swear they said that shot meter was in back in 2k13 and 2k12

      Comment

      • 23
        yellow
        • Sep 2002
        • 66469

        #93
        Re: NBA 2K15 New Shot Meter Explained

        Originally posted by turty11
        this is all i could think of

        <iframe width="420" height="315" src="//www.youtube.com/embed/eJk5L2fDmH4" frameborder="0" allowfullscreen></iframe>
        More of a pump shot on the move when someone is trying to block your shot.. that's def. not it though.

        Comment

        • grodbetatted
          Rookie
          • May 2013
          • 362

          #94
          Originally posted by turty11
          you can turn it off man...
          shouldn't be added in the first place... This shot meter stuff just started in NBA 2k14 before that people just shot and learned the releases of players

          Comment

          • Rockie_Fresh88
            Lockdown Defender
            • Oct 2011
            • 9621

            #95
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by Ghostf4cekhila1234
            jr smith is easier to play with he's not better than joe johnson if you know hot to use him imo
            Should've clarified what I'm saying . I prefer to use Joe. I mean playing online it's easier to get torched by Jr Smith. He's faster , shot is much quicker , has stronger dunk animations . Meanwhile Joe Is slower and has a much slower release . Tends to layup more than dunk in traffic.
            #1 Laker fan
            First Team Defense !!!

            Comment

            • Rockie_Fresh88
              Lockdown Defender
              • Oct 2011
              • 9621

              #96
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by 23
              More of a pump shot on the move when someone is trying to block your shot.. that's def. not it though.
              Almost like an and1 type of shot ? Like this but on a jumper ?

              #1 Laker fan
              First Team Defense !!!

              Comment

              • quehouston
                Cheeseproof.com
                • Nov 2008
                • 723

                #97
                Re: NBA 2K15 New Shot Meter Explained

                Originally posted by Tybudd
                Some elaboration is needed.



                Why, what makes it master proof?
                Shot contests are one of the factors that go into how big or small your release window is, along with ratings, fatigue, whether he was squared up or off balance, etc. All those factors form the size of your shot window, which you are trying to hit. Its master proof because there are almost an infinite amount of different factors that could change the size of your window.

                Your player could be fresh, at 85 energy, 74 energy, 19 energy etc. You could be off balance in your hot zone, or maybe squared up in a cold zone. You could be wide open, being contested by a 5'8" Isaiah Thomas, or a 7' Javale Mcgee. You could have a 90 midrange rating, or 79 midrange rating etc. You could be playing on pro, all star, or HOF.

                ALL of those things are gonna affect the size of the window. Plus it was stated that is is difficult to get a perfect release on the higher levels. Which means if your are taking an extremely bad shot on HOF that doesn't really allow for any wiggle room on the meter, that shot is gonna miss unless you get a perfect release, period. THATS why it can't be mastered, you're never gonna have a set window size.

                I personally love the system. We are actually gonna have to work and focus to dig ourselves out of holes. We will actually feel the pressure of big shots down the stretch. Shooting takes focus, and I love that 2k is actually focusing on depicting that. I'll be using this setting, but there is nothing stopping anyone from going back to Real Player %.
                Sixers/Panthers/Tarheels
                Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
                Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
                @_quehouston and @cheeseproof

                Comment

                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #98
                  NBA 2K15 New Shot Meter Explained

                  Originally posted by Mrleaderboards
                  [/B]

                  I always come across a casual gamer that will try and exploit the game by running I so with PG or Durant or D Rose and try to go off with that one player. Not say that those players don't have the ability to go off, but I don't know...maybe the chemistry should play abfactor in the game.

                  Like for example, if you start chucking up shots with Durant, the AI Westbrook won't pass you the ball for a few plays or AI Ibaka & Perkins will stop hustling for rebounds the less touches they get.

                  I don't know...I'm just making up stuff as I go along, all I know is that we can't enable casuals to play wreckless and then reward them on top of it.
                  I was really hoping last year's emotion badges would also play into team chemistry negatively in games. Like Alpha dogs get unhappy when they don't get enough shots or are a big part of the scoring load. So you couldn't put a Kobe with Carmelo and with a Harden together and necessarily keep them all happy in games (and in association).

                  I also think it'd be amazing to have players start to cool down and get disengaged on offense or defense if they're not getting their expected amount of touches, and if the teammate grades for shots and ball hogging affected team momentum/chemistry/energy for non MyPlayer games as well. It would reinforce good, realistic team basketball (even teams with a ball dominant superstar don't have him shoot every shot), as well as affect how you build teams in association and even in MyPlayer!

                  The shot fatigue feature might fix a lot of superstar chucking issues but not sure if it would address ill-fitting unrealistic superstar teams. I think it may actually encourage them so you have more superstars to take shots with to combat shot fatigue.

                  Speaking of Emotion Badges, Curry should absolutely not have Volume Shooter. He often lays off shooting to distribute and then goes into Curry mode in second halves of games. I believe that should be replaced with Clutch. Last year, Curry lead the league for most of the season in 4th quarter points, hit a few game winners, and had some interesting stat like leading the league and tying Damian Lillard in clutch go-ahead baskets with 24 seconds to go.

                  Curry's current badges has him best played like gamers play Curry-- not how Curry actually plays Curry.

                  /requisite mancrush
                  Last edited by Sundown; 08-16-2014, 04:24 AM.

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #99
                    Re: NBA 2K15 New Shot Meter Explained

                    Originally posted by mars5541
                    Almost like an and1 type of shot ? Like this but on a jumper ?

                    http://youtu.be/ieK5Y8g8gOw
                    Yeah.. the way you described it but it would be more of a way to evade the defense or rather getting your shot blocked on an aggressive contest...

                    Not necessarily this actual execution of it here but similar idea



                    Can't find one yet but I will...would be interesting how that kind of shot would fit in with this metered release
                    Last edited by 23; 08-16-2014, 02:34 AM.

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #100
                      Re: New Shot Meter

                      Originally posted by Mrleaderboards
                      Me being someone who likes to see guys play like their counterparts, I have a question I'd like to ask that hasn't been brought up yet.



                      Can big time scorers like Melo, Durant, Curry, Kobe have a lower shot fatigue than others? Like as a knick fan, I noticed that Carmelo can keep up the barrage of scoring without getting tired til late in the game. I'm sure like all great scorers, when they're on a roll, that the basket gets as big as an ocean to them. Will we as players be able to tell the difference between a Tobias Harris having a "Good Shooting night" compared to Melo and curry and Durant sustaining longer periods where there shooting isn't affected nearly as bad as the average player?



                      Or will will you guys just throw some sort of "Badge" like you did last year?

                      Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #101
                        Re: NBA 2K15 New Shot Meter Explained

                        Originally posted by www.Coach2K.com
                        The shot release given to a player might still play the biggest factor.

                        This is one fundamental difference between 14 and 15 that you should be able to notice. In 14, the player's timing window was directly proportionate to his jumper animation. So typically, guys who elevated more always had a bigger window than set shooters, which made them easier to time. In 15, we decoupled the size of the window from the animation. So better shooters should be easier to shoot with regardless of what animation they're assigned.

                        Comment

                        • frankwest718
                          Banned
                          • Aug 2014
                          • 155

                          #102
                          Re: New Shot Meter

                          Originally posted by Beluba
                          Yes. We use real life FGA stats to determine how quickly a player fatigues. So volume shooters can put up a lot more shots before being affected.
                          Has the fatigue system been changed to affect different positions differently? In 2k14, centers and power forwards got tired way too quickly, it was nearly impossible to get a guy like cousins or Howard out there for 30 minutes of action. And for guards, you would lucky to get close to 34 minutes out there.

                          Some guys in the NBA can go out there for 38-40 minutes, but not in 2k, unless you manually edit the stamina sliders and fatigue rate.

                          Has anything been changed to make the minutes for players more realistic when you play 48 minute games?

                          I mean obviously we can throw someone out there and try to kill them, but I would like to see myself putting a guy like Howard out there for 34 minutes and subbing him out when he hits around 75 stamina through out the course of a game.

                          Also, has anything been done to address the magical cpu alley oops that can't be stopped by either the square, triangle or thumbstick?

                          And has anything been done regarding some of those layup animations that were pretty much always successful? Like the contact layup that happened frequently in 2k14?

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #103
                            Re: NBA 2K15 New Shot Meter Explained

                            Originally posted by 23
                            Yeah.. the way you described it but it would be more of a way to evade the defense or rather getting your shot blocked on an aggressive contest...

                            Not necessarily this actual execution of it here but similar idea



                            Can't find one yet but I will...would be interesting how that kind of shot would fit in with this metered release

                            I've been meaning to work this into the shot system for a while but it keeps falling off the feature list. Mostly because you don't see it often on "regular" J's. And to make it look right you'd have to blend out of the normal shot pretty early, before the player even reaches the apex.

                            Comment

                            • Smirkin Dirk
                              All Star
                              • Oct 2008
                              • 5172

                              #104
                              Re: NBA 2K15 New Shot Meter Explained

                              Originally posted by Beluba
                              This is one fundamental difference between 14 and 15 that you should be able to notice. In 14, the player's timing window was directly proportionate to his jumper animation. So typically, guys who elevated more always had a bigger window than set shooters, which made them easier to time. In 15, we decoupled the size of the window from the animation. So better shooters should be easier to shoot with regardless of what animation they're assigned.
                              I think this clarifies more than your OP!

                              I've strictly been a real FG% guy since I had the option, but Ill give this new system a try.
                              2022 'Plug and play' sim roster (XBX)

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #105
                                NBA 2K15 New Shot Meter Explained

                                Originally posted by Beluba
                                I've been meaning to work this into the shot system for a while but it keeps falling off the feature list. Mostly because you don't see it often on "regular" J's. And to make it look right you'd have to blend out of the normal shot pretty early, before the player even reaches the apex.

                                You guys must have an animation blend and state machine setup that's a joy to use. I've been trying to improve animation and control of roller blading characters in our title with a very limited set of animations to work with. The more I tweak the more transitional animations and poses I ask for. And I could tweak all day. I'm pretty sure our animator is starting to hate me.
                                Last edited by Sundown; 08-16-2014, 04:48 AM.

                                Comment

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