NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Yes, players can exceed their potential. The quality of the staff, your GM (MyGM), the badges he has, and how you train him will play into this.Dave Zdyrko
NBA 2K MyLEAGUE/MyGM/MyCAREER Producer & Designer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA
Official MyGM / MyLEAGUE / MLO 2K19 Wish ListComment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
You're gonna make me spend 600 euros on new PC just for this game
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Can't wait for this game! I'm going to do a MyLeague with the CAVS and a MyGM with the Hawks. The Hawks haven't had a superstar since Dominique Wilkins which is an embarrassment for a popular city like the ATL. A new sheriff is coming to town, time for a change!Comment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Yea me too! Just to think, (we) the hawks had a chance to grab cp3 or dwill but we chose Marvin Williams in that draft lol... I think Jeff Teague is on the verge or has the potential to be a top 10 pg, we just need a dynamic scorerComment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
This is some good stuff coming from the devs, not sure which mode to play (and this is a very good thing) I'm thinking MyGM for my favorite team and MyLeague to mess around with the other teams I enjoy watching. But who knows the possibilities r endlessComment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
So do anyone knw what all will make it into the 360 versión?Comment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
No disrespect to you and I know it's OT, but it's naive to think that getting foot planting to be true to life would lead to BETTER control. However, "better" is up for interpretation. If better means more realistic and such, then yes. If it means more responsive in terms of twitch ( which many people consider optimal ), then no.
If people want to be able to stop physics in its track, magically recover even if real physics/momentum has been mathematically calculated and do unrealistic things, they should not use the word simulation.
If you push the analog stick to the left on defense, and the offensive ball handler moves to the right to drive the paint, the defender realistically needs to plant his foot, push off that same foot to reverse momentum. I want to see real footplant accounted for, not sliding to recover by omitting a physics based weighted forceful footplant.
The problem with some of 2k's animation is that they're unrealistically slow. Floaty jumps in the paint, swiping at the ball and you are slow to recover, defensive footplant or lack thereof, etc. In real life, when you execute these particular moves, you're not really that slow. 2k's defenders do footplant but every so often, you would see defenders try to defend the ball handler (or even none ball handler) by sliding.
Bottom line, I want to see realistic footplant better implemented on the defensive side of the ball. Better control meaning more realistic control.Comment
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Re: NBA 2K15 MyGM To Distance Itself From VC, Be More Dynamic
Better control in terms of more realistic control.
If people want to be able to stop physics in its track, magically recover even if real physics/momentum has been mathematically calculated and do unrealistic things, they should not use the word simulation.
If you push the analog stick to the left on defense, and the offensive ball handler moves to the right to drive the paint, the defender realistically needs to plant his foot, push off that same foot to reverse momentum. I want to see real footplant accounted for, not sliding to recover by omitting a physics based weighted forceful footplant.
The problem with some of 2k's animation is that they're unrealistically slow. Floaty jumps in the paint, swiping at the ball and you are slow to recover, defensive footplant or lack thereof, etc. In real life, when you execute these particular moves, you're not really that slow. 2k's defenders do footplant but every so often, you would see defenders try to defend the ball handler (or even none ball handler) by sliding.
Bottom line, I want to see realistic footplant better implemented on the defensive side of the ball. Better control meaning more realistic control.Comment
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