Online leagues 2k15, The Good, The Bad, The Ugly

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #76
    Re: Online leagues 2k15, The Good, The Bad, The Ugly

    Originally posted by vannwolfhawk
    Lol! WHat? Lmao! Your not that passionate about having customization?
    You said play books and sliders. I don't mess or customize ANY of those. So, to me, as I said, I'm not that passionate about those features. But, as I also said, certainly would be cool to have. What more do you want. That's my list. And there's a lot more to customization than gameplay sliders and playbooks.

    EDIT: Looks like you got your custom playbooks.
    Last edited by Boilerbuzz; 10-06-2014, 12:10 AM.

    Comment

    • vannwolfhawk
      MVP
      • Jun 2009
      • 3412

      #77
      Re: Online leagues 2k15, The Good, The Bad, The Ugly

      Originally posted by amedawg00
      Alright fellas, a bit of good news in the midst of the onslaught of bad news in re online leagues. I can confirm that the custom roster feature works as advertised. I edited the philly roster and upgraded MCW and Embid in ratings as a test; saved and shared roster online; then successfully used that roster to create a test league. The great part is that I removed plays from the roster to see if the customized playbooks would transfer into the league. Hoping for the best and expecting the worse, IT WORKED!

      With this confirmation, the burden though heavy, will strictly rest on the communities ingenuity, dedication, and perseverance to manually work around the various ommissions that we have been railing against; fantasy rosters, FA allocation, manual Online Associations, playbook customization, etc.

      Its almost as if 2k told the community, "if you want it bad enough," we have given you the bare minimum tools to get it done. Maybe this is what they meant by #ourtimehascome. Shaking my head but all is not lost fellas.
      Dude! Your the man! So happy the workaround for play books worked although that will be pain in the *** for inputting every teams play book requests! Awesome news though! Thanks for doing that!
      Basketball Playbooks
      http://www.nextplayhoops.com

      Comment

      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #78
        Re: Online leagues 2k15, The Good, The Bad, The Ugly

        So my only major concerns that I wish we're there and I could live with it would be...

        Slider adjustments
        Kick user
        Add free agents

        Add those and I could make it work. Let's just hope none of us get "that guy" in our league who we need out but won't leave. Haha
        Basketball Playbooks
        http://www.nextplayhoops.com

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5154

          #79
          Re: Online leagues 2k15, The Good, The Bad, The Ugly

          Originally posted by vannwolfhawk
          So my only major concerns that I wish we're there and I could live with it would be...

          Slider adjustments
          Kick user
          Add free agents

          Add those and I could make it work. Let's just hope none of us get "that guy" in our league who we need out but won't leave. Haha
          I was going to say, seems we need to be REALLY selective with who is invited to the league. But then it hit me, how can this work if you only have 4 friends, but you want to play an OL? Is this mode even more gimped than I realize?

          Comment

          • UravenzownU
            Rookie
            • Apr 2011
            • 644

            #80
            Re: Online leagues 2k15, The Good, The Bad, The Ugly

            Originally posted by morningstar777
            We was so close to perfect with Online Leagues in 2K11, my only request then was to have other players in the leagues be able to stream other member's league games, sort of like how you can be dead in COD and still watch whats going on. How in 4 years we have regressed to this is very disturbing.
            EXACTLY! Thats what makes me really frustrated, they had it near perfect then they tried the OAs which took a few steps back but i could see where they were going and it even improved from 2k12 to 2k13 but then came next gen... i didnt play it at all on 2k14 and will be skipping it again because since coming to next gen it looks like their at the beginning stages of online leagues because of this barebones crap they've gave us again
            If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
            http://www.twitch.tv/uravenzownu

            Comment

            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #81
              Re: Online leagues 2k15, The Good, The Bad, The Ugly

              Originally posted by Boilerbuzz
              You said play books and sliders. I don't mess or customize ANY of those. So, to me, as I said, I'm not that passionate about those features. But, as I also said, certainly would be cool to have. What more do you want. That's my list. And there's a lot more to customization than gameplay sliders and playbooks.

              EDIT: Looks like you got your custom playbooks.
              Ya but it's through a workaround. But at least we don't have to waste 10 minutes before every game adjusting play books.

              I'm big for any customization options. I could care less about shoes or my player etc but I want those options for those that do. I think every mode should be at least improved slightly and improvements made each year because we all love different things.

              I'm not sure how you were in a league last couple of years with no slider adjustments? That had to be bad league experience unless they were adjusted and you just didn't know it. Anytime you have sliders like that I can live with certain game flaws because we can sometimes fix them with sliders. The last few years it was very important to lower pip and contact in there to make it more realistic and real Fg %'s in the paint. Plus we wanted realistic fouls or we had to lower steal rate because steals were to high and easy out of the block. Or blocks in 2k13 were non existent so we jacked that slider up which helped slightly. Sliders in league is huge IMO... We would have league vote on and look at stats after a certain number of games to see where percentages were and adjust from there...

              I mean what a waste of time having to adjust play books. In 2k11 league and this was just with 4 plays per person it would take me 5 minutes to set my plays and my opponent would take 5 minutes. That's 10 minutes a game just in setting up play books that could be set prior like in 2k13 but now it's gone. Our league members all run a tom of plays and take plays seriously. It's a sim league but hopefully this year (past years tons of broken plays) with czars work on getting rid of broken plays, getting authentic plays to each team, and starting from scratch we won't need as many adjustments as in the past.

              I think you see the importance here for a lot of us...
              Last edited by vannwolfhawk; 10-06-2014, 12:34 AM.
              Basketball Playbooks
              http://www.nextplayhoops.com

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #82
                Re: Online leagues 2k15, The Good, The Bad, The Ugly

                Originally posted by Boilerbuzz
                I was going to say, seems we need to be REALLY selective with who is invited to the league. But then it hit me, how can this work if you only have 4 friends, but you want to play an OL? Is this mode even more gimped than I realize?
                That I don't know? Are you saying you can only play with 32 users? Or did amedawg say that? You got game you said, why don't you dive into some of this stuff with amedawg? You on xbox1? Try kicking each other out. I'm also curious if someone accidentally leaves league (it happens) can they get back in league?
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • amedawg00
                  2K OL Legend
                  • Jan 2008
                  • 2884

                  #83
                  Re: Online leagues 2k15, The Good, The Bad, The Ugly

                  Originally posted by vannwolfhawk
                  That I don't know? Are you saying you can only play with 32 users? Or did amedawg say that? You got game you said, why don't you dive into some of this stuff with amedawg? You on xbox1? Try kicking each other out. I'm also curious if someone accidentally leaves league (it happens) can they get back in league?
                  If boiler or anyone else who has the game early on xb1 wants to test if reset option works...I'd really appreciate it. The kick user option is simply not there. No other way to say it. 2k dropped the ball on that. Must have slipped by them in the QA portion of the game..smh.
                  [OS Vets NBA 2K10 Champion]

                  [XLSL SIX NBA 2K11 Champion]

                  [NSBA SIV NBA 2K11 Champion]


                  [NSBA SVI NBA 2K12 Champion]


                  [SCH SI NBA 2K15 Champion]

                  [SCH SII NBA 2K15 Champion]

                  [SCH SIII NBA 2K15 Champion]

                  [SCH SIV NBA 2K16 Champion]

                  [SCH SV NBA 2K18 Champion]

                  Comment

                  • Kurupt_XxX
                    Rookie
                    • Sep 2010
                    • 401

                    #84
                    Re: Online leagues 2k15, The Good, The Bad, The Ugly

                    the boot/kick option is insanely stupid to not have in a mode like this. I'm glad the custom rosters work at least. Just need to be able to set rotations now and boot ppl. as well as free agency.

                    Comment

                    • tsoflyyup
                      Banned
                      • Oct 2014
                      • 2

                      #85
                      Re: Online leagues 2k15, The Good, The Bad, The Ugly

                      Fuuuuuuck not again! How did we go from having fluid 2k leagues with every setting imaginable! With individual league websites with live box scoring. Leagues with a leagie lobby with the easiest flex scheduling! All this 4 years ago.


                      This shyt is not next gen, what a let down. Yet oll still buy the game because there arent any othet choices...but fukkkk man! All this my player and vc points and 2k tv bulllllshyt....but u cant apply 3 league settings....gtfoh...iight im done bytching.

                      Comment

                      • lvnba
                        Rookie
                        • Aug 2013
                        • 329

                        #86
                        Re: Online leagues 2k15, The Good, The Bad, The Ugly

                        The OA storyline with this franchise is the most outraging thing I have dealt with in videogames for years.

                        One cannot even begin to understand how a game that sells so much can have such a narrow view for this mode.

                        It would take only as much as the hours spent designing the BUTTS of the cheer leaders just to implement a couple of options that would save HOURS and HOURS of the loyal people that have spent years playing this game and now will have to juggle with rosters, FAs and stuff.

                        Honestly I cannot wait for the day that Live is something decent gameplay-wise. We are going to switch so fast that they will not realize it until it is too late.
                        http://www.anba2k.com/ - League for 30 spanish simheads
                        7+ seasons playing 82 games a year, 48 minutes a game - ONLINE NATION.

                        Comment

                        • tsoflyyup
                          Banned
                          • Oct 2014
                          • 2

                          #87
                          Re: Online leagues 2k15, The Good, The Bad, The Ugly

                          Originally posted by lvnba
                          The OA storyline with this franchise is the most outraging thing I have dealt with in videogames for years.

                          One cannot even begin to understand how a game that sells so much can have such a narrow view for this mode.

                          It would take only as much as the hours spent designing the BUTTS of the cheer leaders just to implement a couple of options that would save HOURS and HOURS of the loyal people that have spent years playing this game and now will have to juggle with rosters, FAs and stuff.

                          Honestly I cannot wait for the day that Live is something decent gameplay-wise. We are going to switch so fast that they will not realize it until it is too late.

                          Sad part is i agree with you that this probably does not take alot of time to implement into the game. These are just game settings, shouldn't take much designing or coding, i think its just 2k ignoring the online community and not caring.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #88
                            Re: Online leagues 2k15, The Good, The Bad, The Ugly

                            Originally posted by vannwolfhawk

                            I think you see the importance here for a lot of us...
                            Of course I do. I just said I'm not one of those people that's all that passionate about them. I play the game as it comes.

                            Comment

                            • Boilerbuzz
                              D* B**rs!
                              • Jul 2002
                              • 5154

                              #89
                              Re: Online leagues 2k15, The Good, The Bad, The Ugly

                              Originally posted by vannwolfhawk
                              That I don't know? Are you saying you can only play with 32 users? Or did amedawg say that? You got game you said, why don't you dive into some of this stuff with amedawg? You on xbox1? Try kicking each other out. I'm also curious if someone accidentally leaves league (it happens) can they get back in league?
                              PS4. I've yet to play much beyond practice and Quickgame.

                              Comment

                              • Coach2K
                                Hall of Fame
                                • Mar 2012
                                • 1702

                                #90
                                Re: Online leagues 2k15, The Good, The Bad, The Ugly

                                Originally posted by vannwolfhawk
                                Ya but it's through a workaround. But at least we don't have to waste 10 minutes before every game adjusting play books.

                                I'm big for any customization options. I could care less about shoes or my player etc but I want those options for those that do. I think every mode should be at least improved slightly and improvements made each year because we all love different things.

                                I'm not sure how you were in a league last couple of years with no slider adjustments? That had to be bad league experience unless they were adjusted and you just didn't know it. Anytime you have sliders like that I can live with certain game flaws because we can sometimes fix them with sliders. The last few years it was very important to lower pip and contact in there to make it more realistic and real Fg %'s in the paint. Plus we wanted realistic fouls or we had to lower steal rate because steals were to high and easy out of the block. Or blocks in 2k13 were non existent so we jacked that slider up which helped slightly. Sliders in league is huge IMO... We would have league vote on and look at stats after a certain number of games to see where percentages were and adjust from there...

                                I mean what a waste of time having to adjust play books. In 2k11 league and this was just with 4 plays per person it would take me 5 minutes to set my plays and my opponent would take 5 minutes. That's 10 minutes a game just in setting up play books that could be set prior like in 2k13 but now it's gone. Our league members all run a tom of plays and take plays seriously. It's a sim league but hopefully this year (past years tons of broken plays) with czars work on getting rid of broken plays, getting authentic plays to each team, and starting from scratch we won't need as many adjustments as in the past.

                                I think you see the importance here for a lot of us...
                                I have to disagree that you can't have a great league experience on simulation sliders.

                                I'm in the minority in the community on sliders and I'm ok with adjusting them. But from my point of view, with 15-30 users a slider set that might be realistic for one user and for one team might be easier for another user and then for another user might even penalize them unfairly.

                                If every team was the same like IROC racing series with the same players and same skills, I'd be more for it.

                                Let's say I use the Thunder and another user uses the Jazz. These teams are unbalanced from the get go. If I am the commissioner and I use the Jazz, my take on what the sliders need to be tweaked to is going to differ from that if I was commissioner of the Thunder.

                                Same would go for skill level.

                                I think it's hard to set up league with no game experience from any user at all to determine this is they way sliders should be set based off of no league gameplay. I could see it more after a large sample of games have been played maybe even a whole season.

                                With regard to points in the paint, there are users that I can't score on in there and I make it my mission to get in there as many know because I have bigs and that's my style.

                                Most point scoring from all over the court has been situational. By that I mean players begin to recognize high success situations and they put themselves in those. Regardless of the slider set, players would adjust in my opinion.

                                The other thing I think is important is the roster set you use. Good quality rosters tuned to the simulation set might make a difference. I almost think rosters are more important than sliders. NBA2K has the one of the guys from the community who did the rosters and he might have created them with the slider sets 2K gave him or he maybe even created. Because of the high degree of confidence in his skills by the many in the community, I think that might matter.

                                In the past, that hasn't been the case.

                                In league play, the game you get is more dependent on game style than slider sets in my opinion. I've had great 12 minute quarter games some in the 70's. Field goal percentages in the low 40's for both teams.

                                I can recall playing our Grizzlies owner and scoring on both sides was very difficult. All on the sim sliders.

                                With regard to fouls, if you increase those sliders to increase the frequency, and Bedwordsroy has set the foul tendency for certain players correctly, I am not sure it's fair to create more fouls just because.

                                Anyway, I guess what I am trying to say is I'd hold the trigger on sliders for league play and use those more in offline situations vs the CPU. Obviously, I know we differ and I am just stating my opinion more for other guys who might run leagues than necessarily for you in this case Van because I can tell you have a strong view here.

                                I'm not out to change your mind necessarily but to give another view.
                                Last edited by Coach2K; 10-06-2014, 02:15 AM.
                                For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

                                To watch a fictional MyLeague expansion series with more than 90 episodes click here.

                                Subscribe to Coach2K's YouTube channel by clicking here.

                                Visit Coach2K.com for my latest articles.

                                Comment

                                Working...