Online leagues 2k15, The Good, The Bad, The Ugly

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  • vannwolfhawk
    MVP
    • Jun 2009
    • 3412

    #91
    Re: Online leagues 2k15, The Good, The Bad, The Ugly

    Originally posted by www.Coach2K.com
    I have to disagree that you can't have a great league experience on simulation sliders.

    I'm in the minority in the community on sliders and I'm ok with adjusting them. But from my point of view, with 15-30 users a slider set that might be realistic for one user and for one team might be easier for another user and then for another user might even penalize them unfairly.

    If every team was the same like IROC racing series with the same players and same skills, I'd be more for it.

    Let's say I use the Thunder and another user uses the Jazz. These teams are unbalanced from the get go. If I am the commissioner and I use the Jazz, my take on what the sliders need to be tweaked to is going to differ from that if I was commissioner of the Thunder.

    Same would go for skill level.

    I think it's hard to set up league with no game experience from any user at all to determine this is they way sliders should be set based off of no league gameplay. I could see it more after a large sample of games have been played maybe even a whole season.

    With regard to points in the paint, there are users that I can't score on in there and I make it my mission to get in there as many know because I have bigs and that's my style.

    Most point scoring from all over the court has been situational. By that I mean players begin to recognize high success situations and they put themselves in those. Regardless of the slider set, players would adjust in my opinion.

    The other thing I think is important is the roster set you use. Good quality rosters tuned to the simulation set might make a difference. I almost think rosters are more important than sliders. NBA2K has the one of the guys from the community who did the rosters and he created them with the slider sets 2K gave him or he even put in. Because of the high degree of confidence in his skills by the many in the community, I think that might matter.

    In the past, that hasn't been the case.

    In league play, the game you get is more dependent on game style than slider sets in my opinion. I've had great games some in the 70's. Field goal percentages in the low 40's for both teams.

    I can recall playing our Grizzlies owner and scoring on both sides was very difficult. All on the sim sliders.

    With regard to fouls, if you increase those sliders to increase the frequency, and Bedwordsroy has set the foul tendency for certain players correctly, I am not sure it's fair to create more fouls just because.

    Anyway, I guess what I am trying to say is I'd hold the trigger on sliders for league play and use those more in offline situations vs the CPU. Obviously, I know we differ and I am just stating my opinion more for other guys who might run leagues than necessarily for you in this case Van.
    I see your points. Every game is different and I would never just start out tweaking things to tweak them. Usually it's voted on and discussed. 2 years ago, me, Jwill, Arob, shoe, and philly were talking and testing daily. We played games and checked stats. Then we said we would adjust 25 games in then tweak and see where we were at around 50 then finalize them.

    I was just giving examples in past years. Not all those adjustments were needed in every game or leAgue. But I have yet to see out of the box sliders be tuned perfectly. I think the closest was 2k11 out of the box but then they gave in to the complaints of how hard it was from the masses.

    It's tough to balance as like you said every player skill level is different. Definition of sim is different. As far as the pip go we just wanted more realistic contact and we were seeing shooting percentages in the consistent 60% and up range with for us is not realistic. To each there own though.

    But unfortunately we don't have to worry about it this year as we don't even have the option. But lucky for you that you make no tweaks and are happy with out of box sliders.

    I still hope we can merge the best if both leagues 1 day! :-) we will need a league slider vote though it appears! Haha
    Basketball Playbooks
    http://www.nextplayhoops.com

    Comment

    • setis
      Rookie
      • Sep 2004
      • 125

      #92
      Re: Online leagues 2k15, The Good, The Bad, The Ugly

      It's ok 2k, at least you had the time to mo-cap Ronie's shot and the swaggy celebrations... Thanks Guys, you rock
      Last edited by setis; 10-06-2014, 03:11 AM.

      Comment

      • tariqosuave
        Rookie
        • Oct 2003
        • 131

        #93
        Re: Online leagues 2k15, The Good, The Bad, The Ugly

        If the online play is responsive then it won't hurt too bad. But if they just flat out ignored all that then ehhhhhh

        Comment

        • Coach2K
          Hall of Fame
          • Mar 2012
          • 1702

          #94
          Re: Online leagues 2k15, The Good, The Bad, The Ugly

          Originally posted by vannwolfhawk
          I see your points. Every game is different and I would never just start out tweaking things to tweak them. Usually it's voted on and discussed. 2 years ago, me, Jwill, Arob, shoe, and philly were talking and testing daily. We played games and checked stats. Then we said we would adjust 25 games in then tweak and see where we were at around 50 then finalize them.



          I was just giving examples in past years. Not all those adjustments were needed in every game or leAgue. But I have yet to see out of the box sliders be tuned perfectly. I think the closest was 2k11 out of the box but then they gave in to the complaints of how hard it was from the masses.



          It's tough to balance as like you said every player skill level is different. Definition of sim is different. As far as the pip go we just wanted more realistic contact and we were seeing shooting percentages in the consistent 60% and up range with for us is not realistic. To each there own though.



          But unfortunately we don't have to worry about it this year as we don't even have the option. But lucky for you that you make no tweaks and are happy with out of box sliders.



          I still hope we can merge the best if both leagues 1 day! :-) we will need a league slider vote though it appears! Haha

          The way I've been playing Arob these days I need two sets of sliders. One for him that are tougher and an easy set for me lol!
          For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

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          Comment

          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #95
            Re: Online leagues 2k15, The Good, The Bad, The Ugly

            Originally posted by www.Coach2K.com
            The way I've been playing Arob these days I need two sets of sliders. One for him that are tougher and an easy set for me lol!
            Lol! Arob is tough! I always look forward to and love our games because you really need to think and out strategize him and adjust on the fly. It feels like a game of chess against him.

            I should note that we always gave all sliders to all league members prior to playing and we always set up fake league (kinda like a pre season) with all the sliders set so everyone had a chance to try them out before starting the league. Then we always got feedback from everyone after using them. We never got any complaints. The only complaints we got was some people didn't like hall of game setting over superstar and visca versa because of smaller shot success windows. I prefer hall of game shot windows personally but this year seeing that devs tweaked only superstar sim to get most realistic basketball we might have to go that route?
            Basketball Playbooks
            http://www.nextplayhoops.com

            Comment

            • Kurupt_XxX
              Rookie
              • Sep 2010
              • 401

              #96
              Re: Online leagues 2k15, The Good, The Bad, The Ugly

              so incredibly disappointing that they put hours into some useless stuff and didn't even try for OA. Hope EA comes out with OA and solid game play.

              Comment

              • Coach2K
                Hall of Fame
                • Mar 2012
                • 1702

                #97
                Online leagues 2k15, The Good, The Bad, The Ugly

                Originally posted by vannwolfhawk
                Lol! Arob is tough! I always look forward to and love our games because you really need to think and out strategize him and adjust on the fly. It feels like a game of chess against him.



                I should note that we always gave all sliders to all league members prior to playing and we always set up fake league (kinda like a pre season) with all the sliders set so everyone had a chance to try them out before starting the league. Then we always got feedback from everyone after using them. We never got any complaints. The only complaints we got was some people didn't like hall of game setting over superstar and visca versa because of smaller shot success windows. I prefer hall of game shot windows personally but this year seeing that devs tweaked only superstar sim to get most realistic basketball we might have to go that route?

                This is an assumption but I think most of the tweaking is done vs the cpu not users.

                Then it's handed over to us on release, the user vs user guys and then also the quick match arena.

                It's a totally different game for all three.

                It's got to be pretty hard to make all three groups happy.

                For that reason hof sim is the way to go in user vs user IMO no matter what.
                For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

                To watch a fictional MyLeague expansion series with more than 90 episodes click here.

                Subscribe to Coach2K's YouTube channel by clicking here.

                Visit Coach2K.com for my latest articles.

                Comment

                • Coach2K
                  Hall of Fame
                  • Mar 2012
                  • 1702

                  #98
                  Online leagues 2k15, The Good, The Bad, The Ugly

                  Originally posted by vannwolfhawk
                  Lol! Arob is tough! I always look forward to and love our games because you really need to think and out strategize him and adjust on the fly. It feels like a game of chess against him.



                  I should note that we always gave all sliders to all league members prior to playing and we always set up fake league (kinda like a pre season) with all the sliders set so everyone had a chance to try them out before starting the league. Then we always got feedback from everyone after using them. We never got any complaints. The only complaints we got was some people didn't like hall of game setting over superstar and visca versa because of smaller shot success windows. I prefer hall of game shot windows personally but this year seeing that devs tweaked only superstar sim to get most realistic basketball we might have to go that route?

                  Yeah my goal is to actually practice this year and put it to Arob!

                  Lol I know he will see this!
                  For MyNBA, MyLeague & MyGM content, follow Coach2K on X by clicking here.

                  To watch a fictional MyLeague expansion series with more than 90 episodes click here.

                  Subscribe to Coach2K's YouTube channel by clicking here.

                  Visit Coach2K.com for my latest articles.

                  Comment

                  • vannwolfhawk
                    MVP
                    • Jun 2009
                    • 3412

                    #99
                    Re: Online leagues 2k15, The Good, The Bad, The Ugly

                    Originally posted by www.Coach2K.com
                    This is an assumption but I think most of the tweaking is done vs the cpu not users.

                    Then it's handed over to us on release, the user vs user guys and then also the quick match arena.

                    It's a totally different game for all three.

                    It's got to be pretty hard to make all three groups happy.

                    For that reason hof sim is the way to go in user vs user IMO no matter what.
                    Ya, I'd assume the same. Like I said, I'm a hall of game guy. I'll try them both though and see what we get. I'm always open for discussion. From the videos I've seen albeit CPU vs human it looks really good shot percentage wise and fouls wise. Again, just need to test but I prefer shot windows of hall of fame and agree with games past but who knows everything could be thrown out the window this year online?
                    Basketball Playbooks
                    http://www.nextplayhoops.com

                    Comment

                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #100
                      Re: Online leagues 2k15, The Good, The Bad, The Ugly

                      I hope this doesn't come across the wrong way but as a once hardcore NFL gamer that is coming to grips with the lack of a NFL game I can enjoy, threads like these about NBAK2k, come across to me like "rich people's problems". I read about all the work and passion that seems to have gone into NBA2k15, all the solid modes, especially MyLeague, directly catering to arguably the most stalwart gamer, the "offline" one and I feel justifiable optimism for the near future, along with patience.

                      OK, sure it would have been great to have an online Association in NBA2k15 but I'm surprised more people aren't comparing this situation to NBA2k11. It seems to me the groundwork is being laid in NBA2k15 so for NBA2k16 they can add MyLeague online, like they did with Association.

                      It's one thing when a gaming studio repeatedly offers a majority incomplete game with promises and implied intentions to build on it year over year, it's another thing entirely when offered an otherwise complete, fleshed out game, with one watered down placeholder mode until they can focus on it.

                      I realize we are living in "I want it all now" times but damn.

                      Comment

                      • silverskier
                        Rookie
                        • Sep 2008
                        • 285

                        #101
                        Re: Online leagues 2k15, The Good, The Bad, The Ugly

                        Disappointed about the mode. We can only hope that somehow we can run online leagues that are fun this year with all the 12min/SIM/HOF-superstar/customrosters stuff, and the next year the mode is more customizable with custom sliders, etc.


                        So, missing points right now:


                        - Admin options: kick user, ¿reset game?, give wins and losses, veto trades
                        - Customization: sliders , ¿playoffs schedule (divisions, etc)?, multiple seasons
                        - Coaching: custom rotations, custom playbooks (and not the workaround we have right now via custom rosters), practice mode, custom gameplan
                        - Manager options: FA, more complex trades, draft, contracts
                        - In general: ¿reentering the league if not kicked?, CPU opponents
                        Last edited by silverskier; 10-06-2014, 03:48 AM.

                        Comment

                        • MagicFan4Life
                          Rookie
                          • Jul 2008
                          • 418

                          #102
                          Re: Online leagues 2k15, The Good, The Bad, The Ugly



                          Unless he lied, I don't see why they aren't in.
                          Not changing this Sig til the Orlando Magic win a championship (Technically Started 1-30-08)

                          Comment

                          • lvnba
                            Rookie
                            • Aug 2013
                            • 329

                            #103
                            Re: Online leagues 2k15, The Good, The Bad, The Ugly

                            Originally posted by Big FN Deal
                            I realize we are living in "I want it all now" times but damn.
                            I feel sorry about your problems with Madden, but for us that they are working hard on facescan, MyPark environment and stuff like that has not solved issues that we have been raising FOUR years ago.

                            Not only that, they have created completely new issues, as the fact that we cannot admin basic things in the leagues. For people like us, the game is mutilated.

                            Do you undertand? Do we need to be constantly justifying our concerns?

                            http://www.anba2k.com/ - League for 30 spanish simheads
                            7+ seasons playing 82 games a year, 48 minutes a game - ONLINE NATION.

                            Comment

                            • Guard-ian
                              Pro
                              • Apr 2008
                              • 612

                              #104
                              Re: Online leagues 2k15, The Good, The Bad, The Ugly

                              …and the disappointment is even bigger than expected… No ability to kick users? Really? I am starting to lose the faith people.

                              So basically it is the same barebones mode as last year but with the ability to adjust 12 mins quarters and custom rosters working this time…

                              Can we organize a quality league with these options? I am not sure TBH, what I know is that we will try, of course.

                              So Visual Concepts don’t care about online leagues anymore because the users don’t care about this mode or… perhaps is it the other way around?
                              How can they expect people playing a mode almost unplayable from a “quality” standpoint?

                              We just wanted what we had in 2k8, 2k9, 2k10 and 2k11... but it seems it is much more difficult to implement it now in "next-gen", or is it only that they really don't care about online leagues users anymore?
                              Last edited by Guard-ian; 10-06-2014, 04:57 AM.
                              Ignorance is Bliss...

                              Comment

                              • setis
                                Rookie
                                • Sep 2004
                                • 125

                                #105
                                Re: Online leagues 2k15, The Good, The Bad, The Ugly

                                There were some OL features missing last year in X360 that were added through a patch.
                                I wish that devs, were visible for issues like this, as well. It's as easy as:

                                * Guys, we are aware and we'll work a patch for this
                                or
                                * Guys, we are aware and we can't solve it. Go play nba live if you dare.

                                it's 2 min, let us know what we can expect..

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