Ok then back to the other thing!?? Can some one describe to me how having a system in game that made it were the more you dribble the more LIKLEY you are to lose the ball? Can you explain how that is arcadeish? cause im simply not getting that arguement right now
Getting rid of auto dribbling moves would make ballhandling and on ball defense more
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
Ok then back to the other thing!?? Can some one describe to me how having a system in game that made it were the more you dribble the more LIKLEY you are to lose the ball? Can you explain how that is arcadeish? cause im simply not getting that arguement right nowYour playing checkers, and im playing chess- -
Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
Well from my stance i love defense so what i would like to see come to fruition is dual sticks movements on defense.....this will improve the Moving Mechanics which is very important on defense, which is broken down into 3 planes of motion which are front to back planes side to side planes and the one missing from nba 2k the rotational movement (transverse plane)
By this i mean left stick = the legs
Right stick = upper body
Because naturally playing defense ur legs and upper body are not always facing the same directions especially during hip rotations
This would help to get better rotation at the hips on defense that provides rotational movements that is used to shadow or to get upper body squared up while moving through the planes of motion
Also on close outs this would allow you to use hip movements to determine which side ur closing out on or contesting shots onLast edited by kolanji; 05-28-2015, 04:04 PM.Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
As far as defensive animations the inability to body up lateral movement is a problem. In other modes i can have my AI ice a pick n roll cuting him off and forcing a preferd direction. But it seems im incapable of doing this with a user contolled ball defender! If hes going right left right and i predict gues what hes going left now! I should be able to jump out and get a body up animation similar to the one when your in between him and the basket and he dribbles into you. As it is we cant force pickups or body ups if there going laterally even if we correctly predict wat direction there are going.Your playing checkers, and im playing chess-Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
I love threads like this because usually good ideas can come out of them through the course of the discussion... so feel free to keep the discussion going.
Removing auto-crosses (as we call them) is NOT going to happen though. I hated the idea on Elite and I don't think the user should have to micro manage something as simple as keeping the ball in the correct hand as they move around the court. It's second nature to any half decent ball handler and should be something that just works.
That being said, I'm very aware of the fact that zig zag cheese is still, unfortunately, OP and we're working on fixing it for 2K16.Your playing checkers, and im playing chess-Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
As far as defensive animations the inability to body up lateral movement is a problem. In other modes i can have my AI ice a pick n roll cuting him off and forcing a preferd direction. But it seems im incapable of doing this with a user contolled ball defender! If hes going right left right and i predict gues what hes going left now! I should be able to jump out and get a body up animation similar to the one when your in between him and the basket and he dribbles into you. As it is we cant force pickups or body ups if there going laterally even if we correctly predict wat direction there are going.Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
Whatever system makes zig zag less of a factor is what I'll be happy with. People don't know how to utilize the dribbling, so they zig zag because it much easier to get you to bite on the movements so they have a clear uncontested shot. Change the auto pull back to a slower move that makes people not want to use it so much.
@Beluba it's not so much people running up the court going left and right it's latteral back and forth outside the 3 point line.Last edited by ForeverVersatile; 05-29-2015, 07:34 AM.PSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
Whatever system makes zig zag less of a factor is what I'll be happy with. People don't know how to utilize the dribbling, so they zig zag because it much easier to get you to bite on the movements so they have a clear uncontested shot. Change the auto pull back to a slower move that makes people not want to use it so much.
@Beluba it's not so much people running up the court going left and right it's latteral back and forth our side the 3 point line.
I agree, the actual sizeups and such are more about causing an opening then chaining into an animation that gives that little "first step" speed boost to get by the defender.
The thing is the auto crosses give the little speed boost pretty much every time you do them plus one specific move off the drive that is very easy to do (behind the back) gives and even better speed boost without needing to be timed well; imo this is why you see certain sequences over and over from human players.Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
Moving the ball from one hand to the other should require the user to use the right stick. Being able to switch hands and do dribbling moves with just the left stick is unrealistic and is the main culprit of the infamous zigzag.
If they wanted to add a badge that allows elite ballhandlers to do cross overs and other dribble moves with just the left stick i would be for that. But to allow a person to dribble around holding turbo and simply switch hands while changing directions with the left stick is problematic.
Right stick only dribbling would also make the matchup between the ballhandler and the on balk defender fairer and more realistic.
Implementing this in conjunction with limiting the dribble animations of non elite ball handlers would balance the game and cut down on the overpowered offense in this game.
the "zig-zag cheese" is not really caused by this "auto switching" but rather other issues (though, I understand why one could think they are related)....so removing "automatic hand switching" in order to address zig-zag cheese is focusing on the wrong thing...though i'm glad the devs are aware of zig-zag cheese though and are still trying to address the true root of that problem.Last edited by blues rocker; 05-29-2015, 09:35 AM.Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
There's 2 things that cross my mind....have limited movements with the left stick. Make it real players speed and quickness attributes. If you look at the court in 2k15, players movements are to fast and take up to much space. if the player's move's inches slower on the basketball court it would have balance in the game, and turbo with dribble move's comes in handy.
OR
We reverse TURBO triggers....players will move at there normal speed, auto quickness, auto speed burst, it would be coded in players tendency and attributes. Now TURBO triggers held down would play at a slower pace...control/ protection mode. you still can use it to dunk lol.Comment
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Re: Getting rid of auto dribbling moves would make ballhandling and on ball defense m
...
the "zig-zag cheese" is not really caused by this "auto switching" but rather other issues (though, I understand why one could think they are related)....so removing "automatic hand switching" in order to address zig-zag cheese is focusing on the wrong thing...though i'm glad the devs are aware of zig-zag cheese though and are still trying to address the true root of that problem.
I just hope the Devs are focusing on the right things, a video of the zig zag cheese in action would be welcomed to avoid confussion ... it is not something the CPU does but it is something not solely pertaining to online, as it can be done offline in a HUM vs HUM, online just make it worse.Last edited by ffaacc03; 05-29-2015, 05:02 PM.Comment
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