There have been attribute caps, guys still complained. There are height caps, guys still complained. At some point you online guys have to accept that people are going to go after the most OP build, whether it's a 6'4" 87 ovr PG or a 7' 99 ovr SF. Limiting players does not create balance. Making defense matter more creates balance. Making shot selection matter more creates balance.
I guarantee you, that if they add "realistic" attribute caps, that online guys will still be complaining next year about some other OP thing and some other suggestion about how to fix something that's not broken anywhere else. They did it with so-called "charge cheese", "off-ball defense cheese", "cherry picking cheese", "points in the paint cheese" the pump fake foul etc. All of these were very minimal issues outside of online play with a certain type of player. The ability to draw a decent charge still hasn't recovered, CPU teammates are even dumber on defense sagging 5-6 ft off of great shooters, routine passes(with good passers) to start the break are sailing 5 ft over guys' heads, teammates constantly missing bunnies, that dunk/throw animation that triggers far too often and no ability make a guy pay for biting on the pump fakes by forcing the foul and possibly getting an and-1.

). Players would have 1-5 star skills that dictate what dribbling moves they can or can't do. Kyrie and Steph would have 5* while guys like DeAndre would have 1*. So if you want a guy who can handle the ball you would make a pg or sg that would probably be 6'5 or shorter and by using dribbling moves in game you could eventually work your way to 5*, probably starting at 3*.
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