How does this warping affect double teams? How does it affect defensive rotations? Give and go? Does the big on a drive and dish still rotate? Does the passing lane for drive and dish "disappear" with the warping? (Yes) It all warrants investigating, and improving IMO. When playing with a lesser team, and experiencing it becomes even more of a an annoyance as some have already said. A "workaround" is not a fix Just because we ignore it for fandom, and yes, I am enjoying NBA2k16 too.
There is nothing wrong with the CPU on-ball defense. Here are some tips....
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
How does this warping affect double teams? How does it affect defensive rotations? Give and go? Does the big on a drive and dish still rotate? Does the passing lane for drive and dish "disappear" with the warping? (Yes) It all warrants investigating, and improving IMO. When playing with a lesser team, and experiencing it becomes even more of a an annoyance as some have already said. A "workaround" is not a fix Just because we ignore it for fandom, and yes, I am enjoying NBA2k16 too.Currently playing:
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
There are helpful ways to address the topic.
1) Are there specific on-court circumstances that trigger the warping more often than others? Does it trigger after a successful sizeup? In transition? Coming off a screen?
2) Are there specific dribble moves that trigger the warping?
Videos showing the issue are very helpful.
Calling people 2k fanboys is very not helpful. It tends to make people markedly less charitable.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Wait are we even talking about the same video?
I understand people are entitled to their own opinions but if my opinion is that Paul George is the cover athlete of nba 2k16, that's wrong information not an opinion and you don't have to respect it.
With that said if you think this
Is a side step and youre seeing him move his feet instead of slide with your own 2 eyes then........
And Lmao @ I seem madComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Wait are we even talking about the same video?
I understand people are entitled to their own opinions but if my opinion is that Paul George is the cover athlete of nba 2k16, that's wrong information not an opinion and you don't have to respect it.
With that said if you think this
Is a side step and youre seeing him move his feet instead of slide with your own 2 eyes then........
And Lmao @ I seem mad
In the first clip, the player moves to the left, then just switches direction with the left stick and goes back to the right. That looks an awful lot like back and forth cheese to me, and Kyrie slides into place to contest the drive.
In the second clip, Rose does a between the legs dribble and then tries to turbo to the right to get past Kyrie. There is no setup for the move, just a button press and a leftstick move. Again, turbo paint cheese getting hardcountered by a "fix" from the cpu.
I am 100% okay with sliding and warping in both of those situations.
I would be curious to see if the same thing shows up when breaking down an opponent with sizeup dribbles.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
And in any case idk what kinda charity they can offer, it can only be resolved by the developers.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
So, my suspicion (and this tracks what I see when I play) is that the cpu has "fixes" in place for when the engine spots behavior that fits cheese behavior models.
In the first clip, the player moves to the left, then just switches direction with the left stick and goes back to the right. That looks an awful lot like back and forth cheese to me, and Kyrie slides into place to contest the drive.
In the second clip, Rose does a between the legs dribble and then tries to turbo to the right to get past Kyrie. There is no setup for the move, just a button press and a leftstick move. Again, turbo paint cheese getting hardcountered by a "fix" from the cpu.
I am 100% okay with sliding and warping in both of those situations.
I would be curious to see if the same thing shows up when breaking down an opponent with sizeup dribbles.
I can do 400 crossovers to get that opening or do nothing at all, if the same opening is there I should be able to take it. Take what the defense gives you. He gave me left, I took it
And "side to side cheese" was a user vs user issue, not user vs computer. Can't believe people are acting like if this glitch didn't exist it would be a worse gameComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
I'm not going to mess with you because you seem like a angry dude. It's not confirm but check out the animations you call warping, it really looks like a huge side step to stop your drives.( my own opinion) and I like those kind of **** It makes you play harder and better.
Sent from my iPhone using TapatalkComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
So, my suspicion (and this tracks what I see when I play) is that the cpu has "fixes" in place for when the engine spots behavior that fits cheese behavior models.
In the first clip, the player moves to the left, then just switches direction with the left stick and goes back to the right. That looks an awful lot like back and forth cheese to me, and Kyrie slides into place to contest the drive.
In the second clip, Rose does a between the legs dribble and then tries to turbo to the right to get past Kyrie. There is no setup for the move, just a button press and a leftstick move. Again, turbo paint cheese getting hardcountered by a "fix" from the cpu.
I am 100% okay with sliding and warping in both of those situations.
I would be curious to see if the same thing shows up when breaking down an opponent with sizeup dribbles.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Like others have said, you rarely see clean blow bys in the NBA. I will agree that at times there may be some sliding but I don't think its anything that NEEDS to be patched.
This defense encourages a diversified offense. Running screen plays, PnR, posting up. All of these are components of an offense and need to be utilized for success.
The A.I. is probably always in good position to defend you because they know what you're going to do if you do the same thing over and over.
It wouldn't be as much of an issue if the ball-handler could keep their momentum, but when the CPU slides back into place, the game acts as if he was there the whole time. This often causes the offensive player to stop and step back, instead of being able to continue towards the basket.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
dude the whole point is it doesn't matter what I did, if I see an opening in the defense I take it. that's how real basketball works, this is supposed to be a sim.
I can do 400 crossovers to get that opening or do nothing at all, if the same opening is there I should be able to take it. Take what the defense gives you. He gave me left, I took it
And "side to side cheese" was a user vs user issue, not user vs computer. Can't believe people are acting like if this glitch didn't exist it would be a worse game
User vs. user has the same underlying rules as user vs. computer. Note that 2k made big noise about defensive assist to online modes this year. On-ball defenders can (and most will) get a healthy amount of assisted input from the cpu to counter latency and cheesy behavior, the same cpu that is warping when it sees left, right above.
My theory may be off. The sliding may very well be a programming bug that can be patched out without negative effects on the game, but I am also not seeing much in the way of attempts to break down the defense.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Random post but alot of times if the Cpu is overbearing defensively and im trying to get by and I cant I get a blocking call....(Allstar/Sim/no slider changes) do you guys?
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Sent from my Illudium Q-36 Space Modulator using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
Just because you can show instances where it's possible to beat the CPU DOESN'T mean there aren't instances where the CPU defense cheats or warps. Especially when there is plenty of video that clearly show instances where there IS something wrong with CPU defense.
Fixing the issues that exist while keeping defense challenging should be the goal. That will NOT be served by denial of the existing issues.
And the desire to address clear problems should not be drowned under assertions that those who want the game to look and feel more like actual basketball just want cheese. Though this is true of some that don't like the current defense, it's not true of all. I think the implication of that across the board is somewhat unfair. And ignoring clear evidence of the problem does not serve sim play.Comment
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Re: There is nothing wrong with the CPU on-ball defense. Here are some tips....
There's nothing wrong with CPU on-ball defense SOME of the time. For the times that there are, we have clear evidence of warping and sliding from a disadvantageous defensive position.
People are letting their anxiety for overcompensation from 2k cloud the issue. There are two separate topics:
Can I get past the CPU and how? The answer here starts with sizeups and ends with good player/ball movement and is not much of an issue.
Does the CPU exhibit proper behavior in on-ball defense situations? Sometimes yes, but sometimes there is a sliding and warping issue.
If the second is true, then the title of this topic is provably incorrect, and I think the video evidence objectively proves the case. I posted the simple soultion in the other thread but I'll repeat it here.
The CPU player has to recognize that it's beat in these warping encounters. The outcome isn't a complete lane to the basket, but the CPU taking a secondary action knowing that it's given up a step to the offense. Depending on the abilities of the individual CPU defender, this will range from advantageous to neutral, depending on the offensive player's abilities.
Fixing this issue should not result in extreme advantage for the offensive player unless it's already a mismatch.Comment
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