Formatted List of Attributes and Cards as seen in "Prelude" trailer
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
I like that shot creator man. That's that Allen Iverson play style. Like an aggressive scorer in terms of looking at that tireless scorer badge, im thinking it might counter bruiser. I play more like pass first tho lol.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
Was hoping that play styles more oriented around scoring would have a lower defensive cap.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
Lillard, Brent Barry, and Ray Allen
Those are the three I know of and Lillard is the only one I know of that participated in both contests during the same season.
Sent from my SGH-I337M using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
JR Smith? I feel like he was in a 3 point shootout at some point. I know he was in dunk contest back in like 05 with Josh Smith.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
It wouldn't make sense to have it any other way than a mid to high 90s for 25 stat attributes... If not the only viable position would be a PG.Cautiously optimistic about this system.
Like PatsCards87 mentioned, it all depends on what the numerical rating (25-99) is for the bars.
In 2k16, a small forward with a maxed out 20 bars in playmaking had ball control in the 60s. IN THE 60s. With maxed out athleticism, speed was in the high 60s to low 70s.
If that's the case for say, slasher sf in 2k17, where an investment of 25 bars for agility means speed in the 60s,70s, and layups/dunks maxed means layup 83, we've got a problem here.
But, and I am hoping 2k got this right, 25 bars for agility means speed 94, 99, and layups/dunks maxed means 94, 99, then I am all in, because then the slasher playstyle (or any playstyle really) has serious strengths and serious weaknesses.
Slasher's key strengths would be blinding speed and amazing finishing ability, especially in comparison to other SF's in the game (Lebron, I believe, has a speed in the 80s in 2k16). Key weaknesses would be no 3 pointer, weak post scoring, and average defense. And I think that's fair, and would make the mode more like an rpg, where a character such as a dps excels at dealing damage but is weak in taking damage.
On the other hand, if the system is like 2k16, where maxed out bars only lead to attributes in the 70s, well then. But I'm cautiously optimistic for now.
TLDR: Hyped about attribute caps, but only if maxed out bars is in the 90, 95 range.PSN: ODB_BZA
C: 2-Way Stretch GlassComment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
If you have a Ps4 - i need your PSN - precisely how i feel. Could use more friends like that.Yeah, I don't like the concept of 99 ovr MPs online. I'm not against anyone wanting to be good at the park or get buckets in Pro AM but people lose sight of the fact that it's a team game when trying to create the LBJ and KD type players. Playing with randoms is dreadful because people think they can takeover at anytime or hit any shot.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
I made a post earlier on the caps so far - only 2 builds are above 15 on defense out of 25. I would say that could mean around 80ovr defense or less. Assuming that each upgrade gives around 1-3 in stat increase. 15 out of 25 is probably halfway to 99 or so.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
Example lets say each stat upgrade gives atleast 1-2 in stat increase. From 15 to 25 - assuming 25 is 99. We could count the numerical difference which would be 10 as stat increase. If each upgrade is 1 or 2 at a time it could easily go from 15 being 80ovr to 25 being 99.Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
It looks like we will be able to get some still, but then again if you're let's say a sharpshooter, you might not have a high enough attribute rating to get Dimer, but if you do, it might only be a bronze badge.Originally posted by FairdaliskYep. I really hope that the archetype limits which badges you an earn. I don't want a sharpshooter to have dimer. What's the point in picking pass first if they do? I'm sure they would feel the same way about pass first having deadeye. I hate grinding for badges in boring myCareer anyway.PSN: ODB_BZA
C: 2-Way Stretch GlassComment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
why? everyone has a chance to be a quality defender and lockdown defenders will be Elite on that endComment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
I disagree with that. A lot of dimers IRL are also elite shooters. Most starters in the league are elite at more than one thing. That's why you have 3&D guys. I shouldn't be able to make a dead eye shooter who plays high caliber D? I can't even make Danny Green now?Originally posted by FairdaliskYep. I really hope that the archetype limits which badges you an earn. I don't want a sharpshooter to have dimer. What's the point in picking pass first if they do? I'm sure they would feel the same way about pass first having deadeye. I hate grinding for badges in boring myCareer anyway.
Two specialities makes sense. Those specialties could then define something you can never be elite at. Here's a rough idea of what I'm thinking;
3 and D guys aren't allowed to have elite dribble skills or elite finishing ability(or any dribble badges). Therefore rendering them most useful as off ball players.
Dimers with shooting cant have elite dunking/finishing ability (or any dunk badges).
Athletic monsters with great dunking can't have elite shooting ability (or any shooting badges).
Elite post scorers that can also step out and shoot the 3 can't have elite dribbling/handling or cutting/driving ability (and no badges for those).
Elite rebounders and defenders/rim protectors can't have elite shooting or ball handling ability(or those badges).
So if you were a 3&D guy for example your attributes would generally round out as;
Defense; 99. (Lock down badge etc)
3pt shooting; 90. (Deadeye badge etc)
Mid range; 80. (No badge)
Dunks/layups; 70. (No badge)
Dribbling/handling; 65 (no badge)
Etc etc.
And your teammate might be center who specialises in post scoring and passing. Their stats would be;
Post scoring; 99 (badges)
Passing; 85 (badges)
Rebounding; 80
Defense; 70
3pt/mid; 65
Etc etc.
So the two of you would likely opt for an inside out game where the center is passing out of the post to you for catch and shoot opportunities and when the shots aren't their he's faking the pass then going for post move.
Very very very few NBA starters are as one dimensional as being "just elite at shooting" or "just elite at passing".Comment
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Re: Formatted List of Attributes and Cards as seen in "Prelude" trailer
Its interesting that increasing the players wingspan only seems to affect offensive abilities except for the strength ratings which lockdown defenders have a higher cap for anyway.Comment

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