**2K17 - How's your MyLeague/MyGM going?**
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re: **2K17 - How's your MyLeague/MyGM going?**
Contracts are a huge bug.
Montejunas signed a 4 year minimum deal mid-season. I tried to sign Chieck Diallo, a rookie, as a free agent but he wanted $19 mil per season.
Good players are leaving there teams a lot as well - such as LeBron who went to Philly in one save.
The coaches also change far too much. In 2 seasons nearly every team has a new coach.Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
Started my MyLeague last night. Man am I excited that I don't have to wait to start until ETP's Draft Classes are ready.
Every year, I pick a terrible team and try to rebuild them or get them to the playoffs right away if I can. This year I'm going with the Nets. I play 29 game seasons, 6 min quarters, actually physically playing all 29. I'm planning on adding a couple of expansion teams at the end of the year (Supersonics and a Louisville based team, because I live in Louisville).
Anyway, played one game with the roster mostly as-is (except I traded Scola for Jamychal Green) and hated it. Got obliterated by the Blazers. Vasquez and Green the lone bright spots on the team. So I traded basically everyone that I didn't are for to better fit my play style. Swapped around for K-Love. Got Allen Crabbe off Portland. Anderson Varejao coming off the bench. Starting 5 is now Lin, Crabbe, Bogdanovic, JaMychal Green, Love. With Kilpatrick, Vasquez, LeVert, Varejao, Booker, and Hollis-Jefferson all adding valuable bench play.
Game 2 went much better, was close with Washington until the end even though we lost.
Game 3 we beat the Thunder at OKC in another close game, with LeVert and Kilpatrick hitting back to back 3's with under 2 minutes left to push our lead from 3 to 9. Lin had a great game, and K-Love has been a monster both games that he has been with out team. Really looking forward to this MyLeague now."Lamar Jackson is like when we would get too good at the NCAA Football video game and win every game even on Heisman"Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
sad to hear contracts are still messed up. I don't expect much from trade logic although the draft day trades the one poster mentioned are worse then ever), but I really hoped after last year they would work on more realistic contracts.
Truth is I didn't expect much though. hearing all the new features (which sound neat) I had no illusions that they would take the time to fix stuff that has been existing issues. Fixing existing issues doesn't sell more games to casuals. Shiny new expansion teams and dream team modes and stuff like that does.
Thank god for 30 team control.Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
I think that the amount of money that FA's ask for can definitely be improved. I mean, it already wasn't great last year and although, I haven't seen it for myself, but I can imagine that it's only worse this year now that the salary cap went up so much.
One thing to remember though is that for every guy like Mozgov who is getting 16m a year, there's guys like Zaza Pachulia who had a better season that Moz, but only signed for 2.9m. I don't know how 2k could possibly come up with a system that replicates that kind of disparity, especially since the really crazy contracts didn't start until July. On thing to take into account like the real life example of Moz and Zaza is the team that they're signing with (ie playing with a contending team versus bad/up and coming team) another is the players age or role with the team.
I don't know if there's a formula that would properly represent all of that because this offseason was so unpredictable. When you have lesser players getting big deals and better players taking smaller, shorter deals it's just something that's just something that can't easily be replicated. I think I will probably end up editing some contracts myself, but I'm not certain if I'm going to come up with some sort of criteria for changing them or if I'm just going to use my own discretion. I'd be interested in hearing others ideas though.My 2K17 Boston Celtics MyLeague
Alabama Crimson Tide
Green Bay Packers
Boston Celtics
New Orleans Pelicans
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re: **2K17 - How's your MyLeague/MyGM going?**
Well I think one of the major issues with contracts is "overall." Overall doesn't define a player. It's the skills that make up the overall. Someone can have a much lower overall but be more effective, particularly in a specific system. A 3 and D guy may be much lower than some athletic freak who has no real basketball skills. But when it comes to rotations and contracts, Overall is what is used to set the contract levels (along with age). I don't know enough about programming to know how easy it is to improve on that, but my gut tells me it would be difficult.
Might be easier to focus on a contract system based on performance and potential ratings. At the same time it would be nice if scarcity impacted contracts as well. But again this is all complicated stuff. Then you get into issues like loyalty, desire to win, desire for a big market, small markets overpaying to compete, make a splash, or not lose a fan favorite.
I get that it's all complicated. I just sometimes think this stuff gets lost in the shuffle for those of us who care compared to creating shiny new modes and teams that can be used to advertise the game. Not much of a marketing headline to scream, "More realistic contracts to be included in 2k!!!" compared to "2k to incude the Dream Team!!!"Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
I'm not sure if this has already been answered or discussed in this another thread. I have been trying to start a myleague expansion with two teams; however, whenever I sim the first month or so, I end up winning 85-90% of the games. It makes it very difficult to create a realistic expansion experience and I was wondering if anyone else has encountered this issue and if they have any fixed.Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
Couple questions for you guys
1. Can you rename the divisions if you re-align?
2. Can i change the Memphis Grizzlies to the Memphis Sounds and re-establish the Vancouver Grizzlies via expansion?Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
sad to hear contracts are still messed up. I don't expect much from trade logic although the draft day trades the one poster mentioned are worse then ever), but I really hoped after last year they would work on more realistic contracts.
Truth is I didn't expect much though. hearing all the new features (which sound neat) I had no illusions that they would take the time to fix stuff that has been existing issues. Fixing existing issues doesn't sell more games to casuals. Shiny new expansion teams and dream team modes and stuff like that does.
Thank god for 30 team control.They were well-documented as bad (and acknowledged by the team as needing tuning) so I figured they'd hit the round running on it for this game. Especially with the addition of things like the Derrick Rose rule, cap space changes, veteran's minimums, etc...those things are only so useful without contracts making sense in the first place.
I think that the amount of money that FA's ask for can definitely be improved. I mean, it already wasn't great last year and although, I haven't seen it for myself, but I can imagine that it's only worse this year now that the salary cap went up so much.
One thing to remember though is that for every guy like Mozgov who is getting 16m a year, there's guys like Zaza Pachulia who had a better season that Moz, but only signed for 2.9m. I don't know how 2k could possibly come up with a system that replicates that kind of disparity, especially since the really crazy contracts didn't start until July. On thing to take into account like the real life example of Moz and Zaza is the team that they're signing with (ie playing with a contending team versus bad/up and coming team) another is the players age or role with the team.
I don't know if there's a formula that would properly represent all of that because this offseason was so unpredictable. When you have lesser players getting big deals and better players taking smaller, shorter deals it's just something that's just something that can't easily be replicated. I think I will probably end up editing some contracts myself, but I'm not certain if I'm going to come up with some sort of criteria for changing them or if I'm just going to use my own discretion. I'd be interested in hearing others ideas though.
Otherwise, outside of these 'ring chaser' situations (and 'superstar hometown discount', which should be reserved for longtime faces of the franchise with super high/maxed 'loyalty' values--think Dirk and Duncan), players should all be trying to get that cheddar, and the game is way too low in those values currently.
Well I think one of the major issues with contracts is "overall." Overall doesn't define a player. It's the skills that make up the overall. Someone can have a much lower overall but be more effective, particularly in a specific system. A 3 and D guy may be much lower than some athletic freak who has no real basketball skills. But when it comes to rotations and contracts, Overall is what is used to set the contract levels (along with age). I don't know enough about programming to know how easy it is to improve on that, but my gut tells me it would be difficult.
Might be easier to focus on a contract system based on performance and potential ratings. At the same time it would be nice if scarcity impacted contracts as well. But again this is all complicated stuff. Then you get into issues like loyalty, desire to win, desire for a big market, small markets overpaying to compete, make a splash, or not lose a fan favorite.
I get that it's all complicated. I just sometimes think this stuff gets lost in the shuffle for those of us who care compared to creating shiny new modes and teams that can be used to advertise the game. Not much of a marketing headline to scream, "More realistic contracts to be included in 2k!!!" compared to "2k to incude the Dream Team!!!"
Boom. The game is fun, difficult, much more sim, you have draft busts and hidden gems, it makes sense to hang on to second round picks, undrafted players, draft and stash, D-league, etc...and you have offseasons that organically make more sense (as in closer to real life) and less sense (he signed for what?!?) at the same time. All it takes is for one team to really value and believe in your RFA to sign him to that crazy offer sheet, and UFAs are driven up in value from teams who truly think that your 28yrs 3rd/4th banana is worth the max so time to make some tough choices.
I'm getting off topic a bit, but there's so much more that could be done to enhance the same experience. For what it's worth, pretty much everything I just described is possible in OOTP baseball (it sucks when your 5 star prospect struggles and is only 1 star, but it's awesome when a super late draft pick finds his way into your outfield. Free agency is also a (gamble) and I'm sure there are other games. At the minimum we really just need contracts that are valued up a bit to actually line up with and fill out the salary cap.
Oh yeah, and regarding your comments on Overall (originally why I quoted you lol), you might find this post from DaveZ the other day interesting, I know I did:
I wouldn't be able to do that, because it's just not my area (gameplay team and roster team are in control of that stuff, so if things are of value there they'll be weighted accordingly in the overall formula).
However, I think you should know that the Franchise AI looks at more than just overall for making decisions. We honestly do very little that uses the overall and tend to look at all the attributes -- which is why trades sometimes look dumb when you just compare the overall's of the players in the trade. One team might've really liked a particular set of attributes of a particular player in the trade, so they valued him more than what the overall formula does. For instance, you might see an AI team trade an 80 for a 77 because the 77 has really good rim protection attributes and the team valued those highly because either the team was lacking in that area or they needed another player like that to fit the coach's style.Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
Had to start my series over after I accidentally deleted my MyLeague so here's Episode 1.
The NBA expands to 32 teams reestablishing franchises in Seattle, WA & St. Louis, MO. The Spirits hired former Rockets head coach and Celtics great Kevin McHale to take on the reigns of head coach. Ray says goodbye to retirement to rejoin the Seattle
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re: **2K17 - How's your MyLeague/MyGM going?**
Had to start my series over after I accidentally deleted my MyLeague so here's Episode 1.
The NBA expands to 32 teams reestablishing franchises in Seattle, WA & St. Louis, MO. The Spirits hired former Rockets head coach and Celtics great Kevin McHale to take on the reigns of head coach. Ray says goodbye to retirement to rejoin the Seattle
Sent from my SM-N910P using TapatalkComment
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re: **2K17 - How's your MyLeague/MyGM going?**
I think that the amount of money that FA's ask for can definitely be improved. I mean, it already wasn't great last year and although, I haven't seen it for myself, but I can imagine that it's only worse this year now that the salary cap went up so much.
One thing to remember though is that for every guy like Mozgov who is getting 16m a year, there's guys like Zaza Pachulia who had a better season that Moz, but only signed for 2.9m. I don't know how 2k could possibly come up with a system that replicates that kind of disparity, especially since the really crazy contracts didn't start until July. On thing to take into account like the real life example of Moz and Zaza is the team that they're signing with (ie playing with a contending team versus bad/up and coming team) another is the players age or role with the team.
I don't know if there's a formula that would properly represent all of that because this offseason was so unpredictable. When you have lesser players getting big deals and better players taking smaller, shorter deals it's just something that's just something that can't easily be replicated. I think I will probably end up editing some contracts myself, but I'm not certain if I'm going to come up with some sort of criteria for changing them or if I'm just going to use my own discretion. I'd be interested in hearing others ideas though.
And the realism we saw this summer was wacky, historically wacky.
My own personal system is to run all free agency signing for all teams; decide who goes where, and -- at minimum -- increase their starting salary by 2M per year. So if Jerryd Bayless is asking for 2.5M, he gets 4.5M a year, minimum.
Once I establish that, I take a look at where the guy is signing -- Mosgov being an extreme example, but relevant here. He was heading to a garbage, rebuilding Lakers squad and got WAYYYYY more than if he would have signed with, say, the Spurs. If an established player (especially one coming off a title like Mosgov) decides to bolt for a cruddy team, they want to get paid like a star even if they're not in my view.
Mitigating factors are possible; like that cruddy team hiring a HC which the player previously excelled under or them being a local product who had their best high school/college years there.
I'm in the offseason right now in ML (I used the "Start in Offseason" option) and I just got done with the bulk of free agent contracts. I tended to stay away from the mega-insane offers (like the one Evan Turner got from the Blazers ... wow), but I made sure guys got money.Comment
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re: **2K17 - How's your MyLeague/MyGM going?**
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