Post patch sliders and shooting %

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  • ASUBoy93
    Pro
    • Feb 2013
    • 507

    #226
    Re: Post patch sliders and shooting %

    Originally posted by Beluba
    The main change was re-defining what the game considers open vs. covered vs. crowded. Sometimes when users think they play pretty good defense against a shooter, the game actually thinks he's wide open. So this tweak will basically knock down covered jump shot %'s across the board.

    I also flattened out the RS Aiming bonuses and penalties. Perfect Aim was giving too big of a boost if you were good, and too big of a penalty if you didn't use the feature.

    The Limitless Range Badge was nerfed a little bit. Still a useful badge but people were cheesing it more than we anticipated.

    Offensive Awareness was reduced for CPU on the higher levels while Defensive Awareness was increased for User teammates.

    Offensive Consistency was reduced for CPU to match the User on Superstar and HoF. Defensive Consistency was increased slightly for both CPU and User.

    Last thing, OG made a change to fix the excessive perimeter double teaming.
    How will this affect MyCareer? I play that mode almost exclusively right now and want to know if I can safely move the difficulty back up to Superstar, right now the CPU hits 58% on that difficulty but a realistic 45% on All-Star. Conversely my team its 58% on All-Star and 45% on Superstar.

    Just curious. Appreciate all the work you've done!
    "I'm all about that action, boss." - Marshawn Money Lynch

    NFL: Seattle Seahawks
    NBA: Phoenix Suns
    MLB: Arizona D-Backs
    NHL: Arizona Coyotes
    NCAA: Arizona State Sun Devils/Florida Gators

    Comment

    • uhntissbaby111
      Rookie
      • Feb 2013
      • 48

      #227
      Re: Post patch sliders and shooting %

      Just want to say THANKS Mike for everything you do. It's super appreciated and I understand it must be frustrating sometimes trying to balance the desires of the fan base. Thanks though for being here and dealing with us sim freaks haha

      Comment

      • Simhead23
        Banned
        • Sep 2016
        • 236

        #228
        Re: Post patch sliders and shooting %

        Originally posted by Beluba
        The main change was re-defining what the game considers open vs. covered vs. crowded. Sometimes when users think they play pretty good defense against a shooter, the game actually thinks he's wide open. So this tweak will basically knock down covered jump shot %'s across the board.

        I also flattened out the RS Aiming bonuses and penalties. Perfect Aim was giving too big of a boost if you were good, and too big of a penalty if you didn't use the feature.

        The Limitless Range Badge was nerfed a little bit. Still a useful badge but people were cheesing it more than we anticipated.

        Offensive Awareness was reduced for CPU on the higher levels while Defensive Awareness was increased for User teammates.

        Offensive Consistency was reduced for CPU to match the User on Superstar and HoF. Defensive Consistency was increased slightly for both CPU and User.

        Last thing, OG made a change to fix the excessive perimeter double teaming.
        Godbless you. You're really the goat Mike.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #229
          Re: Post patch sliders and shooting %

          Appreciate the thanks. But Please respond to this thread after you guys get some games in and let me know how your numbers look. I ran several games the past 2 days, different modes and difficulties and was getting good results, but it's hard to find a tuning set that magically works for everyone and their wide range of skill levels. I'm sure a few tweaks here or there will still be needed to satisfy the masses. Should be much closer to what you guys are asking for though.

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #230
            Re: Post patch sliders and shooting %

            Originally posted by alabamarob
            Thanks for the tune . Were wide open percentages touched? Are green releases less likely?

            You should see a noticeable drop in wide open %'s and fewer greens with his update

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #231
              Re: Post patch sliders and shooting %

              Originally posted by ASUBoy93
              How will this affect MyCareer? I play that mode almost exclusively right now and want to know if I can safely move the difficulty back up to Superstar, right now the CPU hits 58% on that difficulty but a realistic 45% on All-Star. Conversely my team its 58% on All-Star and 45% on Superstar.



              Just curious. Appreciate all the work you've done!

              I can only recommend trying Superstar after the update and letting me know your results. You really shouldn't be seeing THAT big of a swing when moving from All-Star to Superstar.

              Comment

              • thormessiah
                Rookie
                • Jun 2015
                • 486

                #232
                Re: Post patch sliders and shooting %

                Originally posted by Beluba
                You should see a noticeable drop in wide open %'s and fewer greens with his update
                Hopefully this also applies to non-shooters particularly bad 3 pt shooters.
                "If you ain't dead, you're alive" - Javale McGee

                Comment

                • Nukleopatra
                  Banned
                  • Oct 2009
                  • 381

                  #233
                  Re: Post patch sliders and shooting %

                  Originally posted by Beluba
                  Appreciate the thanks. But Please respond to this thread after you guys get some games in and let me know how your numbers look. I ran several games the past 2 days, different modes and difficulties and was getting good results, but it's hard to find a tuning set that magically works for everyone and their wide range of skill levels. I'm sure a few tweaks here or there will still be needed to satisfy the masses. Should be much closer to what you guys are asking for though.
                  Not a problem.

                  If the game plays like it should, it'll be the last you hear from me until next year.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #234
                    Re: Post patch sliders and shooting %

                    Originally posted by thormessiah
                    Hopefully this also applies to non-shooters particularly bad 3 pt shooters.

                    I would be very surprised to hear you guys say bad 3PT shooters are still hitting too much after this update.

                    Comment

                    • MoneyOvaHuds
                      MVP
                      • Jul 2014
                      • 3491

                      #235
                      Re: Post patch sliders and shooting %

                      So the update is out now ?

                      Comment

                      • dregos
                        Rookie
                        • Apr 2009
                        • 273

                        #236
                        Re: Post patch sliders and shooting %

                        Steam users would love to get an ETA on game client patches. Especially me.

                        Comment

                        • RickyRubio9
                          Rookie
                          • Oct 2012
                          • 247

                          #237
                          Re: Post patch sliders and shooting %

                          Originally posted by Beluba
                          The main change was re-defining what the game considers open vs. covered vs. crowded. Sometimes when users think they play pretty good defense against a shooter, the game actually thinks he's wide open. So this tweak will basically knock down covered jump shot %'s across the board.

                          I also flattened out the RS Aiming bonuses and penalties. Perfect Aim was giving too big of a boost if you were good, and too big of a penalty if you didn't use the feature.

                          The Limitless Range Badge was nerfed a little bit. Still a useful badge but people were cheesing it more than we anticipated.

                          Offensive Awareness was reduced for CPU on the higher levels while Defensive Awareness was increased for User teammates.

                          Offensive Consistency was reduced for CPU to match the User on Superstar and HoF. Defensive Consistency was increased slightly for both CPU and User.

                          Last thing, OG made a change to fix the excessive perimeter double teaming.
                          Thank you much apreciated but can you reduce a little bit the close shoot and the mid/long for the CPU in Superstar/HOF in the sliders?¿ %FG is very high for them having 45 47/48. For the user team is ok between 40-45% but they have more than 55%.

                          This is important for people than mostly play my career like me. Thanks.

                          Comment

                          • ataman5
                            MVP
                            • Jun 2007
                            • 2620

                            #238
                            Re: Post patch sliders and shooting %

                            Originally posted by Beluba
                            Appreciate the thanks. But Please respond to this thread after you guys get some games in and let me know how your numbers look. I ran several games the past 2 days, different modes and difficulties and was getting good results, but it's hard to find a tuning set that magically works for everyone and their wide range of skill levels. I'm sure a few tweaks here or there will still be needed to satisfy the masses. Should be much closer to what you guys are asking for though.


                            Thank you Mike for all the effort you guys put in, i can't wait to try it out and let you know about. Appreciated.


                            Envoyé de mon iPhone en utilisant Tapatalk

                            Comment

                            • ataman5
                              MVP
                              • Jun 2007
                              • 2620

                              #239
                              Re: Post patch sliders and shooting %

                              I don't know if your update is alive at this hour. Please consider that. I didn't see any changes for now in PNO so many shots being made with fatigue as well. And i don't see fatigue making players move slower etc they make shots as if they are not really tired even the gatorades on all over.


                              Envoyé de mon iPhone en utilisant Tapatalk

                              Comment

                              • KoolAidNoSugar
                                Rookie
                                • Sep 2014
                                • 217

                                #240
                                Re: Post patch sliders and shooting %

                                Originally posted by Beluba
                                I would be very surprised to hear you guys say bad 3PT shooters are still hitting too much after this update.


                                Hopefully us average shooters (70s) can still knock down wide open catch n shoot.

                                Please address the reaching after checking up the ball at the park & illegal screens please. This stuff is infuriating


                                Sent from my iPhone using Tapatalk

                                Comment

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