Post patch sliders and shooting %
Collapse
Recommended Videos
Collapse
X
-
-
Re: Post patch sliders and shooting %
Kind of how Real Player % works for the user?
Speaking of that, Mike, I keep hearing from others (and think I am observing myself) that the Real Player % option does not overrule the new layup timing mechanic. Poorly timed layups seem to brick at a very high rate on that setting, where the timing shouldn't matter at all. Is there any truth to this or are we imagining it?
Yes. The CPU is basically using Real Player %.
And you're right, layup timing is still being factored in when Real Player % is on. That's a bug and has been fixed. Unfortunately that one didn't make it into the upcoming patch. It will be fixed in the patch after. Sorry for the inconvenience.Comment
-
Re: Post patch sliders and shooting %
Yes. The CPU is basically using Real Player %.
And you're right, layup timing is still being factored in when Real Player % is on. That's a bug and has been fixed. Unfortunately that one didn't make it into the upcoming patch. It will be fixed in the patch after. Sorry for the inconvenience.
Shot Meter works fine now and doesn't jump back anymore however the shot feedback is still glitched. I got a "very late / F" release on every shot I took. I made 3/4 of those and just simply turned the feedback off. I prefer playing with the feedback though so I wanted to let you know.Comment
-
Re: Post patch sliders and shooting %
You are not giving yourself enough credit. I couldnt get s jumphook to fall consistently pre patch.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Post patch sliders and shooting %
Yes. The CPU is basically using Real Player %.
And you're right, layup timing is still being factored in when Real Player % is on. That's a bug and has been fixed. Unfortunately that one didn't make it into the upcoming patch. It will be fixed in the patch after. Sorry for the inconvenience.Comment
-
Re: Post patch sliders and shooting %
Much much better!! Fg% is much better only thing I'm having issue with is defensively I'm still seeing a lot of random double teams with little to any defensive rotation...sagging off shooters needs tweaking
Sent from my iPhone using TapatalkComment
-
Re: Post patch sliders and shooting %
Haha well I turned down the user inside and close shot sliders to 0 and was still shooting 9/9 hook shots even on HOF whenever I backed my man into the paint with Valancunis. Haven't tried it after the latest tuning tho so hopefully it's been looked at.2018-2019 NBA Champions!Comment
-
Re: Post patch sliders and shooting %
1st half notes:- only 3 green release for me in first half compared to about 4 or 5 per quarter pre-update. 2 of them came from wide open midranges with cj mccollum and one open close midrange with Amino.
- CPU attacking paint more and is actually trying to finish aggressively at the rim.
- A few nice pullup midrange shots and thankfully I havent seen 1 glitchy pullup three pointer in transition or a hopstep shot when the CPU has been wide open
2nd half notes:- CPU seems to try and drive past you more while playing intense D (holding LT). If you get up on them, especially late in the shot clock, they haven't just been settling for contested jump shots, they've attacked by intense D more.
- The infamous double teaming at half court is popped up for 2 possession in a row... Lillard (whos only shooting 5/14, 2/7 from 3's and only 6 assist). Luckily they seemed to stop and instead just told schroeder to extend his defense all the way to half court on lillard instead of bringing double team
Finished with 5 total green releases for game, no green releases on contested jumpshots for me all were on wide open jumpshots with CJ and Lillard. Amino only subpar shooter to get a green release but it was on a wide open mid range which is fine by me.
Critiques:- Since shooting has been tuned and the game recognizes contested vs open shots more accurately and CPU offense consistency has been turned down, I think HOF CPU OFF awareness can be turned up to 65-75 at least for HOF. Turning the CPU OFF awareness up with the tuned down shooting of this last update presents a competitive chess game without having to worry about shooting % of CPU ballooning up. Right now CPU on HOF doesn't present that chess match for USER defense on HOF like it should considering its the toughest level difficulty you can choose in the game
- The HOF CPU is still to easy to defend. I was messing around testing things that the update was supposed to fix and I was still able to win by 13 without even having to concentrate on defense.
Lastly great shooters on CPU controlled teams need to hunt for their 3's more aggressively in half court. Korver only took 3 the whole game. Milsap who's solid only took 2. I wouldn't mind seeing CPU great shooters take a few unwarranted or forced threes every now and again in half court just like in real life. The hop step 3's and random transition pullup 3's were non existent in my game which is great, just wish good shooters would be more aggressive with spot of 3 shot attempts or coming off screens shot attempts.
However I am on XBOX one so I havent got to play this update with the new patch.Last edited by jxelite2430; 09-30-2016, 10:36 AM.Comment
-
Re: Post patch sliders and shooting %
Is shots of the dribble nerfed?
Hope not it was really great this year.
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
-
Re: Post patch sliders and shooting %
The main change was re-defining what the game considers open vs. covered vs. crowded. Sometimes when users think they play pretty good defense against a shooter, the game actually thinks he's wide open. So this tweak will basically knock down covered jump shot %'s across the board.
I also flattened out the RS Aiming bonuses and penalties. Perfect Aim was giving too big of a boost if you were good, and too big of a penalty if you didn't use the feature.
The Limitless Range Badge was nerfed a little bit. Still a useful badge but people were cheesing it more than we anticipated.
Offensive Awareness was reduced for CPU on the higher levels while Defensive Awareness was increased for User teammates.
Offensive Consistency was reduced for CPU to match the User on Superstar and HoF. Defensive Consistency was increased slightly for both CPU and User.
Last thing, OG made a change to fix the excessive perimeter double teaming.Comment
-
Re: Post patch sliders and shooting %
the other stuff you guys don't have direct access to.Comment
-
Re: Post patch sliders and shooting %
Yes. The CPU is basically using Real Player %.
And you're right, layup timing is still being factored in when Real Player % is on. That's a bug and has been fixed. Unfortunately that one didn't make it into the upcoming patch. It will be fixed in the patch after. Sorry for the inconvenience.Comment
-
Comment
-
Re: Post patch sliders and shooting %
Good stuff keep it up the good work! There are some tweaks like the double team still need improvement but this is the way to go,no doubt! Thankyou.Comment
-
Re: Post patch sliders and shooting %
This game went to borderline unplayable to the best basketball sim experience I've ever played. Just played one quarter on all star with my Cavs Cavs the nets. I trail 21-24. The nets attempted just 3 three pointers. Instead, the pounded the ball inside with their low post star in Lopez. It was a thing of beauty. They shot 41% overall. I shot 33%. I wasn't patient on offense. It felt amazing. I missed wide open shots with Kyrie for once. Yet I didn't feel cheated. Just a thing of beauty. And I made a contested three with LeBron as the shot clock expired. Swish. Game plays beautifully now. I hope to God they don't change a thing. This game is PERFECT! PERFECT!!!Comment
Comment