2k16 last patch was perfect
Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
Not everybody likes the increased pass speeds. Every pass should not be a bullet. These passes are so fast you can barely see the ball moving through the air. It's unrealistic and allows the game to play at a breakneck pace. Pass speeds still need tuning.
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Re: Post patch sliders and shooting %
Played a quarter and its night and day. Shooting is much more realistic especially the restricted area attempts in a crowd, and the off the dribble jumpers.
PLEASE LEAVE THE SHOOTING WHERE IT IS NOW
Thanks Beluba you did A plus work on this last tune.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Post patch sliders and shooting %
So this isn't a patch ? It's just tuning ? How often can we get these ? Also is this on default sliders ??
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Re: Post patch sliders and shooting %
Did they get rid of the update required notification? I didn't get the prompt at all. I just logged in since patch day.Comment
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Re: Post patch sliders and shooting %
These are "stealth" patches, they can tweak certain things (game parameters and variables) without rolling out an official patch since last year (if not 2k15, cant remember). They can do this at any time.Comment
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Re: Post patch sliders and shooting %
Beluba if you could, could you look into the amount of FOULS that occur on STAND STILL shots by the CPU? They seem to happen almost every time regardless of what you have the slider is tuned to...
Also I would love to see CPU players attack the rim more often. Other than that great job on this update.Comment
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Re: Post patch sliders and shooting %
Also one more thing, I notice you said that us having to time the layups even though Real Shooting % was on was a bug....can you clarify whether or not this also goes for the post moves like Hook shots and fadeaways? And if so was this also fixed in the future patch?Comment
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Re: Post patch sliders and shooting %
I'd have to disagree defense still needs a little tweaking I'm seeing instances where the defense will go "brain dead" for a second or two which allows for too many layups and dunks double team logic is better after update but still needs work I'm seeing a lot of unnecessary double teams on random players and a lot sagging off shooters this can be fixed game to game in settings but I feel as tho the AI should be aware of whose a dangerous shooter...
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