Post patch sliders and shooting %

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  • sirio994
    Rookie
    • Dec 2013
    • 237

    #466
    Re: Post patch sliders and shooting %

    Originally posted by Leasim96
    I believe very soon we will have a fix to everything - as always the first month is especially rough. But the game can only improve given that we mostly have problems.

    Sent from my SKY 5.0W using Tapatalk


    I'm not quite sure the game can only improve...

    Comment

    • ataman5
      MVP
      • Jun 2007
      • 2620

      #467
      Re: Post patch sliders and shooting %

      As of just "now" in this time "period" please consider i played 2 games. One Offline HOF Spurs vs Cavaliers another PNO Wolves vs Wolves.

      I may be making things up or my mind is making me dream stuff yet i think that i see passing back to default out of the box speed now or at least slower. Again i may be making things up now. And i've seen gamespeed and player speed differentiation better again and a lot more pass interception bcs of wrong angle passing which should! So i don't know... Just speculating now..

      Comment

      • RNS1hunna
        Rookie
        • Sep 2016
        • 145

        #468
        Re: Post patch sliders and shooting %

        NBA 2K17 Impressions Thread

        I'm 2k all day and Simnation forever, so it really breaks my heart to say this:



        I'm leaning towards being done with this year's game. I love basketball and there are a lot of things I love about 2k17, but there are more things that I hate. I was very open on the show with the Czar regarding how much I hated 2k15. In some ways, 2k17 is uglier.



        The warping, sliding, speed boosts, terrible AI on both sides of the ball, loose ball magnetism by the opponent AI(which is really comical in ProAM), loose ball obliviousness by your teammates, a lack of control...It all just makes me feel like this game sucks. And I'm dominating. I just played against Kawhi Leonard and was disgusted by all of his warping and cheating. I still made him go cold by blocking his shot, stealing from him, contesting shots and I shot 70% against him and we won by 20.



        It's not about winning and losing. It's about control and honest, balanced gameplay, which 2k17 struggled with out of the box and seems to be getting worse with passes. We asked, (in my case specifically), to have the absurd balloon pass taken out of the game. That's it. That one, really slow, obviously wrong pass. What happens? Now we have several bullet passes that are impossible to react to(literally, because ball travel speed-input latency+animation startup=2k PLS! ).



        I know this wasn't on purpose. I know they're all working hard. I know their schedule was unfairly(and unwisely) shortened. Thing is, I don't believe that this can all be fixed with the devs quietly reading some of our posts and then bunkering up and patching things. I think they need stronger engagement with the community so that we can specify exactly what the good, knowledgable players feel will result in better game balance across all modes.



        This isn't about what I'll do, because who cares and frankly my editors decide how much I can draw comics and how much I can game and I'm good with that. This is about honesty and letting the folks at 2k know that in my opinion, this isn't good enough. The defense isn't doing some things that hardcore players are nitpicking on, they're doing absurd things that anyone who's ever heard of basketball would laugh at. When that's the situation, you've gotta engage your community so we can all work towards getting the beautiful game that could be 2k17 out from behind the terrorist exploit fest holding it hostage.



        Unless either something urgent pops up or we start up the new season of SimHangout, I'm done with the boards. I got a lotta work to do and there are a lot of games I've been ignoring while drawing ROMULUS and my Marvel work.



        I genuinely hope things get better, but unless the devs start engaging the community more, these boards are just going to be thread after thread of complaints and deservedly so. I can't be around here for that.

        This is EXACTLY WORD FOR WORD HOW 2K sim players are feeling this year shoutout too @NelsonBlake2


        Sent from my iPhone using Tapatalk

        Comment

        • Nukleopatra
          Banned
          • Oct 2009
          • 381

          #469
          Re: Post patch sliders and shooting %

          Originally posted by sirio994
          Yeah, too many fastbreaks. I can't believe that such a small patch (in terms of gameplay they touched transition and passing) has changed everything...
          It's like no team has an identity (cpu.) They all just speed down the court, looking for the quickest shot possible. When you go in game, you can set each teams POE, but they don't seem to actually do anything.

          I'm playing Orlando right now, who has exceeded 90 FGA. This isn't too bad, since Orlando did average 86.8 FGA per game last season - but the point is, it's still too high.

          By the way, Orlando/Philadelphia are both shooting 46%. Orlando is a 45.5% shooting team. So far, so good.

          Comment

          • Leasim96
            Pro
            • Oct 2014
            • 948

            #470
            Re: Post patch sliders and shooting %

            Originally posted by sirio994
            I'm not quite sure the game can only improve...
            From a positive perspective - the main problems are identified - now they need to fix those. If new ones are created - I doubt they will be as game breaking as some of the problems like double team galore. Let's not act like games don't eventually get fixed lol. I for one am still enjoying it a lot - mostly speaking for those who aren't. Eitherway this was expected - every year the game has problems at launch. Let's just hope the problems decrease. Let's be positive lol.

            Sent from my SKY 5.0W using Tapatalk
            Last edited by Leasim96; 10-02-2016, 05:17 PM.

            Comment

            • ksuttonjr76
              All Star
              • Nov 2004
              • 8662

              #471
              Re: Post patch sliders and shooting %

              Originally posted by RNS1hunna
              NBA 2K17 Impressions Thread

              I'm 2k all day and Simnation forever, so it really breaks my heart to say this:



              I'm leaning towards being done with this year's game. I love basketball and there are a lot of things I love about 2k17, but there are more things that I hate. I was very open on the show with the Czar regarding how much I hated 2k15. In some ways, 2k17 is uglier.



              The warping, sliding, speed boosts, terrible AI on both sides of the ball, loose ball magnetism by the opponent AI(which is really comical in ProAM), loose ball obliviousness by your teammates, a lack of control...It all just makes me feel like this game sucks. And I'm dominating. I just played against Kawhi Leonard and was disgusted by all of his warping and cheating. I still made him go cold by blocking his shot, stealing from him, contesting shots and I shot 70% against him and we won by 20.



              It's not about winning and losing. It's about control and honest, balanced gameplay, which 2k17 struggled with out of the box and seems to be getting worse with passes. We asked, (in my case specifically), to have the absurd balloon pass taken out of the game. That's it. That one, really slow, obviously wrong pass. What happens? Now we have several bullet passes that are impossible to react to(literally, because ball travel speed-input latency+animation startup=2k PLS! ).



              I know this wasn't on purpose. I know they're all working hard. I know their schedule was unfairly(and unwisely) shortened. Thing is, I don't believe that this can all be fixed with the devs quietly reading some of our posts and then bunkering up and patching things. I think they need stronger engagement with the community so that we can specify exactly what the good, knowledgable players feel will result in better game balance across all modes.



              This isn't about what I'll do, because who cares and frankly my editors decide how much I can draw comics and how much I can game and I'm good with that. This is about honesty and letting the folks at 2k know that in my opinion, this isn't good enough. The defense isn't doing some things that hardcore players are nitpicking on, they're doing absurd things that anyone who's ever heard of basketball would laugh at. When that's the situation, you've gotta engage your community so we can all work towards getting the beautiful game that could be 2k17 out from behind the terrorist exploit fest holding it hostage.



              Unless either something urgent pops up or we start up the new season of SimHangout, I'm done with the boards. I got a lotta work to do and there are a lot of games I've been ignoring while drawing ROMULUS and my Marvel work.



              I genuinely hope things get better, but unless the devs start engaging the community more, these boards are just going to be thread after thread of complaints and deservedly so. I can't be around here for that.

              This is EXACTLY WORD FOR WORD HOW 2K sim players are feeling this year shoutout too @NelsonBlake2


              Sent from my iPhone using Tapatalk
              Honestly, the community is doing a pretty good job of voicing their concerns about the game. By coincidence, there are dedicated threads for every mode of the game, and the posters are FANS of that mode. In my eyes, I think that helps the developers better to isolate the problems instead of reading multiple complaint threads.

              For example, I'm mainly a PNO player, and I'm very active in the thread dedicated to that mode. I understand that mode the best, and I can discuss the pro and cons comfortably. I lurk in the other threads, but the ongoing discussions give me a very good idea of how the mode plays if I ever decide to jump into them full time.

              The way that the some threads are evolving, the dev team could literally assign a person to each thread to keep track of the feedback for each mode.
              Last edited by ksuttonjr76; 10-03-2016, 02:07 PM.

              Comment

              • clinthc0003
                Rookie
                • Sep 2011
                • 147

                #472
                Re: Post patch sliders and shooting %

                Has anyone else seen the points in the paint by the CPU jump up an incredible amount since the latest update?

                Before the update they were getting anywhere from 30 to 45, but now it's in the 50's and 60's every game it seems like. I just had a game in my MyLeague where the CPU had 74!!!

                They're constantly just throwing passes into the paint and I feel helpless to stop them.

                Comment

                • sirio994
                  Rookie
                  • Dec 2013
                  • 237

                  #473
                  Re: Post patch sliders and shooting %

                  74 points in the paint are nothing compared to 20-30 fastbreak points i'm seeing (per half)

                  Comment

                  • sirio994
                    Rookie
                    • Dec 2013
                    • 237

                    #474
                    Re: Post patch sliders and shooting %

                    Just finished this game on HOF...Heat and Hornets combined should never shot 92-93 times...68 pip on the CPU side...
                    Attached Files
                    Last edited by sirio994; 10-02-2016, 10:58 PM.

                    Comment

                    • dbacks01
                      Rookie
                      • Aug 2002
                      • 366

                      #475
                      Re: Post patch sliders and shooting %

                      Originally posted by clinthc0003
                      Has anyone else seen the points in the paint by the CPU jump up an incredible amount since the latest update?

                      Before the update they were getting anywhere from 30 to 45, but now it's in the 50's and 60's every game it seems like. I just had a game in my MyLeague where the CPU had 74!!!

                      They're constantly just throwing passes into the paint and I feel helpless to stop them.
                      It's just gotten ridiculous the cpu scores at will in the paint and gobbles up every offensive rebound this patch has made playing against the cpu unbearable.

                      Comment

                      • Diceman7
                        Rookie
                        • Sep 2016
                        • 92

                        #476
                        Re: Post patch sliders and shooting %

                        Originally posted by RNS1hunna
                        NBA 2K17 Impressions Thread

                        I'm 2k all day and Simnation forever, so it really breaks my heart to say this:



                        I'm leaning towards being done with this year's game. I love basketball and there are a lot of things I love about 2k17, but there are more things that I hate. I was very open on the show with the Czar regarding how much I hated 2k15. In some ways, 2k17 is uglier.



                        The warping, sliding, speed boosts, terrible AI on both sides of the ball, loose ball magnetism by the opponent AI(which is really comical in ProAM), loose ball obliviousness by your teammates, a lack of control...It all just makes me feel like this game sucks. And I'm dominating. I just played against Kawhi Leonard and was disgusted by all of his warping and cheating. I still made him go cold by blocking his shot, stealing from him, contesting shots and I shot 70% against him and we won by 20.



                        It's not about winning and losing. It's about control and honest, balanced gameplay, which 2k17 struggled with out of the box and seems to be getting worse with passes. We asked, (in my case specifically), to have the absurd balloon pass taken out of the game. That's it. That one, really slow, obviously wrong pass. What happens? Now we have several bullet passes that are impossible to react to(literally, because ball travel speed-input latency+animation startup=2k PLS! ).



                        I know this wasn't on purpose. I know they're all working hard. I know their schedule was unfairly(and unwisely) shortened. Thing is, I don't believe that this can all be fixed with the devs quietly reading some of our posts and then bunkering up and patching things. I think they need stronger engagement with the community so that we can specify exactly what the good, knowledgable players feel will result in better game balance across all modes.



                        This isn't about what I'll do, because who cares and frankly my editors decide how much I can draw comics and how much I can game and I'm good with that. This is about honesty and letting the folks at 2k know that in my opinion, this isn't good enough. The defense isn't doing some things that hardcore players are nitpicking on, they're doing absurd things that anyone who's ever heard of basketball would laugh at. When that's the situation, you've gotta engage your community so we can all work towards getting the beautiful game that could be 2k17 out from behind the terrorist exploit fest holding it hostage.



                        Unless either something urgent pops up or we start up the new season of SimHangout, I'm done with the boards. I got a lotta work to do and there are a lot of games I've been ignoring while drawing ROMULUS and my Marvel work.



                        I genuinely hope things get better, but unless the devs start engaging the community more, these boards are just going to be thread after thread of complaints and deservedly so. I can't be around here for that.

                        This is EXACTLY WORD FOR WORD HOW 2K sim players are feeling this year shoutout too @NelsonBlake2


                        Sent from my iPhone using Tapatalk
                        I agree.. This game has some nice aesthetics, but plays horribly. My opponents best offense is to either throw a bad pass, dribble the ball off my leg or get their shot blocked..only to get the ball back for a dunk or 3. This game is so bad..I had problems with 16 but on some level it was enjoyable. This game isn't even fun in any mode. I'm sorry to describe it that way, but it's garbage. Uninstalled and it's one month in.

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3340

                          #477
                          Re: Post patch sliders and shooting %

                          12 min hof game vs the cpu. The cheap paint buckets and offensive borads that lead to put backs are irritating, but the shot attempts and pace arent always bad.
                          Attached Files
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • ataman5
                            MVP
                            • Jun 2007
                            • 2620

                            #478
                            Re: Post patch sliders and shooting %

                            Originally posted by sirio994
                            Just finished this game on HOF...Heat and Hornets combined should never shot 92-93 times...68 pip on the CPU side...


                            From my perspective the amount of shots taken here is as normal as it can get in Nba.

                            Because you can't just look at fga isolated out of the games stats. Check foul shots taken, it's pretty low so yes that's one of the reasones you think fga is high but actually it's not.

                            Check other stats as well such as blocks, steals, turnovers. In order to fully understand you need to see the big picture and thar's why the fga seems pretty good here.


                            Envoyé de mon iPhone en utilisant Tapatalk

                            Comment

                            • hanzsomehanz
                              MVP
                              • Oct 2009
                              • 3275

                              #479
                              Re: Post patch sliders and shooting %

                              Originally posted by Sundown

                              No one should be shooting over 50, much less 60 from 3 in any game that resembles NBA any form of basketball.
                              What numbers would you project for the NBA if they played on 5 minute Quarters like we do for Online competitive play / rank 😕



                              Sent from my SM-T330NU using Tapatalk
                              how could I lose? im playing by my own rules..

                              Comment

                              • KoolAidNoSugar
                                Rookie
                                • Sep 2014
                                • 217

                                #480
                                Post patch sliders and shooting %

                                So is this why the shooting got patched across all modes? Can the devs not tune the shooting to different modes?

                                Not to be rude all I'm seeing is stuff about CPU's shooting % but why did park/PROAM has to suffer so the AI can play a real game..?

                                I can't even hit open shots on Susperstar with shooters on Play Now.

                                Sent from my iPhone using Tapatalk
                                Last edited by KoolAidNoSugar; 10-03-2016, 05:33 AM.

                                Comment

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