Post patch sliders and shooting %

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  • aspeheat
    Rookie
    • Feb 2015
    • 184

    #451
    Re: Post patch sliders and shooting %

    I played 10 more ProAm games tonight as a Sharpshooter and although things are better than yesterday, they are still very bad.

    I averaged around 15 PPG tonight on ~40% from the field. 90% of my shots were wide open, while I also took some contested shots at the end of shot clock/quarters.

    The biggest problem, in my opinion, is a glitched shot meter. Last night I posted on here after going 1/13 in the game and I was told to "compensate" for the input delay. So alright, I was doing it tonight, and although I would sometimes score 20+ points on high shooting percentage, it seemed that my shots mostly depend on luck, not skill.

    When I release the shot, it would give me either B+ or B-, nothing else, unless it's a perfect release. I would basically hold square to shoot and then pray that I get a green release. If I don't, it would usually be a brick. It was frustrating as we faced some good teams and one game went into overtime. At one point, I just said that we run plays for our slasher as my shot is not reliable and it can go either way, no matter how wide open I am.

    On the other side, my friend who is a slasher was averaging 30+ points while shooting over 80% from the field and rarely missing a corner 3. So much about realism.

    Hopefully we will get a shot meter fix soon. I tried shooting with both button and the stick, and neither was good.

    Comment

    • Leasim96
      Pro
      • Oct 2014
      • 948

      #452
      Re: Post patch sliders and shooting %

      Originally posted by aspeheat
      I played 10 more ProAm games tonight as a Sharpshooter and although things are better than yesterday, they are still very bad.

      I averaged around 15 PPG tonight on ~40% from the field. 90% of my shots were wide open, while I also took some contested shots at the end of shot clock/quarters.

      The biggest problem, in my opinion, is a glitched shot meter. Last night I posted on here after going 1/13 in the game and I was told to "compensate" for the input delay. So alright, I was doing it tonight, and although I would sometimes score 20+ points on high shooting percentage, it seemed that my shots mostly depend on luck, not skill.

      When I release the shot, it would give me either B+ or B-, nothing else, unless it's a perfect release. I would basically hold square to shoot and then pray that I get a green release. If I don't, it would usually be a brick. It was frustrating as we faced some good teams and one game went into overtime. At one point, I just said that we run plays for our slasher as my shot is not reliable and it can go either way, no matter how wide open I am.

      On the other side, my friend who is a slasher was averaging 30+ points while shooting over 80% from the field and rarely missing a corner 3. So much about realism.

      Hopefully we will get a shot meter fix soon. I tried shooting with both button and the stick, and neither was good.
      Try changing the jumpshot - it's notorious that some jump shots are broken every year.

      Sent from my SKY 5.0W using Tapatalk

      Comment

      • Simhead23
        Banned
        • Sep 2016
        • 236

        #453
        Re: Post patch sliders and shooting %

        I played on park for awhile with my stretch big and a sharpshooter. I have all hof badges except pick and popper and he has all hof badges with naxed out shooting. I shot about 45% percent while he shot about 50. He had games where he was ,6/8 and 4/13 and same was for me, although the volume of shots of 3s I took were less cause getting open with a stretch big is tricky. I think shooting is perfect. I seen playmakers rain 3s too, but they were.wideee open.

        In my opinion, shooting for sharpshooters are fine. So are stretch bigs. Sharpshooters have the speed to get open, and 9/10 times when they're open they will still punish you. Same for stretch bigs. Ive missed shots, but my percentage always rounded to the early 40s, late 30s, or even 60 in a rare game!

        Shooting is still harder though because if you're not wideeeeee open, your shot quality is like a D+. It doesn't matter who contest you, a point guard can contest me and I still brick. That's not good. Point guards should barley effect a 7'3 center, so it's annoying I cant punish those lil midgets who try to take on me instead of letting the bigman guard me.

        Look, I'm cool with missing open shots, but the contest mechanics are kinda broken. Nba players can shoot with a little bit of space needed. When someone is 5 feet infront of you, barley closing out, and not even putting a hands up, you shouldn't get penalized, not when someone is behind you. And many times I get a weird fadeaway animation for no reason when someone is next to me when I shoot. That show only happen before I release.my shot not when I'm already set for the motion and gathering.


        Overall, shooting is fine, but the contesting takes getting used to, especially for builds with low shooting ratings, since the shooting is already lower across the boards.
        Last edited by Simhead23; 10-02-2016, 01:09 AM.

        Comment

        • aspeheat
          Rookie
          • Feb 2015
          • 184

          #454
          Re: Post patch sliders and shooting %

          Originally posted by Leasim96
          Try changing the jumpshot - it's notorious that some jump shots are broken every year.

          Sent from my SKY 5.0W using Tapatalk
          I was using Klay Thompson's jumpshot then switched to Ray Allen, but I had the same issue. But yes, it's a good idea, I will try a few more and see if it fixes it.

          I remember last year my jump shot would be money, then all of sudden it would stop working, crazy. Hopefully they do something about it.

          Comment

          • ataman5
            MVP
            • Jun 2007
            • 2620

            #455
            Post patch sliders and shooting %

            What is not fine is passing speed that's why most herky jerky things happening ball doesn't weigh and don't really travel on the air most of the time it goes a point to b point in bullet speed and players teleport to get the ball. The passing speed was perfect pre-patch. And i know i'm repeating myself here. Because that's the only thing atm that's left uncertain.


            Envoyé de mon iPhone en utilisant Tapatalk
            Last edited by ataman5; 10-02-2016, 06:13 AM.

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #456
              Re: Post patch sliders and shooting %

              Originally posted by aspeheat
              I was using Klay Thompson's jumpshot then switched to Ray Allen, but I had the same issue. But yes, it's a good idea, I will try a few more and see if it fixes it.

              I remember last year my jump shot would be money, then all of sudden it would stop working, crazy. Hopefully they do something about it.
              It wasn't the jumpshot going broke last year, it was the mechanic talked about just before the game came out where your player had random chances to come into the game warm or cold, and this could happen to you throughout the course of a game.

              Comment

              • ataman5
                MVP
                • Jun 2007
                • 2620

                #457
                Re: Post patch sliders and shooting %

                Sorry, we couldn’t find that page


                This has happened in this very same game with Curry and one other guy 3-4 times in PNO.

                I think as you might see this isn't a problem of shooting % this is a problem of general physics/dfeense not playing a real part/awareness math calculation in this consequence. By looking at this most will say shooting % has to be fixed but to my opinion there are more needs fixing than % itself. This kimda shot should/can go in. Not that repetitive though.

                Post patch game started to play really hectic in times, you know it already. I hated the patch still do. Should i tell it again ? ı think every year 2k betrays what they accomplished after just some crying rather than sticking what they have accomplished. They prefer to "please" ok i get that but what about giving time making players understand, this is a new game. Fifa doesn't do that they don't react this fast to complains. Bcs at the end of the day a patch testing can't be long enough as a year cycle testing right? Game out of the box was tested a lot longer, it was balanced in terms of so many things but then they 'react' to patch some in. I don't like it at all. The game has been released 3 weeks and i believe we had to adjust at least 3 times right? That's not good.

                The pace gets hectic with passing speed on top of everything, many consequences i had in this game was bcs of lead passing getting thru bodies. And then the gameplay speed gets in factor although i believe it should be fast not this way fast and again player speeds with or without ball was PERFECT out of the box, you could have really understood the difference between a pg and a sf and a C but now Zaza can dribble the ball as he likes. These were good "out of the box" but now no.

                Xbox users can enjoy while it last not having the patch in.

                I feel like it's my duty to be onboard and check and defend the game against crying babies rather than spending my time playing the game, bcs if i just play it will change and as it changes i'll understand, i'm sorry but i'm in that 'awareness' now unfortunately.


                Envoyé de mon iPhone en utilisant Tapatalk

                Comment

                • RNS1hunna
                  Rookie
                  • Sep 2016
                  • 145

                  #458
                  Re: Post patch sliders and shooting %

                  Originally posted by ataman5
                  https://vimeo.com/185201076

                  This has happened in this very same game with Curry and one other guy 3-4 times in PNO.

                  I think as you might see this isn't a problem of shooting % this is a problem of general physics/dfeense not playing a real part/awareness math calculation in this consequence. By looking at this most will say shooting % has to be fixed but to my opinion there are more needs fixing than % itself. This kimda shot should/can go in. Not that repetitive though.

                  Post patch game started to play really hectic in times, you know it already. I hated the patch still do. Should i tell it again ? ı think every year 2k betrays what they accomplished after just some crying rather than sticking what they have accomplished. They prefer to "please" ok i get that but what about giving time making players understand, this is a new game. Fifa doesn't do that they don't react this fast to complains. Bcs at the end of the day a patch testing can't be long enough as a year cycle testing right? Game out of the box was tested a lot longer, it was balanced in terms of so many things but then they 'react' to patch some in. I don't like it at all. The game has been released 3 weeks and i believe we had to adjust at least 3 times right? That's not good.

                  The pace gets hectic with passing speed on top of everything, many consequences i had in this game was bcs of lead passing getting thru bodies. And then the gameplay speed gets in factor although i believe it should be fast not this way fast and again player speeds with or without ball was PERFECT out of the box, you could have really understood the difference between a pg and a sf and a C but now Zaza can dribble the ball as he likes. These were good "out of the box" but now no.

                  Xbox users can enjoy while it last not having the patch in.

                  I feel like it's my duty to be onboard and check and defend the game against crying babies rather than spending my time playing the game, bcs if i just play it will change and as it changes i'll understand, i'm sorry but i'm in that 'awareness' now unfortunately.


                  Envoyé de mon iPhone en utilisant Tapatalk


                  Exactly well said


                  Sent from my iPhone using Tapatalk

                  Comment

                  • sirio994
                    Rookie
                    • Dec 2013
                    • 237

                    #459
                    Re: Post patch sliders and shooting %

                    My only concerns right now are:


                    -Help defense
                    -Passing speed (really too high)
                    -Open shots (i love them on the user's side but they are not threated equally when the CPU is shooting)
                    -Contested shots (the same thing of open shots)
                    -Transition speed (probably it's a bad sensation but i feel the CPU is faster than the the user)


                    I love playing on HOF and i'm winning more games than ever but scores are high (because of pace) and there are more frustrating things than before the patch...

                    Comment

                    • Thetruth9012
                      MVP
                      • Oct 2013
                      • 1287

                      #460
                      Re: Post patch sliders and shooting %

                      Mike can we still use pullups without a fear of constantly brick like 2k16 ?

                      Pullups were great out of the box just pure magic.

                      Hope it's still the same played only 2 games so i dont know.


                      Edit:

                      What intangibles rating mean ?
                      Wysłane z mojego LG-H525n przy użyciu Tapatalka
                      Last edited by Thetruth9012; 10-02-2016, 12:14 PM.
                      2k18 fixes

                      Bigs can cover to much ground on defense(they are too fast)

                      Late contest on laups matter too much.

                      Random blocks doing pumpfakes.

                      Leaning shots for guys who have catch and shoot badge should be removed.

                      Comment

                      • Insight23
                        MVP
                        • Aug 2010
                        • 1585

                        #461
                        Re: Post patch sliders and shooting %

                        The latest tuning update was for existing modes right? I played the Knicks in my existing MyLeague & almost every play was a fast break for the Knicks. I go to a play now game with the same settings/same teams & it's almost entirely different gameplay. I'm thinking about starting up a new MyLeague now.

                        Comment

                        • Johnnythelegend
                          Pro
                          • Mar 2010
                          • 812

                          #462
                          Re: Post patch sliders and shooting %

                          Still can't believe how could a patch, a thing that is supposed to make overall experience better, make it worse. And i feel the same, i am not trying to say that you guys are wrong. Pre patch i really enjoyed the game, i was like, wow, this is good, i felt i could do more with great players, it felt smooth, fun, but realistic, i felt shooting was faster and more fluid and i really liked it, i liked the passing but now i don't really like it, it's so damn fast, like i am playing a racing game, not a basketball one. I guess i'll just play myplayer, i think it is created really nicely, i don't need the game to be that sim as i would want it if i am playing with a team, but to continue my league, i guess i'll wait for a fix.

                          Comment

                          • sirio994
                            Rookie
                            • Dec 2013
                            • 237

                            #463
                            Re: Post patch sliders and shooting %

                            Yeah, too many fastbreaks. I can't believe that such a small patch (in terms of gameplay they touched transition and passing) has changed everything...
                            Last edited by sirio994; 10-02-2016, 02:11 PM.

                            Comment

                            • sirio994
                              Rookie
                              • Dec 2013
                              • 237

                              #464
                              Re: Post patch sliders and shooting %

                              The game was almost perfect with the first shooting update. Then the patch came out...

                              Comment

                              • Leasim96
                                Pro
                                • Oct 2014
                                • 948

                                #465
                                Re: Post patch sliders and shooting %

                                I believe very soon we will have a fix to everything - as always the first month is especially rough. But the game can only improve given that we mostly have problems.

                                Sent from my SKY 5.0W using Tapatalk

                                Comment

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