Post patch sliders and shooting %

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  • jxelite2430
    Rookie
    • Sep 2016
    • 159

    #436
    Re: Post patch sliders and shooting %

    Still seeing the double teams that make no since on HOF, please fix or take CPU double team mechanic completely out of game OG

    Comment

    • ch46647
      MVP
      • Aug 2006
      • 3515

      #437
      Re: Post patch sliders and shooting %

      Originally posted by jxelite2430
      Still seeing the double teams that make no since on HOF, please fix or take CPU double team mechanic completely out of game OG
      I do agree with this.

      Comment

      • Nukleopatra
        Banned
        • Oct 2009
        • 381

        #438
        Re: Post patch sliders and shooting %

        Originally posted by sirio994
        What numbers are you seeing post update?
        Superstar/Offline/12 minute quarters.

        47 game speed.

        Atanta: 49% (95 FGA) (24 FTA)

        Philadelphia (user): 43% (88 FGA) (23 FTA)

        I'm loving the fixed FG%, but teams all play at such a fast pace. There's too many possessions. I've tried using the in game POE.

        Comment

        • Smirkin Dirk
          All Star
          • Oct 2008
          • 5178

          #439
          Re: Post patch sliders and shooting %

          I played 2 games last night. Houston shut 95 times, then I played Chicago and they shot 74 times.

          Im on XB and this is pre-patch.

          Are you guys saying that team differentation is gone?
          2022 'Plug and play' sim roster (XBX)

          Comment

          • tonyt8605
            Rookie
            • Oct 2011
            • 353

            #440
            Re: Post patch sliders and shooting %

            Why is lowering the game speed not an option to help with pacing?

            Comment

            • sirio994
              Rookie
              • Dec 2013
              • 237

              #441
              Re: Post patch sliders and shooting %

              There are still differences between teams, at least i see them.

              The average pace is too high, they don't walk the ball up court (even faster teams do it IRL), transition is abused

              Comment

              • sirio994
                Rookie
                • Dec 2013
                • 237

                #442
                Re: Post patch sliders and shooting %

                Originally posted by tonyt8605
                Why is lowering the game speed not an option to help with pacing?
                Because it affects the clock too

                Comment

                • Nukleopatra
                  Banned
                  • Oct 2009
                  • 381

                  #443
                  Re: Post patch sliders and shooting %

                  Originally posted by sirio994
                  There are still differences between teams, at least i see them.

                  The average pace is too high, they don't walk the ball up court (even faster teams do it IRL), transition is abused
                  I went into both teams and set 'walk it up' and 'limit transition.' They stuck, but didn't seem to help anything.

                  Any suggestions, or just lower quarter length and deal with it?

                  Comment

                  • vtcha
                    MVP
                    • Nov 2009
                    • 2180

                    #444
                    Re: Post patch sliders and shooting %

                    Played my first game post-patch, using the Nuggets against the Jazz.

                    Got beat by 20 points but shooting % wise was good. I shot 43% whereas I missed a tonne of open 3-point looks, maybe about 10-15 shots - perhaps my guys just weren't feeling it.

                    My only issue is that the teammate A.I defense is still terrible. I like to play on-ball defense (guard whoever has the ball) so this happened to me on so many occasions. The CPU would make a cut to the basket, and literally my A.I teammate would take a second to react which is pretty much too late. Same thing applies after we score a bucket and heading back to defend. The CPU's center will stroll down the paint casually and NOBODY picks him up leaving him for the cherry-pick basket.

                    Because of this, the CPU dropped 44 assists, hence the reason why their field goal percentage was so high. They just kept getting easy baskets continuously. Just a simple cut and my defense completely collapses. I've tried to tweak the defense settings, changing switch rules and rotate to 'All' but still the same problem. Anybody got tips or ideas I can try?

                    Comment

                    • sirio994
                      Rookie
                      • Dec 2013
                      • 237

                      #445
                      Re: Post patch sliders and shooting %

                      Originally posted by Nukleopatra
                      I went into both teams and set 'walk it up' and 'limit transition.' They stuck, but didn't seem to help anything.

                      Any suggestions, or just lower quarter length and deal with it?
                      I wll play forever 12 minutes, even though final scores are high. I feel like i have to eliminate my transition to see a game without triple digits...

                      Comment

                      • Nukleopatra
                        Banned
                        • Oct 2009
                        • 381

                        #446
                        Re: Post patch sliders and shooting %

                        Originally posted by sirio994
                        I wll play forever 12 minutes, even though final scores are high. I feel like i have to eliminate my transition to see a game without triple digits...
                        Understood.

                        I player lock (Dario Saric,) so I'm more dependent on CPU play than most of you guys. The FG% is solid, and the better teams seem to win the games. I'll deal with the rest.

                        Comment

                        • sirio994
                          Rookie
                          • Dec 2013
                          • 237

                          #447
                          Re: Post patch sliders and shooting %

                          Defense is smarter but worse. I love the gameplay post patch but the biggest prorblem is that the CPU attacks the basket more...and it generates even more bad logic situations (help defense, inside passes, cuts)

                          Comment

                          • jxelite2430
                            Rookie
                            • Sep 2016
                            • 159

                            #448
                            Re: Post patch sliders and shooting %

                            Can someone tell me how the game is with the update and the Patch? I'm only playing with the update cuz I'm on Xbox one.

                            My only critiques I really have left are...
                            • Make CPU star players, specially the ones who are great at getting to the rim(harden, Leborn) more aggressive going to the rim. I never feel like theres a threat that I'm going to get dunked on or going to have to strongly contest (this is coming from xbox user who doesnt have patch so if it's different on PS4 post patch let me know)

                            • Eliminate the CPU double team mechanic completely until its fixed.

                            • Get rid of step back/hop step CPU wide open 3's (if this has been fixed post patch let me know cuz I havent got patch yet for xbox one)

                            Comment

                            • melo627
                              Rookie
                              • Aug 2015
                              • 393

                              #449
                              Re: Post patch sliders and shooting %

                              Is there any slider to bring ankle breakers back?

                              Comment

                              • JazzMan
                                SOLDIER, First Class...
                                • Feb 2012
                                • 13547

                                #450
                                Re: Post patch sliders and shooting %

                                I went 2 for 3 my last game in Pro-Am with my 58 three point shot on my paint protector. I think things are good. Guys aren't shooting 70% anymore.

                                Sent from my SM-G935V using Tapatalk
                                Twitter: @TyroneisMaximus
                                PSN: JazzMan_OS

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