Still seeing the double teams that make no since on HOF, please fix or take CPU double team mechanic completely out of game OG
Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
Still seeing the double teams that make no since on HOF, please fix or take CPU double team mechanic completely out of game OG -
Re: Post patch sliders and shooting %
Superstar/Offline/12 minute quarters.
47 game speed.
Atanta: 49% (95 FGA) (24 FTA)
Philadelphia (user): 43% (88 FGA) (23 FTA)
I'm loving the fixed FG%, but teams all play at such a fast pace. There's too many possessions. I've tried using the in game POE.Comment
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Re: Post patch sliders and shooting %
I played 2 games last night. Houston shut 95 times, then I played Chicago and they shot 74 times.
Im on XB and this is pre-patch.
Are you guys saying that team differentation is gone?Comment
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Re: Post patch sliders and shooting %
Any suggestions, or just lower quarter length and deal with it?Comment
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Re: Post patch sliders and shooting %
Played my first game post-patch, using the Nuggets against the Jazz.
Got beat by 20 points but shooting % wise was good. I shot 43% whereas I missed a tonne of open 3-point looks, maybe about 10-15 shots - perhaps my guys just weren't feeling it.
My only issue is that the teammate A.I defense is still terrible. I like to play on-ball defense (guard whoever has the ball) so this happened to me on so many occasions. The CPU would make a cut to the basket, and literally my A.I teammate would take a second to react which is pretty much too late. Same thing applies after we score a bucket and heading back to defend. The CPU's center will stroll down the paint casually and NOBODY picks him up leaving him for the cherry-pick basket.
Because of this, the CPU dropped 44 assists, hence the reason why their field goal percentage was so high. They just kept getting easy baskets continuously. Just a simple cut and my defense completely collapses. I've tried to tweak the defense settings, changing switch rules and rotate to 'All' but still the same problem. Anybody got tips or ideas I can try?Comment
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Re: Post patch sliders and shooting %
I wll play forever 12 minutes, even though final scores are high. I feel like i have to eliminate my transition to see a game without triple digits...Comment
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Re: Post patch sliders and shooting %
I player lock (Dario Saric,) so I'm more dependent on CPU play than most of you guys. The FG% is solid, and the better teams seem to win the games. I'll deal with the rest.Comment
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Re: Post patch sliders and shooting %
Can someone tell me how the game is with the update and the Patch? I'm only playing with the update cuz I'm on Xbox one.
My only critiques I really have left are...
- Make CPU star players, specially the ones who are great at getting to the rim(harden, Leborn) more aggressive going to the rim. I never feel like theres a threat that I'm going to get dunked on or going to have to strongly contest (this is coming from xbox user who doesnt have patch so if it's different on PS4 post patch let me know)
- Eliminate the CPU double team mechanic completely until its fixed.
- Get rid of step back/hop step CPU wide open 3's (if this has been fixed post patch let me know cuz I havent got patch yet for xbox one)
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Re: Post patch sliders and shooting %
I went 2 for 3 my last game in Pro-Am with my 58 three point shot on my paint protector. I think things are good. Guys aren't shooting 70% anymore.
Sent from my SM-G935V using TapatalkTwitter: @TyroneisMaximus
PSN: JazzMan_OS
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