Post patch sliders and shooting %

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #496
    Re: Post patch sliders and shooting %

    Originally posted by Nukleopatra
    What about open shots? He didn't increase them again, did he? I saw a nice mix of hits and misses.


    I'll be avoiding the update until we get confirmation.
    Nothing changed. I think it was a shoe update.

    Comment

    • Swagger Jack
      Rookie
      • Dec 2015
      • 302

      #497
      Re: Post patch sliders and shooting %

      Originally posted by Beluba
      Nothing changed. I think it was a shoe update.
      Beluba would you be interested in making a stickied thread that has all of YOUR changes that are made server side? I think it would go a long way in preventing confusion.

      Comment

      • CujoMatty
        Member of Rush Nation
        • Oct 2007
        • 5445

        #498
        Re: Post patch sliders and shooting %

        Originally posted by Swagger Jack
        Beluba would you be interested in making a stickied thread that has all of YOUR changes that are made server side? I think it would go a long way in preventing confusion.
        God ya this 100%. Im so confused whats going on. Every other day it seems the game plays different.
        2016 NLL Champion Saskatchewan Rush
        2018 NLL Champion Saskatchewan Rush
        2019 CEBL Champion Saskatchewan Rattlers

        Comment

        • Caelumfang
          MVP
          • Oct 2012
          • 1218

          #499
          Re: Post patch sliders and shooting %

          Let me ask this board something really fast:

          As a pure shooter, and/or if this were seen in the NBA, would you consider this a good shot? Please be mindful of the distance between myself and the defender at the apex of my shot. I'm asking for a reason.

          IMG_0571.jpg

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          Comment

          • Sundown
            MVP
            • Oct 2010
            • 3270

            #500
            Re: Post patch sliders and shooting %

            Originally posted by Caelumfang
            Let me ask this board something really fast:

            As a pure shooter, and/or if this were seen in the NBA, would you consider this a good shot? Please be mindful of the distance between myself and the defender at the apex of my shot. I'm asking for a reason.
            It's a good look for someone who has that range and confidence, and if it was a catch and shoot or the shooter has great pull up ability.

            If the shooter isn't strong in any of the above, especially at a distance that would require the "limitless range" badge to knock down consistently, then it's a shot the defense would concede.

            Comment

            • Caelumfang
              MVP
              • Oct 2012
              • 1218

              #501
              Re: Post patch sliders and shooting %

              Originally posted by Sundown
              It's a good look for someone who has that range and confidence, and if it was a catch and shoot or the shooter has great pull up ability.

              If the shooter isn't strong in any of the above, especially at a distance that would require the "limitless range" badge to knock down consistently, then it's a shot the defense would concede.
              Alright, so if it's a great shooter, this amount of space should be considered a deadly look.

              Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.

              Comment

              • gametyme89
                Rookie
                • Oct 2012
                • 157

                #502
                Re: Post patch sliders and shooting %

                Originally posted by Caelumfang
                Let me ask this board something really fast:

                As a pure shooter, and/or if this were seen in the NBA, would you consider this a good shot? Please be mindful of the distance between myself and the defender at the apex of my shot. I'm asking for a reason.
                If you're a sharpshooter with the appropriate badges, that should be an easy shot no doubt.
                "Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"

                Comment

                • Caelumfang
                  MVP
                  • Oct 2012
                  • 1218

                  #503
                  Re: Post patch sliders and shooting %

                  Originally posted by gametyme89
                  If you're a sharpshooter with the appropriate badges, that should be an easy shot no doubt.
                  Exactly. However, this is now considered a 'terrible shot' by the game, and I was awarded with a D+ grade for it, because it was recognized as 'great defense'.

                  Comment

                  • gametyme89
                    Rookie
                    • Oct 2012
                    • 157

                    #504
                    Re: Post patch sliders and shooting %

                    Originally posted by Caelumfang
                    Exactly. However, this is now considered a 'terrible shot' by the game, and I was awarded with a D+ grade for it, because it was recognized as 'great defense'.
                    silliness imo
                    "Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #505
                      Re: Post patch sliders and shooting %

                      Originally posted by Caelumfang
                      Alright, so if it's a great shooter, this amount of space should be considered a deadly look.

                      Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.
                      Lol. /shrug

                      Unless that shot was taken after excessive dribbling and contact, it should be a good look.

                      Comment

                      • Caelumfang
                        MVP
                        • Oct 2012
                        • 1218

                        #506
                        Re: Post patch sliders and shooting %

                        Originally posted by Sundown
                        Lol. /shrug

                        Unless that shot was taken after excessive dribbling and contact, it should be a good look.
                        I did a jab step, and he bit on it in order to give me that much room. That's literally the only move I did.

                        Since people who weren't Sharpshooters thought some of us were just talking out the side of our mouths, and saying 'OMG IT'S GREAT! STOP TAKING BAD SHOTS LOL!', I figured I'd actually put up evidence of how heavy-handed the defensive tuning was. In 2K's entire history (and the NBA for that matter), this much distance on a deadeye, knockdown shooter has ALWAYS been considered as a good look. Until now.

                        This type of sad defense should never be rewarded, but now this is somehow being read as if the defender played great defense. Those three photos granting a D+ grade are my main problem with the latest tuning.
                        Last edited by Caelumfang; 10-04-2016, 12:39 AM.

                        Comment

                        • Simhead23
                          Banned
                          • Sep 2016
                          • 236

                          #507
                          Re: Post patch sliders and shooting %

                          Originally posted by Caelumfang
                          I did a jab step, and he bit on it in order to give me that much room. That's literally the only move I did.

                          Since people who weren't Sharpshooters thought some of us were just talking out the side of our mouths, and saying 'OMG IT'S GREAT! STOP TAKING BAD SHOTS LOL!', I figured I'd actually put up evidence of how heavy-handed the defensive tuning was. In 2K's entire history (and the NBA for that matter), this much distance on a deadeye, knockdown shooter has ALWAYS been considered as a good look. Until now.

                          This type of sad defense should never be rewarded, but now this is somehow being read as if the defender played great defense. Those three photos granting a D+ grade are my main problem with the latest tuning.
                          Exactly what I've been saying bro. It's just terrible game design. I'm getting f grades everytime someone who is five feet in my vicinity even looks at me smfh.

                          Comment

                          • kabamaru
                            MVP
                            • Nov 2013
                            • 2478

                            #508
                            Re: Post patch sliders and shooting %

                            The tuning overdid it in what is considered a contested shot. I agree that shooting needed a tweak but now players are awarded ( again) for bad defense

                            If I lose a player due to defensive rotations I will turbo right close to him. If I reach even a bit AFTER he releases the ball he goes into this contested animation and bricks. This is bad defense awarded.

                            I think the tweak should be on FG% and not in what is considered contested as Beluba explained. Actually I liked what was considered an open shot out of the box as it was rewarding good spacing and punishing bad d. I thought it was an improvement vs 2k16.

                            My problem is that almost all open shots went in.
                            Combined with what was considered open it created a huge issue. But even now a 70 standing shot 3 player has more than 50% knocking it down when wide open.

                            The difficulty though is to have a shot considered open

                            Of course this tweak especially online has changed all gameplay and instead of a 3 pt parade as out of the box, combined with bad post defense, the online gamers now spam passes in the paint.

                            Comment

                            • sirio994
                              Rookie
                              • Dec 2013
                              • 237

                              #509
                              Re: Post patch sliders and shooting %

                              How was the situation pre patch for those online modes? Honestly i'm not pleased with outcomes right now. Pre tuning and post patch eveeything was open, now everything seems to be different from what it actually is (right now a low contested shot is better than a wide open shot). Percentages are still high offline with the sane sliders. Meter feels so strange.

                              Pre patch shooting was perfect offline. How was it for you online? But my biggest question is: how is it possible that everything started and changed because of increased pass speed. The only way to make both offline and online users happy would be removing all the gameplay changes brought in by the patch. It's really the only way...to me they have to take the game back to pre patch with previous sliders and tuning for both online and offline (offline percentages and outcomes were 10 times better)...then eventually start to adjust small things (help d, double teams, rotations) without touching big things (in terms of codes and balance) like pass speed, movements, dribbling...
                              Last edited by sirio994; 10-04-2016, 02:24 AM.

                              Comment

                              • Leasim96
                                Pro
                                • Oct 2014
                                • 948

                                #510
                                Re: Post patch sliders and shooting %

                                Originally posted by Caelumfang
                                Alright, so if it's a great shooter, this amount of space should be considered a deadly look.

                                Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.
                                I'm pretty sure Dead eye only works on closeouts dude - it's based on closeout distance. It also depends on the defender. And if you have fatigue etc. How is your offensive consistency?. Eitherway I personally don't consider that a good shot. Feel free to tell me what nba player consistently hits those shots with the defender that close - unless it's a closeout. Only curry at a high %. You should not be curry. He is unique. An exception. But hey it's all perspective. It's not a bad look - but not a great one either I would say. If it's a closeout it should be money. It is still a very bad grade though - should be at least around C+ or - B.

                                Sent from my SKY 5.0W using Tapatalk
                                Last edited by Leasim96; 10-04-2016, 02:46 AM.

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