Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
God ya this 100%. Im so confused whats going on. Every other day it seems the game plays different.2016 NLL Champion Saskatchewan Rush
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Re: Post patch sliders and shooting %
Let me ask this board something really fast:
As a pure shooter, and/or if this were seen in the NBA, would you consider this a good shot? Please be mindful of the distance between myself and the defender at the apex of my shot. I'm asking for a reason.
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Re: Post patch sliders and shooting %
If the shooter isn't strong in any of the above, especially at a distance that would require the "limitless range" badge to knock down consistently, then it's a shot the defense would concede.Comment
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Re: Post patch sliders and shooting %
It's a good look for someone who has that range and confidence, and if it was a catch and shoot or the shooter has great pull up ability.
If the shooter isn't strong in any of the above, especially at a distance that would require the "limitless range" badge to knock down consistently, then it's a shot the defense would concede.
Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.Comment
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Re: Post patch sliders and shooting %
If you're a sharpshooter with the appropriate badges, that should be an easy shot no doubt."Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"Comment
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Re: Post patch sliders and shooting %
Exactly. However, this is now considered a 'terrible shot' by the game, and I was awarded with a D+ grade for it, because it was recognized as 'great defense'.Comment
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"Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"Comment
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Re: Post patch sliders and shooting %
Alright, so if it's a great shooter, this amount of space should be considered a deadly look.
Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.
Unless that shot was taken after excessive dribbling and contact, it should be a good look.Comment
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Re: Post patch sliders and shooting %
Since people who weren't Sharpshooters thought some of us were just talking out the side of our mouths, and saying 'OMG IT'S GREAT! STOP TAKING BAD SHOTS LOL!', I figured I'd actually put up evidence of how heavy-handed the defensive tuning was. In 2K's entire history (and the NBA for that matter), this much distance on a deadeye, knockdown shooter has ALWAYS been considered as a good look. Until now.
This type of sad defense should never be rewarded, but now this is somehow being read as if the defender played great defense. Those three photos granting a D+ grade are my main problem with the latest tuning.Last edited by Caelumfang; 10-04-2016, 12:39 AM.Comment
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Re: Post patch sliders and shooting %
I did a jab step, and he bit on it in order to give me that much room. That's literally the only move I did.
Since people who weren't Sharpshooters thought some of us were just talking out the side of our mouths, and saying 'OMG IT'S GREAT! STOP TAKING BAD SHOTS LOL!', I figured I'd actually put up evidence of how heavy-handed the defensive tuning was. In 2K's entire history (and the NBA for that matter), this much distance on a deadeye, knockdown shooter has ALWAYS been considered as a good look. Until now.
This type of sad defense should never be rewarded, but now this is somehow being read as if the defender played great defense. Those three photos granting a D+ grade are my main problem with the latest tuning.Comment
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Re: Post patch sliders and shooting %
The tuning overdid it in what is considered a contested shot. I agree that shooting needed a tweak but now players are awarded ( again) for bad defense
If I lose a player due to defensive rotations I will turbo right close to him. If I reach even a bit AFTER he releases the ball he goes into this contested animation and bricks. This is bad defense awarded.
I think the tweak should be on FG% and not in what is considered contested as Beluba explained. Actually I liked what was considered an open shot out of the box as it was rewarding good spacing and punishing bad d. I thought it was an improvement vs 2k16.
My problem is that almost all open shots went in.
Combined with what was considered open it created a huge issue. But even now a 70 standing shot 3 player has more than 50% knocking it down when wide open.
The difficulty though is to have a shot considered open
Of course this tweak especially online has changed all gameplay and instead of a 3 pt parade as out of the box, combined with bad post defense, the online gamers now spam passes in the paint.Comment
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Re: Post patch sliders and shooting %
How was the situation pre patch for those online modes? Honestly i'm not pleased with outcomes right now. Pre tuning and post patch eveeything was open, now everything seems to be different from what it actually is (right now a low contested shot is better than a wide open shot). Percentages are still high offline with the sane sliders. Meter feels so strange.
Pre patch shooting was perfect offline. How was it for you online? But my biggest question is: how is it possible that everything started and changed because of increased pass speed. The only way to make both offline and online users happy would be removing all the gameplay changes brought in by the patch. It's really the only way...to me they have to take the game back to pre patch with previous sliders and tuning for both online and offline (offline percentages and outcomes were 10 times better)...then eventually start to adjust small things (help d, double teams, rotations) without touching big things (in terms of codes and balance) like pass speed, movements, dribbling...Last edited by sirio994; 10-04-2016, 02:24 AM.Comment
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Re: Post patch sliders and shooting %
Alright, so if it's a great shooter, this amount of space should be considered a deadly look.
Now, please explain to me, with HOF Limitless Range, HOF Deep Range Deadeye, and a 98 shot, how this is now considered a fully contested shot, and worthy of a D+ rating as if this is great defense? This is my problem with the defensive tuning that was done, where the game now recognizes this as a 'terrible shot'.
Sent from my SKY 5.0W using TapatalkLast edited by Leasim96; 10-04-2016, 02:46 AM.Comment
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