Post patch sliders and shooting %

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  • 19LloydBanks82
    Banned
    • Aug 2013
    • 610

    #346
    Re: Post patch sliders and shooting %

    Originally posted by Beluba
    Nothing explicitly changed with post scorer. They're obviously impacted by the shot tuning like everyone else though.
    When can we expect the patch that will fix the shot meter glitch?

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3340

      #347
      Re: Post patch sliders and shooting %

      Been playing 2k on HOF since the original 2k dropped. First realistic game I have ever played versus the cpu without slider adjustments.
      Attached Files
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • ataman5
        MVP
        • Jun 2007
        • 2620

        #348
        Re: Post patch sliders and shooting %

        Originally posted by alabamarob
        Been playing 2k on HOF since the original 2k dropped. First realistic game I have ever played versus the cpu without slider adjustments.


        Well i couldnt agree more Rob, the real beauty is now you really feel they are like a user with true basketball strategies and you can feel a chess match going.

        Still i want passing to get back to pre-patch state bcs it was close perfect, there was just an just one odd animation thats that the speed was as natural as it got.


        Envoyé de mon iPhone en utilisant Tapatalk

        Comment

        • Nukleopatra
          Banned
          • Oct 2009
          • 381

          #349
          Re: Post patch sliders and shooting %

          Originally posted by ataman5
          Well i couldnt agree more Rob, the real beauty is now you really feel they are like a user with true basketball strategies and you can feel a chess match going.

          Still i want passing to get back to pre-patch state bcs it was close perfect, there was just an just one odd animation thats that the speed was as natural as it got.


          Envoyé de mon iPhone en utilisant Tapatalk
          I haven't tested yet, but seeing you guys post anything under 50%, brings a little joy to my heart.

          I'll check it out within the next hour or so.

          Comment

          • alabamarob
            MVP
            • Nov 2010
            • 3340

            #350
            Re: Post patch sliders and shooting %

            Originally posted by Nukleopatra
            I haven't tested yet, but seeing you guys post anything under 50%, brings a little joy to my heart.

            I'll check it out within the next hour or so.


            You can definitely keep the hof cpu in the 40's. You are probably better then me on offense so who knows what your numbers will be.
            Psn: Alabamarob
            Xbox: Alabama Rob

            Youtube: 2k Hawks

            Settings I play on.
            Minutes: 12
            Difficulty: HOF
            Online or Offline player: Both
            In a MLO: Yes

            Comment

            • jxelite2430
              Rookie
              • Sep 2016
              • 159

              #351
              Re: Post patch sliders and shooting %

              Originally posted by alabamarob
              Been playing 2k on HOF since the original 2k dropped. First realistic game I have ever played versus the cpu without slider adjustments.
              What was your quarter length you were playing on?

              Comment

              • kaptainkev562
                Rookie
                • Aug 2012
                • 140

                #352
                Re: Post patch sliders and shooting %

                Hall of fame default...what you think ??? I was the kings... 12min Qtrs

                Sorry for the pic quality
                Attached Files

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7116

                  #353
                  Re: Post patch sliders and shooting %

                  So what is everybody seeing after today's update? Better fg %??? Better ACE? About the same?
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3340

                    #354
                    Re: Post patch sliders and shooting %

                    Originally posted by jxelite2430
                    What was your quarter length you were playing on?
                    12 min. Its at the bottom of the box score. 12 is all i can play.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • aspeheat
                      Rookie
                      • Feb 2015
                      • 184

                      #355
                      Re: Post patch sliders and shooting %

                      I am a 6'8" Sharpshooter SF and this update has been awful for me so far.

                      My FG% was 62% (65% from 3) in around 50 ProAm games before the patch. Today, I decided to play with my team and we lost because of me. I shot horribly from the field, making only 1 out of 13 shots. Three of those shots were contested (nearly blocked, at the end of shot clock/quarter), two of them were late close outs and the rest of my shots were wide open. I was so wide open that no one was even remotely close to me. However, I bricked them.

                      At the start of the game, my wide-open shots were graded either C- or C+. In the fourth quarter, D- was the best I could get.

                      Here is one of the shots I took late in the game...


                      As you can see, the release was almost perfect and there was NO ONE even close to me. However, this is how the shot was released...



                      Brick!

                      My team was 50-3, and we lost this game simply because of me. I couldn't hit shots at all, yet the only shot I made was a contested one. What the...?! Note that I have all 5 HoF badges, and 30ish other badges which sometimes help with my shooting, such as Pick and Popper.

                      Now, I understand that we, sharpshooters were nerfed. I didn't expect to have as much success hitting shots as before, but shooting 7.7% from the field is way too low, right?

                      Even before the patch, I couldn't do much against good defense. Yes, my shots from the deep range were falling, but if I was guarded really good, I'd take only a couple of shots a game, as I'd focus on passing to my teammates and getting them involved. As a defender, I was guarding sharpshooters many times and they never scored over 20 points on me. If they do drop 20, they would need 20+ shots to get there, which wasn't very efficient.

                      However, I do admit that we were overpowered and our range definitely needed a nerf. What I think was not necessary was the wide-open shot nerf. No one was making all wide open shots before the patch, but now the success rate is ridiculously low. Top NBA shooters don't shoot this bad when left all alone. Furthermore, let's not forget that this is also a video game in which we should be rewarded for making good decisions on the court and getting open shots.

                      People like me created sharpshooters because of a simple task: knocking down open shots. How are we supposed to be viable if we don't have any purpose anymore? I hope that 2K will look into this problem and make sharpshooters capable of making the majority of their wide open shots. We don't need them to be 100%, but 70% is just right if we are left all alone, with 90+ 3-point rating and HoF shooting badges.

                      Comment

                      • abuC
                        Banned
                        • Oct 2003
                        • 1123

                        #356
                        Re: Post patch sliders and shooting %

                        Originally posted by aspeheat
                        I am a 6'8" Sharpshooter SF and this update has been awful for me so far.

                        My FG% was 62% (65% from 3) in around 50 ProAm games before the patch. Today, I decided to play with my team and we lost because of me. I shot horribly from the field, making only 1 out of 13 shots. Three of those shots were contested (nearly blocked, at the end of shot clock/quarter), two of them were late close outs and the rest of my shots were wide open. I was so wide open that no one was even remotely close to me. However, I bricked them.

                        At the start of the game, my wide-open shots were graded either C- or C+. In the fourth quarter, D- was the best I could get.

                        Here is one of the shots I took late in the game...


                        As you can see, the release was almost perfect and there was NO ONE even close to me. However, this is how the shot was released...



                        Brick!

                        My team was 50-3, and we lost this game simply because of me. I couldn't hit shots at all, yet the only shot I made was a contested one. What the...?! Note that I have all 5 HoF badges, and 30ish other badges which sometimes help with my shooting, such as Pick and Popper.

                        Now, I understand that we, sharpshooters were nerfed. I didn't expect to have as much success hitting shots as before, but shooting 7.7% from the field is way too low, right?

                        Even before the patch, I couldn't do much against good defense. Yes, my shots from the deep range were falling, but if I was guarded really good, I'd take only a couple of shots a game, as I'd focus on passing to my teammates and getting them involved. As a defender, I was guarding sharpshooters many times and they never scored over 20 points on me. If they do drop 20, they would need 20+ shots to get there, which wasn't very efficient.

                        However, I do admit that we were overpowered and our range definitely needed a nerf. What I think was not necessary was the wide-open shot nerf. No one was making all wide open shots before the patch, but now the success rate is ridiculously low. Top NBA shooters don't shoot this bad when left all alone. Furthermore, let's not forget that this is also a video game in which we should be rewarded for making good decisions on the court and getting open shots.

                        People like me created sharpshooters because of a simple task: knocking down open shots. How are we supposed to be viable if we don't have any purpose anymore? I hope that 2K will look into this problem and make sharpshooters capable of making the majority of their wide open shots. We don't need them to be 100%, but 70% is just right if we are left all alone, with 90+ 3-point rating and HoF shooting badges.


                        NBA players do not shoot 70% on open threes, shooting 65% over 50 games shows there was a problem with the shooting prior to today. Just because you're open doesn't mean the shot should go in, you didn't even green the shot.

                        Great shooters have bad nights.
                        Last edited by abuC; 09-30-2016, 09:05 PM.

                        Comment

                        • 2_headedmonster
                          MVP
                          • Oct 2011
                          • 2251

                          #357
                          Re: Post patch sliders and shooting %

                          Originally posted by aspeheat
                          I am a 6'8" Sharpshooter SF and this update has been awful for me so far.

                          My FG% was 62% (65% from 3) in around 50 ProAm games before the patch. Today, I decided to play with my team and we lost because of me. I shot horribly from the field, making only 1 out of 13 shots. Three of those shots were contested (nearly blocked, at the end of shot clock/quarter), two of them were late close outs and the rest of my shots were wide open. I was so wide open that no one was even remotely close to me. However, I bricked them.

                          At the start of the game, my wide-open shots were graded either C- or C+. In the fourth quarter, D- was the best I could get.

                          Here is one of the shots I took late in the game...


                          As you can see, the release was almost perfect and there was NO ONE even close to me. However, this is how the shot was released...



                          Brick!

                          My team was 50-3, and we lost this game simply because of me. I couldn't hit shots at all, yet the only shot I made was a contested one. What the...?! Note that I have all 5 HoF badges, and 30ish other badges which sometimes help with my shooting, such as Pick and Popper.

                          Now, I understand that we, sharpshooters were nerfed. I didn't expect to have as much success hitting shots as before, but shooting 7.7% from the field is way too low, right?

                          Even before the patch, I couldn't do much against good defense. Yes, my shots from the deep range were falling, but if I was guarded really good, I'd take only a couple of shots a game, as I'd focus on passing to my teammates and getting them involved. As a defender, I was guarding sharpshooters many times and they never scored over 20 points on me. If they do drop 20, they would need 20+ shots to get there, which wasn't very efficient.

                          However, I do admit that we were overpowered and our range definitely needed a nerf. What I think was not necessary was the wide-open shot nerf. No one was making all wide open shots before the patch, but now the success rate is ridiculously low. Top NBA shooters don't shoot this bad when left all alone. Furthermore, let's not forget that this is also a video game in which we should be rewarded for making good decisions on the court and getting open shots.

                          People like me created sharpshooters because of a simple task: knocking down open shots. How are we supposed to be viable if we don't have any purpose anymore? I hope that 2K will look into this problem and make sharpshooters capable of making the majority of their wide open shots. We don't need them to be 100%, but 70% is just right if we are left all alone, with 90+ 3-point rating and HoF shooting badges.
                          its hard to tell much of anything from one game. We dont know what habits you've built up over 50 games that you might have to break. And we can tell even less from a pic. It does however look like you're tired.

                          Maybe it was a good shot, but shooters miss. If after a larger sample size there's a problem, then i hear ya, but 65% over 50 games is insane, so i can imagine you're in for a system shock.

                          Comment

                          • Leasim96
                            Pro
                            • Oct 2014
                            • 948

                            #358
                            Re: Post patch sliders and shooting %

                            Originally posted by aspeheat
                            I am a 6'8" Sharpshooter SF and this update has been awful for me so far.

                            My FG% was 62% (65% from 3) in around 50 ProAm games before the patch. Today, I decided to play with my team and we lost because of me. I shot horribly from the field, making only 1 out of 13 shots. Three of those shots were contested (nearly blocked, at the end of shot clock/quarter), two of them were late close outs and the rest of my shots were wide open. I was so wide open that no one was even remotely close to me. However, I bricked them.

                            At the start of the game, my wide-open shots were graded either C- or C+. In the fourth quarter, D- was the best I could get.

                            Here is one of the shots I took late in the game...


                            As you can see, the release was almost perfect and there was NO ONE even close to me. However, this is how the shot was released...



                            Brick!

                            My team was 50-3, and we lost this game simply because of me. I couldn't hit shots at all, yet the only shot I made was a contested one. What the...?! Note that I have all 5 HoF badges, and 30ish other badges which sometimes help with my shooting, such as Pick and Popper.

                            Now, I understand that we, sharpshooters were nerfed. I didn't expect to have as much success hitting shots as before, but shooting 7.7% from the field is way too low, right?

                            Even before the patch, I couldn't do much against good defense. Yes, my shots from the deep range were falling, but if I was guarded really good, I'd take only a couple of shots a game, as I'd focus on passing to my teammates and getting them involved. As a defender, I was guarding sharpshooters many times and they never scored over 20 points on me. If they do drop 20, they would need 20+ shots to get there, which wasn't very efficient.

                            However, I do admit that we were overpowered and our range definitely needed a nerf. What I think was not necessary was the wide-open shot nerf. No one was making all wide open shots before the patch, but now the success rate is ridiculously low. Top NBA shooters don't shoot this bad when left all alone. Furthermore, let's not forget that this is also a video game in which we should be rewarded for making good decisions on the court and getting open shots.

                            People like me created sharpshooters because of a simple task: knocking down open shots. How are we supposed to be viable if we don't have any purpose anymore? I hope that 2K will look into this problem and make sharpshooters capable of making the majority of their wide open shots. We don't need them to be 100%, but 70% is just right if we are left all alone, with 90+ 3-point rating and HoF shooting badges.
                            Saw that coming - have you tried again? Maybe it's situational. I wanted them to nerf range mostly - Contested also was broken at times. But wide open makes I don't mind even if it's 100% honestly. Maybe around 70% when open would be legit. Others would be around 40s etc depending on stats.

                            Sent from my SKY 5.0W using Tapatalk

                            Comment

                            • jxelite2430
                              Rookie
                              • Sep 2016
                              • 159

                              #359
                              Re: Post patch sliders and shooting %

                              Originally posted by aspeheat
                              I am a 6'8" Sharpshooter SF and this update has been awful for me so far.

                              My FG% was 62% (65% from 3) in around 50 ProAm games before the patch. Today, I decided to play with my team and we lost because of me. I shot horribly from the field, making only 1 out of 13 shots. Three of those shots were contested (nearly blocked, at the end of shot clock/quarter), two of them were late close outs and the rest of my shots were wide open. I was so wide open that no one was even remotely close to me. However, I bricked them.

                              At the start of the game, my wide-open shots were graded either C- or C+. In the fourth quarter, D- was the best I could get.

                              Here is one of the shots I took late in the game...


                              As you can see, the release was almost perfect and there was NO ONE even close to me. However, this is how the shot was released...



                              Brick!

                              My team was 50-3, and we lost this game simply because of me. I couldn't hit shots at all, yet the only shot I made was a contested one. What the...?! Note that I have all 5 HoF badges, and 30ish other badges which sometimes help with my shooting, such as Pick and Popper.

                              Now, I understand that we, sharpshooters were nerfed. I didn't expect to have as much success hitting shots as before, but shooting 7.7% from the field is way too low, right?

                              Even before the patch, I couldn't do much against good defense. Yes, my shots from the deep range were falling, but if I was guarded really good, I'd take only a couple of shots a game, as I'd focus on passing to my teammates and getting them involved. As a defender, I was guarding sharpshooters many times and they never scored over 20 points on me. If they do drop 20, they would need 20+ shots to get there, which wasn't very efficient.

                              However, I do admit that we were overpowered and our range definitely needed a nerf. What I think was not necessary was the wide-open shot nerf. No one was making all wide open shots before the patch, but now the success rate is ridiculously low. Top NBA shooters don't shoot this bad when left all alone. Furthermore, let's not forget that this is also a video game in which we should be rewarded for making good decisions on the court and getting open shots.

                              People like me created sharpshooters because of a simple task: knocking down open shots. How are we supposed to be viable if we don't have any purpose anymore? I hope that 2K will look into this problem and make sharpshooters capable of making the majority of their wide open shots. We don't need them to be 100%, but 70% is just right if we are left all alone, with 90+ 3-point rating and HoF shooting badges.
                              This is great news and I'm glad to see sharpshooters have been toned down. Even the best sharpshooters have bad shooting nights that's why the best shooters can adapt.

                              Take a few steps in, get to the free throw line and establish a rhythm, get easy buckets for layups which will get your player in a zone. There are many ways to get your rhythm back and I'm glad 2k is making it where even sharpshooters will have to adapt to get some sort of rhythm before thinking they can hit 13/15 3's like they could pre-update.

                              Comment

                              • ViolenceFight
                                MVP
                                • Jun 2013
                                • 1141

                                #360
                                Re: Post patch sliders and shooting %

                                Originally posted by 2_headedmonster
                                its hard to tell much of anything from one game. We dont know what habits you've built up over 50 games that you might have to break. And we can tell even less from a pic. It does however look like you're tired.

                                Maybe it was a good shot, but shooters miss. If after a larger sample size there's a problem, then i hear ya, but 65% over 50 games is insane, so i can imagine you're in for a system shock.
                                This. 65% is stupid good from the arc. That's not remotely realistic at all.
                                Female Russell Westbrook.

                                PSN: ViolenceFight
                                Instagram: @ViolenceFight

                                Comment

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