Post patch sliders and shooting %

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  • Jm0ney2001
    MVP
    • Nov 2003
    • 1352

    #151
    Re: Post patch sliders and shooting %

    Thanks a bunch beluba. Sorry for jumping off the deep end. Looking forward to your fixes. Does it help the pace of the AI at all? I just played a game wizards at Knicks in play now and had a low shooting pct qtr like 20-30 % on SS sim. Hopefully the gameplay can come back. Thanks again

    Comment

    • Grandview2015
      Banned
      • Sep 2015
      • 327

      #152
      Re: Post patch sliders and shooting %

      Part of the reason is the computer is leaving starters in way too long. I finally figured out it advanced rotation. Make changes to that in realistic times and it helps.

      Comment

      • Nukleopatra
        Banned
        • Oct 2009
        • 381

        #153
        Re: Post patch sliders and shooting %

        Originally posted by Beluba
        I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.


        Thanks for the quick response/update.


        Looking forward to trying it out.
        Last edited by Nukleopatra; 09-28-2016, 06:50 PM.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #154
          Re: Post patch sliders and shooting %

          Originally posted by thormessiah
          Will this apply to people on Xbox One without the patch?
          Yes, the updates apply to everyone.

          Comment

          • YOUNGFLUENT
            Rookie
            • Feb 2015
            • 83

            #155
            Re: Post patch sliders and shooting %

            Originally posted by Beluba
            I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.
            Can you please do something about the shot meter being broke whenever we play online modes such as MyPark, Proam and Myteam Online? It's completely unplayable that most shots are very late because the meter snaps back as soon as you shoot it.

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #156
              Re: Post patch sliders and shooting %

              Originally posted by sirio994
              Thanks again. Is there anything that could be done to pace (via future patches or ACE). Something to make the CPU walk the ball up court after made baskets and create more differences between teams pace?
              I don't know how much control Da Czar has over pace with ACE updates, I'll ask though.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1389

                #157
                Re: Post patch sliders and shooting %

                Originally posted by YOUNGFLUENT
                Can you please do something about the shot meter being broke whenever we play online modes such as MyPark, Proam and Myteam Online? It's completely unplayable that most shots are very late because the meter snaps back as soon as you shoot it.
                We're 99% sure that we've isolated and fixed the shot meter glitch. It's been packaged into the next patch build. I'm not sure when it'll be released but we're hoping for a quick turnaround.

                Comment

                • sirio994
                  Rookie
                  • Dec 2013
                  • 237

                  #158
                  Re: Post patch sliders and shooting %

                  Originally posted by Beluba
                  I don't know how much control Da Czar has over pace with ACE updates, I'll ask though.
                  That's a good news. Even though we know it's tough. We all would like to see the CPU walk with the ball or play slower pace. But in this thread we are esentially 12 minute players. I'm not quite sure casual gamers would like it...


                  But we never know. It's something that would add a lot of realism to the game (especially if those animation and situation are not forced in)

                  I'm not a dev but i'm sure that the only way right now would be litterally force them into the game (similar to what happened in old 2ks or NBA live iterations)

                  Comment

                  • Smirkin Dirk
                    All Star
                    • Oct 2008
                    • 5178

                    #159
                    Re: Post patch sliders and shooting %

                    I havent started ML this year but we could control team's pace through adjusting their tempo POE. I hope that is still in.
                    2022 'Plug and play' sim roster (XBX)

                    Comment

                    • RickyRubio9
                      Rookie
                      • Oct 2012
                      • 247

                      #160
                      Re: Post patch sliders and shooting %

                      Originally posted by Beluba
                      We're 99% sure that we've isolated and fixed the shot meter glitch. It's been packaged into the next patch build. I'm not sure when it'll be released but we're hoping for a quick turnaround.
                      Are you one of the guys who change the Superstar/HOF sliders with that updates?¿ Can you balance better please? This is my problem right now i posted in a thread.

                      Considering you can't use sliders still in MC. At the moment we have:

                      Rookie&Pro: User team 60% FG or more.

                      All-Star: More balanced at the moment but with 50-55% a little bit favourable for the user team mostly.

                      Superstar: Realistic for the user team around 40-46% but overpowered for them 55-60%

                      HOF: Same but even more difference.

                      Comment

                      • jxelite2430
                        Rookie
                        • Sep 2016
                        • 159

                        #161
                        Re: Post patch sliders and shooting %

                        Beluba,

                        Can you look into adjusting the rarity of occurrence for green release jump shots?

                        it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.

                        During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.

                        Comment

                        • AIisBroken
                          Rookie
                          • Oct 2015
                          • 17

                          #162
                          Re: Post patch sliders and shooting %

                          Originally posted by jxelite2430
                          Beluba,

                          Can you look into adjusting the rarity of occurrence for green release jump shots?

                          it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.

                          During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.
                          So much this, especially corner 3's. Open corner 3's are pretty automatic for mediocre shooters. I get it, in real life corner 3s are higher % shots than above the break 3's, but this concept is ridiculously exaggerated in the game.

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #163
                            Re: Post patch sliders and shooting %

                            Originally posted by jxelite2430
                            Beluba,



                            Can you look into adjusting the rarity of occurrence for green release jump shots?



                            it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.



                            During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.


                            I'll take a stab at green releases for tomorrow night's update.


                            Sent from my iPhone using Tapatalk

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3340

                              #164
                              Re: Post patch sliders and shooting %

                              Originally posted by Beluba
                              I'll take a stab at green releases for tomorrow night's update.


                              Sent from my iPhone using Tapatalk
                              Thanks. I think green releases are the problem with on and offline shot percentages. How does the game deal with hof CPU shot release timing? I am assuming they are getting green releases on most of their open shots?

                              I appreciate all the work you put in to make the game realistic.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • alabamarob
                                MVP
                                • Nov 2010
                                • 3340

                                #165
                                Re: Post patch sliders and shooting %

                                Originally posted by jxelite2430
                                Beluba,

                                Can you look into adjusting the rarity of occurrence for green release jump shots?

                                it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.

                                During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.
                                My theory is that the HOF cpu has excellent timing on open shots and are getting perfect releases on most of their shots. If you are going 6 for 10 then what is the cpu getting?
                                Psn: Alabamarob
                                Xbox: Alabama Rob

                                Youtube: 2k Hawks

                                Settings I play on.
                                Minutes: 12
                                Difficulty: HOF
                                Online or Offline player: Both
                                In a MLO: Yes

                                Comment

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