Adaptive coach engine
Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
At times my CPU opponent makes the right rotation and effectively brings help against my pick and roll, but still doesn't properly contest. I had a sequence where I passed to Movgov in the paint, Tristan Thompson was already there waiting for him, Movgov fumbles the ball, picks it back up, and proceeds to dunk over Thompson as if he isn't there. Overall, CPU D needs better rotations but also better contests once they are in position to help.Comment
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Re: Post patch sliders and shooting %
At times my CPU opponent makes the right rotation and effectively brings help against my pick and roll, but still doesn't properly contest. I had a sequence where I passed to Movgov in the paint, Tristan Thompson was already there waiting for him, Movgov fumbles the ball, picks it back up, and proceeds to dunk over Thompson as if he isn't there. Overall, CPU D needs better rotations but also better contests once they are in position to help.Comment
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Re: Post patch sliders and shooting %
Double team logic definitely needs work not only that but defensive rotations from double teams need some tweaking
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Re: Post patch sliders and shooting %
We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.
Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)Comment
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Re: Post patch sliders and shooting %
We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.
Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)
Exactly.....Comment
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Re: Post patch sliders and shooting %
We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.
Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)Comment
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Re: Post patch sliders and shooting %
Yeah, last year's game was a pretty tough act to follow, but you're seemingly just a few bytes away from greatness here. You had some great ideas for 2K17 that just need a little tweaking. Think Allen Iverson and his shot selection--he was so great everywhere else, but that one thing stuck out like a sore thumb. (And you don't have his "why should I come off the bench?" attitude.)
Keep up the good work--your efforts do not go thankless.Comment
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Re: Post patch sliders and shooting %
Will this apply to people on Xbox One without the patch?"If you ain't dead, you're alive" - Javale McGeeComment
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Re: Post patch sliders and shooting %
Yea, man, I appreciate you guys communicating with us here and working hard to make the game the best it can be. Thanks.NCAA: Kentucky Wildcats
MLB: Atlanta Braves
NBA: San Antonio SpursComment
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Re: Post patch sliders and shooting %
Thanks again. Is there anything that could be done to pace (via future patches or ACE). Something to make the CPU walk the ball up court after made baskets and create more differences between teams pace?Comment
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