Post patch sliders and shooting %

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  • sirio994
    Rookie
    • Dec 2013
    • 237

    #136
    Re: Post patch sliders and shooting %

    Adaptive coach engine

    Comment

    • baseballguy
      Pro
      • Feb 2008
      • 611

      #137
      Re: Post patch sliders and shooting %

      Originally posted by sirio994
      Adaptive coach engine


      Thank you.

      Comment

      • sirio994
        Rookie
        • Dec 2013
        • 237

        #138
        Re: Post patch sliders and shooting %

        I play with auto playcalling and you can feel the ACE. In almost every game it jumps from only freelance minutes to set plays (it also changes the freelance itself)

        Comment

        • AIisBroken
          Rookie
          • Oct 2015
          • 17

          #139
          Re: Post patch sliders and shooting %

          At times my CPU opponent makes the right rotation and effectively brings help against my pick and roll, but still doesn't properly contest. I had a sequence where I passed to Movgov in the paint, Tristan Thompson was already there waiting for him, Movgov fumbles the ball, picks it back up, and proceeds to dunk over Thompson as if he isn't there. Overall, CPU D needs better rotations but also better contests once they are in position to help.

          Comment

          • sirio994
            Rookie
            • Dec 2013
            • 237

            #140
            Re: Post patch sliders and shooting %

            The same thing happens with double teams. I've seen so many surprising double teams out of the p&r...but then...there are nosense double teams on the perimeter

            Comment

            • dregos
              Rookie
              • Apr 2009
              • 273

              #141
              Re: Post patch sliders and shooting %

              Originally posted by AIisBroken
              At times my CPU opponent makes the right rotation and effectively brings help against my pick and roll, but still doesn't properly contest. I had a sequence where I passed to Movgov in the paint, Tristan Thompson was already there waiting for him, Movgov fumbles the ball, picks it back up, and proceeds to dunk over Thompson as if he isn't there. Overall, CPU D needs better rotations but also better contests once they are in position to help.
              If they do contest the shot then you know damn well it's going to be called a foul as soon as you hit that shot stick for the layup.

              Comment

              • RNS1hunna
                Rookie
                • Sep 2016
                • 145

                #142
                Re: Post patch sliders and shooting %

                Originally posted by sirio994
                The same thing happens with double teams. I've seen so many surprising double teams out of the p&r...but then...there are nosense double teams on the perimeter


                Double team logic definitely needs work not only that but defensive rotations from double teams need some tweaking


                Sent from my iPhone using Tapatalk

                Comment

                • sirio994
                  Rookie
                  • Dec 2013
                  • 237

                  #143
                  Re: Post patch sliders and shooting %

                  We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.

                  Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)

                  Comment

                  • sirio994
                    Rookie
                    • Dec 2013
                    • 237

                    #144
                    Re: Post patch sliders and shooting %

                    It's tough to calibrate ACE and rotations with unbalanced shooting

                    Comment

                    • Nukleopatra
                      Banned
                      • Oct 2009
                      • 381

                      #145
                      Re: Post patch sliders and shooting %

                      Originally posted by sirio994
                      We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.

                      Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)

                      Exactly.....

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #146
                        Re: Post patch sliders and shooting %

                        Originally posted by sirio994
                        We have to wait and see what Mike says. Cause right now i'm playing Twolves@Raptors and i'm seeing some good defensive possessions but the bad thing is even those end with a basket because of high shooting percentages.

                        Percentages are so important. They can change the whole gameplay (hot players, cold players, success, ACE and more)
                        I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.

                        Comment

                        • Trackball
                          MVP
                          • Sep 2012
                          • 1306

                          #147
                          Re: Post patch sliders and shooting %

                          Originally posted by Beluba
                          I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.
                          In case you missed it, thank you for your hard work. We appreciate everything you do.

                          Yeah, last year's game was a pretty tough act to follow, but you're seemingly just a few bytes away from greatness here. You had some great ideas for 2K17 that just need a little tweaking. Think Allen Iverson and his shot selection--he was so great everywhere else, but that one thing stuck out like a sore thumb. (And you don't have his "why should I come off the bench?" attitude.)

                          Keep up the good work--your efforts do not go thankless.

                          Comment

                          • thormessiah
                            Rookie
                            • Jun 2015
                            • 486

                            #148
                            Re: Post patch sliders and shooting %

                            Originally posted by Beluba
                            I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.
                            Will this apply to people on Xbox One without the patch?
                            "If you ain't dead, you're alive" - Javale McGee

                            Comment

                            • Gramps91
                              MVP
                              • Sep 2010
                              • 2116

                              #149
                              Re: Post patch sliders and shooting %

                              Originally posted by Beluba
                              I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.
                              Yea, man, I appreciate you guys communicating with us here and working hard to make the game the best it can be. Thanks.
                              NCAA: Kentucky Wildcats
                              MLB: Atlanta Braves
                              NBA: San Antonio Spurs

                              Comment

                              • sirio994
                                Rookie
                                • Dec 2013
                                • 237

                                #150
                                Re: Post patch sliders and shooting %

                                Originally posted by Beluba
                                I have an update ready but it looks like it won't be able to get posted until tomorrow night (Friday early morning). But so far in my testing, the shot %'s seem solid. Might need some further iteration but it's a start. OG is looking at double teams as well.
                                Thanks again. Is there anything that could be done to pace (via future patches or ACE). Something to make the CPU walk the ball up court after made baskets and create more differences between teams pace?

                                Comment

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