Thanks a bunch beluba. Sorry for jumping off the deep end. Looking forward to your fixes. Does it help the pace of the AI at all? I just played a game wizards at Knicks in play now and had a low shooting pct qtr like 20-30 % on SS sim. Hopefully the gameplay can come back. Thanks again
Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
Thanks a bunch beluba. Sorry for jumping off the deep end. Looking forward to your fixes. Does it help the pace of the AI at all? I just played a game wizards at Knicks in play now and had a low shooting pct qtr like 20-30 % on SS sim. Hopefully the gameplay can come back. Thanks again -
Re: Post patch sliders and shooting %
Part of the reason is the computer is leaving starters in way too long. I finally figured out it advanced rotation. Make changes to that in realistic times and it helps.Comment
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Re: Post patch sliders and shooting %
Thanks for the quick response/update.
Looking forward to trying it out.Last edited by Nukleopatra; 09-28-2016, 06:50 PM.Comment
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Re: Post patch sliders and shooting %
Can you please do something about the shot meter being broke whenever we play online modes such as MyPark, Proam and Myteam Online? It's completely unplayable that most shots are very late because the meter snaps back as soon as you shoot it.Comment
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Re: Post patch sliders and shooting %
I don't know how much control Da Czar has over pace with ACE updates, I'll ask though.Comment
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Re: Post patch sliders and shooting %
We're 99% sure that we've isolated and fixed the shot meter glitch. It's been packaged into the next patch build. I'm not sure when it'll be released but we're hoping for a quick turnaround.Comment
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Re: Post patch sliders and shooting %
But we never know. It's something that would add a lot of realism to the game (especially if those animation and situation are not forced in)
I'm not a dev but i'm sure that the only way right now would be litterally force them into the game (similar to what happened in old 2ks or NBA live iterations)Comment
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Re: Post patch sliders and shooting %
I havent started ML this year but we could control team's pace through adjusting their tempo POE. I hope that is still in.Comment
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Re: Post patch sliders and shooting %
Considering you can't use sliders still in MC. At the moment we have:
Rookie&Pro: User team 60% FG or more.
All-Star: More balanced at the moment but with 50-55% a little bit favourable for the user team mostly.
Superstar: Realistic for the user team around 40-46% but overpowered for them 55-60%
HOF: Same but even more difference.Comment
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Re: Post patch sliders and shooting %
Beluba,
Can you look into adjusting the rarity of occurrence for green release jump shots?
it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.
During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.Comment
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Re: Post patch sliders and shooting %
Beluba,
Can you look into adjusting the rarity of occurrence for green release jump shots?
it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.
During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.Comment
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Re: Post patch sliders and shooting %
Beluba,
Can you look into adjusting the rarity of occurrence for green release jump shots?
it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.
During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.
I'll take a stab at green releases for tomorrow night's update.
Sent from my iPhone using TapatalkComment
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Re: Post patch sliders and shooting %
I appreciate all the work you put in to make the game realistic.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Post patch sliders and shooting %
Beluba,
Can you look into adjusting the rarity of occurrence for green release jump shots?
it's been discussed in many threads about how the sharpshooter archetype on online Pro Am and My park is a bit much so I won't even go into that.
During offline games in MyGm I have an expansion team full of subpar to average shooters (norman powell, dejounte murray, tyler ullis) and I'm able to get a green release with these subpar 3 point shooters on about 6/10 of my open 3's as well as midrange open shots. My critique is that avg to subpar shooters' green releases should be more of a rare occurrence. I have a team full of slasher type players but they've turned into a team full of Splash Brothers because of how easy green releases are with D level perimeter shooters. This being on HOF difficulty as well.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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