Post patch sliders and shooting %

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  • KoolAidNoSugar
    Rookie
    • Sep 2014
    • 217

    #541
    Post patch sliders and shooting %



    This is foolish lol

    As you see I'm wide open yet I get a D quality and Very Late timing even though the bar didn't even get to reach the end. The only reason I released it that early was because I know the animation. Despite the shot being made why am I catching penalties for nothing?


    Sent from my iPhone using Tapatalk
    Last edited by KoolAidNoSugar; 10-04-2016, 03:20 PM.

    Comment

    • Leasim96
      Pro
      • Oct 2014
      • 948

      #542
      Re: Post patch sliders and shooting %

      Originally posted by KoolAidNoSugar
      https://youtu.be/i9ydUG8iEIE

      I don't know how to make it so the video plays in forum but this is a huge issue.

      As you see I'm wide open yet I get a D quality and Very Late timing even though the bar didn't even get to reach the end. The only reason I released it that early was because I know the animation. Despite the shot being made why am I catching penalties for nothing?


      Sent from my iPhone using Tapatalk
      Mike just spoke here on the type of contests - you were releasing the shot still when the defender was closing out - he said that he had increased the distance where the defender would affect your shot. Which resulted in that.

      Sent from my SKY 5.0W using Tapatalk

      Comment

      • abuC
        Banned
        • Oct 2003
        • 1123

        #543
        Re: Post patch sliders and shooting %

        While playing MyCareer and trying to get the Pick Dodger badge I'm noticing something with small forwards. I've played on all the levels, and guys who should handle the ball are just standing in the corner a lot of the time. Playing the bucks I fully expected Giannis to have the ball, but he just stood in the corner, every once in a while he'd bring it up but 90% of the time he was just standing in the corner. Same with Gordon Hayward. It's effecting the CPU % because I'm not guarding guys who can't shoot like Giannis.

        Comment

        • KoolAidNoSugar
          Rookie
          • Sep 2014
          • 217

          #544
          Re: Post patch sliders and shooting %

          Originally posted by Leasim96
          Mike just spoke here on the type of contests - you were releasing the shot still when the defender was closing out - he said that he had increased the distance where the defender would affect your shot. Which resulted in that.

          Sent from my SKY 5.0W using Tapatalk


          What about the Very Late timing when the bar didn't get the chance to hit the end


          Sent from my iPhone using Tapatalk

          Comment

          • NoLeafClover
            Rookie
            • Feb 2016
            • 408

            #545
            Re: Post patch sliders and shooting %

            Say what you want about 2K upper management, but Mike Wang is the one guy who does a great job with communication and attempting to implement better gameplay when he can.

            Respect.

            Sent from my SM-T810 using Tapatalk

            Comment

            • Leasim96
              Pro
              • Oct 2014
              • 948

              #546
              Re: Post patch sliders and shooting %

              Originally posted by KoolAidNoSugar
              What about the Very Late timing when the bar didn't get the chance to hit the end


              Sent from my iPhone using Tapatalk
              Might be the shot meter glitch

              Sent from my SKY 5.0W using Tapatalk

              Comment

              • Bandeazyy
                Rookie
                • Sep 2015
                • 207

                #547
                Re: Post patch sliders and shooting %

                Originally posted by KoolAidNoSugar
                What about the Very Late timing when the bar didn't get the chance to hit the end


                Sent from my iPhone using Tapatalk
                You did hesitate a little bit before you pull up for the shot and the defender was able to get back and contest. Nothing really wrong there, at least you made the shot. Split second of going straight up after catching the ball really does make a difference sometimes.

                Comment

                • sirio994
                  Rookie
                  • Dec 2013
                  • 237

                  #548
                  Re: Post patch sliders and shooting %

                  Offline was great pre patch with these sliders.

                  Mike, did the patch change anything? Why we were experiencing those percenges offline?

                  To me they are still high offline (48-52 range when they should be in a 43-47 range in average games)

                  Personally i'm for a reasonable (normal) distance but high penalties for heavely contesed shot (user, CPU, online and offline)

                  Right now outcomes on SS/HOF are really random.

                  I feel that an open shot for the AI is not open for the user and a heavely contested shot for the user is a lightly contested shot for the CPU.

                  Shooting boosts are already there. And i agree they have to be there. But it's the difference in terms of how the game considers shots that is making the offline experience far fron beeing great...
                  Last edited by sirio994; 10-04-2016, 05:09 PM.

                  Comment

                  • Hustle Westbrook
                    MVP
                    • Jan 2015
                    • 3113

                    #549
                    Re: Post patch sliders and shooting %

                    Originally posted by KoolAidNoSugar
                    What about the Very Late timing when the bar didn't get the chance to hit the end


                    Sent from my iPhone using Tapatalk
                    Shot meter glitch.
                    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                    Comment

                    • KoolAidNoSugar
                      Rookie
                      • Sep 2014
                      • 217

                      #550
                      Re: Post patch sliders and shooting %

                      Originally posted by Bandeazyy
                      You did hesitate a little bit before you pull up for the shot and the defender was able to get back and contest. Nothing really wrong there, at least you made the shot. Split second of going straight up after catching the ball really does make a difference sometimes.


                      There was no hesitation and I was clear of any defender.



                      Sent from my iPhone using Tapatalk

                      Comment

                      • hanzsomehanz
                        MVP
                        • Oct 2009
                        • 3275

                        #551
                        Re: Post patch sliders and shooting %

                        Originally posted by Leasim96
                        Mike just spoke here on the type of contests - you were releasing the shot still when the defender was closing out - he said that he had increased the distance where the defender would affect your shot. Which resulted in that.

                        Sent from my SKY 5.0W using Tapatalk
                        That's concerning that the trial and error attempts can miss the mark so harshly.

                        It goes to show how sensitive these tuning marks are. Mike adjusts it by one foot and look how drastic the change is. Now he's adjusting to half of what we have now and what we had pre-patch? Does that equal exactly half what it is now - half a foot in change? That's the difference and that's how extreme the outcome can be by making a half a foot a foot in changes for strength of defensive contests.

                        Increasing defensive strength during the father or even touching the distance may not even be the adjustment we need albeit we know what we are asking for just don't know how to get what we want. It could very well be a different slider metric that holds our answers. Mike will have to carry on in search of this special elixir for balancing effective shot success with effective shot contests.

                        In my opinion, the grades and meter matching the shot quality need to be aligned in harmony. That will be telling just how accurate the system is working. We need to reach that point where the shooter received the appropriate grade based on context of the shot and their shot timing. We then need to see the timing appropriately punished based again on ratings and context.

                        Right now it's clear the scales are tipped in an unrealitic fashion that doesn't meet simulation standards for offense or defense. The two sides need to agree and strike a balance. After that we let the chips fall where the may. Right now I feel too much effort is bring focused on reaching a specific target shot% universally governing all modes offline and online and rats that's just not effectively possible to achieve considering the parameters and numerous variables.

                        Sent from my SM-T330NU using Tapatalk
                        how could I lose? im playing by my own rules..

                        Comment

                        • Leasim96
                          Pro
                          • Oct 2014
                          • 948

                          #552
                          Re: Post patch sliders and shooting %

                          Originally posted by hanzsomehanz
                          That's concerning that the trial and error attempts can miss the mark so harshly.

                          It goes to show how sensitive these tuning marks are. Mike adjusts it by one foot and look how drastic the change is. Now he's adjusting to half of what we have now and what we had pre-patch? Does that equal exactly half what it is now - half a foot in change? That's the difference and that's how extreme the outcome can be by making a half a foot a foot in changes for strength of defensive contests.

                          Increasing defensive strength during the father or even touching the distance may not even be the adjustment we need albeit we know what we are asking for just don't know how to get what we want. It could very well be a different slider metric that holds our answers. Mike will have to carry on in search of this special elixir for balancing effective shot success with effective shot contests.

                          In my opinion, the grades and meter matching the shot quality need to be aligned in harmony. That will be telling just how accurate the system is working. We need to reach that point where the shooter received the appropriate grade based on context of the shot and their shot timing. We then need to see the timing appropriately punished based again on ratings and context.

                          Right now it's clear the scales are tipped in an unrealitic fashion that doesn't meet simulation standards for offense or defense. The two sides need to agree and strike a balance. After that we let the chips fall where the may. Right now I feel too much effort is bring focused on reaching a specific target shot% universally governing all modes offline and online and rats that's just not effectively possible to achieve considering the parameters and numerous variables.

                          Sent from my SM-T330NU using Tapatalk
                          If anything I think it's a new system - so Mike will probably be a master at it soon. We aren't even a month into the game yet so it's still very early.

                          Sent from my SKY 5.0W using Tapatalk

                          Comment

                          • zrtelford
                            Rookie
                            • Feb 2006
                            • 253

                            #553
                            Re: Post patch sliders and shooting %

                            Originally posted by hanzsomehanz
                            That's concerning that the trial and error attempts can miss the mark so harshly.

                            It goes to show how sensitive these tuning marks are. Mike adjusts it by one foot and look how drastic the change is. Now he's adjusting to half of what we have now and what we had pre-patch? Does that equal exactly half what it is now - half a foot in change? That's the difference and that's how extreme the outcome can be by making a half a foot a foot in changes for strength of defensive contests.

                            Increasing defensive strength during the father or even touching the distance may not even be the adjustment we need albeit we know what we are asking for just don't know how to get what we want. It could very well be a different slider metric that holds our answers. Mike will have to carry on in search of this special elixir for balancing effective shot success with effective shot contests.

                            In my opinion, the grades and meter matching the shot quality need to be aligned in harmony. That will be telling just how accurate the system is working. We need to reach that point where the shooter received the appropriate grade based on context of the shot and their shot timing. We then need to see the timing appropriately punished based again on ratings and context.

                            Right now it's clear the scales are tipped in an unrealitic fashion that doesn't meet simulation standards for offense or defense. The two sides need to agree and strike a balance. After that we let the chips fall where the may. Right now I feel too much effort is bring focused on reaching a specific target shot% universally governing all modes offline and online and rats that's just not effectively possible to achieve considering the parameters and numerous variables.

                            Sent from my SM-T330NU using Tapatalk

                            It is not that simple. It is not like he is adjusting for One guy, its millions, with different abilities. So ya, its difficult. He is trying to find a happy medium.

                            Comment

                            • RNS1hunna
                              Rookie
                              • Sep 2016
                              • 145

                              #554
                              Re: Post patch sliders and shooting %

                              I was sitting here playing 2k17 and got to thinking that this game is eerily similar to another 2k that was released which is 2K9 some of the problems that plagued that game a rearing their ugly head in this year iteration

                              -The cheesy dump passes
                              -After the patch the rocket passes
                              -defensive A.I ( DEFENSE IN GENERAL)
                              -Player movement ( speed, warping, and sliding after patch no weight to player anymore
                              In the current state 2k17 is in a hate to say this but this is a Arcade game plain and simple with some sim elements sprinkled in I don't think the game can be fixed via patch



                              Sent from my iPhone using Tapatalk

                              Comment

                              • Leasim96
                                Pro
                                • Oct 2014
                                • 948

                                #555
                                Re: Post patch sliders and shooting %

                                Originally posted by RNS1hunna
                                I was sitting here playing 2k17 and got to thinking that this game is eerily similar to another 2k that was released which is 2K9 some of the problems that plagued that game a rearing their ugly head in this year iteration

                                -The cheesy dump passes
                                -After the patch the rocket passes
                                -defensive A.I ( DEFENSE IN GENERAL)
                                -Player movement ( speed, warping, and sliding after patch no weight to player anymore
                                In the current state 2k17 is in a hate to say this but this is a Arcade game plain and simple with some sim elements sprinkled in I don't think the game can be fixed via patch



                                Sent from my iPhone using Tapatalk
                                Hasn't even been a month yet - game came out like 2 weeks ago.

                                Sent from my SKY 5.0W using Tapatalk

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