I've learned in this thread that holding square and not even perfectly timed (you can miss and still get it in) is now a skill. Jesus.
Shooting is more skill-based this year than ever - Stop calling for nerfs
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
I've learned in this thread that holding square and not even perfectly timed (you can miss and still get it in) is now a skill. Jesus. -
Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Are you saying that Lateral Quickness and Moving Screens need patched or that people just need to get better at them?
It's definitely hard (and frustrating) trying to chase these dudes down only to have em swish a contested 3.
I'm on the fence on this issue, but haven't seen a lot of good solutions yet - yours might be a good one, though.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Just last night my squad lost to a Slasher x 2 and Athletic Finisher. They ended our streak... something none of the Sharpshooter, Shot Creator and Playmaker lineups could do..
In my experience, the balance is there. When a lineup has all their builds clicking at a high level: it's anybody's game and this anything is possible exchange is refreshing in my experience.
I had another streak that same night that was ended in large part by a 6ft6 Glass Cleaner PF who had 0 outside game. He dominated our Athletic Finisher who has his HOF badges and 91 Overall. They didn't even have a Sharpshooter lol
FWIW, my lineup last night was me at 6ft6 Playmaker PG, 6ft5 Sharpshooter SG, 7ft something Athletic Finisher. My teammates have the ratings and the HOF badges but that doesn't guarantee success.
On a sidenote, I find some users are exceptionally good at dodging screens clean. This makes a big difference because it affects the shooting rhythm of the Sharpshooter who is trying to setup under a clean window but they close down so quickly it lowers your success chances and stifles your rythym.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Shooting is more skill-based this year than ever - Stop calling for nerfs
I've yet to see shooting being skilled in this 2k or any previous 2k so I have no clue what you are talking about. But that's just be to be honest.
What I do see is people just come down court and press X and make a shot they had no business making. Yet you can work hard for a open shot as a team and miss it. For years 2k has rewarded people for taking bad shots and that has carried over with this 2k. This shooting is flirting with 2k15 patch 4.
Sent from my iPhone using TapatalkLast edited by Clappington; 09-30-2016, 05:49 PM.#FreeMikeGSW
Mass communication/journalism MajorComment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
This. Then people wouldn't have any excuses.I will never understand the street fighter mentality. Its an NBA game. Tony Allen doesnt hit 3's IRL so he shouldnt in an NBA game. I must be missing something. If skill is all that matters why have ratings? Just put everyone's rating at 60 everything and let the most "skill" win.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Whether hes wrong or right, you cant complain about arm chair psychology and then armchair psychoanalyze him lol talk about irony. By your logic, you look as bad as you think he does, right?Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Its a shame, the game has completely changed 2 weeks after release because of complainers.
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
It's not skill based when all you have to do is get a tiny bit of room and hold square or move the stick in a certain direction. Even worst is that when you have your guy jumping straight up into their faces and they're shooting from 32-35ft, fading, stumbling backwards and still knock it down, not to mention when they have the game point badge. I mostly play park so I can't speak for anything that's happening in other game modes but SS in general are sometimes impossible to stop. You literally have to stick to them like glue to stop them, good luck if they have two screeners. Bear in mind, this is with my squad communicating, switching and doing everything possible to get through screens and contest. They won't hit everything if your team's defense is able to get in their faces consistently but some of the shots they can pull off are just straight BS.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
2k must use the Unreal engine because this game be looking super fake sometimes.
On a more serious note, How can "skillful" players encourage these unreal percentages and bad shots that are being taken?
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Eh, no point in going on and on about it. What's done is done. Just take solace in the fact that the shooting adjustment hit other archetypes even harder than Sharpshooters, since they now have to deal with many more misses than SS with their 70ish shot ratings.
Since I'm quite sure there'll be more (and probably worse) adjustments on the way, I'll just be sitting here biding my time until October 25th, lol.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Eh, no point in going on and on about it. What's done is done. Just take solace in the fact that the shooting adjustment hit other archetypes even harder than Sharpshooters, since they now have to deal with many more misses than SS with their 70ish shot ratings.
Since I'm quite sure there'll be more (and probably worse) adjustments on the way, I'll just be sitting here biding my time until October 25th, lol.
Good, there were glass cleaners hitting threes, the offense had to be toned down. You can't tell me there isn't a problem when I actually have to get out on a glass cleaner.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Didn't say there wasn't a problem. But like I said before, the more people want shooting to drop because of sharpshooters hitting shots, they're effectively screwing themselves even more. So if we get inconsistency with 90ish shooting, imagine what 70ish shooting will be going through, lol.
Either way, I'm not worried. If I don't like what I see, I'll just be moving on to another game. Mainly Xenoverse 2.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
No other archetype had as bad a shot selection as Sharpshooters, they were rewarded for bad shots and will have to adjust, most everyone else will be fine.Didn't say there wasn't a problem. But like I said before, the more people want shooting to drop because of sharpshooters hitting shots, they're effectively screwing themselves even more. So if we get inconsistency with 90ish shooting, imagine what 70ish shooting will be going through, lol.
Either way, I'm not worried. If I don't like what I see, I'll just be moving on to another game. Mainly Xenoverse 2.Comment
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Re: Shooting is more skill-based this year than ever - Stop calling for nerfs
Just finished the Pro-Am game with a sharp shooter lighting everyone up (he was on my team).
His man ended up quitting early and the computer couldn't stop him either... computer has no lag, obviously.
The SS was literally just walking up to the 3 point line, never passing it, and shooting a contested 3. That was pure cheese - no skill. It sucked being on his team too cuz he never passed the ball (why should he?)
I'm starting to lean toward it being OP - I still haven't heard of any good defensive strategies against SS and I'm not gonna say he was just a "1 in 5" good player - he was putting no effort into it and he displayed no skill at all, it didn't even look like basketball.Comment

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