Shooting is more skill-based this year than ever - Stop calling for nerfs

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  • Jhawkfootball06
    Pro
    • Jul 2009
    • 559

    #31
    Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

    Originally posted by Oldhead80
    To keep it 100...with Live gone there's a bigger battle now between the EA "stick skills" crowd that has completely migrated over and the 2K "hardcore sim" crowd. I just hope the guys at 2K remember how they got in this position of dominating...and it damn sure wasn't doing what Live and Madden did/do. The minute 2K takes the mentality of the OP and I start scoring 80 points in games with role players like I used to in Live with Derek Fisher because of my "stick skills" I'm putting down b-ball video games for good...just like I did football.
    Again, you are over exaggerating immensely. I'm not talking about dudes dropping 80 points with Derek Fisher. What you basically said is that you want the game to be more attribute-based and less skill-based. Well, then. There is a setting for that - Realtime FG%.

    More attribute-based affects all modes as well. Warriors would be even more powerful in head-to-head, due to not rewarding skilled players just because their team doesn't match up attribute wise.

    Why should there not be a noticeable gap between skilled players and the average player?

    Comment

    • Chemthethriller
      Pro
      • Nov 2013
      • 514

      #32
      Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

      Originally posted by Jhawkfootball06
      Again, you are over exaggerating immensely. I'm not talking about dudes dropping 80 points with Derek Fisher. What you basically said is that you want the game to be more attribute-based and less skill-based. Well, then. There is a setting for that - Realtime FG%.

      More attribute-based affects all modes as well. Warriors would be even more powerful in head-to-head, due to not rewarding skilled players just because their team doesn't match up attribute wise.

      Why should there not be a noticeable gap between skilled players and the average player?
      You know I'll give you the green releases, but why such a high % for the non green releases? Go watch some of the 2k youtubers, they don't hit green non stop, a lot of them are shooting like everyone else, it's just the % of shots going in is too high.
      PSN: ODB_BZA
      C: 2-Way Stretch Glass

      Comment

      • SirGaryColeman
        Banned
        • Oct 2015
        • 848

        #33
        Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

        Originally posted by Jhawkfootball06

        Why should there not be a noticeable gap between skilled players and the average player?
        My question for you - how do you stop Sharp Shooters? That's a legit question cuz I need help guarding them.

        I like to think I have above average defense. I am having trouble stopping them, I'm not saying it's the games fault (I am still blaming the problem on me not knowing how to play just yet), but it's atypical for me to be lit up so easily.

        I usually hear people complaining on mic "I was wide open! how did I miss that?" when I guard them cuz I am good at giving just enough breathing room to stop them.

        This year, it feels like I can give them 0 breathing room and they still might make it, but maybe I'm just doing it wrong?

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        • Jhawkfootball06
          Pro
          • Jul 2009
          • 559

          #34
          Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

          Originally posted by SirGaryColeman
          My question for you - how do you stop Sharp Shooters? That's a legit question cuz I need help guarding them.

          I like to think I have above average defense. I am having trouble stopping them, I'm not saying it's the games fault (I am still blaming the problem on me not knowing how to play just yet), but it's atypical for me to be lit up so easily.

          I usually hear people complaining on mic "I was wide open! how did I miss that?" when I guard them cuz I am good at giving just enough breathing room to stop them.

          This year, it feels like I can give them 0 breathing room and they still might make it, but maybe I'm just doing it wrong?
          The reason you are having trouble (and many others) is the input lag in MyPark and Pro-AM in conjunction with every archetype that's not named Lockdown Defender having low lateral movement and defensive ratings. You put those two together and it's hard to be in their face/give them no room like you want to do.

          In my opinion they should bump lateral movement for all archetypes to help offset the input lag people are seeing in the park. If they gave the ability for players to play better defense, then it's an indirect nerf to the offensive abilities of the sharpshooter. Which is much better imo than just nerfing them.
          Last edited by Jhawkfootball06; 09-30-2016, 03:43 PM.

          Comment

          • JustCallMeSleepy
            Rookie
            • Dec 2015
            • 158

            #35
            Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

            @jhawk

            *sigh* I told you you'd get killed.
            _____________________________

            @The Rest Of You

            I've been playing 2k since 2k7. I've always actively hated "cheese".
            Whether it was the 2k14-16 zig zagging or the 2k13 eurostep threes, the early 16 5'7 PG or the late 15 demigods. Whether it was the 16 and current speed boosting, or the easily spammable ankle breakers pre patch one. The 2K legacy problem of baseline full court turbo, or now the moving screen + HoF shooting badges.

            You know what I do? I ADAPT. I'm sure a lot of you are older than me. I'm 21. But what I don't do, is plop my bitter a** down, hop on OS, and make hundreds of posts about how everything is BROKEN. I ADAPT. And it seems like the outspoken ones here are quickly denounced as "trolls" or the like. But you guys gotta be kidding me.

            If the game infuriates you from time to time (or consistently), TAKE A BLOODY BREAK. That's what I do. Go play MyGm. Go play MyTeam. Go play basketball. Go play Madden or something. For you guys to get bent out of shape over this is out of control.

            And no. I'm not primarily a sharpshooter. I own 8 builds and my favorite is my 7'0 Post Center. So you can stop the "detected the sharpshooter" s*** before it starts.
            I like playing with unselfish, High IQ, and competitive people.

            72% Team Pro Am| 77% Walk On|76% Park| A Teammate Grade| PS4 Name: JustCallMeSleepy. Pm me on here or add me on PS4 if you wanna run.

            Comment

            • SirGaryColeman
              Banned
              • Oct 2015
              • 848

              #36
              Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

              Originally posted by Jhawkfootball06
              The reason you are having trouble (and many others) is the input lag in MyPark and Pro-AM in conjunction with every archetype that's not named Lockdown Defender having low lateral movement and defensive ratings. You put those two together and it's hard to be in their face/give them no room like you want to do.

              In my opinion they should bump lateral movement for all archetypes to help offset the input lag people are seeing in the park. If they gave the ability for players to play better defense, then it's an indirect nerf to the offensive abilities of the sharpshooter. Which is much better imo than just nerfing them.
              Hmmm, I don't like the idea of blaming it on input lag. I don't have a lot of lag, but I can tell when it's lag vs when it is me (I have 100/100 internet). I also made sure to buy a TV with low input lag.

              But you're saying I'm not as close to the shooter or doing my defensive moves as quick as I think I am due to lag? Their shot isn't affected by the same lag?

              My Defensive Attributes are still in the high 60s (capped at low 70s), so I'm not ready to blame the game just yet, but with a cap in the low 70s... will I ever be able to stop em?

              Like I said, I'm just trying to figure out how to adapt to them right now... not asking for a nerf, personally.

              Comment

              • KingW
                Rookie
                • Sep 2015
                • 71

                #37
                Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                You seriously cant feel the difference in responsiveness from playing CPU in mycareer to online in park or pro-am? It has nothing to do with neither tv input or internet connection.

                Comment

                • Hustle Westbrook
                  MVP
                  • Jan 2015
                  • 3113

                  #38
                  Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                  I must be missing something here. Maxing out your shooting ratings and then slapping on a button-tap jumpshot animation takes skill? Is this some sort of sick joke? This is what the 2K community has turned into?
                  Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                  Comment

                  • Scofield
                    Pro
                    • May 2014
                    • 523

                    #39
                    Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                    Originally posted by Jhawkfootball06
                    In online head-to-head? I would like to see it.
                    If you're serious here, then the truth is that you don't want a basketball simulation. That's fine, just own it. Different strokes for different folks. But if what we've been sold is aiming to be a simulation there shouldn't be a single situation where Tony Allen is a legit 3 point threat. That's not what goes on in the real NBA and many fans of the game want as close to that experience as they can get. You don't appear to be one of them, and that's fine, but you're not "getting killed" because people are afraid of skill. People want players to operate within the confines of the talent and skill they actually possess.

                    Originally posted by Jhawkfootball06
                    But yet again, I've only seen a couple of people actually achieve that level though. I've seen more often than not sharpshooters try and emulate that and miss.
                    So you're experience overrules that of many others who contradict (often with video to prove it) this?

                    Sent from my HTC6525LVW using Tapatalk

                    Comment

                    • SirGaryColeman
                      Banned
                      • Oct 2015
                      • 848

                      #40
                      Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                      Originally posted by KingW
                      You seriously cant feel the difference in responsiveness from playing CPU in mycareer to online in park or pro-am? It has nothing to do with neither tv input or internet connection.
                      I can, but I'm saying I can tell when something I'm doing is being affected by it too (I adjust my play for online play).

                      I haven't noticed that as being the reason for not being able to defend them. Also, if it's laggy - shouldn't that make it harder for them to shoot?

                      Just saying, blaming lag isn't a good answer for me. There's gotta be a better answer?

                      Comment

                      • SirGaryColeman
                        Banned
                        • Oct 2015
                        • 848

                        #41
                        Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                        Originally posted by JustCallMeSleepy
                        You know what I do? I ADAPT.
                        Good point, man.

                        Do you have any tips on how we should adapt to the Sharp Shooter stuff? I am having a hard time on em.

                        I just want genuine tips because a lot of it is just "this is broken" vs "don't complain" and no real advice on how to guard a Sharp Shooter.

                        Comment

                        • KingW
                          Rookie
                          • Sep 2015
                          • 71

                          #42
                          Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                          Well, the delay was never an issue for me either on defence. Combining the incredible annoying defensive assistance, even if you put it on 0 and take away the arrow, which sways and drags your player when you want to switch, poor overall defensive attributes with the mentioned delay and its hard to chase your opponent every second on the shotclock. Even worse if opposing center rocks brick wall on gold/HOF.

                          Comment

                          • Leasim96
                            Pro
                            • Oct 2014
                            • 948

                            #43
                            Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                            All I see here (again - same thing was going on in another thread) is an egotistic player who assumes they're are the only ones who are able to judge the games balance. Many people just want less range and less Contested makes. That's all. Sharpshooter is way too good at shooting - unrealistically so. They should make normal open 3pts no problem. But defense has to account for something. From what I've seen they are too powerful. If defense can't keep up with them. Other offensive builds can't score as easily as them. That means they are unrealistically good. No build should be too easy. People should have a hard time picking archetypes. Sharpshooters are an easy pick - because they stand out.

                            Sent from my SKY 5.0W using Tapatalk

                            Comment

                            • ASUBoy93
                              Pro
                              • Feb 2013
                              • 507

                              #44
                              Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                              Originally posted by Jhawkfootball06
                              Again, you are over exaggerating immensely. I'm not talking about dudes dropping 80 points with Derek Fisher. What you basically said is that you want the game to be more attribute-based and less skill-based. Well, then. There is a setting for that - Realtime FG%.

                              More attribute-based affects all modes as well. Warriors would be even more powerful in head-to-head, due to not rewarding skilled players just because their team doesn't match up attribute wise.

                              Why should there not be a noticeable gap between skilled players and the average player?
                              Realtime FG% only affects your shooting in offline games like Play Now, MyGM or MyLeague. It wouldn't have stopped the CPU from dropping ridiculous 3's. That would be sliders but it did need to be addressed with a patch courtesy of what Beluba discovered on his end. Just saying.
                              "I'm all about that action, boss." - Marshawn Money Lynch

                              NFL: Seattle Seahawks
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                              MLB: Arizona D-Backs
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                              NCAA: Arizona State Sun Devils/Florida Gators

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                              • hanzsomehanz
                                MVP
                                • Oct 2009
                                • 3275

                                #45
                                Re: Shooting is more skill-based this year than ever - Stop calling for nerfs

                                I'm a Playmaker with no intentions of building a Sharpshooter.

                                I have been let down countless times by my Sharpshooters. I often come out of games agonized feeling like, damn couldn't you have been more efficient? I have gold Dimer badge and they have Catch and Shoot on HOF and still clank.

                                Opponent Sharpshooter builds to date after about 90 games played: I have legitimately been owned by about 3 Sharpshooter builds. I distinctly remember getting owned by a 6ft1 SG Sharpshooter. As a team, my squads have been owned by a handful but not 10 different Sharpshooters.

                                The user who said 1 in 5 are elite is about right in my experience. The average Sharpshooter I encounter is not using his build effectively - some even behave more like Slasher or Shot Creator builds.

                                Defense is important and the lateral quickness reactions are the biggest detriment. Moving screens compound the challenge to keep up with your man. It's more important to address these actions that will help us to keep up with a moving Sharpshooter.

                                My best Sharpshooter has about a 55 3pt% and the worst I have hopped with literally had games where he would clank 5 or more 3s in back to back games - one game he clanked at least 8 3s on good looks and this includes on 2v2 where you have ample space.

                                90 games for me is a sufficient sample size to judge my teammate Sharpshooters and opponent Sharpshooters. Increasing my Defense and unlocking Defensive Stopper has helped and I'm sure badges and max Defense will help others.



                                Sent from my SM-T330NU using Tapatalk
                                how could I lose? im playing by my own rules..

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