Again, you are over exaggerating immensely. I'm not talking about dudes dropping 80 points with Derek Fisher. What you basically said is that you want the game to be more attribute-based and less skill-based. Well, then. There is a setting for that - Realtime FG%.
More attribute-based affects all modes as well. Warriors would be even more powerful in head-to-head, due to not rewarding skilled players just because their team doesn't match up attribute wise.
Why should there not be a noticeable gap between skilled players and the average player?

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