in your opinion, which archtype is the hardest to guard?

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  • ph33
    MVP
    • Oct 2014
    • 3261

    #31
    Re: in your opinion, which archtype is the hardest to guard?

    Originally posted by Rockie_Fresh88
    I honestly haven't found anybody who could guard my Arhletic finisher yet. Not even rim protectors .
    Athletic Finishers are always a kryptonite to whatever team I'm on. They're proof that ball handling really does matter inside, because they seem like the only people who can protect it in traffic and find a way to dunk over everyone.

    Comment

    • Ray Vibes
      Elite Allstar
      • Mar 2011
      • 519

      #32
      Re: in your opinion, which archtype is the hardest to guard?

      Originally posted by Rockie_Fresh88
      I honestly haven't found anybody who could guard my Arhletic finisher yet. Not even rim protectors .
      Gotta make them feel the wrath! Lol

      Comment

      • Thunderhorse
        Rookie
        • Jun 2011
        • 485

        #33
        Re: in your opinion, which archtype is the hardest to guard?

        Originally posted by acetheredcomet
        Playmaker/shot creators , ankle breaker isn't nullified by HOF defensive Stopper and speed boosting. Give me a stretch big or slasher any day, but playmakers and shot creators...
        This stuff infuriates me.

        These guys will grab a Playmaker or PointForward and will Left Right Zig Zag you with constant animations until you fall.

        If you don't get them to pick up their dribble (which is hard now that the ball can go through your body), their speed and finishing ability will beat you to the cup - If you don't play honest defense they can drain a shot in your face.

        Sharpshooters are easy. just be there. It's simple with my LDD, I just have to stay with the guy and as long as I get a contest 95% of the time the guy misses. The playmakers make it difficult because you can play exceptional defense but they will still warp through you without being penalized.

        I can check every other archetype but I can't figure it out with playmakers.
        Last edited by Thunderhorse; 11-29-2016, 02:39 AM.

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        • bar_burry
          Rookie
          • Nov 2015
          • 65

          #34
          Re: in your opinion, which archtype is the hardest to guard?

          For me the hardest thing to guard for me by far hands down is a post scorer that knows what they are doing. Play them for the drop step they fade in you, body them tight for the fade and they drop step on you lol. I only have success when I'm on my paint protector. I literally have to grab the archetype that specializes in defense if I know a post scorer is in my future lol. Anybody else I have no issue clamping up.

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          • BryceDouglasRules
            Banned
            • Nov 2016
            • 67

            #35
            Re: in your opinion, which archtype is the hardest to guard?

            I need to run with you Rockie and see how you play.

            You inspire me, but I'm not able to believe.

            I WANT TO BELIEVE!

            I've felt this whole year that since slasher is garbage that AF has to be decent and aside from a couple decent games I'm not convinced.

            Comment

            • Thunderhorse
              Rookie
              • Jun 2011
              • 485

              #36
              Re: in your opinion, which archtype is the hardest to guard?

              Originally posted by bar_burry
              For me the hardest thing to guard for me by far hands down is a post scorer that knows what they are doing. Play them for the drop step they fade in you, body them tight for the fade and they drop step on you lol. I only have success when I'm on my paint protector. I literally have to grab the archetype that specializes in defense if I know a post scorer is in my future lol. Anybody else I have no issue clamping up.
              I find this stuff interesting because everyone is different.

              I've gotten away from using my Post Scorer because I get peeled so efficiently in the post. Even if I'm in good position I will get stripped posted up.

              If I try to activate a fade animation and my defender attempts a strip, most of the time the ball will go out of bounds or it will be a foul (A win for the defense), sometimes I'll get stripped, rarely I'll still get to finish the shot.

              If I try to activate a drop step it is easily nullified by a steal attempt. Same applies to the spin with the right stick (I've found spinning using the right trigger and the left stick instead gives a safer but different animation).

              The fade is a better passing tool than shooting tool for me. Try attempting more steals when these guys post you up. the mechanics are not smooth in the post, if you spam the steal button the windows are so difficult to hit for post players that I think you'll find a lot more success.

              Comment

              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #37
                Re: in your opinion, which archtype is the hardest to guard?

                Originally posted by BryceDouglasRules
                I need to run with you Rockie and see how you play.

                You inspire me, but I'm not able to believe.

                I WANT TO BELIEVE!

                I've felt this whole year that since slasher is garbage that AF has to be decent and aside from a couple decent games I'm not convinced.
                Lol we can run bro just pm me your username
                #1 Laker fan
                First Team Defense !!!

                Comment

                • CBAT
                  Rookie
                  • Feb 2007
                  • 471

                  #38
                  Re: in your opinion, which archtype is the hardest to guard?

                  Totally depends on the player. Played with and against players of all archetypes that have been dominant.

                  -Sharpshooters that know how to use screens and ball handle to make it rain when an inch is given
                  -Playmakers that have ridiculous handles and it is hard to stay on your feet against them and find the open man
                  -Glass Cleaners that eat up EVERYTHING in the paint, including anyone that dares to enter
                  -Slashers that know how to play the midrange game and get the angle to yam down your throat
                  -Athletic Finishers that are able to get deep into the paint and use their close shot to dominate
                  -Mailmen that know use you as their guide of what to do
                  -Defensive specialists who wreak havoc on anyone in the area.
                  -Stretch bigs who actually know how to go to the hoop for a balanced game
                  -Shot Creator that knows how to create enough separation to get off an open moving shot

                  If the user knows how to use their player, any of the archetypes can dominate. I think that the hardest to guard is a sharpshooter that you don't stick to. If you are covering a sharpshooter, you better have teammates who know how to defend, because if the other team has good ball movement and you sag off, GG.

                  Comment

                  • E The Rhymer
                    Pro
                    • Aug 2015
                    • 923

                    #39
                    Re: in your opinion, which archtype is the hardest to guard?

                    Post scorers. I'm a 6'8 SF so when I'm in the park with randoms I'm usually the biggest guy on the team and get out at the 3. I'm used to playing bigs as my main guy every year except this year was a C. I can clamp stretch bigs, GC aren't even in the discussion as much of them don't know how to do anything other than try and dunk on you and don't know about boxing out (or apparently that strength matters because mine is maxed at 73 and most GC in the park can't back me down and I can push them around when boxing them out) as I usually out rebound them by a lot, shot creators are easy to guard when I'm with my usually squad as we all know how to play good team D with each other, and playmakers are the same. But put me on PS and its GG if they know how to use the post moves correctly.

                    If it's one of the guys who only knows he post spin they are easy to stop every play but guys who can do it all (hook, fade, dropstep, ect) are just to much for me.

                    If they decided to body me up and dropstep GG because they out muscle me by a lot.

                    They decided to hook GG I'm not tall enough to try and stop it if they are close enough to the hoop.

                    They decide to fade GG I'm not long enough to contest even if I jump correctly.

                    And if I manage to stop one of the moves the guys who can actually use more than one are just impossible.


                    Sent from my iPhone using Tapatalk

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                    • Ownal0t
                      MVP
                      • Jul 2014
                      • 1244

                      #40
                      Re: in your opinion, which archtype is the hardest to guard?

                      for me the hardest player to guard is the shot creator. i have a Idea how to guard the others but a GOOD Shot Creator is absolutely the worst. and i think as seen here that others have a hard time as well.

                      i been cursed out in gamechat and PMS for "HAving to use the cheesiest class in the game to be good" LMAO

                      Sharpshooter/ Stretch bigs require decent teammates to shut down. me and my park sqaud made a perfect gameplan of switching that gets them so mad.

                      and for slashers, i just stand by the edge of the paint and meet them there 3/5 times if i dont mess up, i win that showdown.

                      playmakers are hit or miss lol

                      i cant speak for centers tho.

                      Originally posted by SirGaryColeman
                      Question for Glass Cleaners:

                      How well do you rebound against LDDs and bigmen in general? I have a 6'11 Glass Cleaner friend that struggles rebounding against Bigger players, yet I see LDD magnetize rebounds all day.

                      Curious if its just my friend or if Glass Cleaners aren't actually the best rebounders.

                      as a guy with a 6'2 LDD, the ease in wise i grab boards compared to my taller players is hillarious. i said the other night that i think my LDD is a BETTER rebounder than my 7'0 Rim protector

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                      • E The Rhymer
                        Pro
                        • Aug 2015
                        • 923

                        #41
                        Re: in your opinion, which archtype is the hardest to guard?

                        Originally posted by Ownal0t
                        for slashers, i just stand by the edge of the paint and meet them there 3/5 times if i dont mess up, i win that showdown.

                        I hate that this is so effective now. Before the difficult shots nerf I could consistently punish guys for camping the paint of my slasher but this is now a effective strategy. I can still hit a pull up every once in a while now but it makes me so one dimensional now and easy to counter without the threats of a middy. Btw I'm not saying I should hit them all but before I would say I doing maybe 2-3 a game and shooting around 30-40% percent of them overall but now it feels more like 10% and I feel lucky to hit 1 every 2-3 games [emoji24]




                        Sent from my iPhone using Tapatalk

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                        • lowsingles
                          Rookie
                          • Dec 2015
                          • 186

                          #42
                          Re: in your opinion, which archtype is the hardest to guard?

                          For me it is definitely glass cleaners. They snag everything miss after miss and then you add midrange, contact dunks, near max strength and athleticism, AND having them knock you down and rolling every play...... They give me long days.

                          Comment

                          • CoolColJ
                            Rookie
                            • Jul 2003
                            • 130

                            #43
                            Re: in your opinion, which archtype is the hardest to guard?

                            Originally posted by E The Rhymer
                            I hate that this is so effective now. Before the difficult shots nerf I could consistently punish guys for camping the paint of my slasher but this is now a effective strategy. I can still hit a pull up every once in a while now but it makes me so one dimensional now and easy to counter without the threats of a middy. Btw I'm not saying I should hit them all but before I would say I doing maybe 2-3 a game and shooting around 30-40% percent of them overall but now it feels more like 10% and I feel lucky to hit 1 every 2-3 games [emoji24]

                            floaters?

                            I don't have any issues with my Slasher pulling up for mids and occasional 3s, use the stiff shot, it's money for me. My guy is pretty tough to guard, 6'8" 270lbs max wing span, and I can post a bit as well with 74 strength
                            if you camp in the paint, I'll make you pay

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/JgnxGzayVBk" frameborder="0" allowfullscreen></iframe>

                            A slasher is pretty much a shot creator lite, with better dunking and layup skills
                            Last edited by CoolColJ; 11-29-2016, 06:13 PM.

                            Comment

                            • ViolenceFight
                              MVP
                              • Jun 2013
                              • 1141

                              #44
                              Re: in your opinion, which archtype is the hardest to guard?

                              Originally posted by E The Rhymer
                              I hate that this is so effective now. Before the difficult shots nerf I could consistently punish guys for camping the paint of my slasher but this is now a effective strategy. I can still hit a pull up every once in a while now but it makes me so one dimensional now and easy to counter without the threats of a middy. Btw I'm not saying I should hit them all but before I would say I doing maybe 2-3 a game and shooting around 30-40% percent of them overall but now it feels more like 10% and I feel lucky to hit 1 every 2-3 games [emoji24]




                              Sent from my iPhone using Tapatalk
                              Use angles. Use the step shots. Go one way, Step Shot the opposite way. One of my favorite moves is to drive, and instantly step back. This catches the guys who try to meet you halfway off guard. They either jump expecting the pull up, or catch your stepback just in time to activate mid range deadeye.

                              Also, Sideways "Kobe" fall aways. Instead of running to the paint, follow the line and go for a deep 2. The guys who camp have a hard time getting to those. And as a benefit they usually activate dead eye.

                              There's some tricks for that. Also, When you run in, throw a cross over in instead of the pull up. Or A spin layup/jumper to blow by. There's a lot of options for that boring sag defense. I Will not hesitate to drop long range 2s all game if you sit in the paint.

                              Sent from my SM-G900V using Tapatalk
                              Female Russell Westbrook.

                              PSN: ViolenceFight
                              Instagram: @ViolenceFight

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                              • E The Rhymer
                                Pro
                                • Aug 2015
                                • 923

                                #45
                                Re: in your opinion, which archtype is the hardest to guard?

                                Originally posted by ViolenceFight
                                Use angles. Use the step shots. Go one way, Step Shot the opposite way. One of my favorite moves is to drive, and instantly step back. This catches the guys who try to meet you halfway off guard. They either jump expecting the pull up, or catch your stepback just in time to activate mid range deadeye.

                                Also, Sideways "Kobe" fall aways. Instead of running to the paint, follow the line and go for a deep 2. The guys who camp have a hard time getting to those. And as a benefit they usually activate dead eye.

                                There's some tricks for that. Also, When you run in, throw a cross over in instead of the pull up. Or A spin layup/jumper to blow by. There's a lot of options for that boring sag defense. I Will not hesitate to drop long range 2s all game if you sit in the paint.

                                Sent from my SM-G900V using Tapatalk


                                I can score I'm just saying I miss the consistency the pull-up had before.


                                Sent from my iPhone using Tapatalk

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