in your opinion, which archtype is the hardest to guard?

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  • Ownal0t
    MVP
    • Jul 2014
    • 1244

    #61
    Re: in your opinion, which archtype is the hardest to guard?

    my LDD from 9/15 to today really do play like its 2 different people. i remember how happy i was the launch week of 2k to see that my LDD was giving people the fits and forcing BEAUTIFUL pick ups and steals. people were having meltdowns and what not.

    i tried playing with him again today. LOL. its like its a whole new game now. now it feels like the other person can get away with more BS than b4. i dont mind it every now and then. BUT THE WHOLE GAME? Com'on 2k...

    Comment

    • PhillyIMBlog.com
      Rookie
      • May 2016
      • 382

      #62
      Re: in your opinion, which archtype is the hardest to guard?

      Hardest without a doubt is shot creator now, their the only archetype who get rewarded for pulling in your face (leaners)


      Sent from my iPhone using Tapatalk

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      • Rockie_Fresh88
        Lockdown Defender
        • Oct 2011
        • 9621

        #63
        Re: in your opinion, which archtype is the hardest to guard?

        Originally posted by Ownal0t
        my LDD from 9/15 to today really do play like its 2 different people. i remember how happy i was the launch week of 2k to see that my LDD was giving people the fits and forcing BEAUTIFUL pick ups and steals. people were having meltdowns and what not.

        i tried playing with him again today. LOL. its like its a whole new game now. now it feels like the other person can get away with more BS than b4. i dont mind it every now and then. BUT THE WHOLE GAME? Com'on 2k...
        As of now I only have a problem guarding the paint with my LDD. His blocking doesn't feel much better than my AF. Also he doesn't seem to negate inside badges or affect them much.
        #1 Laker fan
        First Team Defense !!!

        Comment

        • Vroman
          Pro
          • Aug 2014
          • 959

          #64
          Re: in your opinion, which archtype is the hardest to guard?

          In straight 1v1 game post scorer is best archetype in the game. Biggest reason is you don't depend on badges to score with him (post fades, hooks, post step back shots) . Its the most underrated archetype in the mypark/pro am community because it takes some actual skill to use and you need reliable teammates to give u spacing and good post entry passes.

          However nowadays u don't just defend some1 1v1 , but also dealing with the screens that are too powerful this game. In this context sharpshooter is the best archetype because it require very precise defense switching and being tiny bit too slow on that cause u give up automatic 3pt. Playmaker close runner up because hof pnr maestro.

          Comment

          • Thunderhorse
            Rookie
            • Jun 2011
            • 485

            #65
            Re: in your opinion, which archtype is the hardest to guard?

            Originally posted by Vroman
            In straight 1v1 game post scorer is best archetype in the game. Biggest reason is you don't depend on badges to score with him (post fades, hooks, post step back shots) . Its the most underrated archetype in the mypark/pro am community because it takes some actual skill to use and you need reliable teammates to give u spacing and good post entry passes.

            However nowadays u don't just defend some1 1v1 , but also dealing with the screens that are too powerful this game. In this context sharpshooter is the best archetype because it require very precise defense switching and being tiny bit too slow on that cause u give up automatic 3pt. Playmaker close runner up because hof pnr maestro.
            I've never had this problem with Post Scorers.

            My first MyPlayer is a post scorer, and yeah, he can dominate if he gets a legitimate isolation. The problem is it's very easy to rip someone out of the post. If you don't get the rip, you'll often get a foul, and that matters little in the park. I can set up a fade perfectly and instead of getting to shoot the ball when my opponent is spamming square, almost always I'll get fouled. In Pro-Am eventually I'll get to the line, in the park I will not.

            In Pro-Am, I think a legitimate Post Scorer is a true problem. When you're in the park and there are no free throws, there's no reason to worry about a teammate grade deduction for blatant fouling if it means you'll get a W and continue your streak.

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            • hanzsomehanz
              MVP
              • Oct 2009
              • 3275

              #66
              Re: in your opinion, which archtype is the hardest to guard?

              Originally posted by Thunderhorse

              My LDD PG went from forcing turnovers with charges (IN THE PARK), forcing ball handlers to pick up their dribble consistently, and matching up advantageously with similar sized players in the paint - to this significantly weaker, offensive liability that can't stop forced passes to the paint and gets dunked on with savage intent and ruthless aggression, regardless of the offensive players size.

              I can accept getting bodied by the 7'3 Athletic Finisher, I can accept getting bodied by the 6'10 Slashing SF, but can I at least neutralize the 6'2 Slashing PG with my 6'7 LDD?


              Originally posted by Ownal0t
              my LDD from 9/15 to today really do play like its 2 different people. i remember how happy i was the launch week of 2k to see that my LDD was giving people the fits and forcing BEAUTIFUL pick ups and steals. people were having meltdowns and what not.

              i tried playing with him again today. LOL. its like its a whole new game now. now it feels like the other person can get away with more BS than b4. i dont mind it every now and then. BUT THE WHOLE GAME? Com'on 2k...
              I felt a drop in my defensive ability when patch 6 dropped and some tuning arrived. I used to contain Playmaker very easily. I could feel the offensive got a juice boost. I went on to my Playmaker and could feel it for myself. It's much easier to take ankles and rip past your opponent in the current slider environment.

              Now that yall mention it I can understand better now why opponents kept making absurd contact layups from the driving and standing position on my 6ft8 LDD teammate. If I'm feeling a drop I guess yall are too. It's reasonable to assume you are probably noticing it better too because yall would have had an even greater advantage previously and would have benefited from more favorable outcomes.

              Have yall tried raising defensive assists or do you already have it raised? I have a 6ft5 PG LDD who I have not yet brought out to the Park. I only have pick pocket unlocked and he's an 80 overall. I still got a lot to learn re; how to be effective with this build.


              Sent from my SM-T330NU using Tapatalk
              how could I lose? im playing by my own rules..

              Comment

              • Thunderhorse
                Rookie
                • Jun 2011
                • 485

                #67
                Re: in your opinion, which archtype is the hardest to guard?

                Originally posted by hanzsomehanz
                I felt a drop in my defensive ability when patch 6 dropped and some tuning arrived. I used to contain Playmaker very easily. I could feel the offensive got a juice boost. I went on to my Playmaker and could feel it for myself. It's much easier to take ankles and rip past your opponent in the current slider environment.

                Now that yall mention it I can understand better now why opponents kept making absurd contact layups from the driving and standing position on my 6ft8 LDD teammate. If I'm feeling a drop I guess yall are too. It's reasonable to assume you are probably noticing it better too because yall would have had an even greater advantage previously and would have benefited from more favorable outcomes.

                Have yall tried raising defensive assists or do you already have it raised? I have a 6ft5 PG LDD who I have not yet brought out to the Park. I only have pick pocket unlocked and he's an 80 overall. I still got a lot to learn re; how to be effective with this build.


                Sent from my SM-T330NU using Tapatalk
                I always keep that at zero because I shuffle so much on defense I don't want the AI trying to "help" me make a decision. I prefer the slider to be at zero so I know I'm accountable for as much as possible.

                I put my LDD away and after using my 94 Strength PS Center I'm starting to wonder whether or not strength is playing more of a role in defensive ratings. I notice that my Center will force pickups and ugly contact animations much more effectively than my LDD. This is saving him from some of the "ankle break" animations that these playmakers are abusing my LDD PG with.

                I can mirror the playmakers, slashers, shotcreaters, etc. all day but it's like I'm not even there. I'm not forcing those same ugly animations that my Center does anymore.

                I don't know what to tell anyone about this build ATM. Previously I thought this build was great, before the patch I was finishing dunks consistently. If you weren't a defender or a physical mismatch I was probably going to dunk it on you like a slasher. He was a nightmare in transition. The turnovers I used to force with some consistency would result in some great fast breaks. His speed/verticle and decent dunk ratings enabled him to really hurt the opposition if they goofed.

                At the moment. He can't really do that stuff. My opponents are denying my attempts to finish at the cup at a pretty disheartening rate and my lack of ability to defend on my end has really exhausted me this last week.

                I'm okay with just accepting I suck. But I'm a SS1, I'm way too intimate with the nature of this games animation too chalk it up to my lack of skill. Yy gut instinct is that I have trouble evolving and adapting my game with the constant updates and it actually hinders my game experience. This is the longest I've made it since 15 without taking a month or two away from 2K.

                Comment

                • Vroman
                  Pro
                  • Aug 2014
                  • 959

                  #68
                  Re: in your opinion, which archtype is the hardest to guard?

                  Originally posted by Thunderhorse
                  I've never had this problem with Post Scorers.

                  My first MyPlayer is a post scorer, and yeah, he can dominate if he gets a legitimate isolation. The problem is it's very easy to rip someone out of the post. If you don't get the rip, you'll often get a foul, and that matters little in the park. I can set up a fade perfectly and instead of getting to shoot the ball when my opponent is spamming square, almost always I'll get fouled. In Pro-Am eventually I'll get to the line, in the park I will not.

                  In Pro-Am, I think a legitimate Post Scorer is a true problem. When you're in the park and there are no free throws, there's no reason to worry about a teammate grade deduction for blatant fouling if it means you'll get a W and continue your streak.
                  I had the problem of being ripped out of post up at beginning , but with one of patch I don't have this problem anymore. Only way for me to get ball stolen is help defender coming in front, that's why u need good teammates and keep good spacing that u'll have obvious pass to an open man once double comes.
                  In park you are still very useful for hof brick wall . It also makes very good bail out offense option, you can just throw quick fade or hook with shot clock winding down over tight contest and its likely to go in.

                  Comment

                  • cablexdeadpool
                    Rookie
                    • Oct 2015
                    • 388

                    #69
                    Re: in your opinion, which archtype is the hardest to guard?

                    Originally posted by Thunderhorse
                    I put my LDD away and after using my 94 Strength PS Center I'm starting to wonder whether or not strength is playing more of a role in defensive ratings. I notice that my Center will force pickups and ugly contact animations much more effectively than my LDD. This is saving him from some of the "ankle break" animations that these playmakers are abusing my LDD PG with.
                    I experience the same with my post scorer.

                    Strength is the most important attribute when it comes to on-ball defense. It is even more important than lateral quickness.

                    With strength you can stone wall defenders and make them pick up their dribble.

                    Comment

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