in your opinion, which archtype is the hardest to guard?
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Re: in your opinion, which archtype is the hardest to guard?
It feels like they have a barrier around them and getting near them is trouble.Comment
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Re: in your opinion, which archtype is the hardest to guard?
As a playmaker, i hate guarding people of the same archetype as me. If they're good at dribbling, have all their playmaking attributes and badges, you're basically screwed. I've found myself many times playing good defense on a player and just getting my ankles broken and falling down on the ground and getting stuck in this annoying animation.Comment
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Re: in your opinion, which archtype is the hardest to guard?
If you're sprinting towards the cup and activate the animation at the right time you'll get that crazy "Snag" animation where you just jump over everyone to grab it.
It's harder to trigger that as a big, and sometimes when you think you have your big in good position the speed of a faster player's jump will negate your good position.Comment
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Re: in your opinion, which archtype is the hardest to guard?
Just had a Stretch big curry hop step me to death lol he was 6-13 overall#1 Laker fan
First Team Defense !!!Comment
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Re: in your opinion, which archtype is the hardest to guard?
I think it's the speed.
If you're sprinting towards the cup and activate the animation at the right time you'll get that crazy "Snag" animation where you just jump over everyone to grab it.
It's harder to trigger that as a big, and sometimes when you think you have your big in good position the speed of a faster player's jump will negate your good position.My Players:
6'6 SG 94 Overall Slashing Defender
6'5 SG 90 Overall Pure Sharpshooter
6'8 SF 81 Overall Two-Way Slasher
Active Daily on 2K, I play 2s, 3s & Walk-on.
If you're active and would like to run Park or Walk-on Shoot me a PSN Message and we can get some games in.
PSN: CarrboysComment
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Re: in your opinion, which archtype is the hardest to guard?
What makes lockdown defenders so good at rebounding is the vertical. Vertical affects how high your gonna jump for a rebound. As a 6'6 LDD, I snag like a glass cleaner with him. I get alot of those animations where you see yourself jump over EVERYBODY to get the rebound.
I made a 6'7 LDD PG and thought I could use his post to help offensively.
He's actually more of a slasher/glass cleaner.
I thought speed might be the factor, because I have a 6'11 PS Center who can activate the same animation but his vertical would be higher than the average 7'3 Center in addition to his speed, so I could believe vertical is the variable here.Comment
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Re: in your opinion, which archtype is the hardest to guard?
Same here.
I made a 6'7 LDD PG and thought I could use his post to help offensively.
He's actually more of a slasher/glass cleaner.
I thought speed might be the factor, because I have a 6'11 PS Center who can activate the same animation but his vertical would be higher than the average 7'3 Center in addition to his speed, so I could believe vertical is the variable here.My Players:
6'6 SG 94 Overall Slashing Defender
6'5 SG 90 Overall Pure Sharpshooter
6'8 SF 81 Overall Two-Way Slasher
Active Daily on 2K, I play 2s, 3s & Walk-on.
If you're active and would like to run Park or Walk-on Shoot me a PSN Message and we can get some games in.
PSN: CarrboysComment
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Re: in your opinion, which archtype is the hardest to guard?
so I ran with my center last night and met my first athletic finisher.
I'm a paint protecter and I held my own (with no badges ) UNTIL, he grabbed a board over me, then he's automatically in position for 2k to carry him into a put back animation. that wasn't funComment
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Re: in your opinion, which archtype is the hardest to guard?
What makes lockdown defenders so good at rebounding is the vertical. Vertical affects how high your gonna jump for a rebound. As a 6'6 LDD, I snag like a glass cleaner with him. I get alot of those animations where you see yourself jump over EVERYBODY to get the rebound.#1 Laker fan
First Team Defense !!!Comment
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Re: in your opinion, which archtype is the hardest to guard?
What makes lockdown defenders so good at rebounding is the vertical. Vertical affects how high your gonna jump for a rebound. As a 6'6 LDD, I snag like a glass cleaner with him. I get alot of those animations where you see yourself jump over EVERYBODY to get the rebound.
Same here.
I made a 6'7 LDD PG and thought I could use his post to help offensively.
He's actually more of a slasher/glass cleaner.
I thought speed might be the factor, because I have a 6'11 PS Center who can activate the same animation but his vertical would be higher than the average 7'3 Center in addition to his speed, so I could believe vertical is the variable here.
I have a 6ft5 LDD and I'm curious what results I can expect with 91 vertical and 70s for rebounding plus 91 speed (89 acceleration).
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: in your opinion, which archtype is the hardest to guard?
Originally posted by SirGaryColemanI really wish they'd just give us a Practice Arena where we can make any character we want and see how they play before we invest so many hours in something.Comment
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Re: in your opinion, which archtype is the hardest to guard?
Playmakers absolutely hardest to guard speed ankle breaker can dunk like a slasher and shoot pick roll maestro most op badge on the gameComment
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Re: in your opinion, which archtype is the hardest to guard?
Sharpshooter.
Just played one with my LDD and maybe it was just one of those games but he completely went off. For some reason he moved just as fast as a playmaker with the ball, hitting me with the zig zag cheese all game. That's one thing and i can usually counter that pretty well but of course on top of that i was met with a double screen every time. If i try to go over with my gold pick dodger i get sucked into the screen, if i go under obviously he hits every shot since shooting is OP. Obviously, since i play walk on, the bigs defending the screener didn't provide any help at all. Actually they made it worse by taking up extra space next to the screeners. Then of course the few times i was lucky enough not to get caught up in some animation and thus managed to stay with him he got a blow by animation and went for a superspeed highflying baseline jam that would make a slasher blush.
I hate this game sometimes... each year a little more. In general it feels like i'm just fighting animations most of the time in stead of playing basketball. Last gen 2k's had their flaws but at least most of the time i felt like i was actually in control of my player. (i'll give current gen 2k15 after all patches a pass since it was extremely responsive compared to 14/16/17)
Sorry for the semi-rant but it pains me seeing my favorite game going down the drain these past couple of years. Or maybe i'm just getting too old for this ....Last edited by Lord Bonium; 12-02-2016, 08:50 PM.Comment
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Re: in your opinion, which archtype is the hardest to guard?
I'm always like 2 weeks late with this game.
My LDD had no problem with Sharpshooters or Shotcreators (mostly) but playmakers and slashers were giving me fits because they don't have to respect my steal attempts and will physically force their way to the cup.
The patches always have an odd effect because you never know whether it's psychological or legitimate when things play differently. I try to always take a step back and ask myself whether or not my perception of what's going on is sound. I know myself and understand that feelings and emotions can sometimes override logic in the heat of the moment.
Now my defense is even worse and the contributions I could make offensively (mainly a poor man's slasher) have been wiped. I've been getting denied and bullied so much since the patch it's like I'm playing with a different MyPlayer, the offensive archetypes I'm guarding don't seem to have to respect any of my defensive skills off the dribble and they play better D on me than I can on them.
I'm okay with just accepting that I probably suck. I just find it curious that I'm more comfortable playing with my 6'11 Post Scoring Center defensively at the moment than my LDD.
My LDD PG went from forcing turnovers with charges (IN THE PARK), forcing ball handlers to pick up their dribble consistently, and matching up advantageously with similar sized players in the paint - to this significantly weaker, offensive liability that can't stop forced passes to the paint and gets dunked on with savage intent and ruthless aggression, regardless of the offensive players size.
I can accept getting bodied by the 7'3 Athletic Finisher, I can accept getting bodied by the 6'10 Slashing SF, but can I at least neutralize the 6'2 Slashing PG with my 6'7 LDD?Comment
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