I'm satisfied with Friday's results but now there is a new shooting update for Saturday?
I ran Park with my Playmaker and my teammates included a GC, 6ft5 LDD, Sharp x2, Playmaker.
The GC was 2 for 4 fom corner 3 (all whites)
LDD was a good fifty:fifty shooter and was attempting and making 3s from the arc and the corner
1 Sharp has very streaky games and had a flair for making those juggernaut 3s
The other Sharp was much more shaky and inconsistent and even seem to lose confidence (greens hard to come by). This Sharp is known to be a dominant shooter with or without his Sharp so it was surprising to see him struggle.
For myself, I was greening quite heavily from the top which is my favorite spot in transition, off dribble, and off the catch. Some games I would make multiple green 3s from the top including one game where I wet about 4 or 5 green 3s in a row from the top.
My area of struggle was actually the corner and mid range. My meter is lagging compared to how crisp it used to move and it's definitely affecting my timing in those ranges. I also could rip 3s from limitless prior to Fridays update but I'm definitely more inconsistent from there now to the point I will no longer stand out there for catch and shoot like a sharp - I used to stay around the hash knowing my defender wouldn't trust my shot.
I end up taking my 7th corner 3 attempt before I finally made one. When I ran with the Playmaker is when I finally start to get greens from the corner.
Judging by my opponents: everyone can still shoot but everyone is still liable to have shaky games including myself. Some games I'm ripping of 3 straight 3s and other games I might start 0 for 2. I didn't see any non shooting bigs attempts 3s outside of my GC teammate who was 2 for 4.
Hopefully these quick turn around tweaks are more than knee-jerk reactions. I feel more time should be given to allow users to sample the new slider effects. Some might tweak their jumpers or start tweaking their shot selections to maintain their 3pt performance.
There should be more focus on tuning the inside game. Consider the numbers for success in paint and the ratings and badges that are producing those numbers and do the same to fine tune this area of the game.
Sent from my SM-T330NU using Tapatalk
Comment