I just wanna know if that empty trash can sound and weird swish nets sound is still in the game. I mean, I'm not about to say making games is easy and doing realistic SFX is impossible...but come on. It can't be hard to get a stadium to let you use the audio from the rim mics. I know they have them cuz the Mavs use a live mic on the rim when it splash to pretty pretty.
NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I just wanna know if that empty trash can sound and weird swish nets sound is still in the game. I mean, I'm not about to say making games is easy and doing realistic SFX is impossible...but come on. It can't be hard to get a stadium to let you use the audio from the rim mics. I know they have them cuz the Mavs use a live mic on the rim when it splash to pretty pretty. -
Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I talked to him about this. It doesn't make sense that way, and he even admitted so in hindsight. Guys in real life can be cold ALL DAY and then hit a clutch shot to win a game. It happens. I love the way he explained it to me, and I love that it's being purposefully left a bit ambiguous publicly. You may not hear as much about it this year.
Plus there's the issue with Greens killing the suspense and drama of a clutch game winning shot by guaranteeing a make. You really shouldn't want to know until it goes through the net.
I'm not a big fan of the Green mechanic in the first place (and Beluba mentioned wishing he never introduced it and wanting to marginalize it through something like the "hot-only" mechanic). It leads to focusing on animation issues and release timings to game a gimmick rather than playing basketball. The less they're available, the less reproducible, and the less they result in a guaranteed make, the better in my opinion.Last edited by Sundown; 08-04-2017, 07:50 PM.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
That said, the A.I. also pays attention to the defender's awareness rating and whether they're looking at the ball. If a defender's head is turned, he will not react on a play until he is looking at the action.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I don't believe so. I read this to mean each defender's line of sight is now a factor.
And previously I'm sure a defender could intercept a pass despite not facing the incoming ball.
I may be understanding it wrong though.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Greens not being available unless you're hot doesn't mean that you still wouldn't be able to hit clutch shots when cold/not hot. So I still kind of like the idea of Greens as something that unlocks in specific situations that are out-of-the-norm (and encouraging gamey behavior only in that context that roughly corresponds to real life heat checks) rather than being available all the time and something players invariably focus on trying to reproduce consistently.
Plus there's the issue with Greens killing the suspense and drama of a clutch game winning shot by guaranteeing a make. You really shouldn't want to know until it goes through the net.
I'm not a big fan of the Green mechanic in the first place (and Beluba mentioned wishing he never introduced it and wanting to marginalize it through something like the "hot-only" mechanic). It leads to focusing on animation issues and release timings to game a gimmick rather than playing basketball. The less they're available, the less reproducible, and the less they result in a guaranteed make, the better in my opinion.
This is a red release and feedback is "very late release" = Miss 100% of the time?
Extreme example, but an example none the less.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I think you guys will like how we re-worked the shot system this year. There are green releases, but how they work under the hood is completely different than 2K17 and much more manageable. Attributes/Badges and taking quality shots play a MUCH larger role in 2K18. For now you'll just have to take my word for it.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
It's nice seeing Mike around here. It must mean his time is free now that he's done with his blog - which is about to drop.
Aye Mike?
☺Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I think one is supposed to drop at some point. I think I have to write it first though. :PComment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
hey beluba, have u guys added any new broadcast camera angles?Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
Do they still have the same assistant coach for EVERY team running the huddles during timeouts? I thought that was extremely awkward in 2K17 & took away from immersion.Comment
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Re: NBA 2K18 Questions Thread: Hands-On Gameplay Aug 3rd
I had some major gripes in 2K17 that I really hope were addressed...
- Players sliding into position to receive passes without moving their feet, especially during inbound passes after a change of possession. Huge eyesore and immersion killer.
- Every player sticking to you like glue on defense when playing against the CPU. This is fine for elite defenders like Kawai, Tony Allen, etc..., but even below average defenders would constantly stick to you which made the game frustrating to play at times. Overall the on ball defense needs to be loosened up a little except for elite defenders.
- Getting stuck in 2 man unbreakable animation sequences. Too many times you will get stuck in an animation & not be able to move or go where you want on the floor. It's really glaring during pick n roll sequences. It's like there are invisible force fields on the court at times taking control away from the user.
- CPU ball handlers dribbling the ball in a defenders face without protecting the ball. 2K really needs to add contextual awareness to it's A.I. so CPU knows to protect the ball when in the proximity of a defender.
- Selective ball tangibility. If 2K is not going to make the ball 100% tangible at all times in fear that casuals will complain about too many steals, at least give us sim style players a ball tangibility slider that works. If I turn ball tangibility up to 100, I expect the ball to be 100% tangible at all times. I know there's a steal success slider in the game but it doesn't make the ball 100% tangible when putting it on 100. This is sorely needed in the game.
- CPU defensive A.I. logic. In 2K17 I could literally run a pick n roll all game without the CPU adjusting or making proper rotations.
- Lack of speed differential. Simply put, there's no way a big should be able to keep up with a Russell Westbrook or LeBron in the open floor. 2K tried to remedy this by slowing down the trailing players on fast breaks, but instead of putting a band aid on the problem, just make speed truly matter.
Can you elaborate on this? Have you noticed improvements in these areas?Last edited by JKSportsGamer1984; 08-05-2017, 09:53 AM.Comment
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