Bit late here but here's my impressions of the article.
I love that 2K is getting so advanced that Scott and Czar have to write huge articles with video examples to help people understand. It's a great sign that 2K is heading in the right direction.
*(Edit: i just saw you already answered a question about this. pass to open man tendency. got it)
Random thought: maybe that could be a good way to distinguish bad/young players from good/experienced players -- how quickly they make their move/decision. I.e. an experienced guy will either shoot,dribble,pass quickly, but an inexperienced guy might have a split second delay between catching the ball and making his move. Maybe a "Decision Speed" tendency or attribute?? Something that reflects how ingrained their mental abilities are.
This is essentially code that allows the AI to stare at your digital bench and yell to your coach, “They are going to need some help tonight. They can NOT guard me!”
At any step of our choosing during a play or freelance action, we can run a check for the current ball-handlers tendency to isolate. This value is determined by comparing the offensive players scoring ability against the defenders ability to guard him.

If you are a person who loves the X’s and O’s of basketball like I do, then Flow Tech will easily be the most exciting information in this blog. My main AI Engineer and I have had a vision we’ve been trying to replicate since I first arrived at 2K. Each year we continued to add the technical pieces that were necessary to one day get us to this point.
Can't wait to experience it for myself in a few weeks
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