NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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  • Teddy_Long
    MVP
    • Jul 2003
    • 2458

    #226
    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

    Originally posted by Da_Czar
    Teddy I had not heard that as an issue fam. I blame you for that cause you could have dm'd me on here LOL.





    Sent from my iPad using Operation Sports
    lol, true.

    this scenario only happens though when i reduce the individual player plays.

    Comment

    • richmo
      Almighty 2k Paper Champ
      • Jul 2005
      • 709

      #227
      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

      Czar! Great work fam. One question though, while on the topic of AI, does the help defense react better to screen plays? I've found that over the years it's way too easy for a man to get open with no help.

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #228
        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

        Yo, Czar actually went through and responded to like 40 different posts from people who had questions or concerns in this thread. That's amazing. Mad props for that.

        Comment

        • DC
          Hall Of Fame
          • Oct 2002
          • 17996

          #229
          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

          Czar,

          Thanks for finally doing something while at work.

          I appreciate it.
          Concrete evidence/videos please

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5174

            #230
            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

            Czar will the ISO recognition also apply to bigs who find themselves guarded by small so the post?
            2022 'Plug and play' sim roster (XBX)

            Comment

            • DC
              Hall Of Fame
              • Oct 2002
              • 17996

              #231
              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

              Originally posted by Da_Czar
              One thing that I wanted to include in the blog but it just slipped my mind was another new tendency called play-discipline.

              Depending on the tempo setting each AI team has a time range where they stop just moving the ball and the begin to look for a shot. A player with a low play discipline tendency will disregard the coaches tempo desires and look to score when they have the ball.

              Neat little addition that I think we can expand upon in the future.
              Looking at you Nick Young and Dion Waiters.

              Irrational Confidence Tendency
              Concrete evidence/videos please

              Comment

              • aloncho11
                Hall Of Fame
                • Jul 2010
                • 3708

                #232
                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                Amazing work 2K team! Really loving everything I read and watched.
                Only respectable people deserve respect, you destroyed the game.

                Comment

                • aloncho11
                  Hall Of Fame
                  • Jul 2010
                  • 3708

                  #233
                  Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                  Originally posted by DC
                  Looking at you Nick Young and Dion Waiters.

                  Irrational Confidence Tendency
                  Carmelo Anthony and Derrick Rose too.
                  Only respectable people deserve respect, you destroyed the game.

                  Comment

                  • ronyell
                    SimWorld Sports Inc - CEO
                    • Dec 2005
                    • 5932

                    #234
                    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                    Originally posted by Da_Czar
                    What up Yells ?

                    I think ( would have to look at the code to verify so I could be wrong here) ACE is tied to the coach and for certain we control tempo using ACE.

                    If I get what you are asking there is nothing dynamic this year that looks at your personel and then says oh let's run now or let's slow down.

                    For this first year there isn't a tie-in between system proficiency and ACE. Right now they are two separate systems. But your line of questioning would definitely seem like a natural progression.

                    What I'd like to know from you is what criteria would you like to see considered for a more dynamic tempo adjusting AI in terms of coach philosophy etc ? Maybe start another thread on that so I can find it if needed.

                    On the subs front I don't feel comfortable saying really how much anything has been improved because I have a good idea what you guys want from that and we definitely are not there yet. They cleaned it up a bit but I can't say if it's enough to appreciate yet. Especially from someone who looks at it as closely as you would.

                    Currently there is, in general, very little progression with any of our tendencies.

                    So think of it as this year we expanded the tendencies on the player level and it will take time for that design to flow through to the coach in terms of his ability to influence or tamper down the player tendencies in regards to new tendencies in the blog.




                    Sent from my iPad using Operation Sports
                    Originally posted by Da_Czar
                    Shot IQ is how soon a player recognizes he has an opportunity to score.

                    So a player catches a pass wide open. IQ is how long it takes him to recognize they are open and shoot.

                    Play discipline is coach wants a slow tempo and we are in a play for someone else. On the catch I decide to go 1 v1 or self post or just shoot it.

                    They cover two different scenarios.

                    With play discipline the AI is decided to try and score with Shot IQ the opportunity is there is just how long it takes him to realize it.


                    Sent from my iPad using Operation Sports
                    Appreciate the dialogue on this as well as your constant communication in here Czar. I think we can all see that you're doing your best to not make "video games... make basketball." (paraphrasing at it's finest) #Respect
                    Last edited by ronyell; 08-31-2017, 05:51 PM.
                    SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
                    THE ONLY PLACE WHERE YOU CAN:
                    #SeeTheGameBeTheGame

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3333

                      #235
                      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                      Originally posted by Da_Czar
                      What I do with plays and freelances has a really low usage rate as far as our total customer base so it is harder to give priority to things like this, that would definitely be cool but almost no one would use it in terms of our total install base.

                      So considering that I would say this is not very likely but it could happen. I get the need i just have to do a lot of coordinating with other areas and they are usually swamped and it comes down to how many people will this affect and ...

                      I get clowned all the time internally because some of the stuff I want takes a lot of time and they like man less than 0.1 percent of our users even use that LOL!

                      I totally understand the want though and I will keep fighting the good fight.


                      Sent from my iPad using Operation Sports
                      Completely understand. I always wondered why we couldnt get the plays mixed and matched as we choose. The plays and freestyle offenses, get better every year, and the flow tech looks to add in that area. We appreciate you AI work in our MLO.


                      Have the big men gotten better at finding open space around the rim when their defender leaves to them to help?
                      Last edited by alabamarob; 08-31-2017, 04:55 PM.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • harryl
                        MVP
                        • Apr 2015
                        • 2663

                        #236
                        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                        Originally posted by Da_Czar
                        Ok. I got you now. This is the question that would cause me problems. How do we differentiate between the user like you who expects the play to keep going while executing a pnr with the strong side post man.

                        And the user who is bailing on the play and wants the spacing to run a pick and roll ?

                        I totally see where you want to have the ability to execute basically a distraction action to keep a user focused on you while having someone float off a down screen.

                        That is the main question but I will keep thinking on this.
                        Aaaah. Interesting dilemma.

                        Instinctively, I want to say that I'd choose the play continuing over canceling it and clearing out, by default. But I'm not sure if that's true. I bet a lot of people would prefer to default to cancel/clear-out. I personally feel like, if I'm going to P&R to bail out of play with clock ticking down, then I want it to occur as quickly as possible and don't necessarily want my squad resetting to my freelance's P&R positioning.

                        You get what I was hoping for and now I understand more about the balance that needs to be struck.

                        I wonder if something is workable to differentiate between the two intents by the input that calls for the screen.
                        • If player uses Icons to call P&R during a Play, then keep running Play. If player uses "auto" P&R (holds down LB/LT1), then Play is cancelled.
                        • There might be some alternate button trigger for calling P&R that could be used, though I imagine all buttons are spoken for right now and, even if not, it might be too complicated.


                        How about this: can there be some sort of button/command that is "Cancel Play [and Revert to Freelance]" so that players can always easily and quickly cancel the play and that allows for default behavior to be play continuing, even if player calls for screen or handoff (or, in 2K18, switches control to non-ballhandler player)?

                        I won't pretend like I am typical. But as long as I had a 1- or 2-button sequence to Cancel Play, then I would welcome the opportunity to be able to, essentially, modify plays in unique ways that better disguise them to make them more effective, or even potentially improve them.

                        But timing is pretty tight with plays, and it's hard enough for you guys to get them to run smoothly and not get hung up in traffic collisions, so perhaps I'm just dreaming of something that's just Too Much, at least at this juncture.

                        Comment

                        • WTF
                          MVP
                          • Aug 2002
                          • 20274

                          #237
                          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                          Originally posted by WaddupCouzin
                          Indeed! I've been in this forum since the late 90's (99), and I see these young cats that are pseudo challenging the developer, trying to play the gotcha game, makes me smh. This is a gift, Big Czar, Ronyell, DC, WTF, all of us now these dudes are working hard, and to have one of our own come back answer questions from nearly each poster is a gift!

                          Sent from my SM-N920T using Tapatalk
                          Damn straight. You have to give credit where credit is due, and credit is definitely due.

                          I'm just hoping Czar and Mrs. Czar drop another Night Before 2k this year. That'd truly take me back...
                          Twitter - WTF_OS
                          #DropMeAFollow

                          Comment

                          • BasketballGHS
                            Rookie
                            • Aug 2017
                            • 467

                            #238
                            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                            Guess slider guys should start at SS so you get the full use of ACE

                            I will never go Hall of Fame because of Balance. Can't wait

                            Comment

                            • JoFri
                              Pro
                              • Mar 2013
                              • 1486

                              #239
                              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                              Originally posted by stillfeelme;
                              Imagine playing the Warriors with the Flow Tech and Steph is doing all of this man! It seems like this is possible

                              <iframe src="https://www.youtube.com/embed/2jwp5MEueao" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                              I'm jus worried abt two things :
                              1. irl, the passer has to be able to understand and familiar with Curry's tendency. In this video Curry made a lot of offball shoulder or smallstep fakes. If u play bball, u'll know sometimes this fakes can fake the passer too. If this were replicate in-game, not sure if the AI logic would program in such a way that the ball goes out of bound (if user is a passer and Curry is AI teammate doing all those off-ball fake moves) or resulting an awkward animation in receiving the pass and ended up not in a good position for a shot. As a SIM player, i'll prefer the former as I dont mind getting faked by my AI teammate in a video game ... LOL.

                              2. Look at how fast the ball is moved and how Curry runs to cut to the spot to get open looks at the perimeter (double screen at the low block). The shot clock is running at 18 sec when he caught the pass and shoot. In 2K17 running with the same play, it would have been down to less than 5 sec. We probably need the player to run faster with lesser player collision in the video game, or have the shot clock running slower (but that will mean playing a full game for over an hour with all the half time shows). How does flow tech comes into play in this context - lesser player collision hmmm? Player collision is real and should exist but should not be overdone like in 2K17.

                              Having said, like this video (tks to stillfeelme) and Czar's gameplay update. Can't wait to run the motion offense and Floppy plays with the Spurs!

                              Comment

                              • JoFri
                                Pro
                                • Mar 2013
                                • 1486

                                #240
                                NBA 2K18 Offensive Tendencies, AI Execution &amp;amp; Motion Blog From Da_Czar

                                Originally posted by Da_Czar;
                                This year we have Iso Point and Iso wing play-types if a player does both you just give them Isolation which includes both.

                                Not a problem. Sometimes we just want the sequence of the plays. For eg the spurs run alot of ZIPPER plays for Kawhi during game and FIST pnr in closing the quarter. With this, I want to set PNR Wing first (so I can call the ZIPPER plays faster during game) followed by PNR Point (i'll run the FIST plays at closing the quarter). If we can choose the sequence of the plays that would be fantastic, and I probably do not need more than 4 play types (i'll just assign PNR).

                                Again, not really a must have but it does benefit for users like me who runs a lot of plays from Spurs playbook. When I run the classic Bulls, rarely do I run plays from playbook bcos the Triangle Freelance do just fine for me.



                                Sent from my iPhone using Tapatalk
                                Last edited by JoFri; 09-01-2017, 03:51 AM.

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