NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

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  • Da_Czar
    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
    • Jul 2002
    • 5408

    #151
    NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

    Originally posted by ronyell
    Excellent in-game improvements Czar. Couple of questions for the people that play outside of single games and seasons:



    How will the engine determine if a team is fast or slow paced years into a MyLeague or if the team composition changes in regard to tempo?



    How will ACE take into account those same situations.



    How will these AI enhancements play out in tandem with the new coaching philosophies mentioned in the other AI blog?



    The "slight improvements" to substitutions; will the AI now sub at more appropriate times within each quarter/half & will the advanced substitution take into account foul count?



    The new elements taken into account for each tendency situation; will they be affected by the coaches philosophy (especially if the coach changes) & are they separate tendencies?



    Also do any of these new tendencies progress or regress?


    What up Yells ?

    I think ( would have to look at the code to verify so I could be wrong here) ACE is tied to the coach and for certain we control tempo using ACE.

    If I get what you are asking there is nothing dynamic this year that looks at your personel and then says oh let's run now or let's slow down.

    For this first year there isn't a tie-in between system proficiency and ACE. Right now they are two separate systems. But your line of questioning would definitely seem like a natural progression.

    What I'd like to know from you is what criteria would you like to see considered for a more dynamic tempo adjusting AI in terms of coach philosophy etc ? Maybe start another thread on that so I can find it if needed.

    On the subs front I don't feel comfortable saying really how much anything has been improved because I have a good idea what you guys want from that and we definitely are not there yet. They cleaned it up a bit but I can't say if it's enough to appreciate yet. Especially from someone who looks at it as closely as you would.

    Currently there is, in general, very little progression with any of our tendencies.

    So think of it as this year we expanded the tendencies on the player level and it will take time for that design to flow through to the coach in terms of his ability to influence or tamper down the player tendencies in regards to new tendencies in the blog.




    Sent from my iPad using Operation Sports
    Last edited by Da_Czar; 08-31-2017, 12:28 PM.
    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #152
      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

      Originally posted by Rip4ever
      Pretty sure baked in covered that.



      My reading of that is it is a core function built into all parts of the game.



      No reason for future years to affect that.


      This!


      Sent from my iPad using Operation Sports
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      • bigmike0077
        Rookie
        • Dec 2013
        • 401

        #153
        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

        Originally posted by Da_Czar
        This!


        Sent from my iPad using Operation Sports
        any answer for the stamina question people are asking?

        everything else looks amazing

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        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #154
          Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

          Originally posted by ronyell
          EXCELLENT tendency but scares me in terms of what the shot IQ is going to dictate now.


          Shot IQ is how soon a player recognizes he has an opportunity to score.

          So a player catches a pass wide open. IQ is how long it takes him to recognize they are open and shoot.

          Play discipline is coach wants a slow tempo and we are in a play for someone else. On the catch I decide to go 1 v1 or self post or just shoot it.

          They cover two different scenarios.

          With play discipline the AI is decided to try and score with Shot IQ the opportunity is there is just how long it takes him to realize it.


          Sent from my iPad using Operation Sports
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          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #155
            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

            Originally posted by Smirkin Dirk
            After watching Redick, I can only wonder and lament at how the hell any of us will be able to beat GSW if they do all that?

            I love the mismatch mechanic. Hopefully that also applies to a big who can take us down to the block when we're controlling a guard. Combined with the motion stuff Mike told us about, it seems like we will be able to feel good and bad defenders.

            The worth of the tendency contexts speak for themselves. Looks like we won't have guys who only take stand still 3s (Dirk/KP/KAT) shooting them off the dribble anymore. Brilliant. And that stupid looking stepback shot is gone.

            Stepback is not gone just reduced. If a player catches it right on the line he still may attempt one. I don't see them nearly as often but I do see them.

            If it is still too much this year next year I will completely remove them, where you catch is where you will shoot. Except late game and you need a three. But i will keep my ear out. I dont expect that to be an issue but I've been wrong before.


            Sent from my iPad using Operation Sports
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            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #156
              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

              Originally posted by antdoggydogg
              Czar, quick question that I hope you can elaborate on. When it comes to the Pace that teams play at during games, what dictates that? Is it based off the Coach's offensive system? Is each franchise hard coded to play at a certain pace based off last year or something else?



              Great work on the game!


              For pace my stats guy grabbed the end of season pace of play for all teams and we adjusted the coaches ACE or adaptive coaching engine accordingly.

              Because it is dynamic we don't have absolute control over it. so if a slow tempo team get a ton of stops obviously they will be in transition more and they could have inflated scores.

              The hardest teams to regulate is that sloth of teams right in the middle it is hard to differentiate between the teams that score 98 and the teams that score 99 right ?

              So that is why in the blog I mentioned you will see a difference between the top and bottom teams in terms of pace.

              So it's not an exact science but we put some time into it and I verified by watching a ton of AI vs AI this year to see how the scores shook out.

              There are still more designs I have for how to improve this in the future to give me more granular control over tempo. If you have suggestions throw em out on what you would like to see or control.


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              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #157
                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                Originally posted by Impetuous65
                Flow Tech sounds like dynamic decision points from 2K16

                Your really don't like us do you fam ? LOL.

                I can't help what it sounds like but there are big differences between the two. DDP is still there and it is a key driver for FLOW and allows us to do some dope stuff.

                We couldn't have flow without DDP that is what I tried to convey in the article. Flow is not just what we worked on this year but a culmination of everything plus all the new tech = Flow.




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                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #158
                  NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                  Originally posted by MarkWilliam
                  Just checking, but that highlights vid at the end, I know it may be implied but was that all AI?



                  If so.....I am (for the first time ever) both scared and aroused at the same time......


                  Yes, I probably should have said that with one exception. Unfortunately that was me guarding Kyrie when he hit me with that stepback. I was sooo glad my icon didn't show up in that replay. LOL.

                  Other than that Yes i was all AI on both sides of the ball.


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                  Last edited by Da_Czar; 08-31-2017, 12:30 PM.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #159
                    Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                    Originally posted by hanzsomehanz
                    Not much else to share in regards to opinions and sentiments. I appreciate what you're attempting to deliver here @Czar especially in regards to motion continuity within the sets.

                    Sent from my SM-T330NU using Tapatalk


                    Respect Hanz. Always great to see OS old heads still keeping up with the game!!!!


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                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #160
                      Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                      Originally posted by MarkWilliam
                      Just checking, but that highlights vid at the end, I know it may be implied but was that all AI?

                      If so.....I am (for the first time ever) both scared and aroused at the same time......
                      Man I think this was one more slept on aspects of what Czar and Co. have been building....

                      as far as one on one...the A.I has been getting better and better at cooking like a human since 2K16...

                      This was a thread I made last year...


                      http://forums.operationsports.com/fo...e-i-moves.html

                      expecting it to be even better in 2k18

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                      • Da_Czar
                        NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                        • Jul 2002
                        • 5408

                        #161
                        Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                        Originally posted by MarkWilliam
                        I'm thinking......JR Smith..... Haha.....

                        This is amazing.

                        Everything is amazing.

                        Now of course, after having it for 3 months, people may start pointing out things (hopefully constructively). Things I am sure big Czar is already aware of and has on his list (remember - 1 year dev cycle).

                        But this 1 fact remains.

                        2K18 will offer a gameplay experience that is 100% ahead of anything we have ever played - in terms of AI ability (based on what we know).

                        I won't ask any questions. I will read this entire thread (Qs and As) and I am sure I will be satisfied.

                        You said in another thread "high risk, low reward". But I can safely speak for everyone here when I say we 100% appreciate the risk taken to try and enhance our playing experience. 200% even.

                        Thank you Czar, OG and the guys in the background who grind.

                        I.N.C.R.E.D.I.B.L.E


                        Thank you Mark. Very much appreciated and I am always down for constructive feedback. I know you guys know the game is not perfect but that is always to goal man to get better every year.




                        Sent from my iPad using Operation Sports
                        Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                        • Da_Czar
                          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                          • Jul 2002
                          • 5408

                          #162
                          NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                          Originally posted by BDM313
                          Excellent blog but the substitution format is iffy...why not just let us use the D-Pad...what about a menu to determine a player's stamina..

                          Sent from my SM-G930T using Operation Sports mobile app


                          Once again I don't handle design of menus that is a completely separate team. But if I had to guess, consistency, the plays need buttons as a selection tool so everything that uses dpad was mapped to buttons.

                          To have one of four options use something different would probably be inconsistent. Doesn't mean it couldn't be done but I didn't go to menu design school so I don't know.


                          Sent from my iPad using Operation Sports
                          Last edited by Da_Czar; 08-31-2017, 12:31 PM.
                          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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                          • Impetuous65
                            MVP
                            • Feb 2015
                            • 1451

                            #163
                            Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                            delete Msg
                            Last edited by Impetuous65; 09-29-2017, 12:05 PM.

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                            • tcnumba10
                              MVP
                              • Nov 2008
                              • 1816

                              #164
                              Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                              Appreciate your constant communiciation with the SIM community here Czar! Hopefully the twitter kids don't influence you guys to make the game more arcady for their Mypark purposes.

                              Quick question, will all CPU PGs or ball handler walk up the ball after you score on their team? Or just teams who play with slow tempo? Thanks!
                              Last edited by tcnumba10; 08-31-2017, 08:56 AM.
                              2018-2019 NBA Champions!

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                              • Da_Czar
                                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                                • Jul 2002
                                • 5408

                                #165
                                Re: NBA 2K18 Offensive Tendencies, AI Execution & Motion Blog From Da_Czar

                                Originally posted by whatitisinsports
                                Yo, Da_Czar* I know you're busy and mad respect to you for takin the time to address a few concerns. If you don't mind I'd like for you to address mine about the foul problem that has plagued the game.* I've actually talked about it some time ago with last 2 versions of the game and on your YT before you were with 2k. I'd argue its one of the biggest problems plauging the game besides the overall catchup mechanic,,pardon my typos folks, im a little under the beverage tonight.

                                HERE'S* WHAT I SAID***** While everyone throws a party as usual for all the hoopla,,nobody and i mean nobody ever talks about the BIG PROBLEM...FOULS..All this stuff
                                sounds good, but* what happens when the game starts,,,you will have
                                Deandre jordan body slamming jordan clarkson who for some reason gets
                                into the lane and attempts a hook shot...WHY,,every game mode, the same
                                freaking game breaking problem happens year after year with not even a
                                glimpse of discussion about it.* It's the insane and unrealistic amount
                                of paint fouls by players who should just be playing D.* And the foul is
                                committed by our A.I. or if you are playing h2h and you are winning,
                                your team will just foul for non good reason other than the game to be
                                kept close, and its utter nonsense.

                                I saw your initial post but to me it seemed like you were trying to make a statement more than ask a question. LOL.

                                And I am not in here to guarantee everyone that all their issues are resolved. That is a bad practice. There are some things in a yearly released video-game some people are not going to like.

                                When people really have something up their craw I don't like telling them x has been improved because undoubtedly it is not fixed like they wanted and i think we know how that ends...

                                With stuff like that I say get the demo and see if it is where you think it needs to be.

                                I work on the AI the foul system is a separate system on which I have no direct influence.


                                Sent from my iPad using Operation Sports
                                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

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